Professional Documents
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Multimediadesign 20fa Sydneygennuso
Multimediadesign 20fa Sydneygennuso
The target audience for this lesson is 8th grade Spanish students taking Intermediate Level
Spanish. The students are in their third unit of Intermediate Spanish. The learning goals are for
students to be able to describe activities that they enjoy in order to explain how they express their
creativity and to ask and answer questions about creative activities. The objective for students is
“Yo puedo identificar actividades creativas que me gustan para explicar como expreso mi
creatividad y por qué” or “I can identify creative activities that I like in order to explain how I
Identify relevant design principles and strategies and explain how they have been
addressed/incorporated into your design in order to support your goals and objectives
The lesson that I created through Quizizz includes many design principles to help support the
learning goals and objectives. I feel without these relevant design principles, the lesson would
The Multimedia Principle states for instructors to use words and pictures together in a
presentation over words alone so that students can make connections much easier (Mayer, 2009).
This is demonstrated in my lesson through the pictures used to help support the definitions of the
eight different personality types. Each personality type has a picture for the students to make
connections on what they mean. The “musical” personality type has pictures of musical notes,
the “lingüistica” personality type has a picture of a word bubble, etc. I find using words and
pictures together especially useful for world language classes as I am conducting and presenting
Running head: MULTIMEDIA LEARNING DESIGN PROJECT 2
most of my information, with the exception of instructions, in the target language. By including
images in the presentation that correlate with the vocabulary that the students need to learn, they
The Coherence Principle states for instructors to not only use images and text together to
help support learning, but the images and text must also be relevant to learning (Mayer, 2009).
All of the images used in my lesson match the text and are extremely relevant to the learning.
There are no images that do not belong in the presentation. I feel without the images, the
students would have trouble making connections to what each of the personality types mean.
The Signaling Principle states for instructors to highlight key words and phrases within a
presentation (Mayer, 2009). I have done this by underlining, italicizing, and changing the colors
of important words for students to recognize. For example, within the definitions of the eight
different personality types, I underlined, italicized, and changed the colors of the key words that
define the personality types. For the word “cinestésica,” I marked the words “moverme” and
“activa” to show the students that “cinestésica” represents an active person that likes to move. I
did this all throughout the lesson. I first demonstrated this during the “Learn About It” section
when students were asked to provide a response for which personality type matched the
definition given so that students were given clues to match the correct personality type. I then
kept the marked-up definition when I reviewed the correct answers with them so they can see the
Identify relevant UDL guidelines and how they were incorporated into project
Running head: MULTIMEDIA LEARNING DESIGN PROJECT 3
With the incorporation of relevant design principles, I also took into consideration the
many UDL guidelines. I did this to help support student engagement, learning, and achievement.
I believe this UDL guideline was incorporated as the topic is extremely relevant to the
students. The lesson includes how students express their creativity and how that activity
connects to their personality. The lesson is all about them and how they express themselves.
They are doing everything in the target language, which also makes it relevant to the course.
I believe this UDL guideline was incorporated throughout the entire lesson. In order to help
my students make connections with the words given, I incorporated images that were relevant to
the new learning. As stated earlier, Mayer’s (2009) Multimedia Principle and Coherence
Principle are evident, which helped me create a lesson that incorporated relevant forms of
multimedia that weren’t too cognitively demanding and reduced information overload for the
students.
I believe this UDL guideline was incorporated throughout the lesson that I created. I believe
this because the lesson is chunked into different sections. The first section is the “Think About
It,” which allows the students to review what they have previously learned. In this case, they are
asked what their favorite activity is to demonstrate their creativity. The second section is the
“Learn About It,” which is the new learning portion of the lesson. Students are given a
definition and must provide a response on which vocabulary word matches the definition. The
third section is the “Try It,” which allows the students to play with the new learning and combine
Running head: MULTIMEDIA LEARNING DESIGN PROJECT 4
it with prior concepts. For examples, the students are given a personality type and are asked to
identify and choose what types of creative activities, which were learned in the last lesson, a
person with that personality type would like. The fourth and final section is the “Show What
You Know,” which is the assessment and allows students to demonstrate what they have learned
Conclusion
I believe the lesson that I created through Quizizz to review represents a great multimedia
learning design. I incorporated many design principles learned throughout the course and UDL
guidelines to help make the learning more engaging and accessible for the students, which
References
https://quizizz.com/admin/quiz/5fcd33b62da2e1001be6c71e
Mayer, R. E. (2009). Multimedia Learning: Vol. 2nd ed. Cambridge University Press.
Meyer, A., Rose, D.H., & Gordon, D. (2014). Universal design for learning: Theory and practice.
Peters, D. (2014). Interface design for learning: Design strategies for learning experiences. Upper Saddle