Study of Mascot Design Character As Part of City Branding: Malang City

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Study of Mascot Design Character as Aditya Satyagraha1

Part of City Branding: Malang City Nadia Mahatmi2

STUDY OF MASCOT DESIGN CHARACTER AS PART OF have an identity that was capable to em- ferent visual concept, that was design-
brace different markets and consumers ing a mascot that displayed an attractive
CITY BRANDING: MALANG CITY and might be able to weave stories which visual and gave meaning in accordance
had the city’s values content as a unifying with the purpose of the city branding.
Aditya Satyagraha1 force that make the city a ‘home’ for cer- The framework of this research was
Nadia Mahatmi2 tain activities. The process of city brand- as followed:
ing according to Michael Speak in his Ur-
ban Competitiveness (2002), consists of
three main stages, namely: to clarify the
Abstract: City branding is one of the city’s efforts in projecting the image of the city’s characteristics and identity of the city, to
change the identity of the city into visual,
values regionally and globally. One of the important processes in city branding is to de-
and the implementation of the identity of
velop the characteristics and the city identity into a brand identity. Today many cities in the city.
Indonesia implemented city branding strategies and some have mascots as part of their When a city has a unique charac-
teristics and identity, the next step is to
city branding. Malang is one of cities in Indonesia that has a unique design mascot. The change the identity of the city into visual
purpose of this study is to see how the mission and vision of Malang City was implement- by developing the brand identity of the
city. Mascot is a part of the visualiza-
ed in visual mascot. This research will use qualitative research method through observa-
tion of city branding that play a role in
tion, interview, and literature. This research is expected to be a reference about how to strengthening brand identity. Mascot is a
process the vision and mission of a city as a mascot as a part of city branding. character design which was created and
used to strengthen and facilitate someone Figure 1. Framework of the research
to remember a brand or a product. Un- thinking
Key words: city branding, brand identity, mascot, Malang city like the logo, which is only used to rep-
resent the brand name, the mascot must Brand Mascot
be more alive and has character because
mascot is a manifestation of a brand. Ac- Today city branding is increasing-
cording to the background, researchers
Introduction business events, festivals and host of
were trying to question what was causing
ly important because the competition
all mobile activities. The identity of the between cities in one country or cities
city would be formed with the existence a city to choose a mascot to represent the around the world increasingly tight to
City branding is a strategic effort of
of city branding that was useful to mar- city’s distinctive features based on their attract the attention of consumers, tour-
a city government to project images,
ket all activities, economic, and culture city branding strategy and how the design ists, investors and other stakeholders
shape perceptions, and create strong
in the city. Many cities in the world had process of the mascot. that can increase economic growth and
positioning, regionally and globally
(Braun, Eshuis, &Klijn, 2014). More successfully implemented city brand- income for the city. Kavaratzis explained
than two decades ago, the purpose of city ing, such as the city of Paris with its ‘ro- that the dynamics of the city consisted of
branding was more focused to attract mance’, Hong Kong as a trading places, Methods investment, tourism, resources and so-
tourists. Started in 2011, the coverage and New York with I Love New York. cial issues as well as
According to Jose Torres, Brand The location of this research will be Mascot design was one of methods
of the purpose of city branding becom-
consultant of Bloom Consulting, city focused on Malang city. This location that had a high value for city branding
ing widespread. Branding can help a city
branding was not a way to create some- was selected because it was related to the because it was very effective financially
to attract a lot of people, from tourists,
thing new from a city, but to explore the research objective that was studying on and sustainable. The mascot could unite
students, capital owners, business peo-
distinctive features that distinguish the how the mascot character was designed the people in the city, and easily adapt to
ple, researchers, institutions, sports and
city from other cities. The city might and applied to the city branding. Also, be- local economic development because of
cause the city had made efforts to increase its simple design and wide appeal. One
its city’s brand awareness in different way example is Kumamon from the prefec-
that was using the mascot as one of its ture of Kumamoto, Japan. The mascot
2
Aditya Satyagraha is an illustrator and lecturer at e-mail : aditya.satyagraha@umn.ac.id brand identity. The fundamental purpose
Faculty of Art and Design Universitas Multimedia is popular because of the local govern-
Nusantara (UMN) Tangerang.
of this research was to understand how a ment’s intervention in promoting it in
city made a strategy and designed a dif- various media and assisted by the local
2 e-mail : nadia.mahatmi@umn.ac.id
Nadia Mahatmi is an illustrator and lecturer at
Faculty of Art and Design Universitas Multimedia
Nusantara (UMN) Tangerang.

6 Vol. XI, No. 2 Desember 2018 Vol. XI, No. 2 Desember 2018 7
Aditya Satyagraha1 Study of Mascot Design Character as Study of Mascot Design Character as Aditya Satyagraha1
Nadia Mahatmi2 Part of City Branding: Malang City Part of City Branding: Malang City Nadia Mahatmi2

community. Kumamon is also utilized branding differentiation with other cities Malang that can be downloaded and used vides a designing brief. For 2 weeks, the
for local economic development. is to create a unique brand identity. Lo- by the city as a promotional tool and used 25 finalists must do personal research
cal governments want to further process as merchandise to be commercialized free and submit their work to the web that
of the city’s local identity by visualizing of charge by the Malang city government. had been provided. The process of mak-
the famous aspects of the place through ing a contest took about 6-7 months be-
the city mascot. To realize this, the city cause BAPPEDA did not want the com-
government through the Regional Plan- Malang City Mascot Design petition to be conceptually immature.
ning and Development Agency (BAPPE- Process In June-July, BAPPEDA conducted re-
DA) of Malang city in collaboration with search and coordinated with ADGI in
the Indonesian Graphic Design Associa- The smart city trend made the Malang formulating what would be contested.
tion (ADGI) Malang as partners finally City Government and all its agencies The competition was held in August but
decided to design the city mascot design might prepare to determine calibration the main event was on October to De-
through the competition. and digitalization, especially in terms of cember. The event was assisted by the
Figure 2. Kumamon and its implementa- The chosen mascot was named Osi & human resources. The use of social me- event organizer as the executor. The
tion in a public transportation Ji which was designed by Papang Jakfar. dia platforms began to be used to attract process of making the mascot was only
(Source:https://www.japantimes.co.jp/ The mascot consists of 2 characters, the public interest in participating the devel- two weeks since the announcement of
wp-content/uploads/2016/03/n-kuma- first is a green-lion named Osi and the opment of Malang City. With the desire 25 portfolio finalists which was consid-
mon-a-2016030870x574.jpg) second is the Manyar bird, named Ji. to continue to develop themselves and ered appropriate to continue this mas-
Both characters present the characteris- creativity, it is expected that all human cot competition. After going through a
tics of the nature and history of the city resources in the government of Malang lengthy and full consideration process,
In 2012, Kumamon’s merchandise of Malang. After officially being intro- City are ready to make Malang City a finally a winner was chosen. He was Pa-
sales generated a turnover of 29.3 bil- duced to the public of Malang city, the smart city. The Regional Development pang Jakfar who made the Osi and Ji
lion yen (Fujii, 2013). The marketing next step was creating brand activation Planning Agency (BAPPEDA) of Malang mascots. Because this competition held
strategy for using Kumamon character to support the mascot by launching the City understood that the design produced officially by the city government, the
was very unique and different. Kuma- official website of the Osi & Ji mascot, without going through a good and right copyright of the mascot was owned by
mon was a “public goods” so there was www.osidanji.com. The content in the process would not produce a good design. the Malang city government.
no cost to use the character Kumamon website contains an explanation of the In addition, workers in government were To design Osi and Ji, Jakfar con-
commercially or privately. Companies mascot philosophy of the city of Malang, not known as creative people while the ducted extensive research into the his-
which used the character only needed to creative concepts, and an attachment to creative economic climate was growing. tory, vision and mission of Malang City,
register for free to the government of the the official image of the city mascot of Therefore, BAPPEDA collaborated with its development, and how the City of
prefecture Kumamoto to get permission ADGI to create Malang brand mascot Malang was seen by its people. As the
for its use. This could be the basis to be competition. In addition to foster a cre- results a statement was revealed. It
implemented in every city in Indonesia, ative climate in government circles, also was Malang was the Swiss of Indonesia
especially Malang city. to bring innovation of working done by (Switzerland van Java). Switzerland is
Design of city mascot of Malang City bottom-up method rather than top-down known as a beautiful and cool region.
was published and announced on De- method. The keyword “beautiful” is the main idea
cember 16, 2016. City mascot competi- The competition was not open to the for making mascots with tree elements
tion begins with “Beautiful Malang” pro- public, but was selected through portfo- in them. At first, Oji character was not
gramme as a city branding which was lios. From the 150 applicants, 25 people to be lion-shaped, because lions are not
launched in early 2016 to to replace the were chosen, then attended a one-day native to Indonesia. What’s more, Jak-
previous city branding “Malang Asoy” workshop to get an overview and brief far wanted to distinguish between the
(2009) and “Welcoming Malang City” from ADGI, Malang City historians and city mascot and the Malang City football
which was introduced in 2006. Based cultural observers, and the Malang City club’s mascot which is also lion-shaped.
on the results of interviews with Pandu government. Malang City Government But after doing more researches, the lion
Zanuar, a functional planning staff of the explained about the history, vision and has a long history for the city of Malang.
Malang City Planning and Research and mission of Malang City. Historians and Candi Jago in the Tumpang area in
Development Agency, after branding the Figure 3. Osi (green lion) and Ji (manyar cultural observers gave an overview of Malang has a lion-shaped relief with
Beautiful Malang city, the next step is to bird) character the historical development and cultural the story of its fable “Lion and Ox”.
maximize city branding and make the (Source: osidanji.com) roots of Malang City, while ADGI pro- Next can be seen from the discovery of

8 Vol. XI, No. 2 Desember 2018 Vol. XI, No. 2 Desember 2018 9
Aditya Satyagraha1 Study of Mascot Design Character as Study of Mascot Design Character as Aditya Satyagraha1
Nadia Mahatmi2 Part of City Branding: Malang City Part of City Branding: Malang City Nadia Mahatmi2

stambha lion statues from the Kanju- Based on the creative concept, Osi The name Osi is taken from the Javanese
ruhan kingdom about 1,000 years old & Ji was displayed visually in the form word “iso” which means “can”. “Can”
that were successfully evacuated by the of anthropomorphic characters. An- here can be interpreted as “can achieve
Cultural Heritage Conservation Cen- thropomorphism is the attribution of the ideals desired of Malang City”.
tre (BPCB) Trowulan, Mojokerto in the human nature and characteristics to Meanwhile, Ji’s as a sidekick charac-
city of Malang). The second reason was non-human beings, such as animals or ter was taken from the shape of a bird.
during the Dutch occupation; the lion personified objects, where the subject The bird is an endemic species in Indone-
became a symbol of Malang City. Lastly, is described as a human being with mo- sia. In 1997, there was Governor’s Decree
the famous Malang football club, Are- tivation, able to think and speak. The Number 5225/16774/032/1996, which
ma F.C, was born on August 11, 1987, choice of green color in Osi’s character was determined that Manyar birds (Plo-
which means having a Leo zodiac with a does not reap protests, especially from ceus manyar) and carrion flowers (Cordy-
lion emblem. Therefore, Jakfar decided the Arema F.C fans. Arema F.C is known line fructicosa) as an endemic fauna and
to continue using lions as the mascot of as blue, while the dominant green color flora typical of Malang City. Therefore,
Malang City. is used by the main competitor Arema the use of the bird shape was taken as a
F.C, namely Persebaya. However, after sidekick character from Osi. Ji is nesting
going through a long discussion, Are- in Osi’s mane. Ji has a yellow topknot as a
ma F.C fans accepted the use of green in characteristic of Manyar birds. Figure 8. Ji Character
Osi’s character because it was different (Source: www.osidanji.com)
from the football club’s mascot.
Osi’s character was also designed Osi & Ji characters are designed in
using a scout tie as a symbol of Malang such way in order to become the Malang
City as a city of education. For naming city brand ambassador. Malang has the-
the Osi character, the Ngalam language matic villages and Osi & Ji has the po-
was used. Ngalam language is a social tential to become limited edition mer-
language by reversing the arrangement chandise for each thematic village. For
of letters in each word used in Malang. example, souvenirs from Osi & Ji made
Figure 4. Lion relief in Candi Jago of ceramics can only be found in the Di-
(Source: https://cdnimg.jatimtimes. noyo area which is famous for its pottery
com/images/2016/09/28/Relief_singa_ works. If Osi & Ji is in the batik-produc-
ditemukan_di_kompleks_Candi_Jago_ ing village, then Osi & Ji can be given
di_Tumpang_yang_merupakan_pening- batik accessories. While the colorful Osi
Figure 7. Manyar Bird/Ploceus manyar.
galan_Kerajaan_Singhasari526Xk.jpg) & Ji souvenir can only be found in Kam-
(Source: http://hargaburung.id/wp-
content/uploads/2017/09/Gambar-Bu- pung Warna-Warni. The concept is that
rung-Manyaran.jpg) each region has its own Osi & Ji souvenir
which aims to be a collectible item for
tourists who come to Malang. Besides
The color of Osi character is dominat- being able to develop tourism areas, it
ed by the green color that symbolizes the can also be a new source of income for
beauty and coolness of the city of Malang, the people of the area.
and Ji’s character is yellow-orange which This mascot system makes Osi & Ji
symbolizes the warmth and friendliness easy to refresh again. When it is sat-
of the people of Malang. The color of Ji’s urated, Osi & Ji can be combined with
character is also the typical color of Man- other visual elements so that people are
yar birds. Named Ji comes from the word reminded of the existence of Osi & Ji
“siji” or “one“ which means the unity and because city branding is not something
Figure 5. Malang City Emblem in 1937 harmony of the people of Malang. If the that can be achieved in a short time. This
(Source: http://www.mencarijejak.com/ word “iso siji” is combined it can mean is inspired by the flexible MTV logo and
wpcontent/uploads/2016/12/Malang2. Figure 6. Character analysis of Osi “iso dadi siji” (can be united) and “iso can be designed according to the trends
jpg/) (Source: osidanji.com) number siji” (can be number one). or creativity of each designer. In addi-

10 Vol. XI, No. 2 Desember 2018 Vol. XI, No. 2 Desember 2018 11
Aditya Satyagraha1 Study of Mascot Design Character as Study of Mascot Design Character as Aditya Satyagraha1
Nadia Mahatmi2 Part of City Branding: Malang City Part of City Branding: Malang City Nadia Mahatmi2

tion, Osi & Ji can also become an ambas- use this template file to construct their cause there was no Mayor’s Decree (SK) The implementation of mascots as
sador for government programs. papers. Please note the following de- which required all government devices to part of city branding requires the in-
tails: this template is an A4 format. All use the chosen brand mascot as part of tervention of the city government itself
text paragraphs should be single spaced, their promotion. Although brand mascot because it deals with many services. Osi
with first line intended by 10 mm (0.4 content has been distributed, only a few and Ji which was initiated by ADGI and
inch). Double spacing should only be agencies have activated it. One of them is BAPPEDA did not necessarily get the
used before and after headings and the Indonesian City Government Associ- ease to implement their work in vari-
ation (APEKSI) which gives a goodie bag ous corners of the city. Rejection from
containing mascot dolls, installs promo- some agencies must be suppressed by
tional media with Osi and Ji visuals, and the mayor by using Mayor’s Decree (SK).
Osi and Ji mascot costumes. If the Mayor’s Decree has been signed,
then all agencies that are under the gov-
ernment of Malang City must inevitably
participate in the activation of the brand
mascot.

Ardyansyah Akbar from Graphic


Designer Association Indonesia (ADGI)
Malang as the initiator of mascot compe-
Figure 9. Logo of MTV with different tition of Malang city, said that the brand
design implementation but still similar mascot process in Malang City could
(Source: https://78.media.tumblr.com / be a role model for other regions in In-
tumblr_lsjr6lcxO81qiqf01o1_500.jpg) donesia. How designers communicate
with policy makers and capital provid-
ers so that each design process is carried
out properly and correctly, information
about copyright, activation of selected
mascot brands, to their implementation
in various walks of life. In other words, it
takes the cooperation of various parties
to make effective city branding.
Figure 12. Screenshot of video documenta-
tion of APEKSI Malang 2017
Figure 11. Implementing the Osi character (Source: https://www.youtube.com/ Conclusion
as an ambassador watch?v=MVmVz A7 XRjI)
(Source: www.osidanji.com) The designing process of a mascot
Zanuar said that the copyright process as part of city branding cannot be sep-
would be taken care immediately if the arated from the role of various parties.
Figure 10. Implementation of Osi charac- decree had gone down to avoid unnatural In this case, the city government, design
ters in various forms subheadings as shown in this example. use. In addition, commitment is very im- association, cultural observer, histori-
(Source: www.osidanji.com) Position and style of headings and sub- portant to maintain the sustainability of an, community, and designer of Malang
headings should follow this example. No this mascot brand as part of Malang city took part in designing this mascot. In
spaces should be placed between para- branding. Government employees are terms of its own design, in-depth re-
Brand Mascot Implementa- graphs. Please do not change any of the always ready to be open to new, creative search is needed on the history and
tion above-mentioned page, paragraph and and innovative things because Malang development of Malang City. In-depth
font settings. After the competition was has begun to bring its industrial climate research is a strong consideration when
The uniform outlook will help the held and the winner was determined, closer to the creative industry, especially determining what form will be taken as
reader to follow the proceedings. This the next problem arose, it was the diffi- games and applications. the city mascot. In the case of Malang
can be obtained most easily if authors culty of activating the mascot brand be- City, the key words “lion”, “beautiful”,

12 Vol. XI, No. 2 Desember 2018 Vol. XI, No. 2 Desember 2018 13
Aditya Satyagraha1 Study of Mascot Design Character as
Nadia Mahatmi2 Part of City Branding: Malang City

and “education” are the main ingredi- Brands Are: Some Thoughts on An- 3D VISUALIZATION FOR AUGMENTED REALITY IN
ents in determining the character that thropomorphic Marketing. The Mar-
is designed. The use of colours and ac- keting Review ‘JAJANAN PASAR’ PUZZLES
cessories used also cannot be separated
Barrows, L (2014). Planning with Char- Jessica Carlina1
from deep research. In addition, the vi-
acter: Gotouchi kyara and place Agatha Maisie Tjandra2
sion of how the mascot is implemented
branding in japan. Columbia Uni- Yusup S. Martyastiadi3
in all government-owned city branding
programs must also be considered so versity.
that the design results do not stop at the Bulut Yumrukaya, C & Bulut, D. (2015). Abstract: Jajanan Pasar is a term for Indonesian traditional snacks, a part of Indonesian
media promotion. Between Europe And Orient: City culture that have been forgotten by young generation. Three-dimensional (3D) animation
Branding Cases From Turkey. Brand and Augmented Reality (AR) can be used as a medium for introducing this culture to
The city government serves as the Trends Journal.
main motor in running a city branding. children aged 4 to 6. Because, in AR, visual between real and digital world can be altered,
A clear vision and mission is needed so Cayla, J (2013): Brand Mascots as Or-
ganisational Totems. Journal of so the visual of 3D models can be enjoyed from various sides. This study focuses on 3D
that the values to be achieved by Malang
City can be implemented in the design Marketing Management. visualization for AR that packaged in 5 set of puzzles. Each piece has illustration of the
of the mascot that is considered capa- Fujii, M. “Harvard Degree: The Political ingredients for making 5 kinds of Jajanan Pasar, after all puzzle pieces of each set get
ble of representing the city. In addition, Economy of Kumamon.” The Wall
openness to creativity and technical arranged, a new 3D model of traditional snacks will be appeared. The data was collected
Street Journal. 14 November 2013.
matters in designing are also needed so Accessed on December 18, 2017. using literature and existing studies method. The purpose of this study is to create an op-
that the design results do not stop at the
Lury, C (2004). Brands: The Logos of timal 3D visualization for AR that will be applicated for mobile devices. Conclusion from
announcement of the winner of the com-
petition project organized by the govern- The Global Economy. London: Rout- this project are the polygon count and target marker’s quality, affect the appearance of 3D
ment. In the end, it was concluded from ledge. model in AR form.
this study, that the mascot design as part
Hosany, S., Prayag, G., Martin, D., &
of city branding is the result of the col-
Lee, W. (2013) Theory and Strat- Key words: 3D visualization, traditional snacks, augmented reality
laboration of various parties in the city.
egies of Anthropomorphic Brand
In addition, it requires openness and
Characters from Peter Rabbit, Mick-
commitment from various parties so
ey Mouse, and Ronald McDonald,
that the implementation of city brand-
to Hello Kitty, Journal of Marketing
ing can be activated in various parts of
Management. Introduction ject, ‘Klepon’ have philosophy from how
the city because city branding is not only
Jajanan Pasar is a term for Indone- it made. ‘Kue Apem’ and ‘Kue Mangkok’
owned by the government, but also be- Mommaas, H. (2002). City branding.
sian tradi-tional snacks that often sold are of-ten used for religious ceremony.
longs to the entire city. City Branding: Image Building and
in the traditional market. Aside for con- ‘Nagasari’ and ‘Kue Bugis’ are have phi-
Building Images. Edited by Véro- losophy from how it wrapped in banana
nique Patteeuw. Rotterdam: NAi sumption, some of them have its own
References Publishers. (includes ‘Individual- philosophy, and often used for religious leaves. These traditional snacks and
ceremony. For example, from this pro- its philosophy should be introduced to
Ali Soltani, Johannes Pieters, Janette ization without identity’/by Michael
Young & Zhaohong Sun (2017). Ex- Speaks)
ploring City Branding Strategies and
Their Impacts on Local Tourism
Success, The Case Study of Kuma-
1 e-mail : jessica.carlina@gmail.com
moto Prefecture, Japan, Asia Pacific Jessica Carlina adalah peneliti dan alumnus
Fakultas Seni dan Desain Universitas Multimedia
Journal of Tourism Research.
Nusantara (UMN) Tangerang.
Braun, Erik, Eshuis, Jasper, & Klijn, Er-
2
ik-Hans. (2014). The Effectiveness of Agatha Maisie Tjandra adalah staf pengajar pada e-mail
e-mail : agatha@umn.ac.id
: maria.cynthia@student.umn.ac.id
Place Brand Communication. Cities. Fakultas Seni dan Desain Universitas Multimedia
Nusantara (UMN) Tangerang.
Brown, S. (2010). Where The Wild
3 e-mail : yusup.martyastiadi@umn.ac.id
Yusup S. Martyastiadi adalah staf pengajar pada
Fakultas Seni dan Desain Universitas Multimedia
Nusantara (UMN) Tangerang.

14 Vol. XI, No. 2 Desember 2018 Vol. XI, No. 2 Desember 2018 15

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