The document provides background information and describes a mission for an Alliance SpecOps team to infiltrate a Federation facility developing a new super weapon. It summarizes the facility's history and gives descriptions of key locations the team will encounter, such as waste reclamation, ventilation shafts, living quarters, and the command center. The team's objective is to retrieve research data and return within 1 hour, facing unknown dangers and automated defenses at the facility.
The document provides background information and describes a mission for an Alliance SpecOps team to infiltrate a Federation facility developing a new super weapon. It summarizes the facility's history and gives descriptions of key locations the team will encounter, such as waste reclamation, ventilation shafts, living quarters, and the command center. The team's objective is to retrieve research data and return within 1 hour, facing unknown dangers and automated defenses at the facility.
The document provides background information and describes a mission for an Alliance SpecOps team to infiltrate a Federation facility developing a new super weapon. It summarizes the facility's history and gives descriptions of key locations the team will encounter, such as waste reclamation, ventilation shafts, living quarters, and the command center. The team's objective is to retrieve research data and return within 1 hour, facing unknown dangers and automated defenses at the facility.
Nightstalker is an adventure set in a future where them.
an oppressive Earth government, the Terran
Federation, has led to a revolt of the colonies, Using this adventure who have banded together and formed the Colonial Alliance. This adventure details a single mission of I've written out descriptions of the locations as an Alliance SpecOps team as they infiltrate and well as any pertinent things to do. There are retrieve information pertaining to a new super additional notes about things that pertain to more weapon that the Federation is developing. than a single location or general notes about the adventure. Finally, I have a timeline of events at the History facility that can help keep things straight. In running this adventure, I've found that instead of Most Human planets, besides Earth, began as some giving the date on the logs, saying something like sort of production colony. They were corporate “About 1 year ago” or “5 weeks ago” gives the owned and had small populations. An habitable players a better idea of the sequence of events. planet was discovered by the U.N. and then The adventure is definitely split into two parts. The chartered to a corporation for exploitation. As idea is to create suspense and emulate a horror overpopulation on Earth became more of a problem, movie (e.g. Alien) by not showing the monsters at companies opened up their planets to settlers. first. So, instead there is a lot of foreshadowing Colonies were, usually, more savage than earth, and creepy things going on, until the characters due to the frontier nature and lower presence of get into the hangar and actually face the monsters official law enforcement. Many colonies created themselves. However, just like in a horror film, their own local governments and law enforcement they should know that the monster is just out of agencies to try to subdue the local gangs and sight, and a danger to them. That's why the first bandits, which were a common occurrence on many person to separate from the team gets hit by the colonies. monster without seeing it. As colonies became more ordered, the bandits The adventure begins with the team in their ready migrated to space and developed hidden bases on room being briefed by their commanding officer. small moons or in asteroid fields. They supplied themselves by preying on shipping lanes. Due to the The Alliance has received intelligence that increased pirate activity, the U.N. reorganized the Federation is developing a new weapon itself as the Terran Federation and created a on a small moon in the system S3F-23A. We Terran Space Navy. They began by escorting haven't been able to find out anything shipments along the shipping lanes, but eventually about the inside of the facility. From the created the Terran Space Marine Corps and began outside, we've observed 3 possible points to pro-actively attack pirate bases. of entry. There is a lagoon that is used to aerate their sewage and recycle the water. The Terran Federation is very Earth centric. It may be possible to enter through the Although all worlds are supposed to have equal pipe that takes the sewage to the lagoon. representation in the Senate, it is based on A large ventilation shaft has been population and thus, Earth outvoted all of the observed, we assume that it leads to their colonies combined. Secession from the Federation main mechanical room. Finally, there is the became a strong movement on many of the colonies. main entrance. It is generally heavily The Federation, not wanting to lose those assets, guarded, but we have no idea of any began deploying Marines to many of the more vocal defenses on the other points of entry. colonies, in order to remind them who has the real power. Your mission is to retrieve the research Some of the colonies' local governments secretly data and return here. Your ship is being negotiated with the pirates in their sectors to prepped now and will be leaving in 1 hour. enlist their help in exchange for pardons. Many of the pirates, being colony-born, sympathized with the colonies' complaints. This gave the colonies instant military power and secret military bases, although it was only enough for guerrilla tactics in most cases. Those colonies that enlisted the pirates' aid, organized with each other as well and formed the Colonial Alliance. The revolution has gone on for many years now, with atrocities committed by both sides. Materials needed The map is designed to use index cards for zones, ala the blog post on World Without Syn. (http://worldwithoutsyn.com/2010/06/gaming-on- the-cheap-part-3-fate-zones-with-index-cards/) At Office Depot, I found index cards that were half size (3” x 2.5”) and cut them in half to make cards that are 1.5” x 2.5”. These cards are used as doors and not a zone in and of themselves. The logs page is meant to be printed and cut. Then each piece can be handed out as the players gain access to each log. The facility network map can be printed out and completely shown to the players when they try to hack the computer. Mark paths as they unlock Locations to strap a person down. This lab contains a functioning terminal. The facility is generally made of steel Quarters construction. The ceilings are similar to suspended tile ceilings, meaning there is a cavity between the These rooms are where the civilian scientists and visible ceiling and the actual ceiling, but the military officers live. One of the quarters is suspended tiles are made of steel plates. Celia's, and contains a functioning computer terminal. Waste Recl amation In order to preserve supplies, the base recycles as Commander's Quarters much as it can. The Commander's Quarters are sparse. There is a All waste from the facility passes through this picture of a man, woman, and little girl on the room. It is filtered to remove solid matter which is small desk. A Commander's cap is hanging on the collected and incinerated. The rest of the water is wall. There is a functioning computer terminal here. pumped out via a large pipeline to a lagoon where it Barr ack s is aerated and returned to a potable state. This is where the enlisted men lived. Not much can Aspects: Foul Smelling be found here. If the characters decide to go through the waste reclamation center, they will need to make their Mess Hall way through the sewage and muck, gaining the This is where everyone ate. There are half-eaten aspect Covered in sewage until they clean their meals left on the tables. Several people have suits off. committed suicide here by shooting themselves in the head. William Gladden is here, if they've Ventil ation Shaf t already been to his quarters, a Perception check This leads to the environmental control somewhere (DC 5) will reveal his identity (it's kind of tough in the facility. It is dark and cramped inside. since half his face is gone), otherwise they can tell Aspects: Dark, Cramped he's an officer by the uniform. If the characters go through this way, everyone Command Center who is not in the lead has the the aspect Behind X This is the heart of the whole facility. The command (P). Along the way they hear the sound of center has several dead bodies lying around, these skittering ahead of them. If anybody succeeds at a too, have committed suicide. There are also a few DC4 perception check, they catch a flash of carcasses of drones in here. There is a functioning something as it darts around the corner. computer terminal here. Main Entr ance Power Gener ator The security station for the main entrance is The power generator is a fusion reactor, but the normally manned by 4 heavily armed guards. main power coupling has melted and must be If the characters try to enter through this, they replaced. A replacement is available in the storage will find the guards absent, but automated room. The repair is a Craft DC 5 check. If the check defenses will still try to keep them from entering. fails by 3 or more, the power lines are fused and To enter they will need to get through the door cannot be repaired without rewiring the entire which is not opening due to loss of power. facility (this leaves taking the ship in the hangar as their only option for escape). Environmental Control This room is filled with machinery that controls the Stor age environment of the facility. Access to the entire This room contains various supplies and ventilation system is here. The exhaust vent to the consumables. It also contains a power coupling for outside is just big enough for a powered armor repairing the power generator. If the players are suit, but the rest of the vents throughout the actively searching for it then it will stand out, but facility are not. otherwise, it is just among all the other random Aspects: Lots of hiding places items in the room. If they come here before the power generator room, they can make a perception Detention Area dc 5 check when they find out they need a power The detention center is where offenders are kept coupling to repair the generator. until they have completed their punishment, or, for Sick Bay more serious offenses, can be transported to a penal colony. Each cell is a 4x8 room with a cot, Sick bay is a medical facility with a rating of 4. It toilet, and sink. can be used to heal people or get more information about their physical condition. There is one survivor (See Mike Rinnio) who has locked himself in the detention area. Hangar L abor atories The hangar is the scene of the big fight between the bugs and the humans. The laboratories are in a shambles. There are pet carrier sized cages that have been, broken out of, Security Door and lie empty. The computer terminals are To get through the security door, you need William destroyed. Various tools and equipment used for Gladden's security ID. This is the point that things lab research are strewn about the room. If a begin to change, by the time the players are ready character succeeds at a DC4 Perception modified for this, they should have some information about by Reasoning roll, they will notice that the cages the bugs and hybrids. Now it's time to actually were not broken out of, but were broken into. show them. One of the labs is set up different from the other In the hallway just past the door are several two. Instead of cages it has broken cryogenic tubes drones. Roughly two per character is a good and an inclined table in the middle that can be used number. They will immediately begin attacking. Other Notes Mike Rinnio Mike Rinnio is the last surviving normal human. He's Creating the atmosphere locked himself up in a cell for a week, only There should be a few dead bodies throughout the venturing out to get food when it was absolutely facility. Any medical examination will reveal odd necessary. He has seen horrors and is a little puncture wounds, almost like bite marks. The cause paranoid from the stresses of the last few weeks. of death is not the punctures, but suicide. At least He's treated as an extra with 2 ranks in all one of these will be Commander William Gladden. abilities. He has the aspect Terrified out of his He will have a security pass to get through the mind. Mike saw the hybrid bugs biting his friends security door to the command center area. and saw them converting. He's regretful for failing his comrades by abandoning them, but still glad Also, every once in a while, there will be skittering that he's alive. He knows that some people shot like a lot of legs, or rustling of something in the themselves before they converted. If the players dark, odd scratching sounds, etc. If the convince him to go with him (Persuasion DC 4), the characters try to investigate, be sure to tag the closer they get to the secure part of the facility, “Dark” aspect of the zone. A Perception check of 4 the more hesitant he is. When the team first opens will reveal odd scratch marks on the wall, floor, the door to his cell, he will shoot at them, but he's or some other appropriate location. Be sure to “terrified” and is likely to miss. Once he sees that have skittering in the walls and ceiling too. they are normal humans, he says “Oh, you're Approaching the pl anet normal. Are you here to rescue me?” Then, he'll calm down a little and talk to them, hoping to be As the characters shuttle approaches the planet, rescued. they are attacked by automated defense satellites. They manage to land the ship near the research Mutants facility, but the power cell is overloaded it can be These creatures were created from the facility's repaired, but it is drained and must be recharged. personnel. Approaching the facility The mutant virus is a retrovirus that was a If they take the time to observe the facility before retrovirus the scientists were trying to use to entering it, they may notice that it appears lifeless. create super soldiers. They were trying to create a hybrid of humans and a highly resilient and deadly NEVER pair off or go it alone. alien bug. The bug has a hive mind. The first person to separate from the party will be The Federation was looking for a way to make the stung by an unseen bug and poisoned. They'll be resulting organism retain a basic humanoid shape, able to tell that they've been stung, but can't see and a way to control the hive mind. Thus when sent what did it. They will remain conscious at least into battle, they would start converting enemy long enough to send out a comm signal. combatants into friendly combatants. This is really only effective if the players haven't However, one of the hybrids escaped and began seen the bugs yet. If they've already gone through converting personnel to hybrids. What the the security door, forget this and just have some scientists didn't realize is that one of the bugs bugs attack. they'd captured for experimentation was a queen. The queens are very powerful psychics and the only The power is off bugs with any intelligence. While she was being The power to the facility is off. The generator has studied, she was also studying them. When they been damaged and needs to be repaired. Until the began converting humans into hybrids, she was able power is restored, all zones have the aspect Dark, to link with them. She waited until the hybrid and the security door does not work since it is creation process was perfected and then set them automatic and locked. All the doors are powered, loose in an attempt to convert all the facility but they can be forced open since they aren't personnel. She now knows how to get off the locked. planet and intends to take her new hybrid army on a campaign to conquer the galaxy. Charging the power cell She has made her nest in the hangar and is waiting The charger is in the hangar. It will take 10 for her minions to open the door. The hybrids are minutes to recharge the power cell enough to fly more intelligent than standard bugs, but they the ship home. aren't anywhere near human or queen level intelligence. Escaping The bugs will chase the team as they attempt to escape. The queen is intelligent enough to realize that the team must have come from another ship, and wants that ship for herself. Hacking the computer Use the facility network map for hacking attempts. Place the hacking character on the map at the appropriate point of entry (the gray zones). If a node has a number in front of a path, that's the security rating to "crack" the path and traverse to the next node. Once a path is cracked from either direction, it is cracked for both directions. If a path has an arrow on it, it cannot be cracked from that node, but must be cracked from the other end. Finally, if the defending computer network ever generates spin, all paths are locked and they're sent back to their point of entry. Timeline 02/13/2152: The base personnel begin arriving and research begins. 08/01/2152: The alien genome is mapped and work begins isolating the desired genes. 12/25/2152: The desired genes have been isolated 06/05/2153: The first hybrid has fully transformed 06/06/2153: Dr. Richburg is killed by the first test subject. They began by working on the mind control and increased strength. Dr. Sacco takes over as head researcher. The first test subject is killed. The queen, having linked with the test subject was testing humans defenses. 08/19/2153: Test subject 2 is fully transformed. The mind control is working. The hardened exoskeleton and enhanced strength are all there. The subject is killed when the regenerative healing is tested. The queen is allowing them to think they are controlling the hybrid. 01/23/2154: The third test subject is transformed. In addition to the other enhancements. It has gained the regenerative healing process. More subjects are injected to verify the results. 06/23/2154: The last of the tests are complete and Celia is ready to call the project a success. 06/25/2154: One of the hybrids escapes and releases all bugs and hybrids. The hybrids begin infecting any living human they come across. 07/01/2154: The players crash land on the moon when they are shot down by automated defense satellites.
The Mutant Turtles Quickly Tied Colorful Armbands Around Their Knees, Elbows, and Eyes Donatello in Purple, Leo in Blue, Raphael in Red, and Michelangelo in Orange. Then They Were Girded With Belt