Professional Documents
Culture Documents
Quest
Quest
//
// RYL 2 Quest
//
////////////// Functions //////////////
void QuestEnd();
void QuestSkillPointBonus(int);
void QuestStart(int, int, int, int, int, int, bool);
void QuestType(int, int);
void QuestArea(int, float, float, float, float);
void QuestTitle(string);
void QuestDesc(string);
void QuestShortDesc(string);
void QuestIcon(string, int, int, int, int);
void QuestCompleteSave(bool);
void QuestLevel(string);
void QuestAward(string);
void AddPhase(int, int, string);
void Phase_Target(int, int);
void Trigger_Start();
void Trigger_Puton(int, int, float, float, float, float);
void Trigger_Geton(int, int, float, float, float, float);
void Trigger_Talk(int);
void Trigger_Kill(int, int);
void Trigger_Pick(int, int);
void Trigger_Fame(int);
void Trigger_LevelTalk(int, int, string);
void Else();
void Event_Disappear(int, int, int);
void Event_Get(int, int);
void Event_Spawn(int, float, float, float);
void Event_MonsterDrop(int, int);
void Event_Award(int, int, int, int);
void Event_MsgBox(string);
void Event_Phase(int);
void Event_End();
void Event_AwardItem(int, int, int, int);
void Event_AddQuest(int, int);
void Event_Move(int, float, float);
void Event_TheaterMode();
///////////////////////////////////////
AddPhase(12, 2, "Go to the end of the dock marked\\on the quest list map
using Mouse\\Mode and Keyboard Mode");
Phase_Target(2759, 2546);
Trigger_Geton(0, 12, 2759, 13.816, 2546.031, 10);
Event_TheaterMode();
Event_MsgBox("Arrived at the end of the dock. Return\\to
Jenny.");
Event_Phase(3);
AddPhase(12, 3, "Talk with Jenny in Pirate's Bluff by\\referencing the
location marked on\\the quest list map");
Phase_Target(2804, 2493);
Trigger_Talk(0x40012037);
Event_TheaterMode();
Event_MsgBox("Good job. Both Mouse Mode and\\Keyboard Mode have
advantages\\and disadvantages so change modes\\as ye need to suit your style.\\
\\If ye need, I'll explain about the\\characteristics of Keyboard Mode.");
Event_Award(70, 0, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 1, "By referencing the location marked\\on the map, find General
Merchant\\Shan of Pirate's Bluff");
Phase_Target(2793, 2314);
Trigger_Talk(0x4001200B);
Event_TheaterMode();
Event_MsgBox("In Almighty Ground, there are many\\stores, but
there is no place like\\Pirate's Bluff when it comes to the\\variety of goods. You
can get lost if\\you do not know the types of stores\\and their locations. Since
you have\\come here with Jenny's introduction,\\Shan will help you find the
location of\\stores.");
Event_MsgBox("Before I tell you about the stores, let\\me say
that even though Caernarvon\\is at war, I hope the Humans don't\\feel strange
talking with me, Shan. \\ \\This is Almighty
Ground, a place full of\\freedom and peace. In this place,\\Human and Ak'Kan are no
longer\\enemies. Just individual living\\organisms that coexist in harmony.\\
\\What Shan means to say is that\\whether you are Human or Ak'Kan,\\Shan the Ak'Kan
is your best bet if you\\need Basic
Items.\\ \\There should be Merchants in
every\\village you might visit, but if you need\\anything in Pirate's Bluff, Shan
can\\tell you where to go. \\ \\Ok, I will
give you chance to find out\\where other merchants are and what\\goods they sell.
I, Shan, have\\prepared goods to be delivered to\\each merchant. Could you find
the\\merchants and deliver their goods in\\the correct order? I think that it will
help\\you to get to know this place better. \\
\\ Your first delivery is to Milloss the\\Weapon Merchant.\\
\\Safe trips my friend.");
Event_MsgBox("[Tip] Item Delivery\\
\\Please pay attention to concerned\\quest on the quest list in order to keep\\the
delivery order. From the quest list,\\you can find the location of the\\current
quest by clicking on the map\\icon of the quest in question.");
Event_Get(1, 10201);
Event_Get(1, 10202);
Event_Get(1, 10203);
Event_Get(1, 10204);
Event_Phase(2);
AddPhase(12, 3, "By referencing the location marked\\on the map, deliver the
Ichman King\\Scales to Eboyks the Fighter Trainer\\of Pirate's Bluff");
Phase_Target(2885, 2364);
Trigger_Talk(0x4001200E);
Event_TheaterMode();
Event_Disappear(1, 10205, 0);
Event_MsgBox("Oh! Well done!\\
\\You have become a fighter walking on\\the path of a Defender and you can\\wear
very strong Armor. You will be\\able to defend your party during battle\\with your
strong physique. \\ \\Here is your Class
Upgrade Certificate.\\Don't lose the spirit of the warrior.");
Event_MsgBox("Tip : Fighter's Statistics\\
\\STR is a number denoting physical\\strength. If you increase your STR\\using the
stat bonus received from\\leveling up, you can use more\\powerful swords and you
can received\\a damage bonus.\\ \\CON is a
number denoting physical\\health. If you increase your CON using\\the stat bonus
received from leveling\\up, you can wear stronger armor and\\your Maximum HP and HP
Recovery\\will increase.");
Event_MsgBox("Tip : Level Up Points of a Defender\\
\\- On odd levels STR +2, CON +1 - On\\even levels STR +1, CON +2 will be\\received
automatically.");
Event_Get(1, 10199);
Event_Get(1, 402);
Event_Get(1, 1702);
Event_Award(310, 3000, 0, 0);
Event_End();
Else();
Event_MsgBox("Bring Ichman King Scales as proof.");
QuestEnd();
QuestStart(9, 1, 100, 32, 0, 0, false);
QuestType(0, 1);
QuestCompleteSave(true);
QuestTitle("Proof of Class Upgrade");
QuestLevel("LV 10");
QuestAward("- Experience 310\\- Gold 3000\\- Half Vest\\- Short Sword");
QuestDesc("Hello! I am Eboyks the Fighter\\Trainer. If you think that you
can\\defeat all the monsters easily by\\changing class to a Warrior you are\\wrong.
How about a challenge that\\will prove your skills?");
QuestShortDesc("Get Proof of Occupation Change");
AddPhase(12, 3, "Solve Bache's task when you are\\at least level 14, receive
a Level 5\\Reward Certificate, and pretend as\\if you are giving it to Trowan the
spy\\to get the Spy's Letter from Trowan.");
Phase_Target(3374, 2599);
Trigger_Talk(0x40012038);
Event_TheaterMode();
Event_Disappear(1, 10208, 0);
Event_MsgBox("Should we check for the authenticity?\\
\\Here we go... They won't notice if I slip\\the Spy's Letter in with your
reward...\\Take this money for your work for\\Bache, and take the Spy's Letter
back\\to Mihael as soon as possible. Good\\job.");
Event_MsgBox("You trade your Level 5 Reward\\Certificate for 1000
Gold + 1000 Gold\\as reward from Trowan. You also\\received the Spy's Letter.");
Event_Get(1, 10206);
Event_Award(380, 2000, 0, 0);
Event_End();
Else();
Event_MsgBox("Please bring me a Level 5 Reward\\Certificate.");
QuestEnd();
AddPhase(12, 2, "By referring to the location marked\\on the map and defeat 5
Wolf\\Attackers");
Phase_Target(3462, 2592);
Trigger_Kill(5, 27);
Event_TheaterMode();
Event_MsgBox("You have defeated 5 Wolf\\Attackers. You have
received 5 Wolf\\Attacker Teeth.");
Event_Get(5, 10210);
Event_Phase(3);
AddPhase(12, 1, "By referring to the location marked\\on the map visit Guide
Cojan in the\\Thornbush");
Phase_Target(2556, 2666);
Trigger_Talk(0x40012031);
Event_TheaterMode();
Event_MsgBox("It seems that you are having\\difficulties to
getting out of Thornbush\\as well.");
Event_MsgBox("I can not tell you anymore.\\
\\Why? It is not that you will be facing\\danger, but if you die passing
through\\Thornbush, I will be punished by God's\\Pirates, who are the ones who
have\\hired me!!");
Event_MsgBox("You still want me to tell you how to\\get to the
Shrine of Sacrifice? You are\\very stubborn! Hum.. Let me see..\\
\\Ok!\\ \\Go to the guardhouse on the
bridge\\and get a Thornbush Pass from Asida\\the guard. Then I will tell you how
to\\get to the Shrine of Sacrifice.");
Event_Phase(2);
AddPhase(12, 2, "When you find clues for the ill\\omens surrounding the
Shrine of\\Sacrifice, deliver the clues\\immediately to Ak'Kan elder Ramir");
Phase_Target(2674, 2287);
Trigger_Talk(0x40012029);
Event_TheaterMode();
Event_Disappear(1, 10234, 0);
Event_MsgBox("Um.. This is a Fungus Sleeping\\Potion.\\
\\This Potion even makes dead people\\sleep forever.");
Event_MsgBox("If Kinat has been looking for this, then\\a Zombie
Lord must have been\\conjured.\\ \\Please
deliver this letter to Kinat.\\Please get detailed information from\\her how the
Zombie Lord was conjured.");
Event_Get(1, 10235);
Event_Phase(3);
Else();
Event_MsgBox("Bring back any clues about ill omens\\surrounding
the Shrine of Sacrifice.");
AddPhase(12, 1, "Meet Kinat the officiator and ask\\about the ill omen
surrounding the\\Shrine of Sacrifice");
Phase_Target(3207, 3392);
Trigger_Talk(0x40012032);
Event_TheaterMode();
Event_MsgBox("You have been asked by Master\\Ramir to be here.\\
\\The reason why is that Master Ramir\\knows that there were some incidents\\of
dead ancestors being conjured as\\Zombies while absorbing the spirit of\\the land
before.");
Event_MsgBox("If you are worried about that, for your\\kind, and
for you, could you lend your\\power to Kinat for a while?");
Event_MsgBox("Great. You might have no other\\option as you have
been ordered by\\Master Ramir.\\ \\Those who
had been conjured as\\Zombies are too strong for me to\\handle alone.");
Event_MsgBox("Also I can not raise my sword\\against my kind who
are already\\dead..\\ \\Thus, a Fungus
Sleeping Potion was\\the only way to give them eternal\\peace.\\
\\Could you go to Fungus Forest and\\get some Fungus Sleeping Potions from\\the
Spore Factory operated by the\\Barricks?");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Get Fungus Sleeping\\Potion], has been added to your\\Quest List
(T).");
Event_MsgBox("[Quest Notice]\\
\\The quest, [King Barak's Hint], has\\been added to your Quest List (T).");
Event_AddQuest(0x40012032, 61505);
Event_AddQuest(0x40012032, 61506);
Event_Phase(2);
AddPhase(12, 2, "Go to the Spore Factory to get a\\Fungus Sleeping Potion and
deliver\\it to Kinat of the Shrine of Sacrifice");
Phase_Target(3207, 3392);
Trigger_Talk(0x40012032);
Event_TheaterMode();
Event_Disappear(1, 3203, 0);
Event_MsgBox("Thank
you.\\ \\With this, I can give them eternal
rest.\\May the Spirit of Latra be with you\\always.");
Event_MsgBox("If you need help from the Shrine, you\\are welcome
anytime.");
Event_MsgBox("Before giving the Fungus Sleeping\\Potion to Kinat,
you have kept some\\of the Fungus Sleeping Potion that will\\be given to Ramir as
evidence.");
Event_Get(1, 10234);
Event_Award(21700, 90000, 0, 0);
Event_End();
Else();
Event_MsgBox("I need a Fungus Sleeping Potion.");
QuestEnd();
AddPhase(12, 2, "By referring to the location marked\\on the map and collect
5 Small\\White Pond Mushrooms");
Phase_Target(2871, 3266);
Trigger_Kill(5, 150);
Event_TheaterMode();
Event_MsgBox("You have collected 5 Small White\\Pond
Mushrooms.");
Event_Get(5, 3201);
Event_Phase(3);
AddPhase(12, 4, "Find Tribal Chief Omar's two sons\\Mokor and Kror, solve
their problems\\and go back to Omar the chief.");
Phase_Target(2378, 3381);
Phase_Target(2314, 3297);
Phase_Target(2425, 3512);
Trigger_Talk(0x4001204C);
Event_TheaterMode();
Event_Disappear(1, 10241, 0);
Event_Disappear(10, 10243, 0);
Event_MsgBox("You have solved the problems of my\\two sons Mokor
and Kror. Thank you.\\ \\You are better fella
than what I have\\thought.. But you have one more thing\\to do.\\
\\You have to defeat Giant Troll Guards\\near by here.");
Event_MsgBox("A Giant Troll Guard is difficult to\\defeat even by
the best warrior of our\\clan.\\ \\If you can
defeat them, I will tell you\\the location of the Shrine of Sacrifice\\Tracker.");
Event_Phase(5);
Else();
Event_MsgBox("Please solve problems of my two sons\\Mokor and
Kror.");
AddPhase(12, 3, "By referring to the location marked\\on the map and defeat
10 Troll\\Guards");
Phase_Target(2401, 3410);
Trigger_Kill(10, 78);
Event_TheaterMode();
Event_MsgBox("You have defeated 10 Troll Guards.");
Event_MsgBox("You have collected 10 Troll Guard\\Claws.");
Event_Get(10, 10242);
Event_Phase(4);
AddPhase(12, 3, "Go back to Ruan in the Gavial\\Swamp Valley and inform him
that\\you have defeated a Selphi");
Phase_Target(1749, 2632);
Trigger_Talk(0x40012050);
Event_TheaterMode();
Event_MsgBox("Its good to hear that the painful\\singing of a
Selphi is turning into a\\song of
pleading.\\ \\Shall we talk about what you
wanted\\to talk about?");
Event_MsgBox("Despite that I don't have the power to\\foresee
things, I can already tell there\\are 3 things on your mind just by\\looking at
your face.\\ \\First, you might be wondering
why I\\look like Ramir.\\ \\Second, you must
be amazed that I am\\alone in the
Trackers.\\ \\Third, you came to ask me how to
find\\Latra.");
Event_MsgBox("Ramir, the Ak'Kan elder of Pirate's\\Bluff, and I
are twins. Unfortunately I\\am the younger one.. darn.\\
\\I also have similar skills as Ramir but\\my predictions are way weaker than\\his.
But I have a better skills in chasing\\after the thoughts of a single creature.\\
\\Ak'Kan Elder do not want that kind of\\skill.");
Event_MsgBox("With that skill, I am chasing after the\\thoughts
of Master Latra.\\ \\But lately, I am having
the hardest time\\of all.\\ \\The thoughts of
Latra are getting\\weaker by the day and I need a spirit\\of the dead skill, but
even that is\\lacking now.");
Event_MsgBox("There is one thing that you can help\\me with.\\
\\One traveler in the Gavial Swamp\\Valley knows how to make a tool to\\collect
spirits.\\ \\Do you want to find Latra? Then
get\\me the tool so that can store
spirits.\\ \\The thoughts of Latra are
getting\\weaker.. Hurry..");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Ruan's Skill], has been\\added to your Quest List (T).");
Event_AddQuest(0x40012050, 61525);
Event_Award(1115800, 1600000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 3, "Deliver the Phibios Teeth to\\Saykin, the guide located near
the\\southern entrance to the Gavial\\Swamp Valley");
Phase_Target(2287, 1696);
Trigger_Talk(0x40012053);
Event_TheaterMode();
Event_Disappear(5, 10252, 0);
Event_MsgBox("You're back so soon? I'm glad\\someone as strong as
you came to\\help me out! \\ \\Gavial Swamp
Valley is a dangerous\\place. The fertile valley supports many\\kinds of monsters.
But, it also supports\\many herbs that you can't find\\anywhere else. \\
\\A water plant called a Gavial Plant, is\\rumored to have the power to
comfort\\and contain spirits. There are some\\people who come here to get
that\\plant.");
Event_MsgBox("Speaking of Gavial Plants...\\
\\If it is ok with you, could you cut 10\\Gavial Plants for me?\\
\\Sometimes a poor girl named Astidia,\\who rides an Ostrisaurus, comes here\\to
get Gavial Plants. I want to give\\some Gavial Plants to her, so she\\doesn't have
to endanger herself.");
Event_MsgBox("I have marked the location on the\\map.. Thank you
for helping me again.");
Event_Phase(4);
Else();
Event_MsgBox("Fortunately, Phibios are the weakest\\among all of
the Gavial Swamp Valley\\monsters.");
AddPhase(12, 5, "Deliver the Gavial Plants to\\Saykin, the guide located near
the\\southern entrance to the Gavial\\Swamp Valley");
Phase_Target(2287, 1696);
Trigger_Talk(0x40012053);
Event_TheaterMode();
Event_Disappear(10, 10253, 0);
Event_MsgBox("Exactly 10 Gavial Plants.. Thank you\\very much.\\
\\Astidia will be happy as well. It's not\\much, but please take this as a
token\\of my appreciation.\\ \\May the
protection of Latra be with\\you.");
Event_Award(441800, 1100000, 0, 0);
Event_End();
Else();
Event_MsgBox("Gavial Plants in that area grow really\\fast, so
you should be able to find\\plenty of them.");
QuestEnd();
Event_MsgBox("......\\ \\......\\
\\......\\ \\ ");
Event_MsgBox("Oh my.. you have fooled me..!!");
Event_MsgBox("I was suspicious about you, you did\\not approach
me to join the Kartefant\\Inner Circle. A spy of Mihael.. Damn..");
Event_MsgBox("Hum.. I don't know what kind of\\information you
have given, but do you\\think Master Mulligan will be\\threatened by the Madcat
Free\\Company?\\ \\Just that the filthy Madcat
Free\\Company stole my treasure and told\\me that they will crush it, if I
come\\near! That's all..!!");
Event_MsgBox("And asking a beginner like you to\\help me.. Mihael
must have been\\crazy from the moment he said he will\\make peaceful pirates out of
Almighty\\Ground!!\\ \\Damn..!");
Event_MsgBox("...No.. All right.. Rather than talking
to\\illiterate Madcat Free Company it\\might be better to use you..\\
\\Ok.. Ok.. Then.. the Master Mulligan\\will train you so that I can use you.");
Event_MsgBox("You brat! Finish the training from the\\three head
guards of the Kartefant\\Inner Circle!\\
\\Starting with Bache! Ha Ha Ha!");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Bache's Training], has\\been added to your Quest List (T).");
Event_AddQuest(0x40012040, 61536);
Event_Phase(2);
AddPhase(12, 3, "Deliver the Poison Spider Sacs to\\Bache the camp guard of
the\\Kartefant Inner Circle");
Phase_Target(3374, 2590);
Trigger_Talk(0x40012039);
Event_TheaterMode();
Event_Disappear(5, 10265, 0);
Event_MsgBox("Um.. These are definitely the poison\\sacs of a
Poison Spider. Ok. Your\\training from Bache has ended here.\\
\\But there are two more trainings you\\have to complete from others.. Go to\\Une
next.");
Event_MsgBox("Une is more strict than me... You\\better tighten
up yourself..\\ \\This is Bache's Training
Certificate\\that you need to give to Master\\Mulligan. And this is a small reward
for\\your efforts.");
Event_MsgBox("This is just some advice, but you will\\be facing
fanatic warriors from\\Madcat Free Company .. simply put\\they are out of their
minds..\\ \\The training has ended. You may go
to\\Une.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Une's Training], has been\\added to your Quest List (T).");
Event_Get(1, 10260);
Event_AddQuest(0x40012039, 61537);
Event_Award(1700, 13000, 0, 0);
Event_End();
Else();
Event_MsgBox("Poison Spider attacks with Poison\\Attacks so you
better be very careful.");
QuestEnd();
AddPhase(12, 3, "Deliver the Night Wolf Teeth to Une\\the camp guard of the
Kartefant\\Inner Circle");
Phase_Target(3444, 2374);
Trigger_Talk(0x4001204B);
Event_TheaterMode();
Event_Disappear(5, 10266, 0);
Event_MsgBox("..This certainly is the teeth of Night\\Wolves..
Hum, I told you before but\\even a child can do this!");
Event_MsgBox("Next training is to hunt 2 Killer\\Beetles. Ha,
This will be a bit difficult?\\Let me see if you can get Killer Beetle\\Pincers");
Event_Phase(4);
Else();
Event_MsgBox("Even a child can defeat Night\\Wolves. Ha Ha!");
AddPhase(12, 4, "Defeat Killer Beetles from the\\location marked on the map
and\\collect 2 Killer Beetle Pincers.");
Phase_Target(3032, 2078);
Trigger_Kill(2, 35);
Event_TheaterMode();
Event_MsgBox("You have defeated 2 Killer Beetles.");
Event_MsgBox("You have collected 2 Killer Beetle\\Pincers.");
Event_Get(2, 10267);
Event_Phase(5);
AddPhase(12, 5, "Deliver the Killer Beetle Pincers to\\Une the camp guard of
the\\Kartefant Inner Circle");
Phase_Target(3444, 2374);
Trigger_Talk(0x4001204B);
Event_TheaterMode();
Event_Disappear(2, 10267, 0);
Event_MsgBox("Have you really defeated the Killer\\Beetles?.. It
couldn't have been an\\easy target..\\
\\Fine.. Since you brought the evidence,\\I will give you proof of training.");
Event_MsgBox("Lastly, you need to get proof of\\training from
Daldoh, once called a\\silent assasin. He once was a great\\assasin but now he has
become so\\fat, that he doesn't want to do\\anything..");
Event_MsgBox("Visit Daldoh northeast of the camp.\\He will give
you the last proof of\\training.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Daldoh's Training], has\\been added to your Quest List (T).");
Event_AddQuest(0x4001204B, 61538);
Event_Get(1, 10261);
Event_Award(5500, 45000, 0, 0);
Event_End();
Else();
Event_MsgBox("It is impossible to defeat Killer Beetles\\with
your skills. Go and train more.");
QuestEnd();
Event_MsgBox("However..\\ \\recently.. I
have felt uneasiness and\\fear, which I can't quite put my finger\\on. I may not
have the power of\\premonition like Ramir, the Ak'Kan\\elder, but I am most certain
of the fear\\and uneasiness.\\ \\Maybe Latra
is trying to give me a\\message like the time when he led us\\to this continent.");
Event_MsgBox("I don't know if it is due to my\\uneasiness.. but I
keep thinking about\\what Latra had told me a few days\\before he left.\\
\\Latra said that the Ancients, who\\acquired knowledge and intelligence\\before
the Humans and the Ak'Kan,\\might be still living in this area Almighty\\Ground..\\
\\He also said that they may be able to\\tell us the true existence of the
Ak'Kan.");
Event_MsgBox("I still believe Latra. And so, I want to\\find the
Ancients who may still be\\alive.\\ \\I feel
that once we find them, we may\\be able to find some clues as to the\\disappearance
of Latra.");
Event_MsgBox("Ak'Kan Elder Ramir did not say\\anything in
response to my\\assumptions, but I Mihael want to\\search for the truth.\\
\\I must..");
Event_MsgBox("There was an Archeologist who had\\heard of
Almighty Ground and\\demanded that he be taken there\\despite the danger that may
face him.\\ \\Although he was reported to
be\\missing, an adventurer reported having\\seen him few days ago near the
South\\Fungus Forest.");
Event_MsgBox("Please find the Missing Archeologist\\in the South
Fungus Forest.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Missing Archeologist I], has\\been added to your Quest List (T).");
Event_AddQuest(0x40012027, 61540);
Event_Phase(2);
Event_MsgBox("......\\ \\......\\
\\......");
Event_MsgBox("According to the letter from Wignor\\that you gave
me, he found some\\faint traces of the Ancient Civilization\\during his journey
near the Grasslands\\of South Nohnuut in Almighty Ground.\\
\\This might be the traces of the\\Ancients which Latra mentioned.");
Event_MsgBox("Could you talk to Wignor again and\\investigate
these ruins?\\ \\This is a reward for finding
the\\archeologist Wignor.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Wignor's Assumption], has\\been added to your Quest List (T).");
Event_AddQuest(0x40012027, 61545);
Event_AwardItem(1, 45, 4, 3);
Event_Award(30000, 110000, 0, 0);
Event_End();
Else();
Event_MsgBox("Please go to the South Fungus\\Forest and look for
the Missing\\Archeologist.");
QuestEnd();
AddPhase(12, 1, "Refer to the location indicated on\\the map and find the
Missing\\Archeologist near the South Fungus\\Forest");
Phase_Target(3616, 1816);
Trigger_Talk(0x40012055);
Event_TheaterMode();
Event_MsgBox("What..? What about Latra..? Who is\\missing?\\
\\You come up to me, and ask me\\whether I know the Missing\\Archeologist or not!
Who are you?");
Event_MsgBox("Ah, you must be an adventurer.\\
\\I do have some juicy information, but I\\can't give it to you for free.. I will
tell\\you if you do some errands for me!");
Event_MsgBox("I'm trying to use these huge fungus to\\make
medicine, but it's not very easy.\\As you can see, I am not the young\\and vibrant
person I used to be.. Could\\you young folks find some ingredients\\for me..\\
\\You will do it, won't you?");
Event_MsgBox("Well then, take this bag with you,\\and collect
some fungus spores. You\\can obtain the spores once you\\defeat 5 Roaming Fungi. I
will mark\\down the location on your map.");
Event_Get(1, 10270);
Event_Phase(2);
AddPhase(12, 1, "Refer to the location on the map\\and find Wignor the only
Human\\that resides in the South Fungus\\Forest");
Phase_Target(3624, 1845);
Trigger_Talk(0x40012055);
Event_TheaterMode();
Event_MsgBox("Huh?\\ \\You
are saying that I lied to you?");
Event_MsgBox("I have no idea what you are talking\\about. Aren't
you the one who came\\up to me looking for the Missing\\Archeologist?\\
\\I have never gone missing and I am no\\longer an archologist. I am just an
old\\man who enjoys to fish.");
Event_MsgBox("Anyway, if what you say is true.. then\\that
Missing Archeologist you are\\looking for would be me, Wignor..\\
\\Hmph.. I have known captain Mihael\\since he was the commander of the\\army
commanding the war on\\Caernarvon continent.. but why is he\\looking for me?");
Event_MsgBox("..Ho ho.. are you talking about the\\ruins I
found..? Hm..I may be able to\\help you there..\\
\\But in return, you must bring back the\\Fungus Recovery Potion created by\\the
Barrick..");
Event_MsgBox("I have no idea how they make the\\Fungus Recovery
Potion.. I thought I\\had cast aside all qualities of a\\scholar, but I must have
still retained\\some qualities... So, please bring back\\the Fungus Recovery Potion
made by\\the Barricks...");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Fungus Recovery Potion],\\has been added to your Quest List (T).");
Event_AddQuest(0x40012055, 61543);
Event_Phase(2);
AddPhase(12, 3, "Give the Great Fungus Spores Sac\\to Vuir the Spore Factory
Manager");
Phase_Target(3418, 1825);
Trigger_Talk(0x40012056);
Event_TheaterMode();
Event_Disappear(1, 10274, 0);
Event_MsgBox("Hee hee..You brought them back..\\
\\Next, gather 5 Small Red Pond\\Mushrooms. Hee hee..");
Event_Phase(4);
Else();
Event_MsgBox("In order to gather the Great Fungus\\Spores, you
will have to purchase an\\Empty Spore Sac from me..Hee hee\\Other bags can not hold
the\\spores..Hee hee..");
AddPhase(12, 1, "Refer to the location indicated on\\the map, and talk to the
Guide of\\guard's camp in South Nohnuut\\Grasslands");
Phase_Target(2683, 1738);
Trigger_Talk(0x40012058);
Event_TheaterMode();
Event_MsgBox("Hm..You have come to investigate\\this place? I
haven't heard of any\\ruins in this area.. ..but are you\\planning on going to the
inner areas\\of the South Nohnuut Grasslands?");
Event_MsgBox("Then you will need the Adventurer's\\Pass from me.
Although this place is\\dangerous for adventurers to wander\\around, you seem to be
a well trained\\person, so I will give you an\\Adventurer's Pass.");
Event_MsgBox("Carrying this Adventurer's Pass might\\not be of
much help, but I think I can\\give you some hints regarding the\\ruins..\\
\\It is very simple and easy to get this\\Adventurer's Pass.");
Event_MsgBox("It basically states that 'It is safe for\\me to
travel around this area'.\\ \\You just have to
defeat 5 Gorgon\\Pups which are the weakest beasts\\around this area, and bring the
Gorgon\\Pup's Hides as proof.");
Event_MsgBox("I will indicate the location inhabited\\by Gorgon
Pups, so just follow the map.");
Event_Phase(2);
AddPhase(12, 3, "Give the Gorgon Pup's Hides to\\Broys, the guide of South
Nohnuut\\Grasslands guard's camp");
Phase_Target(2683, 1738);
Trigger_Talk(0x40012058);
Event_TheaterMode();
Event_Disappear(5, 10276, 0);
Event_MsgBox("Hm.. since you have defeated the\\Gorgon Pups and
brought their hides\\as proof, I have no choice but to give\\you the Adventurer's
Pass.");
Event_MsgBox("You said you were looking for the\\ruins..? I am
sorry to say this, but I am\\not the person who can give you the\\details of this
matter. Since I was\\assigned to this location not too long\\ago.\\
\\This is such a dangerous area that it is\\almost impossible to build a
guard's\\camp and hire a Guide");
Event_MsgBox("But I am quite acquainted with the\\Qualf Clan who
have lived in this area\\for a long time. You see, I built a small\\camp for them..
Although it's not a\\fancy camp..\\ \\Anyway,
they might be able to help\\you. Go and look for the Qualf Clan.");
Event_MsgBox("Oh, and could you take the hides you\\brought back
to the Qualf Clan and\\ask them to tan
it?\\ \\I will mark their location on the
map.");
Event_MsgBox("Once you arrive in Qualf Clan Camp,\\look for the
chief Hunai and tell him\\that you heard about the clan from\\me. Well then, good
luck.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Settled Qualfs], has been\\added to your Quest List (T).");
Event_AddQuest(0x40012058, 61553);
Event_Get(1, 10277);
Event_Phase(4);
Else();
Event_MsgBox("A Gorgon Pup is only a baby, but still\\they are as
ferocious as the adult\\Gorgon, so you should be careful.");
AddPhase(12, 4, "Give the Gorgon Pup's Hides to\\Qualf clan chief Hunai in
South\\Nohnuut Grasslands, and once it is\\tanned, give them back to Broys");
Phase_Target(2683, 1738);
Trigger_Talk(0x40012058);
Event_TheaterMode();
Event_Disappear(1, 10280, 0);
Event_MsgBox("Oh.. This excellent quality truly is the\\work of
Qualf clan chief Hunai..\\ \\Thank you... this
is your reward.");
Event_Award(134900, 520000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 3, "Bring the Sabre Tiger Teeth to the\\Qualf Clan Chief Hunai
in South\\Nohnuut Grasslands");
Phase_Target(2824, 1650);
Trigger_Talk(0x40012059);
Event_TheaterMode();
Event_Disappear(3, 10278, 0);
Event_MsgBox("Hunai- Hunai- trim hides well with\\Sabre Tiger
Teeth. Hunai- Happy.\\Hunai-Hunai- Human kind.");
Event_MsgBox("Hunai- Hunai- know old house. Old\\house behind the
Nohnuut hill. Giant\\Nohnuut scary. Nohnuut always stay\\in old house.");
Event_MsgBox("Hunai- Hunai- wil show you on\\map. You go look for
book you need\\there.");
Event_Phase(4);
AddPhase(12, 3, "Give the Gorgon King's Oil to\\Hunai, the chief of the Qualf
Clan in\\the South Nohnuut Grasslands and\\obtain the Tanned Gorgon Pup's\\Hides");
Phase_Target(2824, 1650);
Trigger_Talk(0x40012059);
Event_TheaterMode();
Event_Disappear(1, 10279, 0);
Event_Disappear(1, 10277, 0);
Event_MsgBox("Hunai-Hunai- have Gorgon King's\\Oil, Hunai tan
very fast. Kind Human,\\wait for a while.");
Event_MsgBox("Hunai-Hunai-\\
\\....\\ \\Hunai-Hunai-\\
\\...");
Event_MsgBox("Hunai-Hunai- Kind Human, finished\\trimming and
tanning Gorgon Pup's\\Hides. Hunai gives tanned Gorgon\\Pup's Hides to kind
Human.");
Event_Get(1, 10280);
Event_Award(101100, 320000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 1, "Go to God's Pirate located on the\\map and look for Ak'Kan
elder\\Ramir and find out what his request\\is");
Phase_Target(2674, 2287);
Trigger_Talk(0x40012029);
Event_TheaterMode();
Event_MsgBox("I knew that we would meet like this\\someday.. but
that moment came\\sooner than I had expected. It is good\\to greet you properly. Oh
Human of\\Almighty Ground..");
Event_MsgBox("You might have heard that Latra is\\getting weaker
day by day. We\\Ak'Kan have realized that Latra who\\is the hero of Ak'Kan and a
savior who\\disappeared after leading us to the\\new vibrant land, is slowly
growing\\weak.");
Event_MsgBox("I do not know if there is a soul in\\Ak'Kan who can
help Latra, but we\\must find Latra and help him. Looking\\for Latra is like
stepping a foot into a\\mysterious place.. Our reasons may\\not be enough to
convince you Human\\to help us, but we Ak'Kan wish to ask\\for your helping
hand.");
Event_MsgBox("Go to the Gavial Swamp Valley.\\There, look for the
Shrine of Sacrifice\\Trackers and find out the whereabouts\\of Latra and find
Latra.\\ \\This is the request I, Ramir ask of
you.\\Please before the life energy of Latra\\disappears..");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Shrine of Sacrifice\\Tracker], has been added to your\\Quest List
(T).");
Event_AddQuest(0x40012029, 61508);
Event_Award(75200, 80000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 1, "By referring to the location marked\\on the map, visit Inuar
of Elior village\\and deliver Rodin's Letter");
Phase_Target(1118, 2917);
Trigger_Talk(0x40012083);
Event_TheaterMode();
Event_Disappear(1, 10285, 0);
Event_MsgBox("Oh Oh Oh.. This is a letter from my\\cute kid
Rodin.. Ha Ha.. you must not\\be just an ordinary traveller.. good\\enough to find
Snowrimp who is taking\\the Adult Initiation..");
Event_MsgBox("Hum.. Oh.. I think that you could..\\solve the
problem of Sidur. Sidur, who\\lives on the hill side of the village, has\\a rare
disease only found in\\Snowrimps.");
Event_MsgBox("Despite the disease, it breaks my\\heart to see him
put up effort to fight\\back.. Would you like to meet\\Treetrandel, Sidur's
father..?");
Event_MsgBox("If the problem of Sidur can be\\solved.. this old
man will give you a\\small token of appreciation as reward.");
Event_MsgBox("Treetrandel is on my right.. Please\\meet with
him.. I beg for your help..Hum\\Hum..");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Snowrimp's Rare\\Disease], has been added to your\\Quest List (T).");
Event_AddQuest(0x40012083, 61568);
Event_Phase(2);
AddPhase(12, 2, "Place the Spirit Pipe from Astidia in\\the inventory and
defeat 3\\Cleansers.");
Phase_Target(1194, 1225);
Trigger_Kill(3, 110);
Event_TheaterMode();
Event_Disappear(1, 10294, 0);
Event_MsgBox("You have defeated 3 Cleansers.");
Event_MsgBox("You have successfully placed the\\Dimensional Souls
collected by\\Cleanser in the Spirit Pipe.");
Event_MsgBox("You have filled your pipe with\\Dimensional
Souls.");
Event_Get(1, 10290);
Event_Award(5938100, 4200000, 0, 0);
Event_End();
Else();
Event_MsgBox("In order to collect Dimensional Souls,\\you need to
have a Spirit Pipe in your\\inventory.");
QuestEnd();
AddPhase(12, 2, "Visit retired navigator Liger Will of\\God's Pirates and get
information\\about the Soul Metal.");
Phase_Target(2838, 2557);
Trigger_Talk(0x40012089);
Event_TheaterMode();
Event_MsgBox("A young fellow like yeself knowing the\\rare
mineral Soul Metal ... I want to\\congratulate ye. Before I give ye
your\\information, first ye must tell ol' Liger\\Will why and for what purpose ye
seek\\the Soul Metal.");
Event_MsgBox("... \\
\\Arr.... Finally the Dimensional Gateway\\be collapsing, eh?");
Event_MsgBox("When I was traveling around the\\world on me flying
ship, I once saw the\\Dimensional Gateway. I tried to go\\near but ... the
Dimensional Key was\\the only way to reach it and open it's\\wonders.");
Event_MsgBox("Aye, the Soul Metal has been found,\\me hearty. A
pirate called Raul\\stumbled upon it accidentally during\\his journeys. Once he
brought it on\\board, Raul's Ship never took any\\damage, be it in storm or
fighting\\cannons. I meself once tried hard to\\find me some Soul Metal.");
Event_MsgBox("Unfortunately, the Soul Metal is not a\\mineral
from the Dimension in which\\you and I live. What is fortunate is..");
Event_MsgBox("... that I be lucky enough to have\\succeeded at
finding Soul Metal for\\meself!!");
Event_MsgBox("Normally, I wouldn't give a parrots\\behind if
creatures from other\\Dimensions poured out from the\\Collapsing Dimensional
Gateway But\\if I have to surrender me ship to that\\scurvy the Fallen Archfiend,
I'll be\\angrier than a hurricane.");
Event_MsgBox("So bring this Soul Metal and make\\the Dimensional
Key to open the\\Collapsing Dimensional Gateway. I\\don't know ye too well, but me
feeling\\is that ye shall be successful at yer\\task.");
Event_MsgBox("Me, Liger Will, will pray that the\\Goddess bring
you fair seas on yer\\journey.");
Event_MsgBox("Don't ye be forgetting about me when\\ye be savin'
the world.");
Event_Get(1, 10291);
Event_Award(5938100, 4200000, 0, 0);
Event_End();
QuestEnd();
AddPhase(8, 1, "Meet with Helmire of Green Wales\\to get the Kingdom Diamond
in the\\location marked on the map.");
Phase_Target(1191, 2641);
Trigger_Talk(0x40009012);
Event_TheaterMode();
Event_MsgBox("You very lucky to find Commander\\Helmire at a good
time. What brings\\you here, chum?");
Event_MsgBox("Ha Ha Ha! You came to get the\\Kingdom Diamond!?
Oh, that's rich.\\Let me see.. Hmm. Seems you've had\\a bit more training, but
you're rather\\puny, aren't you? Nothing more than a\\babe.");
Event_MsgBox("The Kingdom Diamond is a reward\\designed
personally by yours truly,\\Commander Helmire to be bestowed on\\the greatest hero
of the Kartefant\\Nation who fought valiantly for its\\honor. Did you know that?");
Event_MsgBox("That is to say, it will be granted only\\to those
warriors who will vanquish\\those accursed Headless Knights for\\the glory of
Kartefant!");
Event_MsgBox("Be gone. Should you show me that\\you are worthy to
receive the honor\\then I shall give you an opportunity to\\share my glory.");
Event_Phase(2);
AddPhase(8, 1, "Find seven Soul Metal shards by\\breaking the Mineral Stones
in the\\field.");
Phase_Target(932, 3318);
Phase_Target(2802, 3335);
Trigger_Kill(7, 191);
Event_TheaterMode();
Event_MsgBox("You have collected 7 Soul Metal\\shards.");
Event_Get(7, 10314);
Event_Award(0x6835904, 0, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 2, "Collect the gem chips listed below\\and deliver them to the
Kartefant\\Armed Forces Recruiter to receive\\more benefits. \\
\\10 Black Moon Chips, 10 Diamond\\Chips, 10 Sapphire Chips, 10 Ruby\\Chips, 10
Emerald Chips");
Phase_Target(2778, 2267);
Trigger_Talk(0x40012121);
Event_TheaterMode();
Event_Disappear(10, 1901, 0);
Event_Disappear(10, 1902, 0);
Event_Disappear(10, 1903, 0);
Event_Disappear(10, 1904, 0);
Event_Disappear(10, 1905, 0);
Event_MsgBox("Excellent! It must have been difficult\\to collect
all these. \\ \\I will give you 50 percent of
the gems\\that you brought and some distilled\\water to dissolve gems.");
Event_MsgBox("Please use them well. \\
\\And, come back to me after you train a\\little more. The next duty I will give
you\\can be started soon.");
Event_MsgBox("Please use them well. For the glory
of\\Kartefant!");
Event_MsgBox("[Quest Notice] \\
\\The quest, [National Stones], has\\been added to your Quest List (T).");
Event_MsgBox("[Quest Notice] \\
\\Your maximum skill points have been\\increased by two.");
Event_Get(5, 1901);
Event_Get(5, 1902);
Event_Get(5, 1903);
Event_Get(5, 1904);
Event_Get(5, 1905);
Event_Get(25, 3101);
Event_AddQuest(0x40012121, 61720);
Event_Award(0, 0, 0, 0);
Event_End();
Else();
Event_MsgBox("Have you finished collecting gems to\\support the
soldiers fighting for the\\glory of the Kartefant Nation?");
QuestEnd();
AddPhase(8, 2, "By referencing the location marked\\on the map, bring Ramir's
Warning\\Letter and talk to Romarin.\\ \\
[Quest Notice] By requesting help\\from Romarin using Ramir's Warning\\Letter, you
can only proceed with\\God's Pirate nation quests related to\\the Mysterious
Magician.\\ \\[Quest Notice] If you already
used\\your Ramir's Warning Letter to a side\\with another nation, you
cannot\\continue with this quest for God's\\Pirates.");
Phase_Target(2307, 1187);
Trigger_Talk(0x40008066);
Event_TheaterMode();
Event_Disappear(1, 10329, 0);
Event_MsgBox("I don't want to brag, but let me\\introduce myself!
I am Romarin. I have\\been sent by Master Mihael to\\Caernarvon.");
Event_MsgBox("I know that you might not like to follow\\my
orders, but I have to give you a\\task of hunting down monsters around\\here. The
only useful people around\\here are either Kartefant or\\Merkhadian or
wanderers.");
Event_MsgBox("I am not very fond of you. You gave\\me a bad first
impression, coming in\\here, chasing after some false rumors.\\You want some help?
Go hunt down 5\\Gnoll Warriors and 3 Gnoll Knights.");
Event_Phase(3);
Else();
Event_MsgBox("Are you asking me for help by\\believing in that
false rumor?.. I can\\not give you any help with just a false\\rumor.");
Event_MsgBox("[Quest Notice]\\
\\You need Ramir's Warning Letter in\\order to proceed with the quest. If you\\have
already requested help to other\\nation using the Ramir's Warning\\Letter then you
can only proceed with\\the quest from the concerned nation.");
AddPhase(8, 3, "By referencing the location marked\\on the map, hunt down 5
Gnoll\\Warriors");
Phase_Target(2270, 1324);
Trigger_Kill(5, 120);
Event_TheaterMode();
Event_MsgBox("You have hunted down 5 Gnoll\\Warriors.");
Event_Phase(4);
AddPhase(8, 4, "By referencing the location marked\\on the map, hunt down 3
Gnoll\\Knights");
Phase_Target(2270, 1324);
Trigger_Kill(3, 121);
Event_TheaterMode();
Event_MsgBox("You have hunted down 3 Gnoll\\Knights.");
Event_Phase(5);
AddPhase(8, 5, "By referencing the location marked\\on the map, visit Romarin
the Grand\\Fall Valley Commander and tell him\\the hunt has been successful");
Phase_Target(2307, 1187);
Trigger_Talk(0x40008066);
Event_TheaterMode();
Event_MsgBox("What? You have already hunted\\them down? Hmm..I
was amazed\\after looking at the report.. It was true.\\You are more skilled than I
thought.\\Where have you been training?");
Event_MsgBox("Here is your payment. I want to ask\\to do another
task for me, since you\\have done an excellent job. So what\\do you think?");
Event_MsgBox("I will tell you what it is. I want you to\\get the
exact location of the first lines\\of defense for Kartefant and\\Merkhadia, the
Middle Camp and the\\Roche Camp, located here in\\Caernarvon.");
Event_MsgBox("I will give you 2 Blank Maps. Here.\\Please mark
the location of those\\places here. Don't worry about the\\payment.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Search Surroundings], has\\been added to your Quest List (T).");
Event_AddQuest(0x40008066, 61749);
Event_Get(2, 10326);
Event_Award(0x1BCE0AC, 14000000, 0, 0);
Event_End();
QuestEnd();
AddPhase(8, 2, "By referencing the location marked\\on the map, deliver the
map\\containing location of Middle Camp\\of Kartefant to Romarin of God's\\Pirates,
at Grand Fall Valley.");
Phase_Target(2307, 1187);
Trigger_Talk(0x40008066);
Event_TheaterMode();
Event_Disappear(1, 10327, 0);
Event_MsgBox("You are sure you have marked the\\exact location of
the place? Then for\\the next task, find the location of the\\first line of
defense, the Roche Camp\\of Merkhadia.");
Event_Phase(3);
Else();
Event_MsgBox("Hmm, you haven't found the location\\of the first
line of defense, the Middle\\Camp of Kartefant? Maybe, you are\\afraid of the
Kartefant fools?");
AddPhase(8, 3, "By referencing the location marked\\on the map, approach the
Roche\\Camp and mark the exact location");
Phase_Target(3061, 1478);
Trigger_Geton(0, 8, 3061, 100, 1478, 80);
Event_TheaterMode();
Event_Disappear(1, 10326, 0);
Event_MsgBox("[Quest Notice]\\
\\You have found the first line of\\defense, the Roche Camp of\\Merkhadia in
Caernarvon, and\\marked the location on the map.");
Event_Get(1, 10321);
Event_Phase(4);
Else();
Event_MsgBox("In order to mark the location of the\\Roche Camp,
you need the Empty\\Map in the inventory.");
AddPhase(8, 4, "By referencing the location marked\\on the map, deliver the
map\\containing location of Roche Camp\\of Merkhadia to Romarin of God's\\Pirates,
at Grand Fall Valley.");
Phase_Target(2307, 1187);
Trigger_Talk(0x40008066);
Event_TheaterMode();
Event_Disappear(1, 10321, 0);
Event_MsgBox("My prediction on the location of their\\first line
of defense, the Roche Camp\\of Merkhadia was right. I am sick of\\this war. Aren't
you?");
Event_MsgBox("Here, this is the payment for your\\task. About the
rumor that you have\\mentioned before.. ");
Event_MsgBox("As a token of my appreciation for a\\task well
done, I will look in to it. But,\\there are some tasks left around.");
Event_MsgBox("The current movement of Kartefant\\and Merkhadia is
very strange. They\\are collecting more Materials than they\\need to create the
Weapon.");
Event_MsgBox("On this, you have to find out. Go and\\visit
Syrecian, and do what he asks of\\you.");
Event_MsgBox("Your neck seems to last longer than\\what I have
thought!. Ha Ha Ha!");
Event_Award(0x2B59F94, 0x1036640, 0, 0);
Event_End();
Else();
Event_MsgBox("Hmm, you haven't found the location\\of the first
line of defense, the Roche\\Camp of Merkhadia? Maybe, you are\\afraid of the
Merkhadia fools?");
QuestEnd();
AddPhase(8, 1, "By referencing the location marked\\on the map, find the Box
planted by\\the spy at the Middle Camp and\\acquire the Spy's Report.");
Phase_Target(1163, 1074);
Trigger_Kill(1, 193);
Event_TheaterMode();
Event_MsgBox("[Quest Notice] You have found the\\Spy's Report in
the box.");
Event_Get(1, 10322);
Event_Award(1524900, 0, 0, 0);
Event_End();
QuestEnd();
AddPhase(8, 1, "By referencing the location marked\\on the map, find the
Spy");
Phase_Target(2931, 1439);
Trigger_Talk(0x40008068);
Event_TheaterMode();
Event_MsgBox("Hum.. Were you asked by Syrecian\\to come here?");
Event_MsgBox("As you know, we will not reveal our\\identity to
anybody. Ok then, lets go\\back to the discussion.");
Event_MsgBox("The information requested by\\Syrecian was harder
to acquire than\\normal. Because of this, I am under\\suspicion by the
Merkhadian\\intelligence.");
Event_MsgBox("You know why I am telling you this?\\For my
trouble, the price for the\\information has gone up. I need 3\\Diamonds in addition
to the payment\\given by Syrecian.");
Event_MsgBox("Don't blame me for this. The war has\\made me who I
am now. Come back\\when you have the payment.");
Event_Phase(2);
AddPhase(8, 1, "By referencing location marked on\\the map, find Jort and
deliver the\\Secret Weapon Blueprints");
Phase_Target(2340, 1198);
Trigger_Talk(0x40008069);
Event_TheaterMode();
Event_Disappear(1, 10324, 0);
Event_MsgBox("How are you? I am Edbaloon Jort the\\Weapon
Manufacturer. People around\\here just call me Jort.");
Event_MsgBox("Hum.. this is the love letter requested\\to me by
Syrecian? Let me see...");
Event_MsgBox("... Maybe this is Um... It's too early to\\say
this, but.. unfortunately as\\Syrecian predicted, both nations might\\be engaged in
development of a\\Secret Weapon.");
Event_MsgBox("I will have to decipher this encoded\\blueprint to
be sure..");
Event_MsgBox("Here Here.. I will decipher this\\encrypted love
letter. In the mean\\time, collect some Siege Material for\\me. I'll only need 5 of
them.");
Event_Phase(2);
Else();
Event_MsgBox("Didn't Syrecian sent a love letter to\\me?");
AddPhase(8, 1, "By referencing the location marked\\on the map, deliver the
Deciphered\\Blueprint to Romarin");
Phase_Target(2307, 1187);
Trigger_Talk(0x40008066);
Event_TheaterMode();
Event_Disappear(1, 10325, 0);
Event_MsgBox("Finally, you have done an important\\task. Thank
you.");
Event_MsgBox("So.. these are the Secret Weapon\\Blueprints of
both nations analyzed by\\Jort..? May I have a look?");
Event_MsgBox("...");
Event_MsgBox("... ...");
Event_MsgBox("... ... ...");
Event_MsgBox("Oh..Damn! Damn! Those war freaks!\\This is a weapon
of mass destruction.");
Event_MsgBox("I never imagined that both nations\\would actually
develop these high\\powered weapons .. This is a serious\\matter..");
Event_MsgBox("If we leave this alone.. The Master\\Mihael's and
my dream will be gone\\forever..");
Event_MsgBox("I am not sure if this will be sufficient\\as a
reward for your hard work.. I\\have found some information regarding\\the
Mysterious Magician that you had\\requested before.");
Event_MsgBox("It wasn't a false rumor at all.. A\\person called
Sheminke actually does\\exist.. Here, this is a Teleport Scroll\\leading to the
secret hideout of the\\Mysterious Magician given to me by a\\reliable informer. He
also told me that\\this Medal must be presented to the\\Mysterious Magician.");
Event_MsgBox("As for me, I haven't seen Latra who\\lead Master
Mihael.. Nor do I believe\\in such things as.. evil or the end of the\\world. But,
I hope all the best for you.\\Let's meet again as a dedicated\\members of God's
Pirates.");
Event_Get(1, 10328);
Event_Get(1, 10309);
Event_Award(0x137AA54, 0x11121E0, 0, 0);
Event_End();
Else();
Event_MsgBox("Haven't you found anything yet?");
QuestEnd();
QuestStart(61761, 89, 100, 0xFF0FFF, 61760, 3, false);
QuestType(0, 0);
QuestCompleteSave(true);
QuestTitle("God's Pirates Duty");
QuestLevel("LV 89");
QuestAward("- Experience 61,275,900\\- Gold 18,000,000\\- Contribution Medals
2,000");
QuestDesc("Do you know the meaning of God's\\Pirates? I have somewhat
different\\ideas compared to Master Mihael,\\but our goal is the same. Would
you\\do your duty to God's Pirates by\\helping me?");
QuestShortDesc("Complete the God's Pirate duty\\given by Romarine and
receive\\rewards");
AddPhase(12, 2, "Find the general merchant Shan on\\the map, buy 10 bread,
and bring\\them to back to Letas");
Phase_Target(2796, 2313);
Trigger_Talk(0x40012127);
Event_TheaterMode();
Event_Disappear(10, 3020, 0);
Event_MsgBox("Good. Now, put the bread into a\\quick slot and
fight enemies.");
Event_MsgBox("Why don't you fight Young Ichmen\\and test since
they shouldn't hurt you\\too much now. You can't eat all your\\bread at once
anyway. Once you're\\comfortable with that, kill 5 Elite\\Ichamen for me.");
Event_MsgBox("Most usable items can be placed in\\your quickslot
bar. You can use them\\by pressing the corresponding number\\key (1-0).");
Event_Get(10, 3020);
Event_Phase(3);
Else();
Event_MsgBox("You can buy bread from the general\\merchant Shan.
He is marked on the\\map for your reference.");
AddPhase(12, 3, "Kill 5 Elite Ichman. Don't forget to\\use bread if you need
it.");
Phase_Target(3053, 2500);
Trigger_Kill(5, 5);
Event_TheaterMode();
Event_MsgBox("You have killed 5 Elite Ichman.");
Event_Phase(4);
AddPhase(12, 6, "Return to Rake with Black Moon\\Chip and Distilled Water (S)
You can\\get a Black Moon Chip by hunting\\and you can purchase Distilled\\Water
(S) from a general merchant.");
Phase_Target(2962, 2616);
Trigger_Talk(0x40012128);
Event_TheaterMode();
Event_Disappear(1, 1905, 0);
Event_Disappear(1, 3101, 0);
Event_MsgBox("Good. You have created Lightning\\potion, right?
Making a Defense potion\\is just like that.");
Event_MsgBox("You only need to switch the Diamond\\Chip with a
Black Moon Chip.");
Event_MsgBox("[Quest Notice]\\
\\Combining Black Moon Chip and\\Distilled Water (S) in your inventory\\window will
create a Defense potion(s).");
Event_Get(1, 1905);
Event_Get(1, 3101);
Event_Phase(7);
Else();
Event_MsgBox("Bring me a Black Moon Chip and\\Distilled Water
(S). I will need these to\\explain.");
AddPhase(12, 7, "Create a Defense Potion (S) by\\using Black Moon Chip and
Distilled\\Water (S) and bring it to Rake");
Phase_Target(2890, 2495);
Trigger_Talk(0x40012128);
Event_TheaterMode();
Event_Disappear(1, 3157, 0);
Event_MsgBox("Your body can absorb enemy attack\\or damage by
using Defense potion. It\\will decrease physical attack damage\\from the enemy and
can also give you\\a chance to totally avoid the attack.");
Event_MsgBox("Also.. Here is the Crafted Grub Ruby\\you needed me
to make.");
Event_MsgBox("Serabess doesn't usually ask for\\another ruby so
soon, but you can\\bring this to her. Oh yeah, when you\\need to know about
Disenchant\\Potions, come back to me with an\\Emerald Chip. I will tell you what
you\\need to know.");
Event_MsgBox("Game Tip\\
\\Defense Potions temporarily increase\\your Defense and Evade Rate.");
Event_MsgBox("[Quest Notice]\\
\\Rake will explain about Disenchant\\Potions when you reach level 17.\\Please come
back with an Emerald\\Chip at level 17.");
Event_Get(1, 10331);
Event_Get(1, 3157);
Event_Award(670, 6800, 0, 0);
Event_End();
Else();
Event_MsgBox("[Quest Notice]\\
\\Combining Black Moon Chip and\\Distilled Water (S) in inventory window\\will
create Defense Potion (S).");
QuestEnd();
AddPhase(12, 3, "Use Ro'kan's store menu, try to use\\the Refresh & Page
functions, then\\talk to Ro'kan");
Phase_Target(2807, 2304);
Trigger_Talk(0x40012002);
Event_TheaterMode();
Event_MsgBox("Very good. I hope you're familiar with\\all things
shopping related. Now, take\\this. It's a Delivery Receipt for Gyd.");
Event_MsgBox("Gyd will pay you if you take this.");
Event_Get(1, 10334);
Event_Phase(4);
AddPhase(12, 2, "Hunt 5 Night Wolfs, and skin them\\for their Night Wolf's
Fur");
Phase_Target(3108, 2171);
Trigger_Kill(5, 33);
Event_TheaterMode();
Event_MsgBox("You have killed 5 Night Wolf.");
Event_MsgBox("You have gained 5 Night Wolf's Fur.");
Event_Get(5, 10340);
Event_Phase(3);
AddPhase(12, 2, "Bring Letas a Ruby Chip and\\Distilled Water (S). Ruby Chips
can\\be obtained through hunting, and\\Distilled Water (S) can be purchased\\at a
general merchant.");
Phase_Target(2890, 2495);
Trigger_Talk(0x40012127);
Event_TheaterMode();
Event_Disappear(1, 1901, 0);
Event_Disappear(1, 3101, 0);
Event_MsgBox("You know what happens next, right?\\You need to mix
the Ruby Chip and\\Distilled Water (S).");
Event_Get(1, 1901);
Event_Get(1, 3101);
Event_Phase(3);
Else();
Event_MsgBox("You still don't know? Ruby Chips can\\be obtained
through hunting, and\\Distilled Water (S) can be purchased\\at the general
merchant.");
AddPhase(12, 3, "Make the Healing Potion (S) and\\give it to Letas");
Phase_Target(2890, 2495);
Trigger_Talk(0x40012127);
Event_TheaterMode();
Event_Disappear(1, 3153, 0);
Event_MsgBox("Very good. I really think you're getting\\the hang
of this. Let me tell you a little\\bit about this potion.");
Event_MsgBox("Basically, Healing Potions recover a\\certain
percentage of their health,\\based on size. So, the more health you\\have, the more
health you'll get back\\when you use it, unlike food that\\recovers a set amount of
health,\\regardless of how much you have.");
Event_MsgBox("If it is used in an emergency, it will be\\more
effective at maintaining your\\health level than even bacon! Magic\\Potions are
similar.");
Event_MsgBox("So, let's find the ingredients for one of\\those.
Bring me the Sapphire Chip and\\Distilled Water (S).\You should know\\where to find
those by now.");
Event_Get(1, 3153);
Event_Phase(4);
Else();
Event_MsgBox("When Ruby Chips and Distilled\\Water (S) are
combined, they become\\Healing Potion (S).");
AddPhase(12, 5, "For some reason, you're listening to\\a mushroom, and you
hear it calling\\you back to it");
Phase_Target(2136, 2967);
Trigger_Talk(0x40012129);
Event_TheaterMode();
Event_Disappear(1, 10230, 0);
Event_MsgBox("The mushroom gushes out a spore\\and it puts it in
the spore pouch.");
Event_MsgBox("Your Empty Spore Sac is now a\\Special Spore
Sac.");
Event_Get(1, 10343);
Event_Phase(6);
Else();
Event_MsgBox("The mushroom spits out the spore you\\need, but you
have nothing to put it in.\\Come back with an Empty Spore Sac.\\You can purchase
them from the\\Spore Factory Supervisor.");
AddPhase(12, 2, "Refer to the location marked on the\\quest map and hunt down
10 Trolls");
Phase_Target(2493, 3130);
Trigger_Kill(10, 74);
Event_TheaterMode();
Event_MsgBox("You have vanquished 10 Trolls.");
Event_MsgBox("You salvage 10 Troll Toenails.");
Event_Get(10, 10351);
Event_Phase(3);
AddPhase(12, 4, "Hunt down 5 Troll Mages and get\\their Troll Mage Charms");
Phase_Target(2493, 3130);
Trigger_Kill(5, 75);
Event_TheaterMode();
Event_MsgBox("You have slain 5 Troll Mages.");
Event_MsgBox("You have gathered 5 Troll Mages\\Charms.");
Event_Get(5, 10352);
Event_Phase(5);
AddPhase(12, 5, "Hunt down one Gorgon Pup and\\get its Gorgon Pup Hide");
Phase_Target(2585, 1735);
Trigger_Kill(1, 64);
Event_TheaterMode();
Event_MsgBox("You hunted down one Gorgon Pup.");
Event_MsgBox("You got one Gorgon Pup Hide.");
Event_Get(1, 10353);
Event_Phase(6);
AddPhase(12, 2, "Hunt down 5 Sabre Tigers and get\\5 Sabre Tiger Hides");
Phase_Target(2790, 1484);
Trigger_Kill(5, 66);
Event_TheaterMode();
Event_MsgBox("You killed 5 Sabre Tigers.");
Event_MsgBox("You got 5 Sabre Tiger Hides.");
Event_Get(5, 10355);
Event_Phase(3);
AddPhase(12, 2, "Hunt down 5 Large Tigers, and skin\\them for their Large
Tiger Hides");
Phase_Target(2747, 1446);
Trigger_Kill(5, 71);
Event_TheaterMode();
Event_MsgBox("You hunted down five Large Tigers.");
Event_MsgBox("You got five Large Tiger Hides.");
Event_Get(5, 10359);
Event_Phase(3);
AddPhase(12, 3, "Deliver the five Large Tiger Hides to\\Omar in the North
Tribal area");
Phase_Target(2378, 3381);
Trigger_Talk(0x4001204C);
Event_TheaterMode();
Event_Disappear(5, 10359, 0);
Event_MsgBox("You are brave. If you become\\braver, come find me,
and I will give\\you some other work. I, Omar will give\\it to you!");
Event_MsgBox("This is the Magic of the Tribal. When\\the hide is
enchanted with the Spell of\\Tribal, it gets stronger. Give this to Zira.");
Event_Get(1, 10360);
Event_Phase(4);
Else();
Event_MsgBox("If you are not as brave as I, Omar,\\you cannot
hunt down the Large\\Tiger! Then no tiger hide!");
AddPhase(12, 3, "Deliver the five Rhinoman Horns to\\Liger Will, the sailor
of the port");
Phase_Target(2838, 2557);
Trigger_Talk(0x40012089);
Event_TheaterMode();
Event_Disappear(5, 10361, 0);
Event_MsgBox("Oh, these are Rhinoman Horns.\\Good, let me
see..");
Event_MsgBox("Well, well, hmmm... These horns\\aren't any good.
These will not do. I\\guess Rhinomen no longer have pride\\in their horns?");
Event_MsgBox("I am sorry, but do me this favor one\\more time.
Get me three more. These\\are just not going to do.");
Event_Phase(4);
Else();
Event_MsgBox("You have to hunt down the\\Rhinomen to get their
horns.");
AddPhase(12, 2, "Hunt down 5 Tribal Shamans in the\\North Tribal area and get
Tribal\\Shaman Charms as a proof");
Phase_Target(2232, 3438);
Trigger_Kill(5, 81);
Event_TheaterMode();
Event_MsgBox("You hunted down 5 Tribal Shamans.");
Event_MsgBox("You found 5 Tribal Shaman Charms.");
Event_Get(5, 10365);
Event_Phase(3);
AddPhase(12, 4, "Hunt down the five Tribal Warriors\\in the North Tribal area
and get\\Tribal Warrior Charms as a proof");
Phase_Target(2232, 3438);
Trigger_Kill(5, 82);
Event_TheaterMode();
Event_MsgBox("You have slain 5 Tribal Warriors.");
Event_MsgBox("You found 5 Tribal Warrior Charms.");
Event_Get(5, 10366);
Event_Phase(5);
AddPhase(12, 6, "Hunt down the Tribal Warlord of\\North Tribal and get a
Tribal Warlord\\Charm as a proof");
Phase_Target(2239, 3446);
Trigger_Kill(1, 83);
Event_TheaterMode();
Event_MsgBox("You killed a Tribal Warlord.");
Event_MsgBox("You found a Tribal Warlord Charm.");
Event_Get(1, 10367);
Event_Phase(7);
AddPhase(12, 2, "Refer to the location marked on the\\map and hunt down ten
Troll Guards");
Phase_Target(2330, 3345);
Trigger_Kill(10, 78);
Event_TheaterMode();
Event_MsgBox("You hunted down 10 Troll Guards.");
Event_MsgBox("You collected 10 Troll Guard Toenails.");
Event_Get(10, 10368);
Event_Phase(3);
AddPhase(12, 2, "Go to the location where Ruan has\\marked on the map and cut
seven\\Gavial Plants");
Phase_Target(2028, 1628);
Trigger_Kill(7, 156);
Event_TheaterMode();
Event_MsgBox("You cut 7 Gavial Plants.");
Event_Get(7, 10370);
Event_Phase(3);
AddPhase(12, 3, "Refer to the location marked on the\\quest map and find the
Second Sign");
Phase_Target(1562, 2028);
Trigger_Geton(0, 12, 1562, 5, 2028, 10);
Event_TheaterMode();
Event_MsgBox("You found the Second Sign.");
Event_Get(1, 10376);
Event_Phase(4);
AddPhase(12, 4, "Refer to the location marked on the\\quest map and find the
Third Sign");
Phase_Target(1629, 2373);
Trigger_Geton(0, 12, 1629, 10, 2373, 10);
Event_TheaterMode();
Event_MsgBox("You found the Third Sign.");
Event_Get(1, 10377);
Event_Phase(5);
AddPhase(12, 5, "Refer to the location marked on the\\quest map and find the
Fourth Sign");
Phase_Target(1472, 3123);
Trigger_Geton(0, 12, 1472, 5, 3123, 10);
Event_TheaterMode();
Event_MsgBox("You found the Fourth Sign.");
Event_Get(1, 10378);
Event_Phase(6);
AddPhase(12, 6, "Refer to the location marked on the\\quest map and find the
Fifth Sign");
Phase_Target(1450, 3457);
Trigger_Geton(0, 12, 1450, 11, 3457, 10);
Event_TheaterMode();
Event_MsgBox("You found the Fifth Sign.");
Event_Get(1, 10379);
Event_Phase(7);
AddPhase(12, 7, "Deliver the Elemental Pouch to\\Letas after hunting down all
the\\insects");
Phase_Target(2890, 2495);
Trigger_Talk(0x40012127);
Event_TheaterMode();
Event_Disappear(1, 10386, 0);
Event_MsgBox("Excellent! You did it quickly!");
Event_MsgBox("Good. Since the Elemental Pouch\\that you brought
after hunting down\\the insects has manufactured jewels, I\\will give you your
reward.");
Event_MsgBox("I need to have some for myself, I did\\borrow the
bag, after all! See you later.");
Event_Get(5, 1906);
Event_Get(5, 1907);
Event_Get(5, 1908);
Event_Get(5, 1909);
Event_Get(5, 1910);
Event_Award(1136800, 0, 0, 0);
Event_End();
Else();
Event_MsgBox("Do you have a full Elemental Pouch?\\Surely there
will be gems inside!");
QuestEnd();
AddPhase(12, 5, "Move to the location where Raindy\\marked and hunt down one
Kramos\\Mother");
Phase_Target(1691, 2924);
Trigger_Kill(1, 97);
Event_TheaterMode();
Event_MsgBox("You hunted down one Kramos\\Mother.");
Event_MsgBox("You got one Mother Kramos Pincer.");
Event_Get(1, 10383);
Event_Phase(6);
AddPhase(12, 4, "Deliver the Crazed Gorgon Hides\\and Ice Wolf Pelts to Goma,
the\\head of the Savage Poachers");
Phase_Target(1002, 1920);
Trigger_Talk(0x40012102);
Event_TheaterMode();
Event_Disappear(15, 10387, 0);
Event_Disappear(10, 10388, 0);
Event_MsgBox("My eyes are not wrong. You have a\\talent as a
hunter.");
Event_MsgBox("But the hide of an Ice King can not\\be easily
taken. You need a special\\dagger.");
Event_MsgBox("Although I don't have it, I know who\\has it, and
how to take the hide off.");
Event_MsgBox("Bring the Dagger of Ice. I heard that\\there is
someone who has much\\experience with hides in the village\\where the Humans amd
Ak'Kan live.");
Event_MsgBox("[Quest Notice]\\
\\The quest, [Ice King II], has been\\added to your Quest List (T).");
Event_AddQuest(0x40012102, 61814);
Event_Phase(5);
AddPhase(12, 1, "Find the person that deals with the\\best hides in the
Pirate's Bluff");
Trigger_Talk(0x40012028);
Event_TheaterMode();
Event_MsgBox("It has to be me who has dealt with\\hides the most.
Hehe.");
Event_MsgBox("If the name is well known even to the\\faraway
Savage Poachers, then I\\guess I am pretty good. But they are\\wrong about one
thing, I don't really\\know how to make the Dagger of Ice.");
Event_MsgBox("But I do know someone who can\\make it. It is Liger
Will who knows\\about that special Dagger.");
Event_MsgBox("Anyways, if you are going to use the\\Dagger of
Ice, you don't you mean\\that you are going to fight the Ice\\King? If you are good
enough to have\\an experienced hunter of the Savage\\Poacher ask you to do that,
there is\\something that I would like to ask.");
Event_MsgBox("First, if you want to know about\\making the Dagger
of Ice, go see\\Liger Will at the docks.");
Event_MsgBox("[Quest Notice]\\
\\There seems to be a mission that Zira\\wants to ask of you.");
Event_Phase(2);
AddPhase(12, 3, "Go see Letas to get the Crystal of\\Cold that Liger Will
asked for in\\order to make the Dagger of Ice.");
Phase_Target(2890, 2495);
Trigger_LevelTalk(64, 0x40012127, "Crystal of Cold? That is not easy.
I\\know how to make it, but there are\\materials that are hard to find and\\even if
I had the materials, I don't\\make it for anyone. Go get some more\\experience.");
Event_TheaterMode();
Event_MsgBox("Now you have reached the level\\where you can get
the Crystal of Cold.\\Good, I will tell you how to get the\\Crystal of Cold.");
Event_MsgBox("You need the Snow Wolf Pelts. Their\\hides have
very special powers. I need\\quite a lot of hides to extract the\\Crystal.. ");
Event_MsgBox("Can you get me 10 Snow Wolves of\\the Frozen
Steppe?");
Event_Phase(4);
AddPhase(12, 8, "Deliver the Snow Tiger Tooth to\\Liger Will and get the
Dagger of Ice");
Phase_Target(2838, 2557);
Trigger_Talk(0x40012089);
Event_TheaterMode();
Event_Disappear(1, 10394, 0);
Event_MsgBox("You got it. Hold on a second. I will\\make you
one.");
Event_MsgBox("...");
Event_MsgBox("... ...");
Event_MsgBox("... ... ...");
Event_MsgBox("Look, this is the Dagger of Ice. It\\doesn't look
as good as it's name.");
Event_MsgBox("Once it is used, it melts like an icicle.\\So it
can only be used once. I worked\\hard on this, so use it well.");
Event_MsgBox("You got the Dagger of Ice.");
Event_Get(1, 10389);
Event_Award(9575900, 10000000, 0, 0);
Event_End();
Else();
Event_MsgBox("Snow Tigers live together in groups in\\the Frozen
Steppe. Be careful.");
QuestEnd();
AddPhase(12, 1, "Hunt down the Ice King and get the\\Ice King's Pelt");
Phase_Target(2124, 830);
Trigger_Kill(1, 202);
Event_TheaterMode();
Event_Disappear(1, 10390, 0);
Event_MsgBox("You have slain the Ice King.");
Event_MsgBox("You got the Ice King's Pelt using the\\Dagger of
Ice.");
Event_MsgBox("The Dagger of Ice has melted away.");
Event_Get(1, 10391);
Event_Phase(2);
Else();
Event_MsgBox("When the Dagger of Ice is in your\\inventory, you
can get the Ice King's\\Pelt.");
AddPhase(12, 3, "Go to the place that Patrob marked\\on the map and put the
Coldest\\Snow in the Small Pot");
Phase_Target(837, 2806);
Trigger_Geton(0, 12, 837.9, 145.7, 2806, 5);
Event_TheaterMode();
Event_Disappear(1, 10396, 0);
Event_MsgBox("You have reached the location of the\\Coldest Snow
that Patrob mentioned.\\You have put the Coldest Snow in the\\Small Pot.");
Event_Get(1, 10397);
Event_Phase(4);
Else();
Event_MsgBox("In order to get the Coldest Snow you\\need the
Small Pot that Liger Will has\\given to you.");
AddPhase(12, 4, "Put the Hydra Egg that is in\\Hydra's area into the Snow
Filled\\Pot If you attack and hunt the Hydra\\Egg around the Hydra habitat
you\\will be able to tell if it is good enough\\to steal.");
Phase_Target(1613, 2404);
Trigger_Kill(1, 180);
Event_TheaterMode();
Event_MsgBox("After tapping on the outside of the\\egg, it seems
too fresh to take.");
Event_Phase(5);
AddPhase(12, 5, "Put the Hydra Egg that is in\\Hydra's area into the Snow
Filled Pot");
Phase_Target(1613, 2404);
Trigger_Kill(1, 180);
Event_TheaterMode();
Event_MsgBox("This one sounds like it is stillborn. Try\\another
egg.");
Event_Phase(6);
AddPhase(12, 6, "Put the Hydra Egg that is in\\Hydra's area into the Snow
Filled Pot");
Phase_Target(1613, 2404);
Trigger_Kill(1, 180);
Event_TheaterMode();
Event_MsgBox("This one is about to hatch. It might\\not be good
to take it.");
Event_Phase(7);
AddPhase(12, 7, "Put the Hydra Egg that is in\\Hydra's area into the Snow
Filled Pot");
Phase_Target(1613, 2404);
Trigger_Kill(1, 180);
Event_TheaterMode();
Event_Disappear(1, 10397, 0);
Event_MsgBox("This one is just right. Put it in the pot\\and
return to Liger Will.");
Event_Get(1, 10398);
Event_Phase(8);
Else();
Event_MsgBox("In order go get the Hydra Egg you\\need to have the
Snow Filled Pot.");
AddPhase(12, 8, "Deliver the Small Pot with Hydra's\\Egg to Liger Will of the
God's Pirates");
Phase_Target(2838, 2557);
Trigger_Talk(0x40012089);
Event_TheaterMode();
Event_Disappear(1, 10398, 0);
Event_MsgBox("You are good. I will give you some\\more
compensation. It was difficult,\\and you did well.");
Event_Award(2050300, 3400000, 0, 0);
Event_End();
Else();
Event_MsgBox("It will be difficult to bring the Hydra\\Egg in its
original shape. If you do it, I\\will give you a good reward.");
QuestEnd();
AddPhase(12, 3, "Go to the place that Trarawiel\\marked on the map and put in
the\\Coldest Snow in Small Pot");
Phase_Target(837, 2806);
Trigger_Geton(0, 12, 837.9, 145.7, 2806, 5);
Event_TheaterMode();
Event_Disappear(1, 10399, 0);
Event_MsgBox("You have reached a place that is\\colder than any
place else. You have\\put the coldest snow in the pot.");
Event_Get(1, 10400);
Event_Phase(4);
Else();
Event_MsgBox("You need a Small Pot to put the\\Coldest Snow
in.");
AddPhase(12, 1, "Find Duncan in the Woods of\\Death, and ask him about
the\\Ancient's History Books");
Phase_Target(1422, 1602);
Trigger_Talk(0x40012133);
Event_TheaterMode();
Event_MsgBox("You want to know about Ancient's\\History Books?
Hmm, must not be a\\novice adventurer since you know\\about the Ancient's History
Books?");
Event_MsgBox("Alright, I'll tell you about the Ancient's\\History
Books. But, you'll have to help\\me with a little with my work. Is that\\fine?");
Event_MsgBox("Ah, can I test you if you're skilled\\enough to
help me with my work?\\Don't be too slow about it. I don't want\\to waste my time
either.");
Event_MsgBox("First, kill Dante and bring their me\\their
Cudgels. They're the weakest\\creatures here in the Woods of Death,\\but good
enough of a test.");
Event_MsgBox("Killing 10 of them should prove that\\you can help
me the task I give you.\\Then I will give you the information you\\want when you
finish.");
Event_Phase(2);
AddPhase(12, 3, "Return to Sodo and let him know\\that Soul Extractor was
destroyed");
Phase_Target(807, 927);
Trigger_Talk(0x40012111);
Event_TheaterMode();
Event_MsgBox("Are you sure that the Soul of the\\Underworld
controlling the Doomfist\\was removed? Yes?");
Event_MsgBox("And yet, the Soul Extractor I invented\\does not
seem complete...");
Event_MsgBox("Well, I should still be grateful that we\\dealt a
blow against the Soul of teh\\Underworld. Take this as a reward.");
Event_Award(10217200, 7700000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 2, "Take the Small Pot to the spot\\marked on your map and
collect the\\Coldest Snow.");
Phase_Target(837, 2806);
Trigger_Geton(0, 12, 837.9, 145.7, 2806, 5);
Event_TheaterMode();
Event_Disappear(1, 10420, 0);
Event_MsgBox("You have filled the Small Pot with the\\Coldest
Snow.");
Event_Get(1, 10421);
Event_Phase(3);
Else();
Event_MsgBox("You must have a Small Pot.");
AddPhase(12, 2, "Kill 5 Ichman Mages and prove to\\Pibot that they're not
invincible\\monsters");
Phase_Target(3272, 2522);
Phase_Target(2481, 2457);
Trigger_Kill(5, 4);
Event_TheaterMode();
Event_MsgBox("You've killed 5 Ichman Mages. Go\\tell Pibot about
it");
Event_Phase(3);
AddPhase(12, 6, "Bring the Wing Leather to Abbylan,\\and find out what else
he needs");
Phase_Target(1469, 728);
Trigger_Talk(0x40012A03);
Event_TheaterMode();
Event_Disappear(15, 60006, 0);
Event_MsgBox("Great. Now we'll need something to\\write with.
Bullent Tusks can be used\\for writing and making rubbings of the\\hieroglyphs. We
should only need 10.\\Go get 'em!");
Event_Phase(7);
AddPhase(12, 8, "Bring the Bullent Tusks to Abbylan,\\and find out what else
he needs");
Phase_Target(1469, 728);
Trigger_Talk(0x40012A03);
Event_TheaterMode();
Event_Disappear(10, 60007, 0);
Event_MsgBox("We should only need one more piece\\of equipment.
We need to be able to\\transport this out of here. If you were to\\kill a few
Headless Armors, 5 should\\enough, and bring back their\\Headless Armor Boots, we
should\\have everything we need.");
Event_Phase(9);
AddPhase(12, 10, "Return the Headless Armor Boots to\\Abbylan, and find out
what to do\\next");
Phase_Target(1469, 728);
Trigger_Talk(0x40012A03);
Event_TheaterMode();
Event_Disappear(5, 60008, 0);
Event_MsgBox("Wonderful. Tell William that you\\retrieved
everything we need. He\\should have something to thank you\\with.");
Event_Phase(11);
AddPhase(12, 2, "Take the Explorer's Map with you\\and find the location of
the second\\temple within the Woods of Death");
Trigger_Geton(60004, 12, 753.2, 142.3, 1745.9, 40);
Event_TheaterMode();
Event_Disappear(1, 60004, 0);
Event_MsgBox("You've found the location of the\\second Woods of
Death temple. Now\\that you've marked it on the map, take\\it back to Amandaa.");
Event_Get(1, 60005);
Event_Phase(3);
AddPhase(12, 3, "Take the Explorer's Map back to\\Amandaa and collect your
reward");
Phase_Target(1493, 1609);
Trigger_Talk(0x40012A02);
Event_TheaterMode();
Event_Disappear(1, 60005, 0);
Event_MsgBox("Wonderful! You have done our work\\for us yet
again. Take this as your\\payment for services rendered.");
Event_Award(6673000, 4071000, 0, 0);
Event_End();
QuestEnd();
AddPhase(12, 4, "Take the Soup Recipe back to\\Cook Greer with the bad
news");
Phase_Target(2005, 1941);
Trigger_Talk(0x40012A07);
Event_TheaterMode();
Event_Disappear(1, 60002, 0);
Event_MsgBox("What? They did not like the soup?\\Where did I go
wrong?");
Event_MsgBox("...");
Event_MsgBox("Not tasty? Not fit for Barricks?\\Noooo! They do
not like the work of\\Greer! That was Greer's best soup idea\\yet...");
Event_MsgBox("!!!");
Event_MsgBox("Wait! Greer has a new idea. Wait\\just a minute
while he writes it down.");
Event_MsgBox("...");
Event_MsgBox("... ...");
Event_MsgBox("... ... ...");
Event_MsgBox("Yes! Show this to them now! They\\will not say it
is fit for Barricks. You\\make sure that you tell them it was\\Greer's idea, so
they don't take it for\\their own! Hurry! Greer will still have\\money for you when
you get back.\\Go, GO!");
Event_Get(1, 60010);
Event_Phase(5);
AddPhase(12, 2, "Up on the hill you will find your first\\stop. He guards the
Ak'kan who\\lives near the top.");
Trigger_Geton(0, 12, 2681, 63, 2280, 40);
Event_Phase(3);
AddPhase(12, 3, "Up on the hill you will find your first\\stop. He guards the
Ak'kan who\\lives near the top.");
Trigger_Talk(0x40012098);
Event_TheaterMode();
Event_MsgBox("Trick or Treat? I choose treat. Very\\good figuring
out the first riddle. Take\\this candy. Hopefully you have as\\easy a time with the
rest of the riddles.");
Event_MsgBox("Seek out the man who eats without\\care.\\
\\You'd better hurry, lest he eats your\\share.");
Event_MsgBox("Get to it. Fill your bag with candy.");
Event_Get(4, 3027);
Event_Phase(4);
AddPhase(12, 4, "Seek out the man who eats\\without care. You'd better hurry,
lest\\he eats your share.");
Trigger_Geton(0, 12, 3573, 146, 2512, 40);
Event_Phase(5);
AddPhase(12, 5, "Seek out the man who eats\\without care. You'd better hurry,
lest\\he eats your share.");
Trigger_Talk(0x4001204A);
Event_TheaterMode();
Event_MsgBox("Hellooooo there. Do you like candy\\the way I like
candy. Mmmm... Okay, I\\have some for you, and a riddle. Get\\ready.");
Event_MsgBox("Everyone's friend, the man with the\\hammer, has
candy for you, if you cut\\through the clamor.");
Event_MsgBox("Find him. Now leave me to my food.");
Event_Get(4, 3027);
Event_Phase(6);
AddPhase(12, 6, "Everyone's friend, the man with the\\hammer, has candy for
you, if you\\cut through the clamor.");
Trigger_Geton(0, 12, 2748, 31, 2346, 40);
Event_Phase(7);
AddPhase(12, 7, "Everyone's friend, the man with the\\hammer, has candy for
you, if you\\cut through the clamor.");
Trigger_Talk(0x4001200C);
Event_TheaterMode();
Event_MsgBox("Here for the candy are ya? Lemme\\get it out from
under me anvil.\\ \\I think it melted just a
bit, but it's still\\good. Want some more, locate this\\person:");
Event_MsgBox("Find the teacher of all people\\sneaky.\\
\\She'll give you a treat, if you don't look\\too freaky.");
Event_MsgBox("More candy fer ya as you find us all.");
Event_Get(3, 3027);
Event_Phase(8);
AddPhase(12, 10, "The guide of the field which harbors\\a brute. Say 'Trick
or Treat' and he'll\\give you some loot.");
Trigger_Geton(0, 12, 2683, 24, 1738, 40);
Event_Phase(11);
AddPhase(12, 11, "The guide of the field which harbors\\a brute. Say 'Trick
or Treat' and he'll\\give you some loot.");
Trigger_Talk(0x40012058);
Event_TheaterMode();
Event_MsgBox("I'm glad I decided to do this. I've had\\so many
more visitors. Here, take this,\\young ones. What? You still want\\more? Okay
then.");
Event_MsgBox("He watches the fungi, day in and\\day out.\\
\\From far behind Madcat, he hands\\candy out.");
Event_MsgBox("Don't eat it all at once.");
Event_Get(3, 3027);
Event_Phase(12);
AddPhase(12, 12, "He watches the fungi, day in and\\day out. From far behind
Madcat, he\\hands candy out.");
Trigger_Geton(0, 12, 3435, 75, 1822, 40);
Event_Phase(13);
AddPhase(12, 13, "He watches the fungi, day in and\\day out. From far behind
Madcat, he\\hands candy out.");
Trigger_Talk(0x40012056);
Event_TheaterMode();
Event_MsgBox("Now that you're here, you want\\Fungus Potions? No?
Just candy?\\Alright. Still hungry? Here's the riddle\\then.");
Event_MsgBox("Leading the circle inside of the\\nation, he hands
out treats, and ups\\your elation.");
Event_MsgBox("Just go.");
Event_Get(4, 3027);
Event_Phase(14);
AddPhase(8, 16, "In the land of battle, some call him\\a spy. As long as
there's candy, you\\shouldn't care why.");
Trigger_Geton(0, 8, 2303, 100, 1206, 40);
Event_Phase(17);
AddPhase(8, 17, "In the land of battle, some call him\\a spy. As long as
there's candy, you\\shouldn't care why.");
Trigger_Talk(0x40008067);
Event_TheaterMode();
Event_MsgBox("Sneaky thing you are, finding your\\way here.
Usually, I do tricks, but I've\\resigned to only hand out treats. And\\now, for the
next riddle.");
Event_MsgBox("Few people know of Poah the\\Ak'kan.\\
\\Find him and his shrine, before it's all\\gone.");
Event_MsgBox("I very much wanted to do tricks. Oh,\\you mean
*you're* supposed to do\\tricks. I see.");
Event_Get(4, 3027);
Event_Phase(18);
AddPhase(12, 18, "Few people know of Poah the\\Ak'kan. Find him and his
shrine,\\before it's all gone.");
Trigger_Geton(0, 12, 3190, 137, 3502, 40);
Event_Phase(19);
AddPhase(12, 19, "Few people know of Poah the\\Ak'kan. Find him and his
shrine,\\before it's all gone.");
Trigger_Talk(0x40012033);
Event_TheaterMode();
Event_MsgBox("Welcome to the Shrine of Sacrifice.\\Today we will
be reenacting the\\Samhain ritual of making living\\offerings to the spirits in
hopes of\\otherworldy guidance. We hope they\\will be pleased with watching you
die,\\and give us the visions we seek.");
Event_MsgBox("Trick or Treat? Oh yes, I'm supposed\\to be helping
with that other Samhain\\ritual. Sorry about that. Here's the\\candy, and your
riddle.");
Event_MsgBox("Not far from here is a big Ak'kan\\guide.\\
\\He has so much candy. He's been\\well supplied.");
Event_MsgBox("Maybe I'll get the next visitors.");
Event_Get(4, 3027);
Event_Phase(20);
AddPhase(12, 20, "Not far from here is a big Ak'kan\\guide. He has so much
candy. He's\\been well supplied.");
Trigger_Geton(0, 12, 2556, 25, 2666, 40);
Event_Phase(21);
AddPhase(12, 21, "Not far from here is a big Ak'kan\\guide. He has so much
candy. He's\\been well supplied.");
Trigger_Talk(0x40012031);
Event_TheaterMode();
Event_MsgBox("I thought there would be dressing up.\\It would
have made this more\\enjoyable for me, anyway. Yes, yes.\\Candy for you. Riddle for
you.");
Event_MsgBox("I never thought that I'd like candy\\cold.\\
\\But there is one merchant with treats\\for the bold.");
Event_MsgBox("Next time, dress up.");
Event_Get(4, 3027);
Event_Phase(22);
AddPhase(12, 22, "I never thought that I'd like candy\\cold. But there is one
merchant with\\treats for the bold.");
Trigger_Geton(0, 12, 1081, 159, 2886, 40);
Event_Phase(23);
AddPhase(12, 23, "I never thought that I'd like candy\\cold. But there is one
merchant with\\treats for the bold.");
Trigger_Talk(0x4001207E);
Event_TheaterMode();
Event_MsgBox("You made it here! That is wonderful. I\\am the last
candy stop on your Trick\\or Treating tour. I have have some\\chilled candy for
you. I also have one\\last riddle. If you know who it points to,\\you can get
something more fun than\\candy.");
Event_MsgBox("There's just one more stop on your\\trek of the
land.\\ \\This ship captain has your reward
in\\his hand.");
Event_MsgBox("Good luck.");
Event_Get(3, 3027);
Event_Phase(24);
AddPhase(12, 24, "There's just one more stop on your\\trek of the land. This
ship captain\\has your reward in his hand.");
Trigger_Geton(0, 12, 2838, 16, 2557, 40);
Event_Phase(25);
AddPhase(12, 25, "There's just one more stop on your\\trek of the land. This
ship captain\\has your reward in his hand.");
Trigger_Talk(0x40012089);
Event_TheaterMode();
Event_MsgBox("You've done so well, my friend. I'm\\glad people
are getting all the way to\\me, I have a hold full of these things,\\and I don't
know what I'd do if I\\couldn't get rid of them. Take this\\Pumpkinhead. It won't
protect your\\head very well, but it'll show everyone\\how much candy you've eaten
if you\\wear it.");
Event_MsgBox("It's a novelty, but I think it'll have
its\\moments.");
Event_Get(1, 9970);
Event_End();
QuestEnd();
QuestStart(1811, 1, 100, 0xFF0FFF, 0, 0, false);
QuestType(0, 1);
QuestCompleteSave(true);
QuestTitle("Stuffing");
QuestLevel("");
QuestAward("- Experience 1000\\- Gold 5000");
QuestDesc("Help Gizzard with the task that he\\has asked you to do. This will
prove\\that you are worthy to help Gizzard\\with future quests.");
QuestShortDesc("Help the Shady Ostrisaurus.");
AddPhase(12, 1, "Talk");
Trigger_Start();
Event_MsgBox("Bring me the 4 BILLION GOLD COIN and i'll give GOLD
TOKEN 4 Billion.");
Event_Phase(2);
AddPhase(12, 2, "Reward");
Trigger_Talk(0x40009478);
Event_MsgBox("GOOD! Our transaction was made with\\total
SUCCESS !!!");
Event_Disappear(1, 34784, 0);
Event_Get(1, 3199);
Event_MsgBox("Here is your GOLD TOKEN 4 Billions.");
Event_End();
Else();
Event_MsgBox("Did you buy the right GOLD COIN (4 bi) at my
store?");
QuestEnd();
AddPhase(12, 1, "Talk");
Trigger_Start();
Event_MsgBox("Bring me the 1 BILLION GOLD COIN and i'll give GOLD
TOKEN 1 Billion.");
Event_Phase(2);
AddPhase(12, 2, "Reward");
Trigger_Talk(0x40009478);
Event_MsgBox("GOOD! Our transaction was made with\\total
SUCCESS !!!");
Event_Disappear(1, 34785, 0);
Event_Get(1, 32010);
Event_MsgBox("Here is your GOLD TOKEN 1 Billion.");
Event_End();
Else();
Event_MsgBox("Did you buy the right GOLD COIN (1 bi) at my
store?");
QuestEnd();
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);
AddPhase(12, 2, "Go to Belludia and talk with him\\Give Skull Mask B Full to
continue your mission.");
Trigger_Talk(0x40012007);
Event_Disappear(1, 56299, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Hanus, my old friend.");
Event_Phase(3);
AddPhase(16, 3, "Go to Hanus and talk with him\\Give Skull Mask A Full to
continue your mission.");
Trigger_Talk(0x40012006);
Event_Disappear(1, 56249, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Miloss, my best friend.");
Event_Phase(4);
AddPhase(16, 4, "Go to Miloss and talk with him\\Give Pumpkin Mask Full to
continue your mission.");
Trigger_Talk(0x40012001);
Event_Disappear(1, 56199, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Ro'kan, my friend.");
Event_Phase(5);
AddPhase(16, 5, "Go to Ro'kan and talk with him\\Give Snowman Head Full to
continue your mission.");
Trigger_Talk(0x40012002);
Event_Disappear(1, 56149, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Shan...");
Event_Phase(6);
AddPhase(16, 6, "Go to Shan and talk with him\\Give Panic Head Full to
continue your mission.");
Trigger_Talk(0x4001200B);
Event_Disappear(1, 56099, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now go to Kwena...");
Event_Phase(7);
AddPhase(16, 7, "Go to Kewna and talk with him\\Give Lion Head Full to
continue your mission.");
Trigger_Talk(0x40012015);
Event_Disappear(1, 56049, 0);
Event_TheaterMode();
Event_MsgBox("\\ Thank you, now back to Ultra Jewel to
continue...");
Event_Phase(8);