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~~~ Additional Characters ~~~

The following is a list of additional characters, along with their ID slot in BrawlEx and other additional
information.

Note: The moveset links to the brawlvault may not be identical to the movesets found in this pack, and
may have been modified to increase compatibility or to make more balanced.

Credit to Phantomwings for creating BrawlEx, making adding additional characters possible.

___Roy___

ID: 3F

Cosmetic File Index: 88

Base Character: Marth

Base Model: Marth

GFX Conflicts: uses ef_rayquaza

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31424

Author: Thany

Additional Info: Has working sfx.

___Cloud___

ID: 40

Cosmetic File Index: 90

Base Character: Ike

Base Model: Ike

GFX Conflicts: Uses ef_porky

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5371

Author: .Fade with credit to Jack H., Akari_Un, Zephron, Shukaku, Canon98, and Feanor
Additional Info:

___Zero___

ID: 41

Cosmetic File Index: 92

Base Character: Peach

Base Model: Link

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874

Author: CaliKingz01 with credit to KTH, GBC for regular Zero model and textures, AkaDarkZeroRmx and
BeyondYou for the Absolute Zero model, tempesttime for the Slash effect, graphics fixes by me.

GFX Conflicts: Uses ef_patapata

Additional Info:

___Kid Buu___

ID: 42

Cosmetic File Index: 94

Base Character: Lucario

Base Model: Lucario

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335

Author: SiLeNtDo0m, Beyond, Velen, Mariodk, SmashClash

GFX Conflicts: Uses ef_jyakeel. When Facing Lucario, Aura Sphere appears inside of Shocking Ball and
occasionally gains aura effects on hands.

Additional Info:

___Deadpool___

ID: 43
Cosmetic File Index: 96

Base Character: Snake

Base Model: Snake

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834

Author: Mephisto, Reaver Ind., KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo, Ganon-Punch, SFX by
Nebulon

GFX Conflicts: uses ef_falconflyer, dusty effects on bullets and swords when facing Snake

Additional Info: Uses Porky SFX

___Waluigi___

ID: 44

Cosmetic File Index: 98

Base Character: Pit

Base Model: Custom

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210490

Author:Marioking64DS, doublek642 ,KingJigglypuff, drogoth232, pikazz, _Data_Drain, SJS , Kryptotinman,


DSX8, EternalYoshi, Snoopy, ChiboSempai, ApocHedgie, RandomTBush

GFX Conflicts: Uses ef_waluigi

___Vegeta___

ID: 45

Cosmetic File Index: 100

Base Character: Wolf

Base Model: Wolf

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29897

Author: Mariodk, KTH, SiLeNtDo0m


GFX Conflicts: uses ef_AdvHalberdIn

Additional Info: Some costumes can wear and destroy a scouter with their taunt.

Some costumes have unique Super Saiyan and Super Saiyan 4 transformation graphics (down taunt or
down taunt + A button on the gcn controller when Vegeta is flashing)

___Shadow___

ID: 46

Cosmetic File Index: 102

Base Character: Sonic

Base Model: Sonic

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19022

Author: SiLeNtDo0m, Mastaklo, Waveshocker Sigma, Metanigh, H☆x!, Mephisto (Balances by Nebulon
including shorter Chaos Control time, thank god), SFX by Gigaeel, Edits by me to swap out for older Final
Smash

GFX Conflicts: uses ef_AdvCloud

Other info: Sfx over Crazy Hand

___Marisa___

ID: 47

Cosmetic File Index: 104

Base Character: Lucas

Base Model: Custom (textures in base model contain replacable sprites)

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34047

Author: KAI@Marth

Additional Info: Has no grabs, has additional attacks instead.

GFX Conflicts: Uses ef_duon


___Knuckles___

ID: 48

Cosmetic File Index: 106

Base Character: Sonic

Base Model: Sonic

Moveset Link: Seems based on the following, however uses Sonic as a base instead and has some
balanced / less awkward moves http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30997

Author (Presumably): SonicBrawler, Velen, MandoWolfe, SouthCraft, Boygos, Pavlova, Bass (Blase005)

GFX Conflicts: Uses ef_AdvJungle

___Mewtwo___

ID: 49

Cosmetic File Index: 108

Base Character: Lucario

Base Model: Lucario

GFX Conflicts: Uses ef_mizuo

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203252

Author: PMBR, KingEvilpuff, HaloedHero, shadow ball fix by me.

Additional Info: Based on Project M's Mewtwo. Has sfx.

___Megaman___

ID: 4A

Cosmetic File Index: 110

Base Character: Snake

Base Model: Ness

GFX Conflicts: Uses ef_robo


Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207212

Author: CaliKingz01, KTH, LJSTAR, Dot, Leon Exodio, GBC, SouthCraft

Additional Info: Deleted most eye animations from the moveset because they made the alt costumes go
cross eyed. Not too noticable without.

Uses ROB sse enemy sfx

___Ridley___

ID: 4B

Cosmetic File Index: 112

Base Character: Pit

Base Model: Custom (Uses modified Charizard but animated proportions distort Charizard models)

GFX Conflicts: Uses ef_Crazyhand

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210999

Z l̨̧͠͡͠͡ę͠] y̴̴͘͜͜͡͠͠ ͘ a̴̶͡͠͞ with credit to KingJigglypuff, with themaziest, Dastardly,


Author: BraveDragonWolf, R̢i҉̛͜W̴̛͜d̷̕̕҉̴
Ridleylash,and MerryShadow (From Smashboards). Up special fixed by me, side special edited by me to
somewhat work in vBrawl. Gfx fixed by me. Sfx redirected by me.

Additional Info: Uses boss Ridley's sfx. Holding A during neutral special does a flamethrower type attack
instead of fire ball. Side special can be controlled left to right to keep attacking the opponent.

___Bomberman___

ID: 4C

Cosmetic File Index: 114

Base Character: Link (ported from Luigi)

Base Model: Luigi

GFX Conflicts: Uses ef_advHalberdOut

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36397

Author: CaliKingz01, KTH with credit to SilentDo0m, StarWaffle, EternalYoshi, KingJigglypuff, GFX fixes by
Nebulon, changed by me

Additional Info:

___Goku___

ID: 4D

Cosmetic File Index: 116

Base Character: Pit

Base Model: C. Falcon

GFX Conflicts: Uses ef_AdvFortress

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833

Author: CaliKingz01, Leon Exodio with credit to MarioDK for the Spirit Bomb GFX textures, I did the gfx
fixing and the sfx porting to Masterhand.

Additional Info: SFX over Masterhand

___Scorpion___

ID: 4E

Cosmetic File Index: 118

Base Character: Link

Base Model: C. Falcon

GFX Conflicts: Uses ef_jdus to avoid conflict.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231

Author: CaliKingz01 with credit to KTH, Nebulon (GFX fixes), minor gfx fixes by me

Additional Info:

___Dragonite___

ID: 4F
Cosmetic File Index: 120

Base Character: Pit

Base Model: Charizard

GFX Conflicts: Uses ef_AdvRuin

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33390

Author: ShinyMammoth, Velen, Anivernage, Carnage, Revan with credit to CaliKingz01 For the
Hyperbeam Gfx, and TheBen for the model.

Additional Info:

___Villager___

ID: 50

Cosmetic File Index: 122

Base Character: Pit

Base Model: Lucas (Tools dont seem to like being imported to other models)

GFX Conflicts: Uses ef_ghamgha

Moveset Link: http://forums.kc-mm.com/index.php?topic=60188.0

Author: SonicBrawler, Snoopy, Nebulon, Carnage

Additional Info: Uses an older revision due to crashes on the character select screen with the most
recent one. Will update later.

___Ryu___

ID: 51

Cosmetic File Index: 124

Base Character: Wolf

Base Model: C. Falcon

GFX Conflicts: Uses ef_AdvLakeside


Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210766

Author: CaliKingz01, DSX8 with credit to KTH and Leon Exodio for being my beta testers, LJIVRESTAR for
the Down B graphic and DSX8 for the Awesome models and S

Additional Info: Can transform with down taunt around 50% damage

__Dante__

ID: 52

Cosmetic File Index: 126

Base Character: Ike

Base Model: C. Falcon

GFX Conflicts: Use ef_AdvWild

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35507

Author: jrush64, Kagemaru

Additional info: Has additional attacks for holding diagonally up and down.

__Tabuu__

ID: 53

Cosmetic File Index: 128

Base Character: Ganondorf

Base Model: Tabuu

GFX Conflicts: uses ef_arman

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31497

Author: Tabuu Forte Akugun, Anivernage, AGFanProduction, diedhammer98 with credit to BlackJax98,
Tcll/Pika, Roo, ds22, me for gfx fixes, size reduction inspired by ebola16's edits

Additional info: Gets kind of funny when nearing blast zones.


__Gray Fox__

ID: 54

Cosmetic File Index: 130

Base Character: Meta Knight

Base Model: GrayFox

GFX Conflicts: Uses ef_cyborg

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

Author: Eternal Yoshi

Additional Info:

__Spiderman__

ID:55

Cosmetic File Index: 132

Base Character: Sheik

Base Model: Sheik

GFX Conflicts: Uses ef_AdvCliff

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31115

Author: SAHunterMech with credit to Kagemaru, SDoom, Carnage

Additional Info:

__Megaman X__

ID:56

Cosmetic File Index: 134

Base Character: ROB

Base Model: Samus


GFX Conflicts: Uses ef_deathpod

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205694

Author: CaliKingz01, Onii-chan, Leon Exodio, Blaseth with credit to Cogburn/ Blackmagav for the April
Fool's model, AkaDarkZeroRmx for the Super Armor, SonicBarwler for the Air Dash Coding, KTH & GBC
for the face textures, Chief-01 for the Shadow Armor Model, Blaseth for the New Entry and Wait
animations, LJSTAR for the Face model, Nebulon for GFX fixes, Gigaeel for SFX

Additional Info: Uses Metaridley SFX

__Metal Sonic__

ID:57

Cosmetic File Index: 136

Base Character: Wolf

Base Model: Wolf

GFX Conflicts: Uses ef_gal

Author: Darkon360 with credit to Nibroc-Rock for Neo Metal Sonic model, With some animations taken
from the Metal Sonic by: SouthCraft, Mastaklo, Mephisto, Blaseth with credit to ShadowWolf.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211133 (Uses modified


version of one of the earlier builds, later ones were released after I finished setting it up)

Additional Info: Uses arman's sfx bank.

__Viewtiful Joe__

ID:58

Cosmetic File Index: 138

Base Character: C. Falcon

Base Model: C. Falcon

GFX Conflicts: uses ef_AdvCave

Author: KTH, deathstroke, Maxi, SiLeNtDo0m, SmashClash with credit to Beyond


Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18631

Additional Info:

__Scott Pilgrim__

ID:59

Cosmetic File Index: 140

Base Character: Lucas

Base Model: Lucas

GFX Conflicts: uses ef_AdvRuinfront

Author: Robby98 with credit to dot for nega texture, Sdoom, Tetsuokame, Segtendo, and all of the T-
shirt contest winners: Dot, SDoom, SJS, Mr. LOL, Beyond, Enigmatic Spirit, Segtendo, Ninka_Kiwi, and
haloedhero, BeyondYou!

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25274

Additional Info:

__Knuckle Joe__

ID:5A

Cosmetic File Index: 142

Base Character: Ness

Base Model: Ness

GFX Conflicts: Uses ef_Flow

Author: Mephisto with credit to Captain Ele, Nebulon for gfx fixes, final smash fixes by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202739

Additional Info:

__Dark Link__
ID: 5B

Cosmetic File Index: 144

Base Character: Link

Base Model: Link

GFX Conflicts: uses ef_lin

Author: Kienamaru, Razanak7, wolf! with credit to Tormod for SDL model, SonicBrawler for the video,
balancing by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35681

Additional Info:

__Naruto__

ID: 5C

Cosmetic File Index: 146

Base Character: Ike

Base Model: Custom

GFX Conflicts: uses ef_popperam

Author: jrush64, Kagemaru

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205930

Additional Info:

Sage mode transformation at 20% (up taunt)

Nine Tails Chakra mode at 50% (down taunt)

__Sephiroth__

ID: 5D

Cosmetic File Index: 148

Base Character: Marth


Base Model: Marth

GFX Conflicts: uses ef_Saki

Author: ADPXmk2

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212220

Additional Info: Final smash is used by pressing B again to land, tapping A to fill guage. Up smash
continues if kept held, neutral special continues if pressing b after making contact. Down special can be
charged, holding left or right can change the trajectory of the meteor.

__Dark Samus__

ID: 5E

Cosmetic File Index: 150

Base Character: Marth (Ported from Samus)

Base Model: Samus

GFX Conflicts: uses ef_drybones

Author: batman64, Nebulon, balancing on side special by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203793

Additional Info:

__Geno__

ID: 5F

Cosmetic File Index: 152

Base Character: ROB

Base Model: Custom

GFX Conflicts: uses ef_bosspackun

Author: SouthCraft, StarWaffle, Albafika, Mariodk with credit to SJS, LJStar, Leon Exodio, DarkShadeDX,
kwrk85, gfx fixes and wario chomp glitch fixed by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207888


Additional Info:

__Shulk__

ID: 60

Cosmetic File Index: 154

Base Character: Ike

Base Model: Ike

GFX Conflicts: Uses ef_AdvRiver

Author: Erico9001 with credit to Kienamaru (decloning and balancing), Hosernaut (stock icons),
Gurdoman (ripping shulk sfx from xenoblade), bleachmagic (original models and reskins), gfx fixes by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203267

Additional Info: This moveset is not the Smash 4 Shulk, it is inspired by various moves in Xenoblade.

__Koopa Troopa__

ID: 61

Cosmetic File Index: 156

Base Character: Jigglypuff

Base Model: Custom

GFX Conflicts: Uses ef_bubot

Author: Mortimer with credit to Peardian (created the koopa helmet model), Zutox (suggested the bullet
bill mortar attack), Aerros (tested the psa).

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207925

Additional Info: Lighting effects seem to vary from stage to stage. Eyes disappear during shell string
attacks.

-Has additional attacks for diagonal directions.

-Alternate attacks can occur at random


__Lloyd Irving__

ID: 62

Cosmetic File Index: 158

Base Character: Pit

Base Model: Pit

GFX Conflicts: Uses ef_cymal

Author: jrush64 with credit to ShadowSnake, ItalianStallion, Velen, Ninka_kiwi for the model, various
tweaks and fixes by me.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203436

Additional Info:

__Sasuke Uchiha__

ID: 63

Cosmetic File Index: 160

Base character: Ike

Base Model: Custom (Heavily edited Marth)

GFX Conflicts: ef_bucyulus

Author: jrush64, Anivernage, Kagemaru, AnImAiNe with credit to Kienemaru.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205936

Additional Info: Transformations triggered at 20 % (up) and 50% (down)

__Little Mac__

ID: 64

Cosmetic File Index: 162

Base character: Jigglypuff

Base model: C. Falcon


GFX Conflicts: Uses ef_bombhead

Author: CaliKingz01, Leon Exodio with credit to Boobsey, Nanobuds & KingJigglypuff for the original
import of the model and recolors

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019

Additional Info:

__Isaac__

ID:65

Cosmetic File Index: 164

Base Character: Pit

Base Model: Pit

GFX Conflicts: uses ef_kokkon

Author: Uncle0wnage with credit to GBC for the model, my team of private beta testers, gfx fixes by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25197

Additional Info:

__Bayonetta__

ID: 66

Cosmetic File Index: 166

Base Character: Zero Suit Samus

Base Model: Zero Suit Samus

GFX Conflicts: Uses ef_dekakuribo

Author: A Bloody Canadian, gfx fixes by me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34466

Additional Info: Uses a Bloody Canadian's Gunslinger Samus moveset. I haven't made any personal
changes here, I just chose Bayonetta to represent the moveset instead of having a second Samus on the
roster. I felt the use of firearms and acrobatics was a fitting choice for her.
__Phantom Ganon__

ID: 67

Cosmetic File Index: 168

Base Character: Lucario

Base Model: Ganondorf

GFX Conflicts: Uses ef_gyraan

Author: BronzeGreekGod, PyotrLuzhin, BringoBongo, Paysus, LnktheWolf, AmaZeroMmu, Shane Lee


Shin, TheShyGuy, Nao-chan, Ashingda, PhantomWings, KeroMonkey, Mortimer, Snoopy, Leon Exodio,
500YearOldGrandpa, soopercool101, drogoth232, KingJigglypuff, secretchaos1

Moveset Link: http://smashprojectganondorf.blogspot.ca/

Additional Info: Uses the beautiful OoT Project Ganondorf moveset, modifed by me to be compatible
with vBrawl and to recycle standard Ganondorf's sfx.
Can't glide, as a result some moves work a bit different.

__Lightning__

ID: 68

Cosmetic File Index: 170

Base Character: Pikachu

Base Model: Marth

GFX Conflicts: Uses ef_pacci

Author: jrush64 with credit to Nanobuds, Kagemaru

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30531

Additional Info: Might need some nerfing on range (down b thunder is much taller than pika's, gun
techniques feature no visible bullets, have quite a bit of range to them.) Might also want to mute the
remaining "pika" sounds and add in some bullet sfx.

Crawling must be set to disabled in Fighter data or else crashing can occur when Pika's crawl is triggered.

Taunts change the effect of neutral special:


Up taunt: Cure

Side taunt: Blade throw (not very versed in Final Fantasy so I don't really know the names of her moves)

Down taunt: A magic attack consisting of a fire and an ice shot.

__Skull Kid__

ID: 69

Cosmetic File Index: 172

Base Character: Toon Link

Base Model: Toon Link

GFX Conflicts: Uses ef_melorin

Author: DivineOverlord, -BigSharkZ- with credit to diedhammer98 for the extra fairy model and
-BigSharkZ- for the moon model

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20164

Additional Info: Up special modified to be less maneuverable, can't be used endlessly.

Alternate costumes look a bit awkward when the default costume would normally just be the mask.

__Silver the Hedgehog__

ID: 6A

Cosmetic File Index: 174

Base Character: Diddy Kong

Base Model: Sonic

GFX Conflicts: Uses ef_bladeknight (null gfx)

Author: KingJigglypuff, KTH, Thewill, DARKSHADEDX, Mariodk, CutterKirby64, Onii-chan, Solstice Of


Gravity

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25800

Additional Info: Takes the up smash from v1 of Silver, and the side special of v1 silver mapped to his
down special, replacing the misty icy type move. Takes some of V1's throws as well.
__Tails__

ID: 6B

Cosmetic File Index: 176

Base Character: Meta Knight

Base Model: Custom

GFX Conflicts: Uses ef_mechcannon

Author: Jaklub, Reaver Ind., ssbbtailsfan with credit to diedhammer98, EternalYoshi, Mr.Weegee, Pik,
Pixels, snoopy, uses Nebulon and the Brawl4All team's balances

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24084

Additional Info: I used the Brawl4All balanced version for the grenade spawning opposed to the bob-
ombs.

__Broly__

ID: 6C

Cosmetic File Index: 178

Base Character: Ganondorf

Base Model: Ganondorf

GFX Conflicts: Uses ef_masterhand

Author: CaliKingz01, Kagemaru, Leon Exodio, ShadowWolf, zalfur523 for the Brawl like textures, MarioDK
for the buu Model & textures. Uses Brawl4All team's balances and gfx fixes.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35385

Additional Info:

__Luffy__

ID:6D

Cosmetic File Index: 180


Base Character: Ike

Base Model: Custom (Built from Marth or Ike but uses custom setup for stretching limbs)

GFX Conflicts: Uses ef_bitan

Author: jrush64, Kagemaru

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203737

Additional Info:

__Sora__

ID:6E

Cosmetic File Index: 182

Base Character: Pit

Base Model: Pit

GFX Conflicts: Uses ef_ AdvDimension

Author: Eternal Yoshi, Chibikowskie

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20043

Additional Info:

__Roll__

ID:6F

Cosmetic File Index: 184

Base Character: Zelda

Base Model: Zelda

GFX Conflicts: uses ef_faulong

Author: CaliKingz01 with credit to Credit to Mephisto, KTH, Beyond, Albafika, SiLeNtDo0m, JCentavo for
making the original DeadPool PSA. LJSTAR for helping me get the Roll and Rokko Models. Credit also goes
to Whom ever made Roll's Hyper armor. SouthCraft for the Rush model
Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205905

Additional Info:

__Trunks__

ID:70

Cosmetic File Index: 186

Base Character: Ike

Base Model: C. Falcon

GFX Conflicts: uses ef_cataguard

Author: CaliKingz01 with credit to MarioDK for certain GFX I used of his, Leon Exodio for coding help

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207830

Additional Info:

__Young Link__

ID: 71

Cosmetic File Index: 188

Base Character: Toon Link

Base Model: Toon Link

GFX Conflicts: Uses ef_galleom

Author: Kienamaru, KingJigglypuff, Snoopy, OmegaS3, Akeno Archer Vergil, jrush64, iwantgames,
SiscoLink with credit to Pik, Project M team, Tormod, Chaserthewolf, Kagemaru, Uses Milk from PM Toon
Link, accessories by AlGeorgeRomo, Mewtwo2000 with credit to KTH, Mansta8, The PMDT for the OoT
Link model and Toon Link moveset, and Tormod for the bow model

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251

Additional Info: Selectable by holding shield after selecting Toon Link.


Fixed his unfinished Illusion Stab Combo. Added in PM's milk drink taunt for Toon Link and appropriate
boomerang, arrows.
__Cirno__

ID: 72

Cosmetic File Index: 190

Base Character: Lucas

Base Model: Peach

GFX Conflicts: Uses ef_kuribo

Author: Dao_Ibuki, Gamidame_K (for the model)

Moveset Link: (reupload) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34344

Additional Info: Neutral special changed because I can't seem to find the gfx calls for PK Freeze
anywhere. She now spreads an icey path in front of her, tripping whoever touches it.
Some freezing moves nerfed, up smash buffed, jumps nerfed.

__Paper Mario__

ID: 73

Cosmetic File Index: 192

Base Character: Mario

Base Model: Mario

GFX Conflicts: uses ef_bladeknight (nulled gfx, relies on articles and parts of model)

Author: Mariodk, KTH, StupidMarioFan1 with credit to LJstar, bass005, SiLeNtDo0m, Project:M Team

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25413

Additional Info: Uses SMBZ moveset, reskinned as Paper Mario because he seemed the most fitting for
the hammer. Fire transformation disabled (changes more of his moves to be like normal mario, I feel it
keeps him more unique from base mario to leave it inaccessible).

Tweaks to certain animations that affect only Paper Mario's resize bone in order to make him look more
natural (unflattens during win animations, rotated to the side during lose animation and becomes 3D
again when guarding in order to have a proper shield hitbox)
__Riptor__

ID: 74

Cosmetic File Index: 194

Base Character: Wolf

Base Model: Custom

GFX Conflicts: uses ef_roada

Author: KingJigglypuff, Velen, Tormod with credit to Kit Ballard (concept Animation for Up Throw), Tawa
Hoda (tester), Ultraxwing (tester), Tabuu Forte Akugun (Beta tester), _Data_Drain_ (tester),
Marioking64DS (tester), HaloFanODST (tester), RevenantGenesis (tester)

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124

Additional Info: Uses KJP's Raptor moveset. It seems to take heavy inspiration from Riptor to begin with,
he's a perfect fit to represent it.

__Raiden__

ID: 75

Cosmetic File Index: 196

Base Character: Marth

Base Model: Marth

GFX Conflicts: uses ef_bladeknight (gfx nulled)

Author: jrush64 with credit to Kingskull

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203438

Additional Info:

__Nero__

ID: 76

Cosmetic File Index: 198

Base Character: Bowser


Base Model: Ike

GFX Conflicts: uses ef_bladeknight (nulled)

Author: jrush64

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35506

Additional Info:

__Riku__

ID: 77

Cosmetic File Index: 200

Base Character: Ike

Base Model: Ike

GFX Conflicts: Uses ef_boobas

Author: jrush64

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28629

Additional Info:

__Vergil__

ID: 78

Cosmetic File Index: 202

Base Character: Ike

Base Model: Marth

GFX Conflicts: Uses ef_spar

Author: jrush64, Mephisto

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35508

Additional Info: Can use summoned swords once per life whenever he reaches 70% damage by using his
down taunt. Swords last until attacked.
__Kratos__

ID: 79

Cosmetic File Index: 204

Base Character: Marth

Base Model: Marth

GFX Conflicts: ef_metaridley

Author: jrush64 with credit to Kamina

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203437

Additional Info: Down smash replaced with Roy's down smash (Thany's, the one used in the pack).

__Haunter__

ID: 7A

Cosmetic File Index: 206

Base Character: Meta Knight

Base Model: Meta Knight

GFX Conflicts: uses ef_ngagog

Author: turbobear, Carnage with credit to starwaffle, with additional balances by ebola16

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21513

Additional Info: Down special air changed to be the same as ground (aerial version seemed really cheap
and with the added charge time it can be initiated in air and pulled off after hitting the ground.) Down
taunt changed to be less seizure inducing. Side special has much less recoil.

__Simon Belmont__

ID: 7B

Cosmetic File Index: 208


Base Character: Ike

Base Model: Ike

GFX Conflicts: uses ef_taboo

Author: Eternal Yoshi with credit to SiLeNt GeNtLeDo0m ThE 3rD for the video, pics, and the final taunt

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232

Additional Info:

__Ichigo__

ID: 7C

Cosmetic File Index: 54

Base Character: Marth

Base Model: Marth

GFX Conflicts: uses ef_Ridley

Author: Gameplayer8200, CelticVizard with credit to with credit to CelticVizard, ds22, LCCoolJ95 for the
model. DivineOverlord, Ike_Lawliet, KingJigglypuff, jjookkeekkiidd, SqLeon, KJ

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210064

Additional Info:

__Bass__

ID: 7D

Cosmetic File Index: 210

Base Character: Ness

Base Model: Custom

GFX Conflicts: Uses ef_AdvAncientOut

Author: CaliKingz01 with credit to Leon Exodio for the Video, Mattimation

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211173


Additional Info:

__Sans__

ID: 7E

Cosmetic File Index: 212

Base Character: Ness

Base Model: Ness

GFX Conflicts: Uses ef_AdvFactory

Author: Andymander, AquaChaos with credit to SylveonPlaysSSB for textures, carbuncle700 for import,
nibroc.rock for model.

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211862

Additional Info:

__Crash Bandicoot__

ID: 7F

Cosmetic File Index: 214

Base Character: Marth

Base Model: Luigi

GFX Conflicts: Uses ef_AdvStadium

Author: Neon Green with credit to CaliKingz01, Leon Exodio, DJ Lowgey, SDo0m InFiNiTy, KTH and
StarWaffle

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213063

Additional Info:

-Special Alts-
__Lucina__

Usage: Marth's final 4 costumes (From Lucina onwards) all use the Lucina moveset.

Author: Batman64, Nebulon, crazyhandmasterhand, Albafika, JamietheAuraUser, Tulat, Thany, Vert092,


Kitsu-chan, Nao-chan, Shulk, Shun_One, Revan with credit to SJS, Dragon-FlyWolf10, Mr. Me

Moveset Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206730

Additional Info: "The difference between Marth and Lucina is that Lucina's sword has equal power all
along it, while Marth's is stronger at the tip. This means that the only changes made to the moveset are
hitbox changes. There are also new sound effects, and Lucina has a new wait animation." from the
Brawlvault description.

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