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4 Additional Characters With BrawlEx
4 Additional Characters With BrawlEx
The following is a list of additional characters, along with their ID slot in BrawlEx and other additional
information.
Note: The moveset links to the brawlvault may not be identical to the movesets found in this pack, and
may have been modified to increase compatibility or to make more balanced.
Credit to Phantomwings for creating BrawlEx, making adding additional characters possible.
___Roy___
ID: 3F
Author: Thany
___Cloud___
ID: 40
Author: .Fade with credit to Jack H., Akari_Un, Zephron, Shukaku, Canon98, and Feanor
Additional Info:
___Zero___
ID: 41
Author: CaliKingz01 with credit to KTH, GBC for regular Zero model and textures, AkaDarkZeroRmx and
BeyondYou for the Absolute Zero model, tempesttime for the Slash effect, graphics fixes by me.
Additional Info:
___Kid Buu___
ID: 42
GFX Conflicts: Uses ef_jyakeel. When Facing Lucario, Aura Sphere appears inside of Shocking Ball and
occasionally gains aura effects on hands.
Additional Info:
___Deadpool___
ID: 43
Cosmetic File Index: 96
Author: Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch, SFX by
Nebulon
GFX Conflicts: uses ef_falconflyer, dusty effects on bullets and swords when facing Snake
___Waluigi___
ID: 44
___Vegeta___
ID: 45
Additional Info: Some costumes can wear and destroy a scouter with their taunt.
Some costumes have unique Super Saiyan and Super Saiyan 4 transformation graphics (down taunt or
down taunt + A button on the gcn controller when Vegeta is flashing)
___Shadow___
ID: 46
Author: SiLeNtDo0m, Mastaklo, Waveshocker Sigma, Metanigh, H☆x!, Mephisto (Balances by Nebulon
including shorter Chaos Control time, thank god), SFX by Gigaeel, Edits by me to swap out for older Final
Smash
___Marisa___
ID: 47
Author: KAI@Marth
ID: 48
Moveset Link: Seems based on the following, however uses Sonic as a base instead and has some
balanced / less awkward moves http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997
Author (Presumably): SonicBrawler, Velen, MandoWolfe, SouthCraft, Boygos, Pavlova, Bass (Blase005)
___Mewtwo___
ID: 49
___Megaman___
ID: 4A
Additional Info: Deleted most eye animations from the moveset because they made the alt costumes go
cross eyed. Not too noticable without.
___Ridley___
ID: 4B
Base Model: Custom (Uses modified Charizard but animated proportions distort Charizard models)
Additional Info: Uses boss Ridley's sfx. Holding A during neutral special does a flamethrower type attack
instead of fire ball. Side special can be controlled left to right to keep attacking the opponent.
___Bomberman___
ID: 4C
Author: CaliKingz01, KTH with credit to SilentDo0m, StarWaffle, EternalYoshi, KingJigglypuff, GFX fixes by
Nebulon, changed by me
Additional Info:
___Goku___
ID: 4D
Author: CaliKingz01, Leon Exodio with credit to MarioDK for the Spirit Bomb GFX textures, I did the gfx
fixing and the sfx porting to Masterhand.
___Scorpion___
ID: 4E
Author: CaliKingz01 with credit to KTH, Nebulon (GFX fixes), minor gfx fixes by me
Additional Info:
___Dragonite___
ID: 4F
Cosmetic File Index: 120
Author: ShinyMammoth, Velen, Anivernage, Carnage, Revan with credit to CaliKingz01 For the
Hyperbeam Gfx, and TheBen for the model.
Additional Info:
___Villager___
ID: 50
Base Model: Lucas (Tools dont seem to like being imported to other models)
Additional Info: Uses an older revision due to crashes on the character select screen with the most
recent one. Will update later.
___Ryu___
ID: 51
Author: CaliKingz01, DSX8 with credit to KTH and Leon Exodio for being my beta testers, LJIVRESTAR for
the Down B graphic and DSX8 for the Awesome models and S
Additional Info: Can transform with down taunt around 50% damage
__Dante__
ID: 52
Additional info: Has additional attacks for holding diagonally up and down.
__Tabuu__
ID: 53
Author: Tabuu Forte Akugun, Anivernage, AGFanProduction, diedhammer98 with credit to BlackJax98,
Tcll/Pika, Roo, ds22, me for gfx fixes, size reduction inspired by ebola16's edits
ID: 54
Additional Info:
__Spiderman__
ID:55
Additional Info:
__Megaman X__
ID:56
Author: CaliKingz01, Onii-chan, Leon Exodio, Blaseth with credit to Cogburn/ Blackmagav for the April
Fool's model, AkaDarkZeroRmx for the Super Armor, SonicBarwler for the Air Dash Coding, KTH & GBC
for the face textures, Chief-01 for the Shadow Armor Model, Blaseth for the New Entry and Wait
animations, LJSTAR for the Face model, Nebulon for GFX fixes, Gigaeel for SFX
__Metal Sonic__
ID:57
Author: Darkon360 with credit to Nibroc-Rock for Neo Metal Sonic model, With some animations taken
from the Metal Sonic by: SouthCraft, Mastaklo, Mephisto, Blaseth with credit to ShadowWolf.
__Viewtiful Joe__
ID:58
Additional Info:
__Scott Pilgrim__
ID:59
Author: Robby98 with credit to dot for nega texture, Sdoom, Tetsuokame, Segtendo, and all of the T-
shirt contest winners: Dot, SDoom, SJS, Mr. LOL, Beyond, Enigmatic Spirit, Segtendo, Ninka_Kiwi, and
haloedhero, BeyondYou!
Additional Info:
__Knuckle Joe__
ID:5A
Author: Mephisto with credit to Captain Ele, Nebulon for gfx fixes, final smash fixes by me
Additional Info:
__Dark Link__
ID: 5B
Author: Kienamaru, Razanak7, wolf! with credit to Tormod for SDL model, SonicBrawler for the video,
balancing by me
Additional Info:
__Naruto__
ID: 5C
Additional Info:
__Sephiroth__
ID: 5D
Author: ADPXmk2
Additional Info: Final smash is used by pressing B again to land, tapping A to fill guage. Up smash
continues if kept held, neutral special continues if pressing b after making contact. Down special can be
charged, holding left or right can change the trajectory of the meteor.
__Dark Samus__
ID: 5E
Additional Info:
__Geno__
ID: 5F
Author: SouthCraft, StarWaffle, Albafika, Mariodk with credit to SJS, LJStar, Leon Exodio, DarkShadeDX,
kwrk85, gfx fixes and wario chomp glitch fixed by me
__Shulk__
ID: 60
Author: Erico9001 with credit to Kienamaru (decloning and balancing), Hosernaut (stock icons),
Gurdoman (ripping shulk sfx from xenoblade), bleachmagic (original models and reskins), gfx fixes by me
Additional Info: This moveset is not the Smash 4 Shulk, it is inspired by various moves in Xenoblade.
__Koopa Troopa__
ID: 61
Author: Mortimer with credit to Peardian (created the koopa helmet model), Zutox (suggested the bullet
bill mortar attack), Aerros (tested the psa).
Additional Info: Lighting effects seem to vary from stage to stage. Eyes disappear during shell string
attacks.
ID: 62
Author: jrush64 with credit to ShadowSnake, ItalianStallion, Velen, Ninka_kiwi for the model, various
tweaks and fixes by me.
Additional Info:
__Sasuke Uchiha__
ID: 63
__Little Mac__
ID: 64
Author: CaliKingz01, Leon Exodio with credit to Boobsey, Nanobuds & KingJigglypuff for the original
import of the model and recolors
Additional Info:
__Isaac__
ID:65
Author: Uncle0wnage with credit to GBC for the model, my team of private beta testers, gfx fixes by me
Additional Info:
__Bayonetta__
ID: 66
Additional Info: Uses a Bloody Canadian's Gunslinger Samus moveset. I haven't made any personal
changes here, I just chose Bayonetta to represent the moveset instead of having a second Samus on the
roster. I felt the use of firearms and acrobatics was a fitting choice for her.
__Phantom Ganon__
ID: 67
Additional Info: Uses the beautiful OoT Project Ganondorf moveset, modifed by me to be compatible
with vBrawl and to recycle standard Ganondorf's sfx.
Can't glide, as a result some moves work a bit different.
__Lightning__
ID: 68
Additional Info: Might need some nerfing on range (down b thunder is much taller than pika's, gun
techniques feature no visible bullets, have quite a bit of range to them.) Might also want to mute the
remaining "pika" sounds and add in some bullet sfx.
Crawling must be set to disabled in Fighter data or else crashing can occur when Pika's crawl is triggered.
Side taunt: Blade throw (not very versed in Final Fantasy so I don't really know the names of her moves)
__Skull Kid__
ID: 69
Author: DivineOverlord, -BigSharkZ- with credit to diedhammer98 for the extra fairy model and
-BigSharkZ- for the moon model
Alternate costumes look a bit awkward when the default costume would normally just be the mask.
ID: 6A
Additional Info: Takes the up smash from v1 of Silver, and the side special of v1 silver mapped to his
down special, replacing the misty icy type move. Takes some of V1's throws as well.
__Tails__
ID: 6B
Author: Jaklub, Reaver Ind., ssbbtailsfan with credit to diedhammer98, EternalYoshi, Mr.Weegee, Pik,
Pixels, snoopy, uses Nebulon and the Brawl4All team's balances
Additional Info: I used the Brawl4All balanced version for the grenade spawning opposed to the bob-
ombs.
__Broly__
ID: 6C
Author: CaliKingz01, Kagemaru, Leon Exodio, ShadowWolf, zalfur523 for the Brawl like textures, MarioDK
for the buu Model & textures. Uses Brawl4All team's balances and gfx fixes.
Additional Info:
__Luffy__
ID:6D
Base Model: Custom (Built from Marth or Ike but uses custom setup for stretching limbs)
Additional Info:
__Sora__
ID:6E
Additional Info:
__Roll__
ID:6F
Author: CaliKingz01 with credit to Credit to Mephisto, KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo for
making the original DeadPool PSA. LJSTAR for helping me get the Roll and Rokko Models. Credit also goes
to Whom ever made Roll's Hyper armor. SouthCraft for the Rush model
Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205905
Additional Info:
__Trunks__
ID:70
Author: CaliKingz01 with credit to MarioDK for certain GFX I used of his, Leon Exodio for coding help
Additional Info:
__Young Link__
ID: 71
Author: Kienamaru, KingJigglypuff, Snoopy, OmegaS3, Akeno Archer Vergil, jrush64, iwantgames,
SiscoLink with credit to Pik, Project M team, Tormod, Chaserthewolf, Kagemaru, Uses Milk from PM Toon
Link, accessories by AlGeorgeRomo, Mewtwo2000 with credit to KTH, Mansta8, The PMDT for the OoT
Link model and Toon Link moveset, and Tormod for the bow model
ID: 72
Additional Info: Neutral special changed because I can't seem to find the gfx calls for PK Freeze
anywhere. She now spreads an icey path in front of her, tripping whoever touches it.
Some freezing moves nerfed, up smash buffed, jumps nerfed.
__Paper Mario__
ID: 73
GFX Conflicts: uses ef_bladeknight (nulled gfx, relies on articles and parts of model)
Author: Mariodk, KTH, StupidMarioFan1 with credit to LJstar, bass005, SiLeNtDo0m, Project:M Team
Additional Info: Uses SMBZ moveset, reskinned as Paper Mario because he seemed the most fitting for
the hammer. Fire transformation disabled (changes more of his moves to be like normal mario, I feel it
keeps him more unique from base mario to leave it inaccessible).
Tweaks to certain animations that affect only Paper Mario's resize bone in order to make him look more
natural (unflattens during win animations, rotated to the side during lose animation and becomes 3D
again when guarding in order to have a proper shield hitbox)
__Riptor__
ID: 74
Author: KingJigglypuff, Velen, Tormod with credit to Kit Ballard (concept Animation for Up Throw), Tawa
Hoda (tester), Ultraxwing (tester), Tabuu Forte Akugun (Beta tester), _Data_Drain_ (tester),
Marioking64DS (tester), HaloFanODST (tester), RevenantGenesis (tester)
Additional Info: Uses KJP's Raptor moveset. It seems to take heavy inspiration from Riptor to begin with,
he's a perfect fit to represent it.
__Raiden__
ID: 75
Additional Info:
__Nero__
ID: 76
Author: jrush64
Additional Info:
__Riku__
ID: 77
Author: jrush64
Additional Info:
__Vergil__
ID: 78
Additional Info: Can use summoned swords once per life whenever he reaches 70% damage by using his
down taunt. Swords last until attacked.
__Kratos__
ID: 79
Additional Info: Down smash replaced with Roy's down smash (Thany's, the one used in the pack).
__Haunter__
ID: 7A
Author: turbobear, Carnage with credit to starwaffle, with additional balances by ebola16
Additional Info: Down special air changed to be the same as ground (aerial version seemed really cheap
and with the added charge time it can be initiated in air and pulled off after hitting the ground.) Down
taunt changed to be less seizure inducing. Side special has much less recoil.
__Simon Belmont__
ID: 7B
Author: Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt
Additional Info:
__Ichigo__
ID: 7C
Author: Gameplayer8200, CelticVizard with credit to with credit to CelticVizard, ds22, LCCoolJ95 for the
model. DivineOverlord, Ike_Lawliet, KingJigglypuff, jjookkeekkiidd, SqLeon, KJ
Additional Info:
__Bass__
ID: 7D
Author: CaliKingz01 with credit to Leon Exodio for the Video, Mattimation
__Sans__
ID: 7E
Author: Andymander, AquaChaos with credit to SylveonPlaysSSB for textures, carbuncle700 for import,
nibroc.rock for model.
Additional Info:
__Crash Bandicoot__
ID: 7F
Author: Neon Green with credit to CaliKingz01, Leon Exodio, DJ Lowgey, SDo0m InFiNiTy, KTH and
StarWaffle
Additional Info:
-Special Alts-
__Lucina__
Usage: Marth's final 4 costumes (From Lucina onwards) all use the Lucina moveset.
Additional Info: "The difference between Marth and Lucina is that Lucina's sword has equal power all
along it, while Marth's is stronger at the tip. This means that the only changes made to the moveset are
hitbox changes. There are also new sound effects, and Lucina has a new wait animation." from the
Brawlvault description.