Professional Documents
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College of Architecture and Fine Arts
College of Architecture and Fine Arts
College of Architecture and Fine Arts
Submitted by:
LEONARDO, Angela Mae T.
BS Architecture 4-1
Submitted to:
Atty. Paul Ruiz Braga
Abstract
technology and the increase access of it. One area that is continually changing by the
Not just for players, but also for technology companies and other inline sights.
professional sport, players need to maintain their mental fitness and develop their mental
skills and performance as it is the most important role in eSports. Similar to traditional
sports, eSports also has different type of game which have different mechanics and
strategies. Studies show that each type of game gives different behavior that can affect
to the players’ mentality. Having their training spaces, the physical space also affect the
human’s behavior. Study shows that built environment gives perception and influence
human behavior. To further discuss the topic, this paper will focus on what are the
behavioral impact that can give by a different type of video game to the players, and the
Introduction
continuous development and people are getting exposed to it emerges, one of it is the
video game. The video game is one of the most commonly enjoyed forms of entertainment
and it opens other opportunities in business, jobs, and as a profession, it actually became
a professional sport where the players are recognized as professional athletes which they
call e-athletes. However, the strategies and training of the players in eSports are different
from traditional sports. It is more on mental training than physical so the mentality of the
players is more affected. Other than mental training, the physical space can affect the
eSports athletes should also give mental care they needed. Giving them training spaces
that can achieve the proper level of mental fitness that include focus, wakefulness,
reaction time, clear, and strategic thinking is important to shape their value, develop their
competitive success, and balance the stress of the training as well as the improvisation
of their personal well-being and quality of life outside their performance or training spaces.
Understanding the players’ mentality can improve their awareness on what specific
emotional reaction they are expressing, providing mental skills and strategies necessary
to help them communicate efficiently and calmly with their team mates, perform better,
The nature of games can activate different parts of the brain. They activate the
cortical regions of the brain such as the frontal cortex, the sensory-motor cortex, the visual
cortex, and the subcortical areas (such as the amygdala and hippocampus), which play
a substantial role in emotions and cognition, and thus considerably contribute to the
personal behavior and cognitive functions (Aliyari et al., 2015; Lupien et al., 2005;
Smeets, Otgaar, Candel, & Wolf, 2008). Investigators who support the effects of video
games on the players verify their assumption by showing that, the player skills like
concentration; problem solving, imagination, and social behavior are changed, increased
concentration skill for example by considering the spatial results in shooter games, where
decreasing of the player concentration. While the problem-solving skills can be measured
by considering the strategy games results, either increase or decrease. These studies
also investigate whether the video games have an effect on the player behaviors and
emotions during playing the game or after completing the game, for either short time or
The response that comes through playing a specific video game varies from player
to player depending on how the content of the video game is displayed and interpreted to
the player's mind. The personality of the player or any other person has a strong influence
on how they think and behaves under a certain condition. This, in turn, should be reflected
on their in-game behavior. According to some studies, players who play online games
have the same as the behaviors that they do in the real world. According to other study
that has studied this aspect medically, it worth mention that neurons in the human body
deal with the effects that happen when playing video games just as the same dealing with
the effects in the real world (Bayraktar & Amca, 2012). The effects that video games may
have on players' personalities can be positive, such as improving social skills, mental
skills and finding solutions. It can also be negative on the players' personalities, such as
violence, aggression, anxiety and stress. In following two sections we will discuss these
Many researches are now focusing their attention on the impact of video games
on players from the negative side like the aggression and social withdraw. However, there
is a need to study the positive side of the video games. There is no doubt that video
games play a major role in determining the motives of players, social effects, and
dynamically which means that the behaviors of the players in-game may change with
that changes in the game itself. This leads the player to adapt with that changes, which
in turn can change the behavior of the player gradually. This means the player may
change his personality in real life and become more adaptive ( Quwaider et al., 2019).
From a more balanced perspective, many researchers defend the need to consider
the benefits of playing the video games. The authors in provide many studies that show
the positive effects of playing video games. The authors divide their study into four
domains: cognitive (e.g., attention), motivational (e.g., resilience in the face of failure),
emotional (e.g., mood management) and social (e.g., prosocial behavior) benefits. Table
above shows the major benefits of playing certain types of video games and the impact
of these types on many behaviors and emotions in the player life ( Granic et al., 2013).
Table above shows the most important video game types with a simple definition
and popular example of each type. In addition, the table shows the extent to which each
video game type affects the emotional or behavioral state of the players' whether if it
positive or negative. However, the inability to cope with stress, affects the normal
performance of these systems, and impairs the order and coordination of the brain
(Anderson, Kludt, & Bavelier, 2011; Beylin & Shors, 2003; Lupien et al., 2005; Maheu,
With all the behavior giving by the cyberspace, the physical space influences human’s
behavior in general, the design should respond to human needs and motivations and
speculate their behaviors, not only the perceptual processes but also the emotional
responses and actions. It should also include the human senses and how they function
for different stimuli. In other words, architecture is designed for the human senses
(Moneim, 2005). Architecture do influence human behavior in many ways. This is true
whether the environment is natural or man-made. Understanding the way in which
environments effect people could enable the design and construction of work, recreation
and living space that has the ability to influence people's behaviors (Majekodunmi, 2018).
surrounded by either nature or manmade. It is also said that “architecture is the third skin”
of the human body, since the first skin is the real skin, which acts as the outer envelope
and the filter of the body, then the clothes that act as the second skin, which is also
considered as an insulation and filter. “So people’s third skin would be the next layer out
-usually the building they are in,” (Elyacoubi, 1999) which performs as the surrounded
fulfill the human needs and comply with the user requirements. However, “what architects
create is a potential environment for human behavior; what a person uses and
appreciates is his or her effective environment. The role of positive theory for the design
professions is to enhance the ability of designers to predict what the effective environment
of people will be when the built environment is configured in a particular pattern.” (Lang,
1987).
The architectural environment, where the main life activities of any society take place,
has a dominant and permanent influence on the user of this environment. Nevertheless,
people do not only try to cope with their environment passively, but they modify it actively
surrounding environment is considered the context of behavior and reactions. “Our moods
and behaviors are meaningful only if they can be understood in terms of their context.”
(Bell, 1996) So, the relation between the surrounding physical environment and behavior
is deep-rooted and interwoven. Therefore, the human behavior in any space has to be
tested and carefully studied by designers in order to be taken into consideration during
any future design process. To achieve that, designers have to understand the principle
“a behavior is a definable unit of activity initiated by certain inputs and which generates
certain outputs as a result of its activity.” Any environment has potentials which offer for
human experiences and behavior. The principle process concerning the interface
between human and environment according to Jon Lang is shown in the following
are guided by schemata motivated by needs. These schemata are partially innate and
partially learned. They form the linkage between perception and cognition. They guide
not only the perceptual processes but also emotional responses (affect) and actions
(spatial behavior), which in turn affect the schemata as the outcomes of behavior are
The surrounding environment has a massive effect on the user, mentally and
physically. This results that the human behavior in an architectural space is considered a
reaction to the effect of that space on the user and his/her senses (Gimbel, 1993). “The
color is not important in itself. What is vastly more important is the response to it.” (Riley,
1995). However, without the ability of perceiving colors people lose their capability of
realizing the difference of forms, surfaces and components of any space. “Color strongly
influences human emotions and physiology. Red stimulates the sympathetic nervous
system, increases brain wave activity, and sends more blood to the muscles, thus
accelerating heart rate, blood pressure, and respiration. Blue triggers the
parasympathetic nervous system and is credited with a tranquilizing effect.” (Varley, 1980).
Therefore, color is one of the major design elements that affects functional, physiological,
This also include the understanding on how eye functions when perceiving light,
the main interest to them is the analysis of light from an ecological and psychological
perspective. Light does not only have a psychological effect on humans but also has a
physiological effect. “Full-spectrum light provides prophylactic control of viral and staph
decreasing heart and pulse rate, lowering systolic blood pressure, and increasing oxygen
uptake.” (Gappell, 1991). Therefore, designers have to respect light and its effect in their
designs. It became not only a source for visual functioning in the environment, but also a
stimulus for the senses physically, mentally and emotionally. Noise is considered one of
the most commonly known stressors. It is not only the physiological effect of noise that
could be seen on the human being, there is also the psychological effect. There are some
evidences that noise can make people more emotionally reactive. These evidences are
concluded from studies linking noise with hormones associated with emotions and
psychological status. “Consistent with this, research has shown that noise sensitivity is
disorders and mental health (Bell et al., 1996). Pleasant smells in any environment,
increase productivity. While, bad smells create an expelling environment and force the
user to leave, which causes critical influences on productivity and efficiency (Moneim,
2005). The sense of touch is the unconscious of vision that also provides three-
weight, density and temperature (Pallasmaa, 1994). Every material has a different touch
and thus a different effect. The materials used in any space have a noticeable effect on
the user, the differences between the materials from the degree of hardness and softness,
This paper discussed the studies that related to the behaviors given by the video
games. Dividing the positive affect and benefit of different type of game into four domain
which are: cognitive (e.g., attention), motivational (e.g., resilience in the face of failure),
emotional (e.g., mood management) and social (e.g., prosocial behavior) benefits. It also
shown the emotional effect of each type of game, that some result to anger and
aggression, anxiety, social withdrawal, depression, and such. It stated that the inability to
cope with stress, affects the players’ normal performance, and impairs the order and
memory, and learning. So, other than the cyberspace, physical space also influence the
human behavior, considering the human senses, from choosing colors, lighting, and
consideration to noise sensitivity, smell, and materials to be used. Therefore, the human
behavior in any space has to be tested and carefully studied and as the studies shown
the impact of each type of game to players, the design of their training space must have
a design according to the behavior given by each type of game, this is to support and help
Since there are negative impacts given by video games and each type of game
has different mechanics and requires different strategies, spaces of training facility should
be separated from one another. This will help the players lessen the confusion outside
the cyberspace, hence help them to balance the stress it is giving. Also providing spaces
that separate the relaxation and work will make an organized environment, since eSports
is more mental training. The goal is to not only enhance the quality of current players and
develop the future pros but also instill the culture of professionalism to a group of players
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