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Territory Bonuses Orbital Facilities

Quick Play Reference


Asimov Crater Bradbury Plateau Alien Artifact Colonist Hub
Objective Advance your colony one extra Pay one less ore than usual when Discard and replace 3 Alien Tech Cards Dock ships of any value. Move your
Have the most victory points by the end of the level when you dock more than one you use the Colony Constructor. for each ship docked. If docked ships colony forward one space per ship
game through colony placement, territory ship at the Colonist Hub. total 8+, claim one of the displayed card. docked. 1 Fuel and 1 Ore to place the
control, and possession of certain alien tech colony when final track is filled.
cards.
Burroughs Dessert
Turn Flow (Perform all these task on turn)
• Gather your ships and roll them. Heinlein Plains Purchase the Relic Ship for 1 fuel Shipyard
and 1 ore. Place the ship on the
Lunar Mine
• Assign all of your ships to your choice of Your trading ratio is always 1 Fuel Dock two ships of the same value. Pay
orbital facilities for which you qualify and Maintenance Bay and gather New ship docked at the must be equal or
for 1 Ore when using the Orbital Fuel and Ore to move one of your ships
gain benefits immediately. it with the rest of your fleet on greater than the highest value ship
Market. from ship stock to the Maintenance Bay.
• Use alien tech cards at any time during your your next turn. currently docked here Gain 1 Ore per
turn. Alien tech cards that require a fuel Return ship if you lose control of ship.
payment can only be used once per turn. Burroughs Dessert
You may only discard an alien tech card,
only discard 1 card per turn. Raider’s Outpost Maintenance Bay
• Once all ships have been assigned and alien Herbert Valley Dock three sequentially numbered ships
tech used, discard down to eight resources. If you cannot dock a ship legally during
(e.g. 1,2,3 or 3,4,5). Steal a total of four
• Leave your ships as you have placed Pay 1 less fuel and ore than usual Lem Badlands resources or one alien tech card from
your turn, place it here. Any ships
them until your next turn for each ship you build at the purchased are placed here until the
Gain 1 additional fuel for each ship your opponent(s). If occupied, may dock
• Turn passes to next player. Shipyard. player's next turn. Ship placed here is
you dock at the Solar Converter. a higher-value sequence and move the
not considered docked and cannot be
opponents' ships to the Maintenance Bay.
Game End and Scoring moved with the Orbital Teleporter.
The game ends immediately when any player Ships removed from facilities are placed
lands their final unplaced colony on a here until the player's next turn.
territory. Pohl Foothills Van Vogt Mountains Colony Constructor Terraforming Station
Pay one less fuel than normal for The first ship you dock at the Lunar Dock three ships of the same value. Pay
Score: Dock a value 6 ship. Pay 1 Fuel and 1 Ore
each alien tech card you use. Mine each turn may be any value. 3 Ore to place a colony.
• 1 VP per colony on a territory to place a colony. Next turn, the ship
• 1 VP per territory you control returns to the ship stock..
• 1 VP for possession for each of the Alien City
card & Alien Monument card Orbital Market
• 1 VP for controlling the territory with the
Positron Field Dock two ships of the same value (e.g. 1,1 Solar Converter
or 3,3). Pay fuel equal to the value of one
Take fuel equal to half the value of each
Ties are broken by number of alien tech cards. of your docked ships to receive one ore
ship you dock here. Round up for each
(e.g. If 3,3 then 3 Fuel for 1 Ore). May
ship.
Persistent ties are broken by number of ore trade multiple times.
tokens, then by number of fuel tokens. If there
is still a tie , play again!
Player Aid By Blownfreaks www.clevermojogames.com

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