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Early Childhood Development: Giving the youngest girls and boys a good and fair start in life 1

Analysing the gender


transformative potential
of the

by Block
methodology
analysing the gender
transformative potential

Block
of the

byBlock
methodology

Acknowledgements
The author acknowledges the insight and vision including Deb Elkington, Plan International
of Anja Stuckert, Plan International and Pontus Australia; Elsebeth Elo, Nora Lindström, Alana
Westerberg, UN-Habitat in commissioning Livesey and Alex Munive, Plan International;
this research to explore how two areas of Christelle Lahoud, Eugenio Gastelum, UN
work that appeared to instinctively fit together Habitat; and Lydia Winters, Mojang Games. The
could be done so with very deliberate gender report author is Victoria Kahla.
transformative aims. In addition, the author
thanks Anja Stuckert for her guidance,
management and expertise.
Also to be thanked are those who participated
as key informants, and the 41 young people
who engaged in the pilot workshop and focus
group discussions in Hanoi and Delhi – your
experiences and insights have been essential
in producing this report and recommendations.
Thank you, too, to Plan India, and partners Dr.
AV Baliga Memorial Trust and CASP for your
hospitality and facilitation of the focus group
discussions with young people in Delhi.
Cover photo: Youth from the Safer Cities for Girls programme participate
And finally, but not least, thanks to others in the Block by Block Workshop in Delhi, India (Feb 2018) Photo:
who provided expert insight and guidance, Christelle Lahoud.
Contents
4 Introduction 26
Exploring research areas
of inquiry

6 Executive Summary 37 Recommendations

8 Exploring the issues


41 Conclusion

16
Urbanisation, public space
and gender 42 Appendix

20
Exploring the response to the
gender digital divide and 44
Endnotes

gendered urbanization
Introduction
Plan International and UN-Habitat have
commissioned research on the gender
transformative potential of implementing the
Block by Block methodology within the broader
Safer Cities for Girls programme.
Plan International’s Safer Cities for Girls
programme is one of Plan International’s
gender transformative programmes. It is
globally united but locally led, developed in
partnership between Plan International, UN-
Habitat, and Women in Cities International
(WICI). Currently, Safer Cities for Girls is being
implemented in Alexandria, Assiut, and Cairo
(Egypt), Asunción (Paraguay), Delhi (India),
Hanoi (Vietnam), Honiara (Solomon Islands),
Kampala (Uganda), Lima (Peru) and Nairobi
(Kenya).
The overarching goal of the Safer Cities for
Girls programme is to build safe, accountable,
and inclusive cities with and for girls in all their
diversity. The programme aims to:
●● Increase girls’ safety and access to public
spaces

●● Increase adolescent girls’ active and
meaningful participation in urban
development and governance

●● Increase autonomous and safe mobility in
the city for adolescent girls
UN-Habitat’s Global Public Space Programme,
launched in 2012, is active in more than 30 cities
across the world. The programme produces
policy guides, shares knowledge and does
advocacy work to promote public space as a key
element to ensure good quality of life for all urban
residents. It helps cities assess and map their
public spaces to prepare city-wide public space
strategies and urban development frameworks.
In collaboration with local government and civil
society partners, UN Habitat demonstrates the
importance of public space for achieving social,
economic and environmental benefits through
more than 50 concrete public space upgrading
projects selected through annual expressions of
Introduction | 5

interest. The programme shares good policy and ●● Area of Inquiry 3: How Block by Block
practice on a global level through a network of contributes to gender transformative
around 100 partner organisations. programming
The Global Public Space Programme is In addition to these areas of inquiry, an
supported by Mojang, the makers of the popular additional key question became apparent
video game Minecraft. Through the collaboration during the reflection sessions at the Delhi
with Mojang, UN-Habitat developed an approach workshop and in conversation with Plan
to work on public spaces called Block by International staff:
Block. Minecraft is used in this approach as a
How does space and built environment
community participation tool for the improvement
contribute to changing behaviours/ social
of public spaces worldwide, with a focus on poor
norms and breaking down barriers for girls to
communities in developing countries.
access and enjoy public space?
Working with Mexican Minecraft collective MCMX
The specific objectives for the study include:
Builders, the selected public spaces in a city are
rebuilt as Minecraft models. These models are a) Determine how the Block by Block
then used in workshops of three to five days in methodology and its different components
length in which participants are trained in the use best fit with the process and components of
of Minecraft and assisted to redesign the public the Safer Cities for Girls programme and in
space models in groups. Groups do a site visit which way they can best contribute to the
to explore what they like and dislike about the programme’s outcomes.
space, experiment about their living environment,
b) Give recommendations on how the use of
negotiate with each other about space and its
Minecraft in the Block by Block methodology
function, and are guided to add the things that
can be used and/or adapted to contribute to
they want to see in that space as they redesign it.
empowering girls in the use of Information
On the final day of the workshop, the participants
Communication Technologies (ICT) and
come together with other stakeholders to prioritize
to better address underlying barriers and
the public space work in a joint collaborative
power dimensions which hinder girls from
exercise. The community-developed Minecraft
accessing ICT.
models are then used to inspire the final
designs of the public spaces and ultimately the c) Determine how Block by Block can help
construction work.1 strengthen women’s and girls’ voices in
dialogue with local governments.
Therefore, it was apparent to both organisations
that collaborating on the Block by Block The study was undertaken in five parts:
methodology was of potentially mutual benefit
1. A desk review and inception report
to achieve overlapping programme outcomes.
2. Key informant interviews
To understand this, three areas of inquiry were
developed around the use of the Block by Block 3. Participatory research with young people in
methodology: Hanoi and Delhi
●● Area of Inquiry 1: The use of the Block by 4. Observation of the Block by Block workshop
Block methodology in the Safer Cities for in Delhi
Girls programme
5. Data analysis and reporting
●● Area of Inquiry 2: The social norms around
computer gaming for girls
6 | Analysing the gender transformative potential of the Block by Block methodology

Executive Summary
In looking to understand the gender transformative The existing Block by Block methodology
potential of the Block by Block methodology in the touches on change in some of these spaces, but
Safer Cities for Girls programme, we must look it requires more explicit intent and facilitation.
beyond adolescent girls’ use of the computer and
For example, Block by Block and Safer Cities
the Block by Block model itself.
for Girls are seeking very explicitly to create
The analytical framework below from Gender positive change in noticeable living conditions.
at Work describes four space that contribute to By improving public spaces - making an often-
gender transformative outcomes. travelled route safer or a park more accessible
and inviting for young people to play games, for
The top two quadrants are related to the
example - girls’ lives are improved.
individual.
The process of raising consciousness and
●● On the right are changes in noticeable
capabilities can also be explored through more
individual conditions, for example increased
activities in the workshop that address the
resources, voice, freedom from violence.
gendered use of public space and feminist
●● On the left are individual consciousness urban planning, as well as the gendered use of
and capability – knowledge, skills, political computers, games and urban planning models.
consciousness, and commitment to change
Regarding the set of discriminatory norms,
toward equality.
engaging parents and community members
in the Block by Block process can provide an
individual
opportunity for community members to better
understand adolescent girls’ challenges and
solutions to accessing public space.
This research confirms the pervasive perception
CONSCIOUSNESS RESOURCES
CAPABILITIES that computers and games are for boys, and
not for “good girls”. In addition, conversations
informal formal
with adolescent girls and boys discussed that
girls have less free time than boys, and less
choice in the ways they spend their free time – it
INFORMAL NORMS
AND EXCLUSIONARY
FORMAL RULES
AND POLICIES
is generally considered acceptable for boys to
PRACTICES
play games, but not always for girls. This very
often translates to less access to computers
systemic and online games.
These attitudes and inequalities are rooted
The bottom two clusters are related to the in deeply entrenched beliefs and extend well
systemic. beyond girls’ use of computers and games.
Block by Block can offer an opportunity to make
●● The cluster on the right refers to formal rules
girls’ use of technologies visible and show they
as laid down in constitutions, laws, and
are just as capable as boys of using computers
policies.
and urban planning models. This kind of
●● The cluster on the left is the set of informal visibility is important to addressing social norms
discriminatory norms and deep structures, and ways of thinking about what girls can, and
including those that maintain inequality in should, be engaged in.
everyday practices.
Executive Summary | 7

There is limited scope for Block by Block underpinned by the lack of women and girls’
to change formal rules and policies, but it voices in urban planning, construction, and
does engage with formal decision makers the development of ICTs.
in local communities to influence the use of
●● “Safety” has two meanings – the physical
public space and budget allocations to make
safety of girls in public spaces, including in
changes.
internet cafes, and their online safety when
Block by Block offers something interesting using the internet.
because it intersects the virtual and the physical.
For many adolescents, this is not so much a
It can provide adolescent girls an opportunity to
duality of virtual and physical space, but their
both improve their physical space and increase
single lived reality – they live in both spaces
their engagement in digital development.
simultaneously. Crucially, adolescent girls are
This duality gives rise to multiple meanings: often locked out of both. In this regard, Block
by Block can be a tool and methodology to
●● “Play” has two meanings – physical play in
contribute to gender transformative outcomes
public space, and virtual play in Minecraft.
for adolescent girls.
●● “Gendered space” has two meanings – the
gendered public space is replicated in
the masculine environment of Minecraft,
8 | Analysing the gender transformative potential of the Block by Block methodology

Part One: Exploring the issues


Understanding Adolescence However, it is extremely important to
understand that cognitive development and
The World Health Organisation (WHO) defines
identity are influenced by family, culture, the
adolescence as ages 10-19. However, it is
quantity and quality of education and training,
important to note that age is not the whole story
health and medical conditions, and emotional or
- it is a convenient way to define adolescence,
physical trauma.7 Therefore, as Livingston et al
but it is only one characteristic that delineates
state in Young Adolescents and Digital Media.8
this period of development. Age is often more
appropriate for assessing and comparing
[..] marked variabilities in family forms, in the
biological changes (e.g. puberty), which are
relevance of school systems to cultural norms
fairly universal, than the social transitions, which
and economic opportunities, in access to
vary more with the socio-cultural environment.2
health care and leisure activities, in religious
Adolescence is conceived as a crucial time for orientations and values... can create deep
identity formation and unique brain development fissures in the experiences of adolescents
– suggesting interventions at this life stage can from one nation to the next... or among
have lasting impacts for gender transformative different economic or social groups within a
outcomes. nation […]
Neuroscientific research demonstrates that a
Adolescent girls in many societies are
process of brain remodelling occurs until the
perceived both as women and as youth, which
mid- to late- 20’s. The process of this cognitive
presents “an interface between the agenda
development - commonly referred to as the ‘use it
on women’s rights and children’s rights”.9
or lose it phase’ - means that adolescence is an
Adolescent girls are often the most marginalised
incredibly rich opportunity for learning, and young
in their communities because of their age and
people are effectively fine tuning their skills in
gender. This marginalisation further increases
response to opportunities in their environments.3
when other factors are involved, such as living
Understanding the ‘use it or lose it’ concept is
with a disability; belonging to an ethnic, cultural
important to ensuring that adolescence is the
or religious minority; exploring gender or sexual
time girls become proficient in the use of ICT. This
identity; or living in a rural area.10
learning should be delivered in local language,
and not isolated to short training courses but
Digital Development and Gender
embedded in life-long learning.
Digital Development
Further, it is during adolescence that youth
begin to comprehend and think in an abstract Digital Development refers to the digital aspects
manner, including understanding intangible of Information Communication Technologies
concepts such as poverty or justice (including (ICTs) – the range of digital media available on
gender justice).4 the internet and internet-enabled devices such
as computers, smart phones and tablets (digital
Adolescence is also the stage where identity
devices).
is explored and more fully formed.5 For many
adolescents, this phase can lead to heightened ICTs in their broadest definition include
mental health issues, and in particular for those telephones, mobile phones, radio, broadcasting
exploring their gender and sexual identities, and television, as well as networking
can be a time when they face increasing stigma technologies (predominantly the Internet). They
and isolation.6 also constitute tools which provide opportunities
for information access, communication and
Exploring the issues | 9

self-expression. Internet searches, blogs, online […] decades of ICT4D research indicates that
multimedia resources, social media, wikis, information technology intervention has not
as well as services such as e-government, produced substantial and sustainable impact,
e-health, e-banking, e-learning, e-commerce, unless they are embedded in long-term
and e-voting, all create new arrangements of development processes.
communication, engagement and social and
economic behaviour.11 The authors go on to state that this kind of
research has led to the conclusion that ICTs
Historically, there was an important distinction
are “no silver bullets providing simple and
made between projects and programmes using
linear solutions to complex and wicked social
ICT for social change in developing countries
problems”.15
(ICT for Development or ICT4D), and those that
use ICT as tools in developing countries.12 This A key point to consider in conceptualising
distinction was important because it required digital development is that the greatest barriers
ICT to become an integral part of development usually arise from social, cultural, institutional
theory and approaches, not as a static and political aspects of society,16 indicating
destination to be reached, but as multifaceted the provision of ICT tools alone is not enough
and dynamic social processes.13 As Zheng et al to lead to positive social change. It is also
assert (2017),14 important to note that these barriers do not
10 | Analysing the gender transformative potential of the Block by Block methodology

only exist in developing countries but feature ●● Build for Sustainability


in all societies. A recent study by the European
●● Be Data Driven
Parliament’s Committee on Women’s Rights and
Gender Equality (FEMM)17 states that ●● Use Open Standards, Open Data, Open
Source and Open Innovation
[…] as the nature of technologies being
●● Reuse and Improve
used in development projects is dynamically
evolving, with the growth of mobile ●● Address Privacy and Security
computing, social media, artificial intelligence,
●● Be Collaborative
internet of things, so too are all societies
faced with novel challenges related to The principles are aimed at creating scalability
immigration, security, conflict, cybercrime, and sustainability to avoid disconnected and
radical political change. All these processes siloed pilots that are duplicated in the same
have ICTs deeply implicated within them and sector or geographic location. The challenges
challenge our very notion of “developed” and the principles are trying to address are stated
“developing” countries. by Adele Waugama21:

Therefore, it is essential when exploring digital Pilots have failed to move into scalable and
development to place it within the contemporary sustainable programmes. Solutions too
development discourse. Piertese18 discusses often reinvent the wheel rather than building
the early adoption of ICT4D as implicitly on robust platforms, infrastructure, and
following a linear model of development - one shared services. Applications and services
which implies that the adoption and diffusion of designed thousands of miles from their use
technologies foster globalisation and economic environment failed to meet user needs. The
liberalisation. More contemporary approaches, creation of duplicative tools and systems
such as Amartya Sen’s capability approach, has made data difficult to access and use for
defines development as “a process of decision-making.
expanding the real freedoms that people enjoy
to lead the lives they have reason to value”.14 The Principles for Digital Development may
Engaging with Sen’s capability approach enable not only better outcomes in relation
provides explicit foundation for ICT4D projects to scalability and sustainability, but also to
to promote development outcomes grounded in addressing inequalities.
an expansion of capabilities, well-being, choice
Plan International has adopted the principles
and agency of individuals to actualise available
not only to further its own work, but to
opportunities.
understand how digital development can
This leads us to important questions about
who benefits from digital development and how […] further gender equality and bridge
digital development can be used as a part of the digital divide. This involves not just
processes to address inequalities rather than designing with the user, but designing with
exacerbate them. girls and women; not just understanding the
ecosystem, but also its gendered dimensions;
In response to over a decade of conversations
not just being data-driven, but recognising
and work on addressing these challenges
that there are significant gaps when it comes
the international community has created the
to availability of gender-disaggregated data.22
Principles for Digital Development,20 including:
●● Design with the User
●● Understand the Existing Ecosystem
●● Design for Scale
Exploring the issues | 11

Limited data on adolescent girls’ use of The GAGE rapid evidence review goes on to
digital technologies in developing countries state that while there are few existing studies of
usually small scale, it appears that they allow us
As in many aspects of adolescent girls’ lives
to conclude:
in developing countries, there is limited data
on their access, use, attitudes and behaviours
Girls generally have less control over digital
regarding digital technologies.
media, are less likely to take advantage of
Gender and Adolescence: Global Evidence online opportunities, and less frequently
(GAGE) undertook the rapid evidence review encouraged to undertake skills training. Girls
Young Adolescents and Digital Media – uses, are also given more domestic chores, leaving
risks and opportunities in low and middle- them less time for using digital media. Some
income countries.23 This review found: groups of girls are also more vulnerable to
social risks ranging from violence to gender
It is difficult to find robust and up-to-date discrimination, which also affect the way they
statistics even about adolescent girls’ access engage with the internet.25
to digital media (especially mobile phones
and the internet) at country level, impeding There is also an obvious correlation in terms of
the conduct of reliable global comparisons. marginalisation and lack of engagement in digital
A partnership of over 10 national and development. Bachan and Raftree26 state that
international organisations including the
International Telecommunications Union [...] the most marginalized adolescent girls
(ITU), UNESCO and the World Health often live in areas that do not have internet
Organization (WHO) was launched in 2004 coverage or in some cases mobile coverage.
with the aim of identifying a number of core They may not be able to afford to go on-line
ICT indicators that cover key areas related to or cover the cost of sending SMS messages.
infrastructure, access and use. They may not be literate, or they may only
speak their local language, meaning their
ability to participate in on-line discussions
However, only some of these indicators are
is limited since these are usually managed
broken down by gender, not all of them are
in official languages. Their mobile phone’s
collected internationally, and the data on
operating system may not support their
non-adult populations and those from low-
local language for texting, or their language
and middle- income countries (LMICs) are
may be an oral language that does not lend
particularly patchy (ITU, 2015).
itself to texting. They may not have their
own phone, meaning they have to resort to
The Vodafone Foundation and Girl Effect
borrowing one from a family member, or use
recently published a study of girls’ access
a call box or other means.
and usage of mobile undertaken with 3,000
participants in 25 countries across Asia, Africa
Therefore, while it is understood that ICT has
and the Americas. Bertermann et al24 note:
a role to play in helping to form identity by
connecting adolescents to others that they
Experts in international development, gender,
can identify with beyond their immediate
and mobile technology noted that adolescent
circle, and can expand opportunities for further
girls are generally subsumed within the
learning, civic engagement and empowerment,
broader category of ‘women’. However, they
adolescent girls are the least likely to be
often experience different and additional
connected to these opportunities, particularly
challenges. This difference could affect
those that face intersecting factors
their knowledge, attitudes, and behaviour
of marginalisation.
regarding mobile phones.
12 | Analysing the gender transformative potential of the Block by Block methodology

For those that are connected, the gender


inequalities existing offline are mostly replicated
in online spaces, such as social media. Opinium
for Plan International UK asked 1,002 11-18 year
The digital divide involves both issues of
olds across the UK about their experiences of
access to ICT resources, as well as the
social media. Their findings conclude that:
patterns of use that different individuals
and organisations demonstrate. Disparities
[…} the internet is far from gender-neutral.
and differentials have been often explained
Compared to their male peers, girls are
by referring to the gender, socio-economic
feeling increasingly under pressure and
background, age, educational characteristics
facing harassment and abuse online. The
of the user or household, location, ethnicity or
result? They’re censoring their posts and
disability, with certain groups of users more
even leaving social media altogether, losing
disadvantaged compared to others.
their voice in the digital space.27
While ICTs are recognised as having the
The gender digital divide potential to promote gender equality and
women’s and girls’ empowerment, women
As discussed, there is very limited data on
access and use ICTs less than men, which can
adolescent girls’ access to ICTs and digital
exacerbate gender inequalities.30
development. Therefore, much of the discourse
on the gender digital divide discusses women It is also to be noted that girls and women are
and men. It is included here for two reasons: rarely involved as creators and developers of
ICTs. This affects the ICTs available, how they
1. There are some parallels to draw between
are used and by whom, contributing to gender
women’s experiences and adolescent
inequalities in ICT use.
girls’ experiences, but this must take
into consideration how age affects these Furthermore, Hafkin31 notes for the
experiences.28 Development Task Group on Gender of the
Partnership Measuring ICT for Development:
2. Understanding the experiences of women
helps to track back to the interventions that
Many things can come between women and
may be effective with adolescent girls to
the new technology: social norms about
narrow the gender digital divide in coming
appropriate behaviour of women, cultural
generations.
attitudes, gendered division of labour, gender
While access to ICTs has increased dramatically stereotypes and even gender-based violence.
over the past decade, access is not equitable Women may also have more to gain from ICT
in any part of the world. The digital divide is than men, in time, freedom and opportunities.
explained by Bailur and Masiero29:
Exploring the issues | 13

The root causes of these differences include


high costs, lack of digital know-how, scarcity What do the statistics
of content that is relevant (including locally
understood language) and empowering for
tell us?
women, and barriers to women speaking freely According to a recent Plan International
and privately online.32 briefing, Digital Empowerment of Girls
(2018): 33
The research on the gender digital divide is
focussed on digital devices and digital media.
More men than women have access
Even though Block by Block is digital media
to and use the internet in all regions of
in the sense that it is played on a computer, it
the world.
does not require internet connectivity to build
in the model. However, where the gender digital The internet gender gap (the gap
divide becomes of interest to Block by Block between the share of men vs women
is the opportunity it provides to normalise girls’ using the internet) is growing, not
use of computers, and to act as a catalyst to shrinking: it was 11.6 per cent in 2017,
conversations that can begin to address social up from 11 per cent in 2013. The gap
norms and exclusionary practice. remains largest in least developed
countries, at 31 per cent.
World Wide Web Foundation research35
conducted in a range of informal settlements Women in low and middle-income
in Nairobi, Kampala, Lagos, Yaounde, Maputo, countries are on average 10 per cent
Cairo, Bogota, New Delhi, Jakarta and Manila less likely to own a mobile phone than
found that: men, translating to over 184 million
fewer women than men owning mobile
The most important socio-economic drivers of
phones worldwide.
the gender gap in ICT access are education
and age. Controlling for income, women who The gender gap in mobile phone
have some secondary education or have ownership is most stark in South Asia,
completed secondary school are six times where women are 26 per cent less
more likely to be online than women with likely than men to own a mobile phone.
primary school or less.
In addition to the gender gap in mobile
phone ownership, there is a gender
Further, the study found in relation to costs that:
gap in mobile phone usage - women
[…] a monthly prepaid data allocation of one are less likely to use mobile data,
GB (enough for just 13 minutes of Web use social media apps or even SMS
a day, excluding video) costs, on average services compared to male users.
10 times more than what the same data Where women do have phones, they
costs the average OECD citizen, relative are usually not as advance as men’s,
to income, and is double what people in and they may not be smart phones
developing countries spend on healthcare. In capable of connecting to the internet.
the countries with the highest Internet costs
Across urban poor areas women are
as a proportion of average income, our study
about 50 per cent less likely to be
found the lowest numbers of women online
connected than men in the same age
and the largest gender gaps in Internet use.36
group with similar levels of education
and household income.
This report concludes that:
Across urban poor areas women are
Those who are urban, male, young and well-
30-50 per cent less likely than men
educated are connecting at rates one would
in the same communities to use the
expect in much wealthier countries, while
internet for economic and political
the poorest women with little schooling are
empowerment.34
largely shut out of the World Wide Web.37
14 | Analysing the gender transformative potential of the Block by Block methodology

Therefore, it can be understood that women of women and public perception of female
and girls are left behind by the digital revolution, ownership in societies.38
and this will exacerbate and reinforce existing
As Bailur & Masiero39 state, though, control
inequalities as they get older.
over resources per se does not determine
What does seem to be clear from a range of sustainable increases in women’s control of
research data is that education and ICT use their lives: this has to be accompanied by
among women and girls are directly correlated shifts in consciousness (in men and women),
– and this is significant if we are to bridge the which determine women’s ability to maintain
digital gender divide. control. There must also be an explicit shift
in the informal exclusionary norms, and the
Unless we are educating adolescent girls now,
formal structures which lead to women being
this divide will deepen as technology evolves
locked out of the benefits of ICT, such as lack of
and girls are left even further behind as they
education and high costs.
reach adulthood.
Therefore, issues of power and entrenched
This education and empowerment approach
social norms which place less value on women
includes:
and girls’ participation and education are all at
●● Making girls just as confident in using play when it comes to unequal access to ICT.
digital devices and media as their male This leads to women and girls being denied the
counterparts space and experience to grow their skills and
confidence in using ICT, locking them out of
●● Reducing negative social stereotypes around
prospective employment pathways and access
adolescent girls and digital development
to information, services, and social support
●● Understanding how and why they use digital networks. As the World Wide Web Foundation
devices and media - not just for learning and report40 states,
economic empowerment, but to give them
voice and agency to participate freely in […] empowering women does not happen in
all of the opportunities digital development separate boxes labelled “offline” and “online”
offers, such as social connection and but requires progress across several fronts at
engaging in social change once.
However, access and ownership are only
Specifically, in relation to Minecraft, UN-Habitat
one part of the picture when it comes to
reports that differences
understanding the gender digital divide for
women and girls in developing countries. If
[…] in digital skills linked to gender can have
the intended use of digital technologies is to
a significant impact on group dynamics and
empower girls and women, it is necessary to
participants’ ability to participate in the design
understand the ideas and conceptualisations of
and visualization process. Often women
gender empowerment or gender transformative
and girls have fewer opportunities to learn
approaches.
and use ICT because of deeply entrenched
The literature on ICT4D through the gender lens gender roles. There is therefore a risk that
of empowerment has often had an emphasis using ICT as participation tools favours
on resource ownership, exploring the link men over women and girls. Thus, there is
between the possession of assets and the level a need to consider how power dynamics
to which women are and feel empowered. This associated with, for example, gender and
is also reflected in the statistics, which focus digital knowledge influence how women and
on ownership as a basis for the gender digital men can participate in design and decision
divide. Some argue that ownership is critical for making.41
women to be in control of technologies and the
opportunities this provides, and that this is a
factor which is positively influencing the status
Exploring the issues | 15

Digital games and gender Alternatively, women are highly sexualised in


these types of games, feeding male fantasies
While there is a range of data indicating that
and in some cases as the subject of sexual
children and their parents associate digital
assault and violence, such as in the game
technologies with learning and educational
Grand Theft Auto.
opportunities, this seems to come from
what is expected rather than from personal Dietz45 explored the way gendered depictions in
experiences with new media. Walton and games can lead to young people internalising
Pallitt42 conducted a small-scale comparison of negative gender stereotypes. He argues that
two case studies in South Africa and observed as they rely on portrayals of men and women
that when adolescents talked about their own in media to negotiate their own sense and
practices, playing games on computers and expectations of gender roles, that what boys
cell phones was the most frequent response. and girls are exposed to when playing games
can translate into the way they conceptualise
Further, they observed that
their own and others’ gender.
[…] gaming is thus a popular local
Minecraft is not a narrative based game, so
appropriation of mobile phones. Mobile
it does not overtly reinforce gender tropes
games are micro-commodities, affordable
that are present in other games where female
even within a tight budget. Unlike expensive
characters are present only as victims to be
console games, they do not require
saved, prizes to be achieved, or in extreme
specialised hardware or negotiations with
cases as recipients of violence.46
other household members.
There has been some discussion among the
43
The GAGE review goes on to discuss that this gaming community around Minecraft’s lead
character Steve. Game creators contended Steve
[…] leads young people to explore how ‘game
was gender neutral - Mojang’s founder, Marcus
literacy’ permits the young people to articulate
“Notch” Persson, discussed in a blog post in
and re-appropriate their lived experiences of
201247 that he had designed Minecraft to
gender, class and ethnicity with energy and
creativity. The result, however, may be to
[…] be a game where gender isn’t a gameplay
reproduce existing inequalities – for example,
element. The blocky shape gives it a bit of
boys using gaming to reassert the value of
a traditional masculine look, but adding a
masculine subcultures and the exclusion of
separate female mesh would just make it
girls from this.
worse by having one specific model for female
human beings and male ones. That would
Analysis of digital games and gender tend to
force players to make a decision about gender
focus on the gender tropes and stereotypes
in a game where gender doesn’t even exist.
portrayed in narrative play. Criticisms of gender
roles in games have focussed on the lack of
It is important to note that the Block by Block
diversity in the lead characters driving the
methodology does not use Minecraft in game
narrative - usually white males - with lack of
play. The participants do not need to choose a
representation of women, people of colour,
skin to play with or interact with other players in
LGBTIQ+ communities, or people living with
the Block by Block model. Further exploration of
disabilities. This discussion draws heavily on
Minecraft and gender will be undertaken in the
the way narratives in games mirror the narrative
second report relating to this research. 
of the Hollywood film industry:
Male characters are present, central, and the
empowered vehicles through which the player
experiences the game world. Men are strong,
determined, and cunning, while women await
rescue or are killed off, functioning as an object
to inspire the male avatar to begin his journey.44
16 | Analysing the gender transformative potential of the Block by Block methodology

Part two: Urbanisation,


public space and gender
Urbanisation and Gender likely to be physically or sexually assaulted
by strangers in public. This is of course not to
The other set of issues involved in the research
say that girls are safe in public spaces – there
is adolescent girls’ right to be in public, and
are far too many instances of women and girls
their safety in public spaces – particularly in
being assaulted and having their lives taken
cities. The world is becoming predominantly
simply because they are out in the public.
urban, with 60 per cent of the global population
expected to live in urban areas by 2030.48
Urbanisation
This presents both opportunities (such as
greater access to education and employment) Over 90 per cent of growth in urbanisation will
and challenges for adolescent girls (such as take place in Africa, Asia, Latin America, and
compromised mobility and safety).49 the Caribbean. UN-Habitat53 describes the
issues as such:
While adolescent girls have the right to
access and be safe in public spaces in the In the absence of effective urban planning,
city, research shows that from a young age the consequences of this rapid urbanization
they internalise and are told that they are will be dramatic. In many places around
responsible for their own safety, that where they the world, the effects can already be felt:
are and what they wear is the major contributing lack of proper housing and growth of slums,
factor to negative experiences in public spaces inadequate and out-dated infrastructure – be
– especially after dark.50 Further evidence also it roads, public transport, water, sanitation,
suggests that sexual harassment is not only or electricity – escalating poverty and
happening in dark, unpopulated places but unemployment, safety and crime problems,
the majority of incidences happen in very busy pollution and health issues, as well as poorly
places in broad daylight.51 managed natural or man-made disasters
and other catastrophes due to the effects of
In some contexts, cultural and social norms also
climate change rate.
prevent adolescent girls from being in public
spaces without an appropriate chaperone, such
However, there is some evidence to suggest that
as a male or older female family member, and
there is a positive correlation with well planned
prohibit girls from playing in public spaces at
and resourced urbanisation leading to urban
the onset of puberty. Public spaces in urban
economies that are more productive than rural
communities can also be associated with anti-
economies.54 If this potential can be harnessed,
social behaviours, as the spaces where men
urbanisation can boost national economies and
and boys go to drink, gamble or otherwise
accelerate development. The inevitability of
congregate are more likely to result in verbal
urban growth as a key global issue is recognised
harassment and physical assault for girls and
by the inclusion of Sustainable Development Goal
women who go to these spaces.
11 on inclusive, safe, resilient and sustainable
The perception and practice of keeping cities. In order to meet this goal, mind-sets,
adolescent girls “safe at home”, however, is in policies, and approaches towards urbanization
contrast to crime statistics which indicate that need to change for the growth of cities and urban
adolescent girls and women are most likely areas to be turned into opportunities that will leave
to experience violence in the home, and least nobody behind.55
Urbanisation, public space and gender | 17

Public space This is confirmed in the New Urban Agenda,


discussed in more detail on page 20.
One of the most pressing challenges in
developing countries in relation to urbanization The Global Public Space Programme Annual
is the use of public space. The ambition of Report 201557 states:
Goal 11 of the 2030 Sustainable Development
Goals is to make cities and human settlements Well designed and managed public space is
inclusive, safe, resilient and sustainable. Target a key asset for a city’s functioning and has a
7 states: “by 2030, provide universal access positive impact on its economy, environment,
to safe, inclusive and accessible, green and safety, health, integration and connectivity.
public spaces, particularly for women and The quality of life for people in cities is
children, older persons and persons with directly related to the state of its public
disabilities”. The adoption of SDG Target spaces. Providing public spaces enhances
11.7 provides significant recognition of the community cohesion and civic identity.
importance of public space in sustainable
development. Until 2030, all countries in the Cities with sufficient public space make it
world will be required to take public space possible to have well-maintained, safe and
into consideration. There will thus be a need attractive places to live and work in. Public
for supporting local and national governments spaces and streets are multifunctional areas
in developing legislation, policy, norms and for social interaction, economic exchange and
practices which support governments in cultural expression among a wide diversity of
adopting a holistic and integrated approach to participants. The role of urban planning is to
the planning, design, development, creation, organize public spaces and the role of urban
protection and management of public space.56 design to encourage their use.
18 | Analysing the gender transformative potential of the Block by Block methodology

Adolescent girls in urban environments and Anecdotal evidence from conversations with
use (or lack of use) of public space adolescent girls indicates that they internalize
from a young age that they are responsible for
There will be approximately 1 billion girls under
their own safety, and that where they are and
the age of 18 alive in 2025.58 Millions of them
what they wear is the major contributing factor
will be among the 5 billion people who will
to negative experiences in public spaces –
be living in towns and cities by 2030.59 There
especially if they are alone after dark. The Plan
is, however, a lack of data globally about the
International Australia and OurWatch report, A
experiences of girls and young women, and
Right to the Night, discusses this in regard to
in particular about the intersections of gender,
girls’ rights:
age, safety and urbanisation.
This sense of insecurity restricts girls’ rights,
Girls are shut out of public space
specifically their right to move freely in public
Urbanisation does not only provide challenges places and access public transport, parks,
and opportunities for national development, but streets and other spaces outside the home.
also at the individual level. Surveys conducted by Ultimately, this can mean that girls feel less
Plan International in Ecuador, Nicaragua, Pakistan connection to and ownership over public places
and Zimbabwe (2015-2016) find that adolescent and that they do not have the same rights to
girls do not feel they should be in public spaces, participate in activities outside the home and
particularly after dark.60 This is in contrast to use public places as their male peers.
crime statistics which indicate that adolescent
girls are most likely to experience violence in the Further evidence also suggests that sexual
home, and least likely to be physically or sexually harassment is not only happening in dark,
assaulted by strangers in public.61 unpopulated places but the majority of
incidences happen in very busy places in
It is not surprising however that girls feel so
broad daylight.64
unsafe in public spaces – societies perpetuate
the message that girls are not safe in public
spaces, and girls themselves report receiving
verbal harassment and assault from very early
adolescence with the onset of puberty.62

What do the statistics tell us?


Plan’s Adolescent Girls’ Views on Safety in Cities report (2013)63 found that:

CAIRO: KAMPALA:
39% DELHI: 80% LIMA:
3.3%
Over of girls do not feel safe.
of girls reported never feeling
safe
 when using public Only
transportation. of girls reported feeling
safe
 when using public

44% 2.2%
transport.

Only
felt that they never
had access of girls reported always
to emergency and/or basic feeling safe when
services. walking in public spaces.
Urbanisation, public space and gender | 19

Most designers, urban planners and policy are driving change to achieve Sustainable
makers think if a place is busy then it’s safe, Development Goal 5: Gender Equality.
but that’s actually not the case at all […] CCTV
Gender Equal Cities look to principles such as:
cameras don’t make women [and girls] feel
any safer: it actually only contributes to women ●● Involve women and girls more in every stage
[and girls] feeling very unsafe. There are a lot of urban design
of security measures in the urban environment
●● Pay more attention to all women’s voices to
called crime prevention through environmental
ensure we feel relaxed and safe in public
design (CPTED), which is environmental
spaces
design for making people feel safe.
●● Plug the knowledge gap on what makes
But all of that doesn’t actually work for
public space more inclusive, what girls and
women and girls because it’s all after they
women want
have been assaulted. Architects, designers,
town planners and the community more ●● Collect, analyse and use disaggregated
broadly have the ability – and responsibility – data about public space relating not only to
to ensure our cities and spaces consider the gender, but age, ethnicity, disability, class
perspectives and safety of all users.
●● Understand how to integrate both women
Initiatives such as Gender Equal Cities from friendly spaces and women only spaces
URBACT65 (a programme to foster sustainable
●● Adapt participatory methods to be
integrated urban development in cities across
welcoming and appropriate
Europe) seek to highlight ways in which cities
20 | Analysing the gender transformative potential of the Block by Block methodology

Part THREE: Exploring the


response to the gender
digital divide and gendered
urbanisation
The Global Response The New Urban Agenda
The New Urban Agenda (NUA)66 was an
Sustainable Development Goals (SDGs)
outcome of the United Nations Conference on
The 2030 Agenda for Sustainable Development Housing and Sustainable Urban Development
was adopted in 2015, outlining 17 Goals known (Habitat III) held in 2016 in Quito Ecuador. Also
as the Sustainable Development Goals (SDGs) known as the Quito Declaration on Sustainable
or Global Goals. In contrast to the Millennium Cities and Human Settlements for All, the
Development Goals (2000-2015), meeting these Agenda outlines a shared vision, including a
goals is not only the responsibility of low and vision for cities and human settlements that
middle-income countries, but of all countries.
13 b) Are participatory; promote civic
SDG Goal 5: Achieve gender equality and engagement; engender a sense of belonging
empower all women and girls outlines specific and ownership among all their inhabitants;
targets for gender equality. prioritize safe, inclusive, accessible, green
and quality public spaces friendly for families;
Target 5.b calls for enhancing the use of
enhance social and intergenerational
enabling technology, in particular information
interactions, cultural expressions and political
and communications technology, to promote
participation, as appropriate; and foster
the empowerment of women.
social cohesion, inclusion and safety in
SDG Goal 11: Sustainable Cities and peaceful and pluralistic societies, where the
Communities outlines specific targets for making needs of all inhabitants are met, recognizing
cities safe and sustainable, ensuring access the specific needs of those in vulnerable
to safe and affordable housing, investment in situations;
public transport, creating green public spaces,
and improving urban planning and management 13c) Achieve gender equality and empower
in a way that is both participatory and inclusive. all women and girls by ensuring women’s full
and effective participation and equal rights
Goal 11 includes Target 7 to provide universal
in all fields and in leadership at all levels of
access to safe, inclusive and accessible, green
decision-making; by ensuring decent work
and public spaces, in particular for women
and equal pay for equal work, or work of
and children, older persons and persons with
equal value, for all women; and by preventing
disabilities.
and eliminating all forms of discrimination,
violence and harassment against women and
girls in private and public spaces;
Exploring the response to the gender digital divide and gendered urbanisation | 21

It also states as part of the implementation plan: categories: (1) national urban policies, with
six key elements, (2) urban legislation, rules
100. We will support the provision of well- and regulations, with nine key elements, (3)
designed networks of safe, accessible, green urban planning and design, with eight key
and quality streets and other public spaces elements, (4) urban economy and municipal
that are accessible to all, free from crime finance, with six key elements, and (5) local
and violence, including sexual harassment implementation, with six key elements.
and gender-based violence, considering the Cutting across all 35 key elements are the
human scale, and measures that allow for the principles of participation and governance.
best possible commercial use of street-level Virtually all key elements require political
floors, fostering both formal and informal local buy-in to be activated—without it they would
markets and commerce, as well as not-for- only exist hypothetically. And transparency
profit community initiatives, bringing people must serve as their guiding principle if they
into public spaces, and promoting walkability are to avoid the undermining influences of
and cycling with the goal of improving health corruption.
and well-being.
International Telecommunication Union
and
Action Plan
156. We will promote the development of In 2016, the International Telecommunication
national information and communications Union (ITU) adopted an Action Plan68
technology policies and e-government to accelerate inclusive and sustainable
strategies, as well as citizen-centric digital development by closing the digital gender
governance tools, tapping into technological gap and harnessing the transformative
innovations, including capacity development potential of ICTs for women’s (including girls’)
programmes, in order to make information and empowerment. The broad aims of the Action
communications technologies accessible to Plan are:
the public, including women and girls, children
●● Develop gender-responsive strategies and
and youth, persons with disabilities, older
policies 

persons and persons in vulnerable situations,
to enable them to develop and exercise civic ●● Ensure access to ICTs by women and
responsibility, broadening participation and mitigate the online risks that hinder women’s
fostering responsible governance, as well access to and use of technology 

as increasing efficiency. The use of digital
●● Build digital capacities and support
platforms and tools, including geospatial
development of content, applications and
information systems, will be encouraged
services that meet women’s needs 

to improve long-term integrated urban
and territorial planning and design, land ●● Promote women in the technology sector,
administration and management, and access including in positions of decision-making 

to urban and metropolitan services.
●● Establish multi-stakeholder partnerships 

Further to this, the Action Framework for This Action Plan operates in the light of the
Implementation of the New Urban Agenda 2030 Agenda for Sustainable Development
(AFINUA)67 developed in 2017 outlines and the Addis Ababa Action Plan 2015, as well
as commitments and outcomes of WSIS, the
the basic ingredients for the implementation Beijing Declaration and Platform for Action and
of the NUA, who should lead each, how General Conclusions of the Commission on the
they might be measured and how they link Status of Women. It encourages stakeholders
to the provisions of the NUA. Its 35 key (governments, the private sector, NGOs, civil
elements are grouped into the following five society and IGOs) to cooperate and build
22 | Analysing the gender transformative potential of the Block by Block methodology

synergies towards closing the digital gender such as the Digital Development Principles.
gap. The Action Plan stresses the importance of
women’s ‘equal and meaningful participation in Plan International’s Safer Cities for Girls
the digital society’ for the realisation of women’s programme
rights in the 21st century, as well as the
Safer Cities for Girls is one of Plan
realisation of a ‘just, inclusive and rights-based
International’s gender transformative
information society’. 

programmes. It is a globally united but locally
led programme, developed in partnership
Plan International and UN-Habitat’s
between Plan International, UN-Habitat and
Response
Women in Cities International (WICI). Currently,
Safer Cities for Girls is being implemented in
Plan International
various cities around the world: Cairo (Egypt),
Plan International is an independent Delhi (India), Hanoi (Vietnam), Kampala
development and humanitarian organization (Uganda), Lima (Peru) and Nairobi (Kenya)
that advances children’s rights and equality for and most recently Honiara (Solomon Islands),
girls. The organisation’s strategy is to transform Asunción (Paraguay) and Alexandria and Assiut
the lives of vulnerable and excluded girls and (Egypt).
boys, especially where there is disadvantage
The overarching goal of the Safer Cities for
and urgent need. Girls are disproportionately
Girls programme is to build safe, accountable,
disadvantaged compared to boys, whether
and inclusive cities with and for girls in all their
in education, health, work or family life. By
diversity. The programme aims to:
challenging the root causes of inequalities,
Plan International aims to achieve large-scale ●● Increase girls’ safety and access to public
changes, because gender equality will secure a spaces

better world for all children.
●● Increase adolescent girls’ active and
Plan International has a focus on girls as part meaningful participation in urban
of its commitment to gender equality. While development and governance
working with women is a key part of ensuring
●● Increase autonomous and safe mobility in the
gender equality, Plan International recognises
city for adolescent girls.
that at current rates of change it will take
decades for girls and boys to be treated as Two tools are used in the Safer Cities for Girls
equals. Working with partners, young people, programme to map and assess public spaces
supporters and with those in power, Plan from adolescent girls’ perspectives.
International is scaling up its global efforts to
achieve equality for girls.69 Safer Cities for Girls - Social Cartography
Social cartography is an activity which requires
Plan International is also working to address the
girls and boys to individually draw a map of
gender digital divide. Plan International’s Global
their neighbourhood: the places they go to
Strategy states that
(such as school, the market, the sports ground)
and the routes they take to get there. These
we must harness the power of technology
places are assessed according to how they
and use innovative solutions to extend our
feel at each site – safe or unsafe, happy or sad.
reach and impact. We must focus on the
The second part of the activity enables girls
rights of girls, who are most vulnerable to
and boys in separate groups to draw the ideal
being left behind as the world around us
version of their neighbourhood to encourage
changes.
them to start thinking about how their
community would look for them to feel safe.
Plan International seeks to achieve this through
research, programme implementation and It is an essential tool to collect and assess
continuing dialogue with the global community, information about girls’ and boys’ perceptions
Exploring the response to the gender digital divide and gendered urbanisation | 23

of urban safety in public spaces, and what gained a unique and universally acknowledged
needs to be changed. By allowing them to build expertise in all elements of urban work. UN-
their own maps, it is possible to gain key insight Habitat is capitalizing on its experience and
into how they make use of their space, and position to work with partners in order to
what places they avoid. By allowing girls and formulate the urban vision of tomorrow. It works
boys to map their ideal vision of the community to ensure that cities become inclusive and
they live in, it gives first hand insights into affordable drivers of economic growth and
possible recommendations. The maps are also social development.73
used to inform the routes for the Safety Walks
UN-Habitat manages a number of programmes
described below.70
and initiatives, including a Safer Cities
Safer Cities for Girls - The Girls’ Safety Walk programme. This is mainly focussed on crime
prevention, and it is important to note that
The Girls’ Safety Walk (GSW) is a walk
this is a different programme than the Plan
performed by girls through their neighbourhood
International Safer Cities for Girls programme
to help identify and analyse factors that make
described above.
them feel safe and unsafe.
The routes chosen for the GSW are based on UN-Habitat Global Public Space Programme
information derived from the social cartography
Launched in 2011, the Global Public Space
activity on those routes and places which
Programme aims to improve the quality of
the adolescent girls identified as unsafe. The
public spaces worldwide. Public spaces
analysis is guided by seven principles and
have historically often been overlooked and
provides detailed information about how the
undervalued by urban authorities but are
adolescent girls view specific sites within
increasingly being considered the backbone
the area they live in. As part of this tool,
of cities. Public spaces are sites which are
girls formulate recommendations for making
accessible and enjoyable by all without a profit
improvements in the communities.
motive, and take on various spatial forms,
Girls use the support of a checklist to record including parks, streets, sidewalks, markets
their observations of the spaces where they and playgrounds. Good public spaces enhance
are doing the walk. The seven principles of community cohesion and promote health,
women’s and girl’s safety guide the questions happiness, and well-being for all citizens.
included in the Girls’ Safety Walk Checklist71:
They also enable cities to support a higher
1. See and be seen population density – a key element of the
2. Hear and be heard sustainable cities of the future. The programme
3. Be able to get away and get help works in more than 20 countries and focusses
4. Live in a clean and welcoming environment mainly on cities in developing countries with
5. Know where you are and where you are going high percentages of their population living in
6. Working together informal settlements. Primary partners are cities
7. Inclusion72 and local governments who are often tasked
with the creation and management of public
UN-Habitat spaces on the local level.74
UN-Habitat is the United Nations programme The objectives of the Global Public Space
working towards a better urban future. Programme are:
Its mission is to promote socially and
●● To promote public space as an important
environmentally sustainable cities and towns
element for creating sustainable cities, and
and the achievement of adequate shelter for all.
for improving the quality life of urban citizens;
With four decades of extensive experience,
●● To consolidate knowledge, good
from the highest levels of policy to a range
approaches, tools and methodologies on
of specific technical issues, UN-Habitat has
24 | Analysing the gender transformative potential of the Block by Block methodology

public space and make these accessible, UN-Habitat believe that ICT can be a catalyst
particularly to local and government to improve governance in towns and cities and
partners; help increase levels of participation, efficiency
and accountability in public urban policies,
●● To engage the broader network of partners
provided that the tools are appropriately used,
and public space practitioners in the global
accessible, inclusive and affordable. Research
promotion of good policies and practice on
shows that ICT use by youth can have a direct
public space; and
impact on increasing civic engagement, giving
●● To demonstrate, through pilot projects and them new avenues through which to become
in partnership with cities, the importance of informed, shape opinions, get organized,
public spaces in achieving social, economic, collaborate and take action.
environmental and other benefits to cities.75
[…] despite their growing number, youth are
Block by Block methodology and Minecraft as a often excluded from participation in decision-
tool for youth participation and governance making processes, leaving them socially and
politically marginalized and frustrated. Many
The Global Public Space Programme is
governments and public bodies lack the
supported by Mojang, the makers of the
necessary capacity, resources and tools to
popular video game Minecraft. Through
effectively engage youth in urban planning,
the collaboration with Mojang, UN-Habitat
design and governance processes. However, in
developed an approach to work on public
recent years, a growing recognition is evident
spaces, called Block by Block, in which
among policy makers and practitioners that
Minecraft is used as a community participation
youth are an important source for positive
tool for the improvement of public spaces
social change and technological innovation.
worldwide, with a focus on poor communities in
Now that awareness of the importance of youth
developing countries.
participation has been raised regarding the
Working with Mexican Minecraft collective “what” and “why” of youth participation, more
MCMX Builders, the selected public spaces work is now needed to address the “how.”
in a city are rebuilt as Minecraft models in UN-Habitat’s work with Minecraft, as a civic
the computer. These models are then used engagement tool with youth is one important
in a workshop of 3-5 days in length in which model that addresses that question.
participants are trained in the Minecraft
commands and assisted to redesign the Working with social researchers at Ericsson
public space models in groups. Groups do a Sustainability Research, UN-Habitat carried out
site visit to explore what they like and dislike a social impact assessment of Minecraft as a
about the space, negotiate with each other youth participation tool in Kirtipur, Nepal.78 The
about space and its function, and are guided study showed that
to add the things that they want to see in that
space as they redesign it. On the final day of […] Minecraft increased youth interest in
the workshop, the participants come together public space design, provided a new venue
with other stakeholders to prioritize the public for youth to influence the political agenda and
space work in a joint collaborative exercise frame policy issues related to urban design,
and present their ideas to local government and helped youth to develop important skills
decision-makers. The community-developed and networks. The study also revealed that
Minecraft models are then used to inspire existing institutional arrangements and digital
the final designs of the public spaces and skills influenced individuals’ representation,
ultimately the construction work.76 participation and voice. The use of Minecraft
presents clear opportunities for governments
In UN-Habitat’s report Using Minecraft for youth
– at local, regional and national level – to
participation in urban design and governance,77
engage youth in participatory processes.
the rationale for using ICT, and specifically
It also provides the possibility of engaging
Minecraft, as a tool in their programmes is
with youth on their own terms and presents
outlined as followed:
Exploring the response to the gender digital divide and gendered urbanisation | 25

new ways of involving them in political The Hanoi workshop resulted in girls
deliberation. Visualization is crucial in redesigning a tunnel they often needed to
how people perceive reality and Minecraft access by installing better security measures
is instrumental in developing joint policy and painting the space to be more attractive
positions and solutions. and lighter. The community came together with
local government representatives to mobilise
the funds, time and skills to redesign the tunnel.
Block by Block and Safer Cities for Girls
The workshop in Delhi looked to redesign public
To date, two pilot Block by Block workshops
spaces used as parks. The images below are
have been held with the Safer Cities for Girls
photographs taken on a site visit before the
programme – one in Hanoi, Vietnam in May 2017
workshop started, alongside some of the designs
and another in Delhi, India in February 2018.
created by the young people in the workshop.
26 | Analysing the gender transformative potential of the Block by Block methodology

Part four: Exploring the


research areas of inquiry
The analytical framework below from Gender at Work79 describes these four spaces or spheres of
practice to contribute to gender transformative change:

individual

CONSCIOUSNESS RESOURCES
CAPABILITIES

informal formal

INFORMAL NORMS FORMAL RULES


AND EXCLUSIONARY AND POLICIES
PRACTICES

systemic
The top two quadrants are related to the The bottom two clusters are related to the
individual. systemic.
●● On the right are changes in noticeable ●● The cluster on the right refers to formal rules
individual conditions, for example increased as laid down in constitutions, laws, and
resources, voice, freedom from violence, policies.
access to health and education.
●● The cluster on the left is the set of informal
●● On the left are individual consciousness discriminatory norms and deep structures,
and capability – knowledge, skills, political including those that maintain inequality in
consciousness, and commitment to change everyday practices.
toward equality.

Exploring the research areas of enquiry | 27

Area of Inquiry 1:
The Block by Block methodology and the Safer Cities for Girls programme80

Block by Block is a good way to develop and Girls and young women in Delhi felt the
share ideas to improve public spaces model would be very successful as boys and
girls both participated equally and put their
During an interview with UN Habitat staff, Block
concerns together, sharing problems and
by Block was described as follows:
solutions in one platform.
The purpose is to build on existing In addition, one of the girls in the Hanoi focus
[participatory] methodologies to give the group shared that the Block by Block workshop
participants the tools to express themselves had inspired her future career aspirations:
through design, and Minecraft is easy to learn.


The real benefit is that even people with limited
design and computer skills can participate
After the Minecraft workshop, I started
quickly and design. After evaluating more than thinking about becoming an architect in
50 projects, I would say it really works - levels of
confidence and participation increase through
the future. I am trying to learn to make
the process, particularly with young people who that dream come true.”
have never had to address officials in a group. FEMALE FOCUS GROUP PARTICIPANT, HANOI
The design process allows a level of ownership
that just talking wouldn’t. There was also some discussion with key
informants about the way the model can be
The participants (girls and boys in Delhi, used to illustrate the way people and the built
and only girls in Hanoi) all strongly agreed or environment interact:
agreed that Minecraft is a good way to work
together and develop ideas. We need to explore the way the social and
built environments interact. For example,


the way benches are placed so that people
I think Minecraft is a creative tool to can interact in a different way, or how art can
empower girls like us. Through Minecraft, influence the space. Maybe we could include
innovative urban designers to reflect together
our opinions are taken into consideration. with the youth how issues are solved in other
And more importantly, we feel much more cities. The young people could also do some
research before the workshop to see what
confident sharing our ideas with adults.” could be applied in their context.
FEMALE FOCUS GROUP PARTICIPANT, HANOI

Minecraft was a good way to work together and develop our ideas
12
Boys in Delhi
10 Girls in Delhi
Girls in Hanoi
8

0
Strongly Agree Neutral Disagree Strongly
agree disagree
28 | Analysing the gender transformative potential of the Block by Block methodology

There is a tension here, though, between In China, for example, [although adolescent
inspiring participants and making them feel girls were participating,] safety was just
that the examples given must appear in their such a normal part of their day they didn’t
models. One UN Habitat facilitator had the idea feel it was an issue to be addressed. In Haiti
of showing photos of things that may not be and other places, they thought about it, but
good urban design and having a discussion nothing as profound as in Safer Cities for
about how to address the issues through Girls… I have only seen a safety camera for
design. example, or safe houses or police stations, in
the Safer Cities for Girls workshops.
We could show a picture of people under the
sun. Rather than saying “you must put shade”
The Minecraft model can be used to
we could have a conversation about how to
highlight social issues, but not to directly
get these people out of the sun. Or we could
address the social norms underlying
show a photo of a fence that is not inclusive,
negative behaviour
and have a conversation about how to
introduce other elements like trees or artwork Some evidence suggests that social issues can
as a fence. be addressed by providing solutions in the built
environment. For example, the girls in Hanoi
built a café next to a bar that men frequent,
Block by Block and the Girls Safety Walk fit
and which is a site where girls are verbally
well together
harassed. The thinking here was that women
It was unanimous amongst staff at UN-Habitat would come more frequently to the area to go
and Plan International, as well as the young to the café and thereby reduce this risk, as the
people participating in focus groups, that the men were less likely to harass adolescent girls if
Block by Block methodology works best as a older women were present. A group in the India
follow up to the Girls Safety Walk (GSW see pg. workshop addressed eve teasing around public
21). There was no clear direction from youth toilets by placing a guard there.
participants or Plan staff about the use of the
While these are ways to minimise these
social cartography exercise – the GSW was
behaviours, it does not address the underlying
the tool that was discussed with excitement as
power dynamics and root causes that lead to
fitting well with Block by Block.
the behaviours. By raising these issues through
All agreed the walk should define the public the model however, it is possible to show the
space to be built in the Minecraft model, and effects of these behaviours and why it makes
the issues highlighted in the GSW assessment public spaces unsafe for girls in a very easy
be used explicitly in the first day of the Block to understand way, opening the possibility
by Block workshop when deciding what needs for further dialogue about what else needs to
to improve in the space. The design process happen for these behaviours to change.
in the Minecraft model should then respond to
In this way, the conditions of girls’ lives can
these specific issues raised.
potentially be improved by the development of
One Block by Block facilitator who had safer public spaces through the Block by Block
facilitated seven Block by Block workshops with approach.
UN-Habitat, including both the workshops in
In conversation with key informants, it was
Hanoi and Delhi as part of Safer Cities for Girls,
discussed that social issues are addressed
could clearly see that the GSW directly related
in Minecraft when the Minecraft community
to interventions to improve girls’ safety:
come together on servers where hundreds
and even thousands of gamers can interact
on the same map. These servers have real-
world governance structures and sets of rules
to address social interactions within the game.
Exploring the research areas of enquiry | 29

For example, “griefing” is not permitted in “difficult to see what is happening on the phone
many communities, meaning it is not permitted as your fingers are in the way, the mouse is
to destroy others’ constructions. As the more precise”. And finally, mobile phones and
Minecraft model for Block by Block is currently tablets do not lend themselves to group work –
implemented it does not lend itself to this level an essential component of the Block by Block
of social interaction, but as the technology is methodology.
constantly evolving, it may be interesting to
Where internet connection allows, it is possible
keep in mind.
to create a multi-player server using the map
created for the Block by Block workshop so all
The Minecraft model cannot address city
participants can bring their ideas together in
wide mobility and transit systems – but it can
one model at the end of the workshop. This is
be used to address street level mobility
an effective way for groups to share ideas and
In terms of girls’ autonomous mobility in cities, negotiate on the features for the final design
Minecraft models do not address mobility by and should be included as a component in
public transport as a total system – it is not workshops if possible. It is not contingent to a
practical to build models to that scale. successful Block by Block workshop however,
and most workshops occur in environments
As one key informant discussed when asked if
with no internet connectivity.
Minecraft can be used to address girls’ mobility
in cities,
There is a disconnect for some between the
model and the public space in reality – but
In terms of urban design for mobility, such as
there are ways to overcome this
zebra crossings or foot paths, urban mobility
like walking and cycling can be addressed. Some staff and participants in Hanoi and Delhi
The model could also be used for coming up found the disconnect between the model and
with designs for bus stations/ train stops. You the reality of the public space challenging.
can’t design moving buses or trains, once Feedback included that the model did not
you start going to such a large scale, it is not look real enough, it was “too clean” and in
possible to build easily. some cases they could not recognise the built
environment.
At the Delhi workshop, some of the models
As a Plan International staff member from
developed added street lights, cleared rubbish
Vietnam shared,
from walkways and covered over open sewers
to make mobility safer around the parks being
The girls had a lot of ideas from the Girls
developed.
Safety Walk but were not able to show
this clearly on the model – such as the
Computers are required to make Block by
tunnel, rubbish, and open sewers. They had
Block meaningful – and where possible,
discovered many roads that were very far
multi-player servers work well
away from people’s houses that are very
The Block by Block methodology requires the dangerous for girls because no one can hear
use of computers. Internet connection is not or see them, but these were not reflected on
required to build in the model, it is downloaded the Minecraft model.
onto computers and the participants work on
models offline. While there was some discussion about
participants having greater ownership of the
While there is a version of Minecraft for
build process, it is clear in speaking with UN-
smartphones and tablets, it is not possible
Habitat’s game expert that while this is possible
to load a map onto this version. The mobile
in theory, it is not practicable.
version is also reported as difficult to use –
one Block by Block facilitator described it as
30 | Analysing the gender transformative potential of the Block by Block methodology

It [building the map] is a technical process Community members can provide real time
that requires quite advanced computer feedback to model builders to refine details.
skills…the building team has played Minecraft There are examples from UN-Habitat of the
for three to four years. It takes a team of six host organisation taking the model into the
people one week to build a medium map community before the workshop to obtain
around the clock – there is always someone feedback on the model. Where possible,
working on it. workshop hosts have sat in or close to the
public space developed in the model. Using
There are, however, some experiences and a laptop with the model loaded, they collect
ideas to draw on to assist communities to feedback from community members to share
engage in the model. with the model builders so they can refine
details to make it more realistic, such as adding
The model should be two to three blocks of an
rubbish, or changing a building façade, adding
area, including the streets that connect them.
a temporary shop or stall etc.
The area provided for the model in Hanoi was
reported to be too large, and the areas in Delhi The workshop should take place close to the
reported as too small. The ideal model size area selected for the model. Block by Block
according to Block by Block facilitators is two facilitators advise that the workshop should take
to three blocks and the streets or walkways that place close to the area being designed, and if
connect them. This allows the participants to possible within walking distance. Sometimes
develop their ideas for the space itself, while this isn’t possible because it is not safe to be
also being able to address issues of street level in the area, however as close as possible is
mobility as discussed above. always the preference. As one key informant
pointed out,
The model builders need clear images or video
to build from. The building team find it easiest
The model will never be a perfect replica of
to draw on 360 degree Google Earth images,
the space, so the ability to walk to the space
or if this is not available or too outdated, they
and do the site visit together as a group at the
advise for one person to stand in the middle of
beginning of the workshop is important.
the site and take 360 degree photos or videos.
This guidance should be made explicit to host
One facilitator gave an example of a workshop
organisations, and examples of “good” photos
that took place in a café with a glass wall
and videos provided so the host organisation is
overlooking the public space to be designed,
very clear about what to provide to the building
citing this as a best-case scenario.
team.
Exploring the research areas of Section
enquiry | 31

Area of Inquiry 2:
Social norms around computer (digital) games for adolescent girls

Digital games are present in the lives of girls Using computers and gaming are perceived
in Delhi and Hanoi – but they do not play as a boys’ activity by many – including girls
games on computers themselves
While focus groups in Hanoi and Delhi show Focus group discussions and key informants
that both boys and girls play digital games made it clear that there is a prevailing attitude
regularly, on further conversation most play on that computers are for boys, and therefore the
their phones and not on computers. Block by Block workshop is also for boys.
Focus group discussions with girls in Delhi
It has been more difficult to get girls to
revealed that in a group of nine adolescent
workshops. Often the perception is the
girls and young women, none of them had
workshops are for engineers, usually men.
computers in their homes. They said using
UN-Habitat has really done a lot of work to
computers outside their house is very rare,
communicate that this is citizen participation.
and when they do use them it is only to fill
In workshops, men and boys almost always
online applications, or to do school project
have more computer and technical skills.
work and presentations. This is not surprising
as smart phones are used to connect to the
Girls in Hanoi and Delhi had very different
internet rather than computers in much of the
experiences to boys when it came to
developing world. In contrast, in a group of
permission to play digital games. Girls in Delhi
nine adolescent boys and young men in Delhi,
reported that they had to “ask repeatedly” for
some had computers at home and others used
permission to use the household computer and
computers in internet cafes for gaming.
then they only used it to fill online applications,
Girls in Hanoi also said they prefer games school projects or presentations. The boys in
on phones than computers because it’s not Delhi agreed that they are more “free” to use
convenient to play on computers, and that they the computer to play games at home, and also
use computers, smartphones or tablets often, outside the home. One boy in Delhi said:
but for searching for information and learning.
In their opinion, boys play games a lot, usually Males generally enjoy the computers while
at internet cafés or on their phones. girls use computers for school work.

I play computer games regularly (at least once a week)


12
Boys in Delhi
10 Girls in Delhi
Girls in Hanoi
8

0
Strongly Agree Neutral Disagree Strongly
agree disagree
32 | Analysing the gender transformative potential of the Block by Block methodology

Girls in Hanoi said boys can use computers for fear that I will be spoiled. But they
at home or in the internet café, without being
questioned, but girls do not have much time
let my brother play any time he wants. I
for using computers, as they have to do have become used to this but sometimes
household chores while boys do not. They felt
that opportunities at schools are the same but
I still feel discontented.
FEMALE FOCUS GROUP PARTICIPANT, HANOI
at home or in public places it’s different. Even
when the girls have time, they do not feel free
to go to internet cafés, as people will think that Barriers to girls playing digital games
they are not “good girls”. Most of the people
Focus group discussions in Hanoi and Delhi
at internet cafés are boys, so girls do not feel
showed that the majority of boys and girls
comfortable there.
strongly agreed or agreed that girls and boys
have the same opportunities to use computers

“ Boys can go to the internet café without in their free time.


being judged, but if a girl goes to that Boys in Delhi were more likely to strongly agree
with this statement than girls in Delhi and Hanoi
place, people will say that she is not a however, indicating that their perceptions of
good girl. girls’ opportunities to use computers are not in
FEMALE FOCUS GROUP PARTICIPANT, HANOI line with girls’ experiences.
Girls in Delhi also disagreed with this statement
In addition, parents do not want girls to use
at higher rates than boys in Delhi or girls in
computers for fear that girls will make friends
Hanoi, citing that too much time on computers
online and will be harassed or “spoiled” - but
can have a negative impact (although they did
for boys they think there’s no risk.
not expand on what this impact was).


On further conversation, however, it became
My brother can play games on his phone apparent that while there was some agreement
any time, but I can’t because my parents that girls have equal opportunity to use computers
in their free time, they have less free time than
do not want me to do so. I have to do the boys, and that they are restricted in where they
cooking, cleaning but my brother does can use them and what they use them for.
not have to do anything. My parents do Girls in Hanoi also discussed differences in
opportunity as not only gendered, but also
not want me to play games on the phone, different for urban and suburban girls:

Girls and boys have the same opportunities to use computers in their free time
8
Boys in Delhi
7 Girls in Delhi
6 Girls in Hanoi

0
Strongly Agree Neutral Disagree Strongly
agree disagree
Exploring the research areas of enquiry | 33


the Block by Block methodology to clearly show
Girls in urban areas have more that boys are not inherently “better” at using
opportunities to use computers than girls computers than girls – they usually just have had
more practice. Staff at UN-Habitat, observation
in suburban areas like us, as we have more at the Delhi workshop, and discussion with the
chores. participants at the Hanoi workshop cited the
FEMALE FOCUS GROUP PARTICIPANT, HANOI ease with which girls not only learned to use the
model, but also that their designs were taken
seriously by decision makers.
Block by Block can play a role in positively
addressing social norms around girls, However, it was also observed that the
computers and digital games, but this must methodology does not currently make
be more explicit this explicit and can go further to initiate
conversation and reflection on social norms.
Observation at the Delhi workshop as well as
This is further discussed in the Block by Block
focus group discussions and key informant
and Gender Transformative Programming
interviews indicate that there is the possibility for
section below.

Area of Inquiry 3:
Block by Block and gender transformative programming

In order to be gender transformative, the One key informant described this as:
Block by Block methodology must be more
explicit about challenging gender social norms It [the methodology] still needs some tweaking.
and opening a space to discuss girls’ rights In terms of bridging the digital divide, it did seem
engaging for some girls and we will find that
ICT4D as a process for girls’ empowerment
some girls really want to build in Minecraft. It’s a
must include more than adolescent girls’
game, and the facilitators [both Plan and UN-
access to and use of the Minecraft model.
Habitat] have to translate the girls’ reality into the
While an important aspect of gender
game. The urban planning skills are very useful
transformative programming includes individual
to learn, it’s not some stereotypical set up and
and collective empowerment, it must also
narrative that many games have because it is so
include addressing informal social norms and
abstract, so the approach can be really useful.
formal and institutional spaces such as laws,
policies and budgets. Block by Block is going
In discussion with UN-Habitat Staff, it was clear
towards achieving some of these outcomes,
that one of the more positive aspects of the
however being more explicit would enable the
Block by Block methodology was in bringing
methodology to begin to measure progress
a wide range of community members together
towards these outcomes.
– different ages, genders, social, cultural or
UN-Habitat has worked explicitly to ensure that religious groups.
girls and women participate in Block by Block
workshops, however through observation at the The game itself is a leveller, not only for gender,
Delhi workshop and in discussion with all key but for different educational levels, different
informants, there is no discussion of girls’ rights skills. After two-three days most people have
or gender equality in the approach. It is also figured out the game to the extent that they are
important to understand that the facilitation of able to present their ideas, be creative. Young
the Block by Block methodology does not rest people are able to be more confident, because
solely on the UN-Habitat facilitator but must be a it’s play and fun, the hierarchies are broken
collaborative process with the host organisation. down, it gives confidence.
34 | Analysing the gender transformative potential of the Block by Block methodology

This kind of levelling effect between diverse The Block by Block methodology can build
participants was not seen in either of the Block girls’ and young women’s confidence, skills,
by Block/ Safer Cities for Girls pilot workshops, agency, and amplify their voices to urban
however this could be a way to make the planners and decision makers, but it must
methodology more gender transformative, by be well facilitated
addressing existing social norms. If carefully
All participants in the focus group discussions
facilitated to ensure adolescent girls are
in Delhi and Hanoi strongly agreed or agreed
participating equally, working alongside other
when asked if the Block by Block workshop
community members could be a way to show
grew their confidence in developing and
that girls are very capable of using ICT, designing
sharing their ideas to improve public space.
spaces that address their needs, presenting
these ideas to decision makers, and having those Girls in Delhi said after using Minecraft for three
designs implemented in a public space. days in the workshop they found it easy and
also found that they can easily explain their
When asked if they could see Block by Block
issues and solutions to stakeholders.
as a way to facilitate intergenerational dialogue,
one key informant responded:
The girls in Hanoi felt that their
recommendations were taken more seriously
Absolutely, that’s the way most workshops
when presenting their ideal public space as
are used. Block by Block as a starting point
the 3D model at the Minecraft workshop than
was a great way to engage young people,
when they presented their recommendations
but after a few workshops we realised that
through the drawings of a map. They felt that
older people wanted to play. Younger people
using Minecraft was a creative, visible and
are more confident to start building, the kids
convincing way to tell local government about
usually start off, and the adults are bit more
their concerns and wishes. It helped increase
hesitant, so it forces the older people to
their confidence and the feeling they were
communicate with the kids.
being taken seriously.

After the Minecraft workshop, I felt more confident using computers


10
Boys in Delhi
Girls in Delhi
8
Girls in Hanoi

0
Strongly Agree Neutral Disagree Strongly
agree disagree
Exploring the research areas of enquiry | 35

During the Minecraft workshop, I felt comfortable using the computer to


navigate and build in the Minecraft model.
10
Boys in Delhi
Girls in Delhi
8
Girls in Hanoi

0
Strongly Agree Neutral Disagree Strongly
agree disagree


the participants, with the urban planner/ architect
Three months after the sharing behind the mayor, and representatives from
workshop, three underpasses in our different cultural groups coming together to hear
the ideas as well.
community were redecorated with
pictures drawn by ourselves, the wall is It was an intimate setting, nothing
intimidating. There was no tension, no
no longer dirty, and the light is on after formality. It’s a game at the end, and you’re
6 pm every day. We feel so proud presenting what you have built in a game.
You don’t have to be in a very formal setting,
because we are part of such change. but it depends on the context, and whether
FEMALE FOCUS GROUP PARTICIPANT, HANOI
there are officials present.
A Plan International staff member in Vietnam
thought: To build skills and confidence in using ICT
in girls, it is better for them to work in all-girl
Recommendations were very focussed and
groups
young people had a voice through Block by
Block. They were listened to by the government There were both advantages and challenges
officials - before the workshop they didn’t have when working with mixed groups of boys and
that opportunity. The officials took action in line girls. Both boys and girls who worked in a
with their recommendations. This is a good mixed group in Delhi reported that the boys
way to get engagement from urban designers were more aware of the issues girls faced in
and government leaders. It is a very easy way public spaces and how they could be solved.
for government officials to understand the girls’ The challenge, however, is that in almost all
and boys’ perspectives and take very practical mixed groups, girls took a “back seat” to
recommendations. boys in actually sitting at the computer and
using the model. While there was a sense
However, as one observer in the Delhi workshop from key informants and girls themselves that
discussed, the process of presenting ideas they participated equally because they were
in a formal panel setting did not appear to providing direction to the boys, it was clear
be conducive to either the girls or boys in the that a mixed group limited girls’ participation in
workshop confidently presenting their ideas and using the computer and building in the model.
having them taken seriously. They shared an Similarly, it was seen that in all-girl groups,
example of a Block by Block workshop they had one or two girls felt more confident than others
facilitated where the mayor sat in a circle with to use the computer at first, however over
36 | Analysing the gender transformative potential of the Block by Block methodology

After the Minecraft workshop, I felt more confident to develop and share my ideas on
how to improve public spaces with othersMinecraft model.
12
Boys in Delhi
10 Girls in Delhi
Girls in Hanoi
8

0
Strongly Agree Neutral Disagree Strongly
agree disagree

the course of the workshop the girls in all-girl commands. Those that disagreed or strongly
groups had more time on the computer than the disagreed, however, also said that they only
girls in the mixed group. had these problems initially, or on the first day.
In addition, one workshop observer noted:
As one observer at the Delhi workshop noted:
At first, many girls were very reluctant to start
I felt that the gender relations between
playing, once they saw that it is not difficult,
boys and girls were still quite set, boys
they really flew, were on fire. One girl brought
were still taking the lead in presentations,
her computer the next day [to download the
and the final evaluation [of the workshop].
model on] - some of the girls really took up
We need to open more spaces for girls to
the challenge of building in Minecraft.
really contribute. Some of the girls did have
confidence, but it felt like an exception, not
For those that disagreed or strongly disagreed
quite equal participation.
that they felt more confident using computers
after the workshop, both in Delhi and Hanoi,
This may be somewhat supported by the
the reasons cited were that a short workshop
responses from girls in Delhi who were the only
was not really long enough to build their
ones who disagreed or strongly disagreed that
confidence in computers, that they had already
they felt comfortable to build in the Minecraft
felt confident, or that they wouldn’t use the
model. They also disagreed in higher rates
computer in this way again.
than girls in Hanoi when asked if they felt more
confident using computers after the workshop.
For girls that disagreed or strongly disagreed
that they felt comfortable using the computer,
they cited that they had problems in choosing
options and had difficulty understanding
Recommendations | 37

Recommendations
The objective for these recommendations is to provide Plan with very specific ways to engage with
the Block by Block methodology in the Safer Cities for Girls programme.

Recommendation 1: UN-Habitat and Plan International co-develop a Block by Block


handbook for organisations hosting workshops

A key question for UN-Habitat and Plan inhibit girls’ use of ICT, including for the most
International to address together is How does marginalized girls
space and built environment contribute to
●● Urban design and elements of inclusive
changing behaviours/ social norms and breaking
design
down barriers for girls to access and enjoy
public space? The handbook should also outline the practical
considerations required to host a Block by
In addressing this question together, UN-
Block workshop, including, but not limited to,
Habitat and Plan International will necessarily
guidance on:
reflect on the detail of the Block by Block
methodology that enables adolescent girls to ●● Facilitator selection (e.g. more female
lead on designing public spaces where they facilitators)
feel safe and which can be enjoyed by all.
●● The space to be designed – ideally two to
As mentioned above, the Block by Block three blocks and the streets/walkways that
methodology is a co-facilitated process link them
between UN-Habitat and host organisations,
●● Taking photos or videos of the public space
and there are some good examples of gender
to send to the Minecraft model builders
transformative outcomes in some workshops.
However, by co-developing this handbook, ●● The location of the workshop relative to the
building on existing materials, gender will public space being re-designed, and the
become more explicit at all stages of the setup of the room
methodology. This should not be a separate
●● The technical specifications required to host
handbook only for the Safer Cities for Girls
the workshop
programme but one that can be used by UN-
Habitat for all Block by Block workshops. ●● The requirements for facilitation and all roles
and responsibilities clearly outlined
The handbook should outline the key concepts of
●● Who (which local authorities e.g.) to invite to
●● Gender equality
the end of workshop presentations
●● Gender transformative change
●● Translation, including translating commands
●● Barriers and enablers to girls’ access to into local language
public spaces and issues of girls’ safety in
●● Selection criteria for participants, including
cities, including the most marginalized girls
child safeguarding
●● Introduction to the gender digital divide
●● Selection criteria for accompanying adults
and the way public space can enable or
38 | Analysing the gender transformative potential of the Block by Block methodology

Recommendation 2: UN-Habitat and Plan International co-develop a Training of Trainers


curriculum and deliver training to existing and newly recruited Block by Block facilitators

It was noted a number of times that the Block ●● Plan International brings particular expertise
by Block methodology could be strengthened in facilitating with young people, and
towards a more gender transformative facilitating to ensure equal participation
approach through facilitation – including between boys and girls
discussion, equal access and opportunity to
use the model, and ensuring equal opportunity Minecraft skills
to share ideas (see Recommendation 5 for
●● UN-Habitat leads on how to use Minecraft to
more detail).
build in the model, including an introduction
A Training of Trainers curriculum should build to commands and how to think creatively
on the work done to develop the Block by Block inside the game environment
Handbook (Recommendation 1) and be centred
on the same key question: How does space Supporting organisations hosting the
and built environment contribute to changing workshop – implementing the handbook
behaviours/ social norms and breaking down
●● UN-Habitat leads on the logistics of the
barriers for girls to access and enjoy public
handbook
space?
●● Plan International leads on the selection
The training should bring together the expertise
criteria for participants and accompanying
of both Plan International and UN-Habitat in
adults, and safeguarding elements
sessions including, but not limited to:
For Block by Block to be taken up by all Safer
Understanding the key concepts Cities for Girls programmes globally, a cohort
of facilitators will need to be trained to deliver
●● Plan International leads on gender training
the methodology. UN-Habitat has experience
including introduction to gender equality;
in training local community members as
barriers and enablers to girls’ access to
facilitators, and often does this as a hands-on
public spaces and issues of girls’ safety
learning experience and during workshops. A
in cities including the most excluded girls;
Terms of Reference for facilitators should be co-
introduction to the gender digital divide
developed by Plan International and UN-Habitat
and the way public space can enable or
to recruit at least one facilitator per region, and
inhibit girls’ use of ICT, including for the
ideally to have a cascading training for regional
most excluded girls, criteria for what makes
facilitators to train national level facilitators as
a public space gender responsive, safe,
the Block by Block methodology is rolled out
accessible, and attractive for different people
across the Safer Cities for Girls programme.
●● UN-Habitat leads on introduction to the Global
A key consideration in this process is how to
Urban Programme, urban design and how to
build the model in Minecraft from the maps,
create a space that is welcoming to all
photos and videos provided. As discussed
●● Plan International should lead on an above, this requires extensive experience and
introduction to Global Safer Cities for Girls familiarity with Minecraft, and is unlikely to be a
programme part of the process participants can engage in.
There are a number of Minecraft communities
Participatory practice and facilitation skills (such as MCMX) around the world, and the
possibility of engaging them to build maps
●● Both UN-Habitat and Plan International bring
has been discussed. This requires further
expertise to this space
investigation.
Recommendations | 39

Recommendation 3: The Girls’ Safety Walk (GSW) is used to assess which public space
will be redesigned in the Block by Block workshop, and girls engage the community in
refining the model built in Minecraft

The GSW is the ideal way to bring the seven the outset, and also provides an opportunity
principles of girls’ safety explicitly into the to engage community members in the project,
solutions being designed in the Minecraft which has multiple benefits. Seeing girls
model. After the GSW, girls should define engaged with and leading on using devices
a public space in line with UN-Habitat helps to break down social norms that digital
recommendations of two to three blocks and devices and games are not for girls, and it also
the streets/ walkways that connect them, to engages community members in the outcomes
be built in the Minecraft model. This can be of renovating the space once the design has
done through the existing social cartography been completed.
exercise, and the Minecraft model built in line
Girls would not require full training in using
with this.
Minecraft commands to assess the model
Once the model has been developed by the against the space in reality, but would require
MCMX builders, with the support of community some guidance and practice in navigating
facilitators, girls should take a laptop or other in the model. A set of commands in local
portable device to the public space and assess language can be shared with them at this point,
the model against the space in reality. This to increase their confidence in using the model
should be done in groups with the community to design more fully once the workshop begins,
facilitators to ensure girls are safe while using and to refer back to once the workshop is
a device in a public space. This allows girls’ completed.
ownership of the model and the space from

Recommendation 4: The Block by Block methodology explicitly addresses gender


transformative programming in the workshop

Individual and collective empowerment of are reflected, and whether their designs are
adolescent girls inclusive for all community members.
As noted above, girls should preferably
Changing social norms and attitudes
work in all-girl groups in the workshop. The
engagement of boys participating in Safer The workshop should include a range of
Cities for Girls is also encouraged - if they community members, not only adolescent
explicitly work to address outcomes of the GSW girls and boys; if not for the building process,
in their model, their awareness of issues of girls’ then certainly community members should be
safety is increased. Diversity of girls in groups is present when ideas are shared and discussed.
essential, however, to explore the ways different The process of participants coming together
girls interact with public space and ensure to present their features to each other and key
the final design is inclusive to all. Facilitation stakeholders should be an informal discussion
should be explicit and deliberate in ensuring all rather than a formal presentation process. This
girls have equal time at the computer to build should be an opportunity for girls to express the
in the model and to increase their skills and barriers they identified through the GSW and
confidence in using the computer. Discussions the solutions they developed in the Minecraft
should be facilitated between the girls to reflect model as a way to opening discussion on the
whether their recommendations are addressing attitudes, behaviours and social norms that
the seven principles from the safety walk, make public spaces feel unsafe to them. It also
whether their own interests and safety issues gives community members the opportunity to
40 | Analysing the gender transformative potential of the Block by Block methodology

see that, given the space and time, girls are just of girls’ safety. Bringing this explicitly to urban
as capable as boys in using ICT, and shows the planners and officials is key.
positive uses of ICT for social change.
It is important that the engagement of urban
planners and local governance representatives
Formal spaces
is part of an ongoing relationship, rather than
Urban planning and local level governance a one-off invitation to attend the end of the
structures that manage these processes are workshop. Ideally, they would participate
generally male-dominated spaces. The presence in the model building, be engaged in the
of urban planners, government officials and presentation of the models, and commit to
others working in this space is therefore a ongoing conversation with Plan and the project
crucial time for girls to exercise their agency participants to ensure the recommendations
and voice. Girls must be given time to present are taken forward. Establishing clear points of
their ideas, and where boys (and potentially contact with Plan staff and ensuring girls remain
other community members) are presenting their part of these conversations should be a key
ideas for the public space, it must be in line with part of these ongoing relationships.
the results of the GSW and the seven principles

Recommendation 5: Community is mobilised to create a safer public space for girls,


and dialogue to address social norms continues

Community members should be mobilised to Community engagement in renovating the


be part of the renovation of the public space space is particularly important to ensure that
and bringing the design to life. This can include the anti-social behaviours of some groups that
mobilisation of their time, fundraising and/ or are keeping girls and women away from public
bringing specific skill sets. space is addressed by the whole community.
For example, the Delhi participants did not use
This increases ownership of the space by
the public space because men gather there
all, and in particular the measures taken to
to drink and gamble. Renovating the space
address girls’ safety. It also opens space for
alone would not stop men congregating there, it
further dialogue between girls and community
would take a whole community effort to change
members around the social norms surrounding
this behaviour.
girls’ access and use of public space.
Conclusion | 41

Conclusion
The use of Block by Block as a methodology Overall, the recommendations presented
for gender transformative practice in the Safer do not require significant investments to
Cities for Girls programme is complex and achieve, and have been deliberately tailored
multi-layered. It has the possibility to address to fit within existing and potential activities
multiple issues simultaneously: to be undertaken by UN-Habitat and Plan
International. By explicitly coming together to
●● Girls’ engagement in digital development
share respective expertise and experience, the
●● Adolescent girls’ right to and safety in public partnership can be leveraged to strengthen
spaces the Block by Block methodology, as well as the
Safer Cities for Girls programme and the Global
●● Adolescent girls’ participation in planning
Public Space Programme more broadly.
and urban design
By increasing adolescent girls’ participation
●● By explicit facilitation and including
and leadership in all aspects of the Block by
communities and stakeholders in the
Block methodology, it has the potential to create
methodology, it also has the capacity to be
real change in the lives of adolescent girls. The
gender transformative. That is, it can:
Minecraft model is easy to engage with – both
●● Empower girls individually with the skills, by those building in it, and for those looking to
confidence and agency to build in the model take up design recommendations.
and present their ideas
While not an explicit recommendation, as
●● Engage community members in refining this was not discussed in the scope of the
the model, participating in the workshops research, if Block by Block is taken up by the
and coming together to renovate the public Safer Cities for Girls programme in all cities,
space to make it more accessible, safe and it may lead to regional and global “meet ups”
inclusive for adolescent girls and for whole where adolescent girls come together for skills
communities exchange, learning and joint advocacy around
their increased use of public space using the
●● Engage in formal structures and dialogues
Minecraft model. The sense from all involved in
that adolescent girls are not ordinarily part
the research is that with some strengthening,
of – to present their ideas to urban planners,
this may be a tool and methodology that has as
government officials and others who are
yet unexplored potential.
responsible for renovating the public space
However, the Block by Block methodology
cannot address all outcomes of the Safer Cities
for Girls programme. For example, the Minecraft
model is not useful for addressing girls’ mobility
in the city in terms of mapping public transport
routes or remodelling buses, trains or other
modes of transport. It can however be used to
address the safety of stops and stations, and
street level mobility such as walkways or bike
paths.
42 | Analysing the gender transformative potential of the Block by Block methodology

APPENDIX
Areas of Inquiry Research Methodology

Area of Inquiry 1: The Block by Block Document Review


Methodology and Safer Cities for Girls
A wide-ranging document review was
This area of inquiry examines the Block by undertaken, drawing on academic learning and
Block processes alongside the Safer Cities for research in ICT4D, the gender digital divide,
Girls programme processes, including how the and gender and gaming. The document review
two best fit together and what needs to change. also looked to strategies and evaluations of the
Global Urban Programme, Safer Cities for Girls
Area of Inquiry 2: Social norms around programme and Block by Block methodology,
computer gaming for girls including workshop reports from the Safer Cities
Block by Block workshop in Hanoi.
This area of inquiry examines how present
computers and digital games are for girls in
Workshop Observation
Delhi and Hanoi, and what social norms they
face when using ICTs. It also looks to how the A workshop observation framework was
Block by Block methodology could be used to developed to respond to the three areas
address these social norms, however, this was of inquiry at the Block by Block workshop
explored more fully in Area of Inquiry 3. held with Safer Cities for Girls in Delhi. The
workshop was attended by 17 adolescent girls
Area of Inquiry 3: Gender transformative and young women and 19 adolescent boys
programming and young men. The observation framework
was completed by the researcher and Plan
This area of inquiry looks specifically to
International staff.
what would need to change in the Block by
Block methodology to make it more gender
Key Informant Interviews
transformative, including increasing individual
girl’s skills, confidence and agency and making In the context of this research, key informant
it a space to address girls’ rights and social refers to the person with whom an interview
norms. It looked to the value of working with about the use of the Block by Block approach
boys and girls in mixed groups as well as the and its use in the Safer Cities for Girls
components of the methodology that promote programme is conducted. Key informant
girls’ voices to decision makers. interviews are in-depth interviews of a select
(non-random) group of experts who are most
In addition to the areas of inquiry, a key
knowledgeable on the issue.
question became apparent in reflection at the
Delhi workshop and in conversation with Plan Interviews were structured around the three
International staff: areas of inquiry. An interview guide was
developed to turn these questions into a set of
How does space and built environment
interview questions that were used to collect
contribute to changing behaviours/ social
data, including questions asked of all key
norms and breaking down barriers for girls to
informants and specific questions for different
access and enjoy public space?
groups of informants based on their experience
and expertise.
Section | 43

Interviews were held with three staff from


Plan International, including those involved
in facilitating the Hanoi and Delhi Safer Cities
Block by Block workshop, three UN-Habitat
staff including the Programme Officer that
instigated the Block by Block partnership, as
well as facilitators and gaming experts.

Focus Group Discussions with Young


People
Focus group discussions sought the
collaboration and empowerment of young
people to better understand how applying the
Block by Block methodology can contribute to
visualising change regarding the safety of girls
in public spaces.
Focus group activities were undertaken in Delhi
with 17 adolescent girls and young women, and
13 adolescent boys and young men; and in
Hanoi with 11 adolescent girls.
The focus group activities took place in two
parts – an agreement line asking young people
to what extent they agreed with statements
about their use of ICTs and their experiences
in the Minecraft workshop; and a discussion
on their ideas for the best use of Minecraft and
ICTs in the Safer Cities for Girls programme.

Research Limitations
Focus groups with young people in Delhi
and Hanoi were not conducted directly by
the researcher. Some of the data that was
envisioned to be collected through this
methodology such as direct quotes from
Female Focus Group Participants, was not
collected. Direct quotes which appear in this
report are therefore only from girls in Hanoi.
These do not reflect the same experiences as
girls or boys in Delhi.
44 | Analysing the gender transformative potential of the Block by Block methodology

ENDNOTES
1. Rana S & Westerberg P (2015) Using Minecraft for 25. Livingstone S, Nandi A, Banaji S & Stoilova M (2017):
Community Participation Manual Young Adolescents and Digital Media: uses, risks and
2. World Health Organisation: Maternal, newborn, child and opportunities in low and middle-income countries - a rapid
adolescent health evidence review
3. Wan L (2015) Plan International. Internal Briefing Paper: 26. ibid
Youth Employment Solutions – Adolescent Development 27. https://plan-uk.org/act-for-girls/girls-rights-in-the-uk/
(unpublished) reclaiming-the-internet-for-girls
4. UNFPA (2014) State of World Population 2014 - The Power 28. Noting that age is not the only factor that leads to different
of 1.8 Billion: Adolescents, Youth and the Transformation of experiences in users, but is specifically mentioned here as
the Future. rationale for using data on women to discuss the gender
5. David L (2014) Identity Status Theory (Marcia) in Learning digital divide for adolescent girls.
Theories 29. Bailur S & Masiero S (2017): Women’s Income Generation
6. ibid through Mobile Internet: a study of focus group data from
Ghana, Kenya, and Uganda. Gender, Technology and
7. ibid
Development.
8. Livingstone S, Nandi A, Banaji S & Stoilova M (2017):
30. Davaki, K. The underlying causes of the digital gender gap
Young Adolescents and Digital Media: uses, risks and
and possible solutions for enhanced digital inclusion of
opportunities in low and middle-income countries - a rapid
women and girls
evidence review
31. Hafkin, N. (2013) Stocktaking and Assessment on
9. Raftree L & Bachan K (2013) UNICEF: Integrating
Measuring ICT and Development.
Information and Communication Technologies into
Communication for Development Strategies to Support and 32. ibid
Empower Marginalized Adolescent Girls 33. Digital Empowerment of Girls, Plan International
10. ibid 34. World Wide Web Foundation(2017) What is the Gender
11. Zheng Y, Hatakka M, Sundeep S & Andersson A (2017): Digital Divide, and Why Should it Matter for the SDGs? SDG
Conceptualizing development in information and Knowledge Hub, IISD
communication technology for development (ICT4D), 35. World Wide Web Foundation (2015) Women’s Rights Online:
Information Technology for Development, DOI Translating Access into Empowerment
12. ibid 36. ibid
13. Avgerou, C. (2010): Discourses on ICT and development. 37. ibid
Information Technologies & International Development. 38. Handapangoda, W S, & Kumara, A S (2013). The world
14. Zheng Y, Hatakka M, Sundeep S & Andersson A (2017): at her fingertips?: Examining the empowerment potential
Conceptualizing development in information and of mobile phones among poor housewives in Sri Lanka.
communication technology for development (ICT4D), Gender, Technology and Development, 17, 361-385.
Information Technology for Development, DOI 39. Bailur S & Masiero S (2017): Women’s Income Generation
15. ibid through mobile Internet: a study of focus group data from
16. ibid Ghana, Kenya, and Uganda. Gender, Technology and
Development.
17. Davaki, K. The underlying causes of the digital gender gap
and possible solutions for enhanced digital inclusion of 40. World Wide Web Foundation (2015) Women’s Rights Online:
women and girls Translating Access into Empowerment.
18. Piertese, J N (2010) Development Theory: Deconstructions/ 41. Von Heland F & Westerberg P, Using Minecraft for Youth
reconstructions (2nd Ed). London: Sage Participation in Urban Design and Governance (2015)
19. Jimenez, A & Zheng, Y (2017). A spatial perspective of 42. Walton M & Pallitt N (2012) ‘Grand Theft South Africa’:
innovation and development: Innovation hubs in Zambia games, literacy and inequality in consumer childhoods,
and the UK. Information and communication technologies Language and Education, 26:4, 347-361, DOI:
for development. 10.1080/09500782.2012.691516
20. https://digitalprinciples.org/about/ 43. Livingstone S, Nandi A, Banaji S & Stoilova M (2017):
Young Adolescents and Digital Media: uses, risks and
21. Adele Waugama: From Principle to Practice: Implementing
opportunities in low and middle-income countries - a rapid
the Principles for Digital Development
evidence review
22. Plan International: How Digital Principles Can Help Tackle
44. Sherman, S. (1997). Perils of the Princess: Gender and
Gender Inequality
Genre in Video Games. Western Folklore, 34(3), 243-258.

23. Livingstone S, Nandi A, Banaji S & Stoilova M (2017):
45. Dietz, T. (1998). An Examination of Violence and Gender
Young Adolescents and Digital Media: uses, risks and
Role Portrayals in Video Games: Implications for Gender
opportunities in low and middle-income countries - a rapid
Socialization and Aggressive Behavior. Sex Roles, 38, 425-
evidence review
442.
24. Bertermann et al, Girl Effect Real girls, real lives, connected
Endnotes | 45

46. Sherman, S. (1997). Perils of the Princess: Gender and


Genre in Video Games. Western Folklore, 34(3), 243-258.

47. Gender in Minecraft
48. UN Habitat Urban Initiatives, Global Public Space
Programme
49. Travers K, Ranganath M, Livesey A (2013): Plan
International: Adolescent Girls’ Views on Safety in Cities
50. Plan International Australia & OurWatch (2016):
A Right to the Night
51. ibid
52. UN Habitat Urban Initiatives, Global Public Space
Programme
53. ibid
54. UN Habitat: Global Public Space Program Annual Report
2015
55. ibid
56. ibid
57. ibid
58. https://www.unfpa.org/urbanization
59. Unicef (2012). Generation 2015 and beyond.
60. Plan International Australia & OurWatch (2016):
A Right to the Night
61. ibid
62. ibid
63. Plan (2013), Adolescent Girls’ Views on Safety in Cities.
64. Kalms N: Designing Safer Spaces for Women and Girls,
Australian Design Review
65. http://urbact.eu/urbact-glance
66. Habitat 3, The New Urban Agenda.
67. http://nua.unhabitat.org/AFINUA19thApr.pdf
68. Action Plan to Close the Digital Gender Gap
69. Plan International, 100 million reasons: Plan International’s
Global Strategy 2017-2022
70. Adapted from: Ville de Montréal (1993) Guide d’enquête sur
la sécurité des femmes en ville. Montreal: Femme et ville,
Ville de Montréal.
71. ibid
72. Girls Safety Walk Guidance Note, Safer Cites for Girls, Plan
International
73. UN Habitat at a Glance
74. UN Habitat Urban Initiatives, Global Public Space
Programme
75. ibid
76. Westerberg P and Rana S (2015), Using Minecraft for
Community
77. Von Heland F &Westerberg P (2015) Using Minecraft for
Youth Participation in Urban Design and Governance
78. ibid
79. https://genderatwork.org/analytical-framework/
80. A note on the following discussion: “Key informant/s” refers
to staff at Plan International and UN Habitat. Only girls
participated in the Block by Block workshop in Hanoi, so all
data labelled “Hanoi” refers to girls only.
46 | Analysing the gender transformative potential of the Block by Block methodology

FOR YOUR NOTES


Section | 47
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