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The Birthright Compendium
The Birthright Compendium
1) Other than formatting, and maybe a little spelling and grammar, everything is included exactly as it
was presented by its creator, so core rules, I'll mention them if they're mentioned.
2) I'm ordering things by increasing number of dots, but related relics will be posted together based on
the highest dot rating of the group (secondary relics will be marked with an asterisk immediately
before their title).
3) For citations: I’m just listing the names of contributors at the bottom, for simplicity.
On to the birthrights!
● Relics
○ Level 1
○ Level 2
○ Level 3
○ Level 4
○ Level 5
Followers
● Creatures
● GuidesSanctums
Relics
1-dot Relics
2-dot Relics
Aphrodite’s Claddagh Ring (Relic 2: 1-dot Unique, Emotion (Love))
In the late 1800s during the Irish Literary Renaissance, Aphrodite met a dashing scion of Lugh
while schmoozing in Dublin. Early into their twenty-year-long on-and-off affair, he gave her a
simple gold Claddagh ring which she wore on her finger nearly every day. He eventually settled
down with a nice shopgirl from Galway and lived a long and happy life with her, but he and
Aphrodite parted on good terms, so she continued to wear the ring from time to time, heart
pointed out.
This ring grants access to the Emotion (Love) Purview.
If the wearer places it on her left-hand ring finger point facing outward, and spends a point of
Legend while glancing at a crowd, she can make a (Perception + Empathy) roll to instantly learn
who in the crowd would make good romantic matches, as well as roughly how good together
they would be. A greater number of successes reveals more couples, couplings that would be
trickier to call, and/or better information about their compatibility level, at the Storyteller’s
discretion. This power only works on couples physically present; if the Scion wants to
matchmake for someone and can’t find a match right away, she might need to do some legwork.
3-dot Relics
Charon’s Lantern (Relic 3: 1 Knack enhancement, Death, Psychopomp)
An ornate black-iron lantern once used by Charon to help ferry the dead across the waters of
the River Styx, its light is mixed with the blackened shadows of dead men.If the wielder wills it,
the dark ghosts will pour out and surround his body like a wailing breeze.
While in possession of this lantern, the scion's Body Armor knack has a mobility penalty of 0.
The Lantern also allows the use of Boons from the Death and Psychopomp Purviews.
Christophe, Lucinda, Jean Robert, Tatiana, Francklyn & Odette (Relic 3: 2-dot Unique,
Guardian)
These firearms are two matched sets of thee dual shot derringers, each is shining silver with
intricate etchings along the metal and bone grips.
Erzulie commissioned the pistols from Ogoun and then set about sacrificing and stuffing Erzulie
Je Wouj's only remaining friends, half a dozen large doves named Christophe, Lucinda, Jean
Robert, Tatiana, Francklyn and Odette. Erzulie fashioned the grips from the skulls of the birds,
etching deep into their surface prayers of resurrection and obedience inked in their own blood.
Erzulie blessed the derringers with a tearful whispered mourning as Ogoun assembled the final
pieces.
The set of six uses the template for a pair of Peacemakers and allows access to the Guardian
Purview. Erzulie knows the value of a secret shared between friends and each pistol can be
transformed into a dove that will listen and take a message or small item, such as a key or rolled
up piece of paper, to any designated person the scion instructs as long as they are on the same
plane of existence.
Upon close inspection, the bird are very obviously taxidermy dummies that have been
reanimated into a zombie semblance of their former selves. When speaking their message, they
will do so in a raspy whisper and can take a short message back to their master, but can not
form messages of their own.
Each derringer can be transformed into one bird by speaking its name and expending one
Legend, that's six separate birds with the expenditure of six Legend, and while it is in this form
the Scion does not have access to that weapon. If a bird is destroyed it's companion weapon is
gone as well unless the corpse can be retrieved, in which case a simple ritual involving more
fresh avian blood will restore it to full unlife. Treat a dove as a small zombie with no attacks, but
due to the magic powering them, they can fly at speeds of up to Mach One.
4-dot Relics
The Club Olympus Saxophone (Relic 4: 1-dot Item Enhancement, Mystery, Emotion
(Hope), Emotion (Despair))
This beautiful brass saxophone is an exceptionally well-made instrument, though it shows a
surprising economy of style for such a masterpiece, and much loving wear. Forged by
Hephaestus and blessed by Apollo and Dionysus, it was played by nearly every famous
saxophonist in the mortal world (and rather a few gods) from the 20s to the 60s in Olympus
when jazz and the blues were all the rage.
The Olympus Sax allows the use of boons from the Emotion (Hope), Emotion (Despair), and
Mystery purviews. Additionally, it adds the player's Legend rating to all (Charisma+Art
(Saxophone)) rolls she makes with it as the instrument attunes itself to the user's style.
Rose Whip/Bloom of Glory (Relic 3: 1-dot Unique, Ranged, Fertility) OR (Creature 1/Relic
4: 1-dot Unique, Ranged, Connection [Creature], Fertility)
The Bloom of Glory looks like a typical blue rose, a mystical and truly rare breed indeed. It is
capable of becoming a long thorny whip
This flower is able to strike at far away targets (up to Legend*5 yards away) as the rose petals
curl around the hand for a tighter grip.
But once Demigod status is gained, the Scion is given an option: to keep the flower in its natural
state of eternal budding, or to be implanted into the Scion, becoming a part of them; to grow and
flourish as it was truly intended. To this effect the viney stem will grow down the length of the
Scion’s arm to continue acting as a tool in combat, or just as an extra hand when needed -- a
natural state of symbiosis. When not needed the flower shall simply return to its resting perch
upon their shoulder as a mark of true beauty.
Due to the flower power that the Rose naturally upholds, it also gives the Scion access to the
Fertility purview.
5-dot Relics
The Screaming Dark (Relic 5: 1-dot Enhancement, 1-dot Unique, 2-dot Unique, Chaos)
The Screaming Dark is the first arquebus fired against the Aztec people by the conquistadors.
Stolen from a museum exhibit after centuries long decay all that remains of it's original structure
is it's magically restored wooden frame and stock, the long corroded metal has been replaced
with expertly beaten gold and held together with obsidian pins. A smooth stone ramrod rests
beneath the barrel. Where once a match would have been held for igniting the powder a glowing
sliver of volcanic hot obsidian rests to ensure proper ignition with each pull of the trigger.
The Screaming Dark adds +1L to the Remington template and allows access to the Chaos
purview.
Producing a thick gout of smoke each time it's fired the scion wielding the weapon may spend a
point of legend and cause the smoky cloud to linger, obscuring from view her and her allies to
enemy attack. The smoke parts just enough in the proper places when needed to prevent from
inhibiting their own strikes and shots while still providing +1 DV to all allies within a 15 foot
radius of the originating shot, if another obscuring cloud is created the original dissipates
immediately. The Screaming Dark is much louder than any firearm around today and will
actually let out a screeching thunderous roar when it's obscuring smoke power is activated.
It's original owner, who had been captured and sacrificed to the gods shortly after turning his
weapon on their people, has been bound the the weapon as a ghostly servant to reload and
clean the device for his Scion master, effectively granting unlimited ammunition for the weapon
as long as the Scion is willing to let the ghost handle reloading after each shot. In addition, if his
services are used on a daily basis to clean and realign the weapon, it will retain it's standard +3
Accuracy bonus and 200 Range; otherwise it, while still remaining the pinnacle of it's design for
the time period, will drop to a 60 Range with no Accuracy bonus. The ghost goes where the
weapon goes, and as long the Scion remains within the same dimension as the weapon, the
ghost can and will get it to them before their next shot.
Rendered mute when his tongue was cut out during his last moments alive, the ghost can only
communicate in gestures. If he harbors any resentment for his new duties and/or long-ago
death at the tip of a knife, he shows no outward signs of it to the Scion, but others may notice a
note of sadness in his eyes, or a remorseful touch to the still gaping hole where his heart used
to beat, when the Scion is not looking. Having been held in captivity for several centuries, he
knows nothing of the modern world, and indeed does not even seem to notice or care about
anything other than his assigned duties as weapon keeper. He has actually been driven quite
mad by his ordeal and does not have the mental faculties to in any way warn or inform his
master of any situation other than the weapon needing maintenance of some sort. At the ghost's
discretion, he may manifest in armor or clothing appropriate to his original station and time
period; any Atzlanti Scion or god may also force his manifestation to resemble the garb he was
sacrificed in. No matter what he wears, he still bears the horrific wounds signifying the form of
his death which will occasionally still bleed a vaporous red tinted ichor which quickly seeps
through his clothing only to vanish on the winds. No matter his dress he will always have the
tools ready in combat to attend to his assigned duties.
Note: With the varied magic at their disposal, a powerful Scion or God may be able to restore a
sense of humanity to the ghostly servant bound to the weapon. By allocating Birthright dots as a
Guide, the ghost may in fact have much more to contribute than just ammunition and
maintenance.
The Bosshank (Relic 5: Connection [Ghosts], 1-dot Unique, 2-dot Unique, Death)
The Bosshank is an improvised knife made out of a metal spoon with a sharpened tang hidden
in its wooden handle. This weapon was used to kill a particularly brutal slave owner during a
mass escape.
It grants access to the Death Purview, and can be used to summon one or more of the ghosts of
the people killed by the slave owner during the years before the escape, provided that they have
been taken as a Guide or Followers. The Bosshank may be wielded by one of these ghosts, or
indeed any immaterial being.
The Bosshank is unnaturally deadly and counts as haedsax in combat, despite its size.
Double sword/dual Desert Eagles (Relic 5: three 1-dot Uniques, ?-dot Unique)
~Returns to the s\Scion's hand
~It’s owner is tied to it~no ammo
and gets 1 xp per kill made with this weapon set
~shifts from black desert eagles to a double bladed scimitar that can be separated into two
swords
“Sentence” (Relic 5: 3-dot Item Enhancements, 1-dot Unique, War, 2-dot Unique, 2-dot
Curse)
This protean blade is shapeshifting, turning itself (for 1 Legend) into a sword, claws, gun or axe
(use respectively spatha, brass knuckles, Desert Eagle, or skeggox stats). It can also grant the
War Purview and take off 2 Speed points from the original weapon, but every time this weapon
is used, it needs to kill someone, or it would turn in an useless blade.
Also, Damage rolls succeeds on a 6, and multiply the numbers of taken damages by 1.5
(rounded up).
Skiftende Farvann, “Shifting Waters” (Relic 5: 3-dot Item Enhancements, 2-dot Unique)
When one focuses on this otherwise unremarkable steel dagger, the metals seems to flow
slowly across the blade. The blade can shift with but a thought (and one Legend) into any other
basic weapon the wielder desires, and in each form it grants a +1 to Accuracy, +1 Defense, and
+1 Damage. (When in the form of a ranged weapon, increase Range by 50 ft, or 15ft if thrown).
Followers
The Adeptus Bellum (Followers 5)
Born of exposure to a strange concoction of divine ichor and giant's blood, these humans have
been granted the Nemean template and serve their Scion with a zeal bordering on religious
mania. Five dots of Followers grant the services of five of the Adeptus with Legend ratings
equal to (Scion's Legend -3 [Minimum 2]).
The Scion granted a personal contingent of these warriors will also be given the hearts of the
warriors he/she is bestowed. Spending a Legend point will summon the warriors to his/her
side, who will then take their heart and place it back in their chest through the gaping hole still
raw and fresh with blood. If a Cuachicqueh falls in battle, or if their new master does not
believe they are acting honorably and cuts them down, the connection to their soul may be
reestablished via a ritual involving a fresh blood sacrifice and the hearts.
[Followers courtesy of Jovias and Ale Golem]
Creatures
Armor: 4
Mass: 1
Maneuverability: +2
Health Levels: 10
Attributes: Strength 4, Dexterity (Use maneuverability instead), Stamina 0
Charisma 0, Manipulation 0, Appearance 5, Perception 2, Intelligence 2, Wits 3
Abilities: Awareness 2, Brawl 1, Integrity 1, Investigation 1, Presence 1
Join Battle: 5
Attack: Ram/Wheel Slam: Accuracy 3, Damage 6B, Parry DV —, Speed 2
Dodge DV: 3
Willpower: 3
Legend: 3
Virtues: Expression 1, Intellect 1, Valor 4 and Vengeance 4
Hephaestus has also forged an odd looking key of gold, attached is a small horse leather key
chain with a golden horseshoe emblem on it. The scion may simply spend a point of Legend to
summon their "Pegasus" to their side.
Note: Pegasus still needs to consume gasoline to continue running, although she has heard
rumors around Mt. Olympus of centaurs with fuel-injected hearts and pure super unleaded+
running through their veins. What's more, rumors say their power may be harvested and used
for one’s own purposes. Needless to say, Pegasus is eager to put these rumors to the test.
Guides
Carlos, Elder Coatl (Guide 4)
The coatls under the service of the Aztec gods are many, but a few are older, and thus more
advanced than their brethren. One such coatl, who, over the years has taken the name "Carlos",
is one of them.
He has lived since the creation of the Fifth Sun, and he has taught many, many Scions in the
ways of the Pantheon, among other things. While no slouch in a fight, he often prefers to simply
aid his Scions from the shadows. When not called upon by his pupils, he takes the form of a
human (Some have even called him The Most Interesting Man in the World).
For those students he finds most intriguing, he takes a job as their butler.
Supernatural Powers:
Epic Attributes: Epic Strength 3 [Uplifting Might, Crushing Grip, Divine Wrath], Epic Dexterity 3
[Lightning Flyer, Perfect Partner, Untouchable Opponent], Epic Stamina 3 [Skin-Shedding, Holy
Fortitude, Body Armor], Epic Appearance 3 [Serpent's Gaze, Blinding Visage, Visage Great and
Terrible], Epic Intelligence 3 [Telepathy, Perfect Memory, Teaching Prodigy], Epic Wits 2 [Social
Chameleon, Cobra Reflexes]
Flight: Carlos can fly up to 200 miles per hour outside of combat, or 15 yards per tick in combat
(Lightning Flyer doubles this speed)
Mortal Form: Carlos may turn into a human for 1 Legend and maintain draconic powers
Wind Breath: Carlos can unleash a gust of wind from his mouth at a target. The attack roll is
(Perception + Athletics), adding a number of automatic successes equal to the dragon’s
Legend. The impact point explodes in a miniature tornado 10 yards across, so multiple targets
can be struck by the attack if they are bunched together. The razor wind inflicts (Legend + 10)
dice of lethal damage. Once the dragon has deployed its breath weapon, it must recharge for 15
ticks before it can be used again. The range of the attack is (Legend x 25) yards.
Tough Hide: All dragons are incredibly tough and resilient, doubling the bashing and lethal
soak values obtained from Stamina before Epic Stamina is applied.
Join Battle: 8
Attacks:
Bite: Accuracy 10 (+4), Damage +11L (+4), Parry DV ---, Speed 5
Clinch: Accuracy 13 (+4), Damage +8L (+4), Parry DV ---, Speed 6, P
Wind Breath: Accuracy 8 (+4), Damage + 14L, Range 100, Speed 5
Move: 10
Dash: 32
Willpower: 8
Legend: 4
Legend Points: 16/16
Hector (Guide 5)
So this weapon came about from watching Soul Eater for 3 hours straight and also belongs to
my Scion of Persephone.
Hector (yes, THE Hector) is tied to it and gives the Scion tactical advice and has trained her in
swordplay since she hit demigod (when she was gifted with this.)
Sanctums
The Oedipus Complex (Sanctum 3)
This massive underground laboratory has been built within Olympus.
Here a new, and somewhat twisted, god conducts experiments on both legendary creatures and
titanspawn alike. A cross between an "interrogation" facility and an asylum this facility is a
testing ground for everything from torture techniques to psychological warfare tactics.