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Illumination Full
Illumination Full
The MOON illuminates the Earth by the light obtained from the SUN
SUN is the greatest source of NATURAL LIGHT.
ILLUMINATION
❑Artificially LIGHT can be created by passing Current through
a Resistor,
❑By passing current heat is produced and the temperature
increases at high temperature the resistance [R] becomes
red hot and emits INFRA RED rays [Higher wave length] on
further heating the resistance becomes white hot then it
starts emitting white light or ULTRA VOILET rays[ Smaller wave
length].
LIGHT
LIGHT : It may be defined as the Radiant Energy
Which produces a sensation of vision upon the
human eye.
It is also said that when a body is heated its
temperature increases and it radiates out energy
in the form of light.
8
Velocity OF Light = 3 x 10 M/Sec
LIGHT
Direct Lighting:
Semi direct lighting
Diffusing or diffuse lighting
Indirect lighting
SYSTEMS OF LIGHTING
Direct Lighting: in this method 90-100% of the light is directed downwards and 0-
10% of the light upwards. This should be carefully used to avoid excessive glare,
brightness or harsh shadows.
Semi Direct: This method has 60-90% of light directed downwards and 10-40%
upwards
Diffuse Lighting: This arrangement gives a uniform light distribution and is pleasing
Indirect Lighting: Here not less than 90% light is upwards. The fitting have no
shadows and glare is avoided. The method is costly as light is upward
CONSIDERATION POINTS FOR PLANNING A
LIGHTING INSTALLATION
Selection of light source and reflective surfaces for Good
illumination
Suitable colour of lighting which creates better ambience for
spaces
Proper and right choice of lighting source and fittings
Spatial distribution of light which includes combination of diffused
and directional light adjustment of the direction of incidence,
distribution of luminosity and avoidance of glare.
DESIGN CONSIDERATIONS OF A GOOD
LIGHTING SCHEME FOR INTERIORS
Provision of adequate illumination level
Uniform illumination
Colour of Light
Shadow less illumination
Glare free illumination
Mounting Height
Space Height Ratio
Utilization Factor
Depreciation Factor
Efficiency of lamps
DESIGN CONSIDERATIONS OF A GOOD
LIGHTING SCHEME FOR INTERIORS
Provision of adequate illumination level : This is the most important factor, Different
spaces need different lighting schemes depending on the functionality of that space,
similarly moving objects need more illumination and the light should give proper
colour scence of the object
Uniform illumination: The space or room should get uniform illumination at its every
nook and corner. This reduces unnecessary fatigue. Concentrated light should be
provided at the work and general lighting for the remaining space. The brightness
level ratio between the place of concentrated light and the general light should not
be more than 3:1.
Colour of Light: The illumination should provide original colour sense. The colour of
object is same as the colour of light for ex: if the colour of light is green the objects in
the room looks green, to observe original colour of the objects white fluorescent light
should be used which gives day light effect.
Shadow less illumination: There should be no shawdow in the room, other wise the
illumination is used to be defective. The shadow can be avoided by using more
number of lamps, and by ensuring no glare. General lighting system is the best.
DESIGN CONSIDERATIONS OF A GOOD
LIGHTING SCHEME FOR INTERIORS
Glare free illumination: There should be no glare in the room, the glare may be direct
from the light source or it may be through reflection from glossy surface of object
placed in the room. Both the glares have to be avoided as it gives a discomfort to
eyes. Glare can be eliminated by proper designing of the illumination.
Mounting Height: It is an important factor in the designing. the mounting height should
be kept about 2.7m from the ground the light should be installed at a horizontal run of
the wiring which is kept about 3.00m , otherwise they should be hanged from the
ceiling so that height of the lamp is not more than 3.00M in any case.
Space Height Ratio: This is the ratio between spacing of two successive lights and the
mounting height of the lights. Proper designing permits this ratio between 1 and 1.5.
for example if the height of the room is 3M, the spacing between light may be either
3M or max as 4.5m.
DESIGN CONSIDERATIONS OF A GOOD
LIGHTING SCHEME FOR INTERIORS
Utilization Factor: the all light emitted from a lamp is not utilized but some is wasted
through door, windows. Light is also wasted by absorption by ceilings, floor, curtains,
distemper etc. This factor is taken as 50% for calculation purposes. In other words
only 50% light is utilized and remaining 50% is wasted.
Depreciation Factor: there is considerable loss of light emitted by a source with time
or when it is covered by dust or dirt. The factor is taken as 80% for calculation
purposes. In other words there is 20% of depreciation in light with time. This is due to
weakening of lamp filament, Blackening of interior surface of the lamp etc.,
Efficiency of lamps:The efficiency of a lamp to convert input power in lumen is
called the efficiency. It is measured in lumens per watt. If a lamp has a efficiency of
10 Lm/watt, a 100w lamp will exit 1000Lm, and 1000w lamp will emit 10000Lm and so
on . This data is also helpful in designing lighting.
GLARE
Glare is difficulty seeing in the presence of bright light such as direct
or reflected sunlight or artificial light such as car headlamps at night.
Glare is the brightness within the field of vision
Glare is experienced, when Lamps, Windows, Luminaries, other
areas are brighter than general brightness in the environment. Glare
may be Direct and Reflected. Direct glare results from bright
luminaries in the field of vision. Reflected glare arises due to
reflection of such a source from a glossy surface ,it is more annoying
than direct glare, can be avoided by appropriate choice of
interiors.
Effects of glare : • injures the eye • disturbs the nervous system •
causes annoyance, discomfort & fatigue • reduces efficiency of
work • interferes with clear vision • risk of accident increases.
Types of glare : • Direct Glare • bright luminaries in the field of vision
• Reflected Glare • reflection from a glossy surface
Glare from windows can be prevented by using :
• curtains
• blinds
• louvers
Incandescent Lamps
Fluorescent Lamps or Gaseous discharge lamps /CFL
HID Lamps or High intensity discharge( Sodium Vapour
lamps, Mercury lamps etc)
Neon Lamps
LED’S
INCANDESCENT LAMP
And filled with argon gas
High intensity discharge lamps /HID
1. Sodium Lamp
2. High pressure mercury vapour lamp
A sodium-vapor lamp is a gas-discharge lamp that uses sodium in an
excited state to produce light. There are two varieties of such lamps: low
pressure and high pressure. Low-pressure sodium lamps are highly efficient
electrical light sources, but their yellow light restricts applications to outdoor
lighting such as street lamps.[1] High-pressure sodium lamps have a broader
spectrum of light than the low-pressure lamps, but still poorer color rendering
than other types of lamps.[2] Low-pressure sodium lamps only give
monochromatic yellow light and so inhibit color vision at night.
A mercury-vapor lamp is a gas discharge lamp
that uses an electric arc through vaporized
mercury to produce light. The arc discharge is
generally confined to a small fused quartz arc
tube mounted within a larger borosilicate glass
bulb. The outer bulb may be clear or coated with
a phosphor; in either case, the outer bulb
provides thermal insulation, protection from the
ultraviolet radiation the light produces, and a
convenient mounting for the fused quartz arc
tube.
Mercury vapor lamps are more energy efficient
than incandescent and most fluorescent lights,
with luminous efficacies of 35 to 65
lumens/watt.[1] Their other advantages are a
long bulb lifetime in the range of 24,000 hours
and a high intensity, clear white light output.[1]
For these reasons, they are used for large area
overhead lighting, such as in factories,
warehouses, and sports arenas as well as for
streetlights. Clear mercury lamps produce white
light with a bluish-green tint due to mercury's
combination of spectral lines
NEON LAMPS
A neon lamp (also neon glow lamp) is a miniature gas discharge lamp. The lamp typically
consists of a small glass capsule that contains a mixture of neon and other gases at a low
pressure and two electrodes (an anode and a cathode). When sufficient voltage is
applied and sufficient current is supplied between the electrodes, the lamp produces an
orange glow discharge. The glowing portion in the lamp is a thin region near the
cathode; the larger and much longer neon signs are also glow discharges, but they use
the positive column which is not present in the ordinary neon lamp. Neon glow lamps are
widely used as indicator lamps in the displays of electronic instruments and appliances,
signage boards advertisements etc.
Design Consideration for Museum
Bringing in good illumination inside the Museum by providing diffused sky lights and north
light as ambient general lightings inside the gallery spaces as shown in the pictures