Monsters Light Cues

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SHE KILLS MONSTERS LIGHT CUES

In general, the lighting will be realistic in nature during realistic scenes. The lighting will
be more colorful during D&D sections. Patterns will be used during D&D sections if inventory
allows. Moving lights may be used during fight scenes and to pick up individual moments.

CUE 1: Houselights/Preshow. Blue toplight. Low level amber & blue frontlight.
Medium level lavender & blue sidelight. Break-up pattern from backlight in blue-green.

CUE 2: House to Half.

CUE 3: House Out

CUE 3.1: AF – Blackout.


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Prologue

CUE 4: Isolate on Narrator with front light (ML?) and moving lights with no pattern. Page
7.

CUE 5: Add light on Tilly. Front light, amber and purple sidelight. Blue top light? ML
with static pattern in green. Page 7.

CUE 6: Change ML to red and rotate. Page 7.

CUE 7: Return to Cue 5, but isolate on Tilly. Page 7.

CUE 8: Add ML front light on Agnes. Page 7.

CUE 9: Add light for Shadow-play. Page 8.

CUE 10: Lights out on Tilly. Page 8.

CUE 11: Lights out on Agnes. Page 9.

CUE 12: Narrator only. Page 9.


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Scene 1 - Store

CUE 13: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 10.
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Scene 2 – Tilly’s Bedroom/Quest

CUE 14: Isolate as much as possible. Front light, amber and blue sidelight. Amber top
light. Page 13.
CUE 15: Add ML specials light on Chuck. Page 14.

CUE 16: ML Special only on Agnes. Page 14.

CUE 17: Special on Hooded Figure (0 Count). Page 15.

CUE 18: Add front light, amber and purple sidelight. Blue top light? Break-up pattern
from backlight in green. (5 second) Page 15.

CUE 19: Add Special on Lilith. Page 16.

CUE 20: Add Special on Kaliope. Page 17.

CUE 21: Return kitchen area to similar to Cue 14, but leave D&D lighting on three
characters. Page 17.

CUE 22: Return to Cue 18. (D&D) Page 18.

CUE 23: Change sidelight or patterns to red. Page 18.

CUE 24: Return to Cue 22. Page 18.


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Scene 3 - Cave

CUE 25: Overall lower level. Change front light to lavender and blue, blue-green and
purple sidelight. Blue top light. Break-up pattern from backlight in blue. Footlights in red or
magenta. Page 21.
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Scene 4 - Vera’s Office

CUE 26: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 24.

CUE 27: Blue backlight only. Page 25.


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Scene 5 – Tilly’s Quest

CUE 28: Return to Cue 23, but adjust area to match blocking. Page 25.

CUE 29: Isolate on area of Tilly and Agnes slightly. Add rotating moving light pattern on
Agnes. Page 28.

CUE 30: Return to Cue 28. Page 28.

CUE 31: Return to Cue 22 with area adjusted to match Cue 30. (D&D) Page 28.
CUE 32: Add lighting on dragon. Isolate if practical. Page 29.

CUE 33: Return to Cue 31. (D&D) Page 30.

CUE 34: Fade Out front light. Page 32.

CUE 35: Add fight lighting. Add front light to lower level. Amber and purple sidelight.
Blue top light? Change sidelight or patterns to red. Page 32.
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Scene 6 – Faerie Scene

CUE 36: Return to Cue 33. (D&D) Page 34.

CUE 37: Return to Cue 35. Adjust areas as needed. Page 36.

CUE 38: Add rotating moving light on Tilly. Page 37.


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Scene 7 – Agnes’s House

CUE 39: Return to Cue 21 without D&D Lighting. Page 38.


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Scene 8 – Quest

CUE 40: Return to Cue 36. Adjust areas as needed. (D&D) Page 39.

CUE 41: Add explosion with moving lights on Cheerleaders. Change backlight or sidelight
to red. Page 42.

CUE 41.1: AF – explosion light out. Page 42.

CUE 42: Return to Cue 40. (D&D) Page 42.

CUE 43: Change backlight or sidelight to red. Page 43.

CUE 44: Return to Cue 42. (D&D) Page 45.


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Scene 9 - Vera’s Office

CUE 45: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 46.
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Scene 10 - Quest

CUE 46: Return to Cue 44. (D&D) Page 49.


CUE 47: Add lighting for Chuck. Page 49.

CUE 48: Return to Cue 46. (D&D) Page 50.


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Scene 11 - Vera’s Office

CUE 49: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 51.
******************************************************************************
Scene 12 - Quest

CUE 50: Return to Cue 46. (D&D) Page 54.

CUE 51: Add Lights for Gelatinous Cube. ML in Green? Page 55.

CUE 52: Return to Cue 50. (D&D) Page 58.

CUE 53: Change backlight or sidelight to red. Page 58.

CUE 54: Return to Cue 52. (D&D) Page 59.


******************************************************************************
Scene 13 – School Classroom/Quest

CUE 55: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 60.

CUE 56: Return to Cue 54. (D&D) Page 61.


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Scene 14 – Kitchen/Quest

CUE 57: Return to Cue 39. Page 63.

CUE 58: Return to Cue 56. (D&D) Page 65.

CUE 59: Change backlight to red. Page 66.

CUE 60: Change Sidelight or backlight to red. Page 67.

CUE 61: Lightning. Add Light on Chuck. Page 69.

CUE 62: Return to Cue 58. (D&D) Page 69.

CUE 63: Add Light on Chuck. Page 70.


******************************************************************************
Scene 15 - Vera’s Office/ Friend’s House
CUE 64: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 72.

CUE 65: Adjust lighting to add door. Page 73

CUE 66: Adjust lighting to Friend’s House. Page 74.

CUE 67: Pools of light on Agnes and Tilly. All other lights out. Page 76.
******************************************************************************
Scene 15 – School Classroom/Quest

CUE 68: Isolate as much as possible. Front light, amber and light blue sidelight. Amber
top light. Page 76.
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Scene 16 - Quest

CUE 69: Return to Cue 63. Backlight in Red (D&D) Page 78.

CUE 70: Change backlight to blue. Page 78.

CUE 71: Change backlight to red. Page 80.

CUE 72: Blackout. Page 80.

CUE 73: Add backlight and sidelight to reveal Dragon. Page 80.

CUE 74: Add some front light and moving lights to go with fighting. Page 80.

CUE 75: Isolate on Tilly and Agnes. Page 82.

CUE 76: Add light on Chuck. Page 82.

CUE 77: Add light on Narrator. Page 83.

CUE 78: Blackout


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CUE 79: Curtain Call.

CUE 80: Brownout.

CUE 81: Blackout.

CUE 81.1: AF - Post-show Up

CUE 81.1: AF – Add Houselights

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