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Monsters Light Cues
Monsters Light Cues
Monsters Light Cues
In general, the lighting will be realistic in nature during realistic scenes. The lighting will
be more colorful during D&D sections. Patterns will be used during D&D sections if inventory
allows. Moving lights may be used during fight scenes and to pick up individual moments.
CUE 1: Houselights/Preshow. Blue toplight. Low level amber & blue frontlight.
Medium level lavender & blue sidelight. Break-up pattern from backlight in blue-green.
CUE 4: Isolate on Narrator with front light (ML?) and moving lights with no pattern. Page
7.
CUE 5: Add light on Tilly. Front light, amber and purple sidelight. Blue top light? ML
with static pattern in green. Page 7.
CUE 13: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 10.
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Scene 2 – Tilly’s Bedroom/Quest
CUE 14: Isolate as much as possible. Front light, amber and blue sidelight. Amber top
light. Page 13.
CUE 15: Add ML specials light on Chuck. Page 14.
CUE 18: Add front light, amber and purple sidelight. Blue top light? Break-up pattern
from backlight in green. (5 second) Page 15.
CUE 21: Return kitchen area to similar to Cue 14, but leave D&D lighting on three
characters. Page 17.
CUE 25: Overall lower level. Change front light to lavender and blue, blue-green and
purple sidelight. Blue top light. Break-up pattern from backlight in blue. Footlights in red or
magenta. Page 21.
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Scene 4 - Vera’s Office
CUE 26: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 24.
CUE 28: Return to Cue 23, but adjust area to match blocking. Page 25.
CUE 29: Isolate on area of Tilly and Agnes slightly. Add rotating moving light pattern on
Agnes. Page 28.
CUE 31: Return to Cue 22 with area adjusted to match Cue 30. (D&D) Page 28.
CUE 32: Add lighting on dragon. Isolate if practical. Page 29.
CUE 35: Add fight lighting. Add front light to lower level. Amber and purple sidelight.
Blue top light? Change sidelight or patterns to red. Page 32.
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Scene 6 – Faerie Scene
CUE 37: Return to Cue 35. Adjust areas as needed. Page 36.
CUE 40: Return to Cue 36. Adjust areas as needed. (D&D) Page 39.
CUE 41: Add explosion with moving lights on Cheerleaders. Change backlight or sidelight
to red. Page 42.
CUE 45: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 46.
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Scene 10 - Quest
CUE 49: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 51.
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Scene 12 - Quest
CUE 51: Add Lights for Gelatinous Cube. ML in Green? Page 55.
CUE 55: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 60.
CUE 67: Pools of light on Agnes and Tilly. All other lights out. Page 76.
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Scene 15 – School Classroom/Quest
CUE 68: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 76.
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Scene 16 - Quest
CUE 69: Return to Cue 63. Backlight in Red (D&D) Page 78.
CUE 73: Add backlight and sidelight to reveal Dragon. Page 80.
CUE 74: Add some front light and moving lights to go with fighting. Page 80.