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DzikoSoft Spreadsheet RPG Engine ver. 0.

75 alpha

This program is not an actual game. It demonstrates the engine in development for a huge
computer role-playing game "The Buried Curse" made with MS Excel VBA.
Controls: use numeric keypad or arrow keys to move, space or mouse right-click to view or
activate objects. Mouse "click and go" movement is possible, although pathfinding is very
rudimentary at the moment and often gets confused.

IMPORTANT!
The engine blocks all keys and reads keyboard via API functions. If VBA code is
interrupted (by error, pressing Ctrl+Break, and so on) the keyboard may remain blocked.
Run macro "Unlock_Keys" or press "Stop engine" button to restore the functionality of the
keyboard.

Copyright © 2007-2009 Bartlomiej Dzik

www.dzikosoft.com/rpg-xls/
South Silver Forest - week 1, day 1, sunset DzikoSoft RPG

42 / 42

♠♣♠♣♣♠ ♠ ♠ ♣ ♠ ♠ ♠ ♣♣
♣ ♣♠ ♣♣ ♣♠ ♠ ♠ ♠
♠♣ ♣ ♠ ♠
♣♣ { ♣♠ | INSTRUCTIONS:

{ ♠ ♣♣ ♠♣ ♣♣ NUMERIC KEYPAD, A

♣♠ ♣♠ ♣♣ ♣ MOUSE CLICK TO MO
RIGHT-CLICK OR SP
♠ ♠ ♣♣ € ♠♠♣ ♠ ♣ OBJECTS OR ACTIVA
(OPEN DOORS, PICK
♣♠♠ ♣♣ ♠♣ ♠ QUIT: PRESS ESC.

♠ ♠ ♣♣ ♠ ♣♣ ♠ ♣ ♣
♣♠ ♠♣♠ ♣♣♣ ♠
♣ ♣♠ ♠♣♠
♣ ♣♣♣♣ I
♣♠ ♠
♠ ♣♣♣ { ♣♠ •
♣♠♠ ♠♠ ~
{ ♠♣ ♣♣ ♠
the exploration begins... 
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by
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10
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0 0 0
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DzikoSoft RPG Engine ver. 0.75 alpha

, 
42 / 42 S L 27 / 27

† N

INSTRUCTIONS:

NUMERIC KEYPAD, ARROW KEYS, OR LEFT


MOUSE CLICK TO MOVE.
RIGHT-CLICK OR SPACE: VIEW DISTANT
OBJECTS OR ACTIVATE ADJACTENT OBJECTS
(OPEN DOORS, PICK UP ITEMS ETC.)
QUIT: PRESS ESC.

I ‘ € 
• 4 ă
~  ™

 @ <
♣♣♣♣ ♠
♠♠♣♠
♠ ♣♣
♠♠♠
♣♠♣
♠♣

♠♣ ♣♠


♠♠ {
♣♠

♣ ♣
Feo.ri
Brave Companion

Wor..rs, re.ember to w.ar


LOADING...
you hel.et.!
[ooo]

The portcullis is
open...
@
 
g ®
 ® ‘

®
Á ®

/
Á ®

♣♠♣♣♠ ♠ ♠ ♣ ♠ ♠ ♠ ♣♣ ♠ ♠ ♠ ♠
♣ ♣♠ ♣♣ ♣♠ ♠ ♠ ♠♣♠ ♠ ♣
♠♣ ♣ ♠ ♠ ♠ ♣♠
♣♣ { ♣♠ | ♠♣
{ ♠ ♣♣ ♠♣ ♣♣ ♠ ♣
♣♠ ♣♠ ♣♣ ♣♣ ♠
♠ ♣♣ € ♠♠♣ ♠ ♣♣ ♠ ♣
♣♠♠ ♣♣ ♠♣ ♠ ♠
♠ ♣♣ ♠ ♣♣ ♠ ♣ ♣ ♣ ♠
♠ ♠♣♠ ♣♣♣ ♠
♣ ♣♠ ♠♣♠ ♣
♣ ♣♣♣♣
♣♠ ♠ ♣♠
♠ ♣♣♣ { ♣♠ ♠♣
♣♠♠ ♠♠ ♠♠
{ ♠♣ ♣♣ ♠ ♠ ♣♣
♠ ♣ ♣♣ ♠♣♣ ♣♣ ♠♠
♠♠♠ ♣♠ ♠ ♠♣♠ ♠♣♠ { ♣
♣♠ ♣♣ ♠ ♣ ♠ ♠ ♠ ♣ ♠ ♠
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o.ri
ompanion

ember to w.ar
ING...
hel.et.!
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 
€ Á
q /
‘
® ®

Á
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‘ ®
®
®
0
Global Flags

ID
no. Flag value stage m_Y m_X M_OBJ Comment
1 25001 0 1 0 0 0 initialize
2 25002 0 1 0 0 0 dialog - Crissa INI
3 25003 0 1 0 0 0 dialog - Ker-Goran/Quest
4 25004 0 1 0 0 0 dialog - Dremec INI
5 25005 0 1 0 0 0 dialog - ring received
6 25006 0 1 0 0 0 dialog - Dremec brewing
7 25007 0 3 0 0 0 global - Ballock entry
8 25008 0 1 0 0 0 dialog - Arkir INI
9
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dialog - Crissa INI
dialog - Ker-Goran/Quest
dialog - Dremec INI
dialog - ring received
dialog - Dremec brewing
global - Ballock entry
dialog - Arkir INI
T1_N (20x1) T4_DS (10x5) diseases: name, power, save, special, effects
one 1 bad sto 1 8 DR1 AA-1 R5-05
two 2
three 3
four 4
five 5
six 6
seven 7
eight 8
nine 9
ten 10
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
twenty

T5_AC (10x3) sing, plur, grrate (hrs / one piece)


bloodberbloodber 48
moonoakmoonoak 60
howling howling 72
piece of pieces o 60
gloomgragloomgra 48
ironseedironseed 84
red mus red mus 120
al1 al1s 60
al2 al2s 60
al3 al3s 60
power, save, special, effects
AA-1 R5-05
Global Texts

xlabel / id SCRIPT

onterr_1
onterr_2
onterr_3
onterr_4
onterr_5
onterr_6
onterr_7
onterr_8
onterr_9
onterr_10
onterr_11
onterr_12
onterr_13
onterr_14
onterr_15
onterr_16
onterr_17
onterr_18
onterr_19
onterr_20
onterr_21
onterr_22
onterr_23
onterr_24
onterr_25
onterr_26
onterr_27
onterr_28

onobj_65
onobj_66
onobj_67
onobj_68
onobj_69
onobj_70
onobj_71
onobj_72
onobj_73
onobj_74
onobj_75
onobj_76
onobj_77
onobj_78
onobj_79
onobj_80
onobj_81
onobj_82
onobj_83
onobj_84
onobj_85
onobj_86
onobj_87
onobj_88
onobj_89
onobj_90
onobj_91
onobj_92
onobj_93
onobj_94
onobj_95
onobj_96
onobj_97
onobj_98
onobj_99
onobj_100
onobj_101
onobj_102
onobj_103
onobj_104
onobj_105
onobj_106
onobj_107
onobj_108
onobj_109
onobj_110
onobj_111
onobj_112
onobj_113
onobj_114
onobj_115
onobj_116
onobj_117
onobj_118
onobj_119
onobj_120
onobj_121
onobj_122
onobj_123
onobj_124
onobj_125
onobj_126
onobj_127
onobj_128
onobj_129
onobj_130
onobj_131
onobj_132
onobj_133
onobj_150

onobj_w1
onobj_w2
onobj_rc

onobj_w1351
onobj_w1352
onobj_w1353
onobj_w1354
onobj_w1355
onobj_w1356
onobj_w1357
onobj_w1358
onobj_w1359
onobj_w1360
onobj_w1361
onobj_w1362
onobj_w1363
onobj_w1364
onobj_w1365
onobj_w1366
onobj_w1367
onobj_w1368
onobj_w1369
onobj_w1370
onobj_w1371
onobj_w1372
onobj_w1373
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onobj_w1375
onobj_w1376
onobj_w1377
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onobj_w1380
onobj_w1381
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onobj_w1384
onobj_w1385
onobj_w1386
onobj_w1387
onobj_w1388
onobj_w1389
onobj_w1390
onobj_w1391
onobj_w1392
onobj_w1393
onobj_w1394
onobj_w1395
onobj_w1396
onobj_w1397
onobj_w1398
onobj_w1399
onobj_w1400
onobj_w1401
onobj_w1402
onobj_w1403
onobj_w1404
onobj_w1405
onobj_w1406
onobj_w1407
onobj_w1408
onobj_w1409
onobj_w1410
onobj_w1411
onobj_w1412
onobj_w1413
onobj_w1414
onobj_w1415
onobj_w1416
onobj_w1417
onobj_w1418
onobj_w1419
onobj_w1420
onobj_w1421
onobj_w1422

onobj_w2351
onobj_w2352
onobj_w2353
onobj_w2354
onobj_w2355
onobj_w2356
onobj_w2357
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onobj_w2359
onobj_w2360
onobj_w2361
onobj_w2362
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onobj_w2364
onobj_w2365
onobj_w2366
onobj_w2367
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onobj_w2379
onobj_w2380
onobj_w2381
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onobj_w2384
onobj_w2385
onobj_w2386
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onobj_w2388
onobj_w2389
onobj_w2390
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onobj_w2395
onobj_w2396
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onobj_w2401
onobj_w2402
onobj_w2403
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onobj_w2416
onobj_w2417
onobj_w2418
onobj_w2419
onobj_w2420
onobj_w2421
onobj_w2422

onobj_rc351
onobj_rc352
onobj_rc353
onobj_rc354
onobj_rc355
onobj_rc356
onobj_rc357
onobj_rc358
onobj_rc359
onobj_rc360
onobj_rc361
onobj_rc362
onobj_rc363
onobj_rc364
onobj_rc365
onobj_rc366
onobj_rc367
onobj_rc368
onobj_rc369
onobj_rc370

qslot_info

use_info

jr_info

exit_info

lantern_info

lantern_full
food_stuff

equip_sell

out_of_gold

poor_seller

scroll_1

page
page img 100 10 rpgxls-icon.gif

page

scroll_2

page

page

scroll_3

page

scroll_4
page img 60 60 spider-1.gif

page

page

instr_info

iscr_attrib

iscr_skills
iscr_res

alcc_1

alcc_2

alcc_3

alcc_4

alcc_5

alcc_6

alcc_7
alcc_8
TEXT

ground
ground
ground
a road
a road
a road
a floor
a floor
a floor
a floor
a road
a road
water
water
water
water
water
water
water
water
a swamp
a swamp
a swamp
a swamp
a swamp
a swamp
a swamp
a swamp

a tree
a tree
a tree
a tree
a tree
a tree
a tree
a tree
a tree
a small tree
a small tree
a small tree
some flowers
some flowers
some flowers
some flowers
some flowers
some flowers
some crops
some crops
some crops
some crops
a bloodberry bush
a moonoak tree
a howling beet
a shadowmoss
a clump of gloomgrass
an ironseed plant
some red mushrooms

a giant web

a road sign
a road sign
a road sign
a road sign
a shrine
a tombstone
a broken tombstone
a camp flag

a barrel
a barrel
a corpse
a dead body
a chest
an open chest
a chest
an open chest
portcullis
a portcullis gate
a portcullis gate
a table
a table
a bed
a bed
some furniture
some furniture
a workshop
a workshop
some furniture
some furniture
some furniture
some furniture
item(s)

a wall
a wall
rocks

a closed door
a closed door
a closed door
a closed door
an open door
an open door
an open door
an open door
a closed door
a closed door
a closed door
a closed door
an open door
an open door
an open door
an open door
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration

a closed door
a closed door
a closed door
a closed door
an open door
an open door
an open door
an open door
a closed door
a closed door
a closed door
a closed door
an open door
an open door
an open door
an open door
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration
a wall decoration

rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks
rocks

You have pressed a button that assigns inventory item to Quick Access slot.

The game will feature ten Quick Access slots activated by pressing 1, 2,3 .. 0
keys. You will be able to assign spells or usable inventory items (like
potions, wands) to Quick Access slot. Then, you cast a given spell / use a
item simply by pressing a single key, without invoking spell / inventory
menu.

The Quick Action slots are not implemented at the moment, but they will be
available in forthcoming versions of RPG.XLS engine.

Many items are useable - you can drink alchemical elixirs to temporarily
improve your resistances or attributes, use wands to cast spell, bedroll to
sleep in the wilderness, read books and scrolls and so on...

The procedures responsible for using various items will be gradually


implemented in forthcoming versions of RPG.XLS engine.

The game will feature a journal that automatically records the progress in
your investigation, side quests, and important game events.
Also, you will be able to add your own entries to the journal.
This area of game game is not available yet. Next versions of RPG.XLS
engine will allow you to explore some additional regions.
The latern you are trying to light is out of fuel. You may use oil flasks to refill
the latern.
You latern is almost full and will light for more than four hours. It needs no
refuelling.
You are currenly stuffed and cannot eat anything at the moment...
The item you are trying to sell is currently equipped by you.

Are you sure you wish to sell the


Unfortunately, you don't have enough gold pieces to buy this item. Try
selling some of your stuff to collect the money you need.
The item you are trying to sell is too expensive for me at the moment.

You have to find a merchant with a greater amount of free availabe cash to
sell this stuff.

Testor's scroll

Many items are useable - you can drink alchemical elixirs to temporarily
improve your resistances or attributes, use wands to cast spell, bedroll to
sleep in the wilderness, read books and scrolls and so on...

The procedures responsible for using various items will be gradually


implemented in forthcoming versions of RPG.XLS engine.
The game will feature a journal that automatically records the progress in
your investigation, side quests, and important game events.
Also, you will be able to add your own entries to the journal.

Well, I have been working as alchemist for almost twenty years. Before that I
was married to the owner of a small distillery in Devix, but he died aged 32. I
moved here eleven years ago, while Baloock Mine was still operational and
offered them some healing services.
After the mine was abandoned, eight years ago, I decided to stay here
anyway, as I have everything I need to live comfortably. I know a few
merchants who drop by every few weeks to buy some elixirs. Every year I
train one or two apprentices, not for the money, just to kill the boredom.
Currently, I am training Dremec, a young lad from Red Spirport, you can find
him near the southern house.

Alchemy Tales, 16

Why Is Howling Beet Howling?

Every alchemical apprentice sooner or later poses a question why howling


beet is named in such a way. Just like normal non-magical plants it does not
emit any sounds by itself. Some people claimed that, since howling beet
grows near burial grounds, those who harvested it at night often hear the
"howls" of lost souls.

On the other hand, some people may harvest this plant for years and never
meet any lost spirits, since ghosts or specters are very rare and usually
associated with places of not revenged murder and so on rather than regular
cemeteries.

Another explanation refers to the shape of howling beet root, which often
features one large oval hole and two smaller ones. Some people claim that
such roots resemble a face of a crying human, and that’s the main reason the
beet is named "howling". The explanation looks reasonable, although it
requires some imagination to associate the three-holed root with the human
face.

by Zakkor, 1064

old letter

[the letter is hardly legible, the writing must be several years old]

Felron!

It’s third time I remind you about keeping the chest with the aquavite locked.
Recently I bough six bottles and they all disappeared, you can only see some
broken glass near the window of miner’s dormitory!

Draeg
"Giant Spiders"

by Roederick

Giant spiders are the most common of many strange creatures that dwell in
caves and underground labyrinths. There are many situations when popular
animals have their enlarged and dangerous counterparts: rats and giant rats,
cats and panthers and so on, but giant spiders are probably the most
extreme example of this phenomenon.

While regular spiders are rarely greater than three inches, the giant one
could be almost four feet tall and six feet wide. Their chitin armor is as hard
as steel breastplate, and their claws are sharp as well-tempered sword. Their
bites can be very painful, but fortunately, they are only mildly poisonous -
such beast simply do not need poison to deal with most preys.

Giant spiders eggshells are valuable alchemical components used in


producing various resistance elixirs. Their eggs are rather small taking into
account their size - they are only slightly bigger than the eggs of a duck . The
eggshell itself is grayish with some delicate orange inlays and relatively
fragile.

Most animals guards their eggs fiercely battling any intruders, and giant
spiders are no exception. If you want to collect some eggshells, be prepared
to face a group of this dangerous creatures. First, make sure you have the
proper weapon...

[the remaining pages of the book are thorn out]

INSTRUCTIONS:

NUMERIC KEYPAD, ARROW KEYS, OR LEFT MOUSE CLICK TO MOVE.


RIGHT-CLICK OR SPACE: VIEW DISTANT OBJECTS OR ACTIVATE
ADJACTENT OBJECTS (OPEN DOORS, PICK UP ITEMS ETC.)
QUIT: PRESS ESC.

ATTRIBUTES:

STRENGTH:
TOUGHNESS:
AGILITY:
PERCEPTION:
WILLPOWER:
CHARISMA:

SKILLS:

MELEE: - SPELL: - LOCKP: -


THROW: - ALCHE: - DETEC: -
BOWS: - ENCHT: - NEGOT: -
RESISTANCES:

FIRE: 0%
COLD: 0%
LIGHTNING: 0%
PH.DAMAGE: 0%
POISON: 0%
SHOCK: 0%

You carefully searched the bloodberry bush.%

Unfortunately, you were not able to find any bloodberries big enough to be
used as an alchemy ingredient.
You carefully searched the ground around the moon oak tree.%

Unfortunately, you were not able to find any matured seeds that are useable
in alchemy.
You carefully searched the clump of howling beets.%

Unfortunately, there are no howling beets roots here suitable as a component


for brewing elixirs.
You carefully searched the shadowmoss.%

Unfortunately, you can only see small and greenish pieces that cannot be
used in alchemy.
You carefully searched the clump of gloomgrass.%

Unfortunately, the leaves are either too dried out or broken to be utilized as
an alchemy components.
You carefully searched the ironseed plant.%

Unfortunately, you are not able to harvest any bigger seeds that can be used
for brewing mixtures.
You carefully searched the rock with the red mushrooms.%

Unfortunately, you cannot find any bigger, mature mushrooms that can be
utilized for alchemical work.
Levels Global Data

1 stage_id
S.Var S1 S2
Name The Beginning The Beginning X
Modfied 8/18/2008 16:13 8/18/2008 16:13
StageSplit 1 1
tileset 1 1
bcg_Image0
bcg_Image1 rpgx-bcg1.jpg rpgx-bcg1.jpg
bcg_Image2 rpgx-bcr1.gif rpgx-bcr1.gif
bcg_Image3 rpgx-bcr1.gif rpgx-bcr1.gif
bcg_Image4 rpgx-bcr1.gif rpgx-bcr1.gif
bcg_zone1 1 1 40 40 1 1 40 40
bcg_zone2 48 48 95 95 48 48 95 95
bcg_zone3
bcg_zone4
name_area1 South Silver Forest South Silver Forest
name_area2
name_area3 Falcar Valley Falcar Valley
name_area4
type_area1 1 1
type_area2 2 2
type_area3 3 3
type_area4 4 4
visib_area1 0 0
visib_area2 0 0
visib_area3 0 0
visib_area4 0 0
danger_a1 11 11
danger_a2 11 11
danger_a3 11 11
danger_a4 11 11
S3 S4 S5
Ballock Mine
8/18/2008 16:13
0
0
rock057m.jpg
rock057m.jpg
rock057m.jpg
rock057m.jpg
rock057m.jpg

Ballock Mine

1
2
3
4
4
0
0
0
11
11
11
11
S6 S7 S8
S9 S10 S11
S12 S13 S14
S15 S16 S17
S18 S19 S20
XG.YX XG
1 1 0
flags 7 45 0
-2 36 310500
7 45 0
11 45 0
0 0 0
0 1 0
0 0 42
0 0 27
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0
1 35
17 55

1 1
7 45
-2 36

Journal Journal Journal


22500 Wandering through the vast Silver Forest, I ended up in its less
PC.STAT PC.INV
Alan Name 1000 0 1 0 0 0 30
1 Class1 1000 0 13 0 0 0 1
0 Class2 1000 0 42 0 0 0 2
0 Sex 1000 0 34 0 0 0 5
0 BaseRep 1000 0 274 0 0 0 1
0 Icon 1000 6 186 0 0 0 0
0 MV_R1 1000 3 146 0 0 0 0
0 MV_R2 1000 10 68 0 0 0 15
4 AT_LV 1000 0 18 0 0 0 2
10 AT_Str
8 AT_Tgh
8 AT_Agi
9 AT_Per
8 AT_Wil
9 AT_Cha
42 AT_HP
27 AT_MP
0 AT_B
0 AT_X
3 SK_0
3 SK_Mel
0 SK_Bow
0 SK_Thr
1 SK_Spl
3 SK_Alc
0 SK_Enc
1 SK_Loc
0 SK_Det
0 SK_Neg
125 SK_X1
0 SK_X2
0 SK_X3
A SK_Spec
B P_Spell
C P_Power
D P_Sfx
0 RES_NMAG
3 RES_FI
3 RES_CO
3 RES_LI
0 RES_PH
8 RES_PS
80 RES_SH
0 RESW_imp
0 RESW_cut
0 RESW_crh
5000 C_XP
0 C_SP1
0 C_SP2
0 C_SP3
0 W_Att1
0 W_Att2
0 W_Def1
0 W_Def2
0 W_Dmg1
0 W_Dmg2
XFX
4 0 0 0 0 0 0
310600 2 1200 1 1000 0 0
310800 2 1200 1 1000 0 0
310900 3 400 1 1000 0 0

310504 1 4 10 1000 0 0
50000 2 10 1 1000 0 0
50000 2 10 1 1000 0 0
0 0 0 0 0 0
2 10 0 0 0 0
7 54 0 0 0 0
5 0 0 0 0 0

60 0 0 0 0 0
80 1 1 0 0 0 ccc AS-2
80 1 1 0 0 0 AS+5 aab R1-20
XG.YX XG
1 1 0
flags 7 45 0
-2 36 310500
7 45 0
11 45 0
0 0 0
0 1 0
0 0 42
0 0 27
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0
1 35
17 55

1 1
7 45
-2 36

Journal Journal Journal


22500 Wandering through the vast Silver Forest, I ended up in its less
PC.STAT PC.INV
Alan Name 1000 0 1 0 0 0 30
1 Class1 1000 0 13 0 0 0 1
0 Class2 1000 0 42 0 0 0 2
0 Sex 1000 0 34 0 0 0 5
0 BaseRep 1000 0 274 0 0 0 1
0 Icon 1000 6 186 0 0 0 0
0 MV_R1 1000 3 146 0 0 0 0
0 MV_R2 1000 10 68 0 0 0 15
4 AT_LV 1000 0 18 0 0 0 2
10 AT_Str
8 AT_Tgh
8 AT_Agi
9 AT_Per
8 AT_Wil
9 AT_Cha
42 AT_HP
27 AT_MP
0 AT_B
0 AT_X
3 SK_0
3 SK_Mel
0 SK_Bow
0 SK_Thr
1 SK_Spl
3 SK_Alc
0 SK_Enc
1 SK_Loc
0 SK_Det
0 SK_Neg
125 SK_X1
0 SK_X2
0 SK_X3
A SK_Spec
B P_Spell
C P_Power
D P_Sfx
0 RES_NMAG
3 RES_FI
3 RES_CO
3 RES_LI
0 RES_PH
8 RES_PS
80 RES_SH
0 RESW_imp
0 RESW_cut
0 RESW_crh
5000 C_XP
0 C_SP1
0 C_SP2
0 C_SP3
0 W_Att1
0 W_Att2
0 W_Def1
0 W_Def2
0 W_Dmg1
0 W_Dmg2
XFX
4 0 0 0 0 0 0
310600 2 1200 1 1000 0 0
310800 2 1200 1 1000 0 0
310900 3 400 1 1000 0 0

310504 1 4 10 1000 0 0
50000 2 10 1 1000 0 0
50000 2 10 1 1000 0 0
0 0 0 0 0 0
2 10 0 0 0 0
7 54 0 0 0 0
5 0 0 0 0 0

60 0 0 0 0 0
80 1 1 0 0 0 ccc AS-2
80 1 1 0 0 0 AS+5 aab R1-20
stage_id
1

xlabel / id SCRIPT

entry_info

rope_info

mine_info
onterr_8
onterr_11
onterr_12

npc1001
xa00 if flag(25002,1) xa100
xa00a action flagset(25002,1)

xa0 add x01 x02 x03 x04

x01 add xa11


x02 add xa12
x03 if flag(25005,1) x03aa x03a
x03aa break
x03a if flag(25003,1) x03b x03c
x03b if inv(15,1) x40 x22b
x03c add xa13
x04 add xa14

xa11 add x02 x03 x04


xa12 add x30 x01 x03 x04

xa13 add x31 x32 x33


xa14 add

x31 add xa33a


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xa33b add x01 x02 x04
xa33c action flagset(25003,1)

xa33cc action jradd

xa33ccc add x21 x22 x23


x21 add xa40a
x22 add xa40b
x22b add xa40bb
x23 add xa40c

xa40a add x22 x23

xa40b add x21 x23

xa40bb add x01 x02 x04


xa40c add x01 x02 x04
x30 add xa50
xa50 add x01 x03 x04
x40 add xa60
xa60 action flagset(25005,1)
xa60aa action give(15,1)
xa60a action get(17)
xa60bb action crep(0,9)

xa60bbb action jradd

xa60b add
xa100 add x01 x02 x03 x04

npc1002
x00 if flag(25004,1) xa30
x00a action flagset(25004,1)

xa0 add x01 x02 x03 x04 x05


x01 add xa11
x02 add xa12
x03 add xa13
x04 addif flag(25003,1) xa14
x05 add xa40

xa11 add x17 x02 x03 x04 x05

xa12 add x01 x03 x04 x05


xa13 add x01 x02 x04 x05

xa14 add x01 x02 x03 x05


xa30 add x01 x02 x03 x04 x05
x17 if flag(25006,1) x17a x17b
x17a break
x17b add xa17
xa17 action flagset(25006,1)
xa17a action crep(1,1)

xa17b add x02 x03 x04 x05


xa40 add

npc1003

xa0 add x01 x02 x03


x01 add xa11
x02 addif flag(25003,1) xa12
x03 add xa13

xa11 add

xa12 add
xa13 add

zone_msg1

zone_msg2

npc1005
x0 if flag(25008,1) xa20
x00 action flagset(25008,1)
xa1 add x2 x4 x6 x7 x8
x2 add xa10

x4 add xa12
x6 add xa14

x7 addif flag(25003,1) xa16


x8 add xa5
xa5 add

xa10 add x4 x6 x7 x8

xa12 add x12 x2 x6 x7 x8


xa14 action say(1000)
xa14a action trade(SAAAARR)
xa14b add x2 x4 x7 x8

xa16 add x2 x4 x6 x8
xa20 add x2 x4 x6 x7 x8
x12 add xa22

xa22 add x2 x6 x7 x8
TEXT

Wandering through the vast Silver Forest, you ended up in its lesser known
South region.

The area seems quite peaceful, but your intuition tells you, that such
tranquillity may be misleading, and there is a good chance for an interesting
adventure or two here...
You are standing before a deep dark hole in the rock. It seems that the ladder
to the mine has been destroyed. You need a strong rope or a levitation spell
to get down to the mine.
Using a sturdy rope received from Crissa, you will be able to safely climb
down to the mine and explore its remains.
a tiled floor
a bridge
a bridge

[you can see a small elderly woman, dressed in a quality dark silky skirt]
Hello, young traveller!
I am Crissa the Alchemist and I run a small laboratory here, as well as train
alchemy apprentices from time to time. What are you doing in this forgotten
part of Silver Forest?

Well, I wandered off the main road. What can you tell me about this place?
Tell me about yourself.

I am looking for a job, maybe you have something to offer?


I must go. Farewell!

At the moment, this part of South Silver Forest is very peaceful and almost
uninhabited, but some time ago it was a lively place. To the Southeast, you
will find the remains of Ballock mine which was closed eight years ago. It
was a small mine, built on a shallow natural cave, very rich in iron ore but
also quite dangerous.
Further to the East, you may visit find Falcar Valley - a tiny valley of a spring
that dried up centuries ago. There was a large sawmill there, but it was
abandoned soon after the mine had been closed, as they shared the same
owner.
Finally, straight to the South you may find a house that was owned by the
Glermon family who ran the mine, but it was sold two years ago to a shady
character named Ker-Goran. I have no idea what he is doing there, as he
doesn't like anyone to mess around his property.
Well, I have been working as alchemist for almost twenty years. Before that I
was married to the owner of a small distillery in Devix, but he died aged 32. I
moved here eleven years ago, while Ballock Mine was still operational and
offered them some healing services.
After the mine was abandoned, eight years ago, I decided to stay here
anyway, as I have everything I need to live comfortably. I know a few
merchants who drop by every few weeks to buy some elixirs. Every year I
train one or two apprentices, not for the money, just to kill the boredom.
Currently, I am training Dremec, a young lad from Red Spirport, you can find
him near the southern house.
To tell the truth, I have no idea of any job I could offer you now. If I need a
door repaired or some wood cut, I ask my apprentice Dremec. Anyway, you
do not look like someone seeking such trivial work. Oh well, what kind of job
you are really looking for?
See you later!
I am an adventurer and a fearless fighter: any chance of bashing evil critters,
undead or the like?
Any job that requires tough muscles, or clever brain, or both...
Oh, never mind...
Well, I must disappoint you then, but there are no monsters here, even as
common as wolves. Only rabbits, lizards and similarly-sized stuff.
As you wish...

Crissa The Alchemist asked me to retrieve silver ring from the guy named
Ker-Goran. He keeps this ring somewhere in his house.

Oh right, let me think… There is indeed one thing you could do, but it may be
rather difficult and require some subterfuge. There is a large house to the
South, now owned by strange unpleasant guy named Ker-Goran.
A fellow merchant told me that Ker-Goran owns a silver ring with the
engraved crest of the Glermon family, the previous owners of that house. If
you could retrieve the ring and bring it to me, I will show you how to get to
abandoned Ballock Mine - you could find valuable equipment left by the
miners there.
By the way - Ker Goran does not wear this ring on his finger. It must be
hidden somewhere in his house.
But why do you need this ring?
Tell me more about Ker-Goran.
Tell me more about Ker-Goran.
I'll see what I can do...
Well, I suspect that Ker-Goran became the owner of that house in some
dishonest way, but I have no evidence. This ring could serve as a proof in my
investigation.
I don't know much about him, as he prefers to live undisturbed and doesn't
want anyone to approach his house. He looks like a retired officer or
bodyguard, and seems to be quite well-off. I have no idea why he decided to
live in this region, as he really doesn't fit here.
I don't know much about him, as he prefers to live undisturbed and doesn't
want anyone to approach his house. He looks like a retired officer or
bodyguard, and seems to be quite well-off. I have no idea why he decided to
live in this region, as he really doesn't fit here.
I wish you good luck.
What can you tell me about Dremec.
Oh, he has been my apprentice for two months now. He is clever, but rather
lazy, as most young men nowadays. Anyway, I think he has some inclination
towards alchemy and I am satisfied with his progress overall. But don't tell
him about it, as it may make him even more lazy than he is now.
I managed to retrieve the ring from Ker-Goran.

I retrieved the Glenmor family ring for Crissa. She gave me the rope, so I will
be able to climb down the Ballock Mine and explore its remains.

Good job!
Let me see it... It's a so called "master ring" owned by the head of the family.
It's very strange that Ker-Goran possessed it! I will inform my trusted friend
in The City Council about that, and I am pretty sure that it will all end with
Ker-Goran landing in jail.
I promised to help you to get to Ballock Mine. Take this rope. It will allow you
to safely climb down into the mine. The mine was left in a hurry, after one of
the tunnels collapsed, so you will be able to find many useful items that still
remain there. Thank you again for you help, I wish you good luck in your
travels!
Nice to see you again.

[you can see a skinny young man, slowly crunching herbs in bronze mortar]
Hello, traveller! Nice to see you here. I am Dremec, I am an alchemy
apprentice. Crissa, my teacher lives in a nearby house. What brings you to
this part of the forest.
What is this place?
Tell me about yourself.
What can you tell me about Crissa?
Do you know Ker-Goran?
I must be leaving. See you!
This is a rather forgotten part of the Southern Silver Forest. Crissa calls it
peaceful, but I prefer to call it boring. Did you know that you have to walk ten
miles to get to the closest inn and drink some decent beer! Not to say, if you
want to dance or gamble, that's a problem.

I am from Red Spirport, you know, the small port in the West, adjacent to
much larger Spirport. Most people think that the "Red" in the name of my
town refers to the color of the rocks the harbor is built on. Well, that's the
official version. I think the place is named this way, because of the
abundance of brothels with cheap... Oh, never mind.
Anyway, in my town the choice is simple - you either stay there and become
a sailor, or leave it and find some better job. I always liked those alchemy
and magical tricks, so my uncle helped me to become an apprentice here.
Well, she was recommended as a good teacher by my uncle, that's why I
ended up here and not somewhere else. She is a bit stern and demanding,
but just. I think she likes me, even if she frequently complains about my
carelessness.

Oh well, I don't like this guy. Truth to tell, I even hate him. He lives in a nice
house to the South. Crissa may tell you more about this building and its
previous owners, as she has been living here for years.
Anyway, I once went near his house to collect some gloomgrass growing on
the shore of a nearby lake. Ker-Goran saw me, he started cursing and
ordered me to get out of there. He even threw a stone, hitting me in the back!
What a stupid bastard! When I learn to make flame bombs, I'll return there
and kick his miserable ass!
By the way - I am pretty sure he was a thug, possibly a bodyguard or a
bouncer in some shoddy inn or gambling parlor. I saw many such guys in my
home town, Red Spirport.
Hello! How are you?

You want to be alchemist, you could try to brew the beer yourself...

Oh, that's a clever idea, it won't be difficult to get some malt and yeast here,
getting hops may be a problem, though. Anyway, thanks for the interesting
idea!
Have a nice day!

[you can see a bald middle-aged man with some scars on his face, dressed
in studded leather jacket]
Get out of here, stranger! Haven't you see the sign!
Sign... what sign? You have a nice house here...
Do you happen to own a nice silver ring with engraved crest?
Oh right. I will go now.
The road sign. It reads "Keep out!". Do you understand now?!
Don't play with my patience, leave this place immediately!
Engraved ring, what the hell are you taking about. Get out of here, or I'll
engrave your face with my dagger!
Wise decision!

This building looks like it has been abandoned for many years. Some of its
thin sandstone walls have crumbled, the rest are in poor condition. It
probably served as a miners' dormitory. The beds and other furniture are
rotten or simply broken.
You are approaching an old burial ground. The location of this cemetery is
rather unusual, as there are no signs of any village or other estate nearby.
The tombstones must be at least fifty years old and are partly broken and
illegible.
[you can see a middle-aged well dressed tall man with a mule carrying
various packs]
Hello, traveller!
I am Arkir, the wandering merchant. Maybe you would like to buy something -
I have many useful items at reasonable prices? I can also repair some of
your equipment, if needed.
Tell me more about yourself?

What are you doing in this area - it's difficult to find customers here, isn't it?
Let's see what you have for sale...

Do you know something about the guy named Ker-Goran who lives here?
I must go. Farewell.
See you later!

I've been working as a wandering merchant for five years now, before I was
a blacksmith, a mercenary and a shopkeeper in Almya. It's seems that I could
not stay long in one place so I choose this job, even if it's not as profitable as
a regular workshop. I sell various basic stuff, nothing fancy, but things
journeymen need most - weapons, food, lanterns... Since I was a blacksmith,
I also carry tools that allows to repair weapon and armour - this is unusual
skill for a wandering seller, and allows to make some additional money.
I rarely visit this area, once a year maybe. Crissa The Alchemist lives here,
and she supplies me with some potions which I re-sell with good profit
margin in the cities.
Right, let's barter!

Thank you for your time!


I just saw a road sign that reads "Keep out!" near his property, so I decided
not to disturb him. Anyway, it's rather strange to place such a warning in this
relatively peaceful area...
Hello! Nice to see you again!
What can you tell me about Crissa?
I do not know much about her, someone recommended her as a good source
of alchemical mixtures and indeed, she offers them at reasonable prices. I
think she is very intelligent woman, Crissa could make a career if she
decided to work in a town or castle. Anyway, I understand her preference to
live in this peaceful peripheral place.
stage_id Map Objects
1
Solid Objects (Doors, Signs, Chest etc.)
no. Y X S1 S2 S3 S4 S5 StringVar
1 25 18 55 300000 0 0 0
2 70 25 55 0 0 0 0
3 93 58 55 0 0 0 0
4 53 92 55 0 0 0 0
5 25 54 55 0 1 0 0
6 75 39 55 0 0 1 0
7 84 49 55 0 1 1 0
8 85 34 55 0 0 0 0
9 86 40 55 0 1 2 0
10 92 5 55 0 0 0 0
11 8 82 55 0 0 1 0
12 19 31 0 0 0 0 0 Southeast: Ballock Mine
13 46 25 0 0 0 0 0 Ker-Goran's Property: Keep
14 88 85 0 0 0 0 0 Wor..rs, re.ember to w.ar yo

South:
Ballock
Mine
East:
Falcar
15 41 46 0 0 0 0 0 Valley
16 13 85 0 0 0 0 0 a small shrine
17 9 90 0 0 0 0 0 M..th.r ..
Feo.ri
Brave
Compa
18 9 86 0 0 0 0 0 nion

Thalsa
19 6 88 0 0 0 0 0 Aged .6
20 86 14 1003 10102 303 415 0
21 88 89 0 0 0 0 0 the entrance to the mine
22 3 66 55 0 0 0 0
23 19 28 0 0 0 0 0 Crissa The Alchemist
24 35 39 55 0 0 0 0
25 2001 0 72 62 80 67 101 abandoned building
26 2002 0 3 84 12 94 102 cemetery
27
28
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32
33
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Items NPC & Critters
Y X ItemID S1 S2 S3 Stack StringVar Y
1001 1 1 0 0 0 60 15
1001 0 17 0 0 0 1 22
1001 0 275 0 0 0 2 81
1001 0 248 0 0 0 2 40
1002 1 1 0 0 0 10
9 17 225 0 0 0 6
9 17 226 0 0 0 2
9 17 229 0 0 0 3
9 17 245 0 0 0 5
11 13 39 0 0 0 1
11 13 42 0 0 0 4
11 13 33 0 0 0 2
8 9 31 0 0 0 2
19 5 228 0 0 0 2

20 5 245 0 0 0 1
19 7 34 0 0 0 1
19 7 35 0 0 0 1

19 7 146 0 0 0 1

19 7 245 0 0 0 3
19 7 227 0 0 0 5
1003 1 1 0 0 0 80
1003 1 147 0 0 0 1
1003 1 135 0 0 0 1
1003 1 186 0 0 0 1
1003 1 109 0 0 0 1
87 21 34 0 0 0 4
88 21 42 0 0 0 6
82 9 71 0 0 0 1
82 9 169 0 0 0 1
82 9 15 1 0 0 1 engraved silver ring
82 9 35 0 0 0 2
82 9 9 0 0 0 1
88 64 31 0 0 0 2
79 62 43 0 0 0 2
79 62 38 0 0 0 1
78 66 50 0 0 0 3
78 66 33 0 0 0 1
71 77 43 0 0 0 1
67 78 31 0 0 0 2
67 79 43 0 0 0 3
67 79 38 0 0 0 1
67 79 26 0 0 0 2
66 3 31 0 0 0 1
90 48 50 0 0 0 2
90 48 245 0 0 0 1
74 72 38 0 0 0 1
13 75 31 0 0 0 1
13 75 1 0 0 0 2
20 93 204 0 0 0 1
20 93 245 0 0 0 1
20 93 33 0 0 0 1
69 41 1 0 0 0 5
69 41 88 0 0 0 1
92 72 56 0 0 0 1
92 72 274 0 0 0 1
50 64 10 0 0 0 1
1003 0 25 102 0 0 80
21 8 3 2 0 0 1 scroll "Alchemy Tales 16"
67 79 3 3 0 0 1 old letter
1005 1 1 0 0 0 120
1005 1 186 0 0 0 0
1005 1 146 0 0 0 0
1005 1 71 0 0 0 0
1005 100 42 0 0 0 4
1005 100 34 0 0 0 4
1005 100 35 0 0 0 2
1005 100 18 0 0 0 5
1005 100 20 0 0 0 0
1005 100 21 0 0 0 10
1005 100 56 0 0 0 0
1005 100 50 0 0 0 25
1005 100 51 0 0 0 15
1005 100 71 0 0 0 0
1005 100 147 0 0 0 0
1005 100 135 0 0 0 0
1005 100 221 0 0 0 0
1005 100 275 0 0 0 5
NPC & Critters
X U_ID TYPE_ID icon Rep S0 S1 S2 S_name Y1 X1
18 1001 1 4 5 0 0 0 Crissa 15 18
12 1002 2 3 6 0 0 0 Dremec 22 12
14 1003 3 5 3 0 0 0 Ker-Gora 81 14
36 1005 4 3 5 0 0 0 Arkir 3 45
HP MP
28 33
25 18
42 18
42 18
stage_id Critter Objects
1
Critters TYPE_ID
C.Var CR1 CR2 CR3 CR4 CR5 CR6 CR7
Name alchemist apprentice warrior merchant
Class1 1 1 1 1
Class2 1 1 1 1
Sex 2 1 1 1
BaseRep 5 6 3 6
Icon 6 3 5 3
MV_R1 0 0 0 0
MV_R2 0 0 0 0
AT_LV 6 1 7 1
AT_Str 5 6 7 7
AT_Tgh 6 6 8 7
AT_Agi 6 6 7 7
AT_Per 8 6 6 6
AT_Wil 7 6 6 6
AT_Cha 6 6 5 7
AT_HP 28 25 42 25
AT_MP 33 18 18 18
AT_B 0 0 0 0
AT_X 0 0 0 0
SK_0 0 0 0 0
SK_Mel 0 0 3 3
SK_Bow 0 0 3 1
SK_Thr 0 0 0 1
SK_Spl 2 0 0 0
SK_Alc 6 1 0 0
SK_Enc 0 0 0 0
SK_Loc 0 0 0 0
SK_Det 0 0 1 1
SK_Neg 0 0 0 2
SK_X1 0 0 0 0
SK_X2 0 0 0 0
SK_X3 0 0 0 0
SK_Spec 0 0 0 0
P_Spell ABCD
P_Power
P_Sfx
RES_NMAG 0 0 0 0
RES_FI 10 0 10 0
RES_CO 10 0 10 0
RES_LI 10 0 10 0
RES_PH 0 0 0 0
RES_PS 20 15 15 15
RES_SH 60 55 80 55
RESW_imp 0 0 0 0
RESW_cut 0 0 0 0
RESW_crh 0 0 0 0
C_XP
C_SP1
C_SP2
C_SP3
W_Att1
W_Att2
W_Def1
W_Def2
W_Dmg1
W_Dmg2
INV_1_T
INV_1_ID
INV_1_S1
INV_1_S2
INV_1_S3
INV_1_ST
INV_1_SV
INV_2_T
INV_2_ID
INV_2_S1
INV_2_S2
INV_2_S3
INV_2_ST
INV_2_SV
INV_3_T
INV_3_ID
INV_3_S1
INV_3_S2
INV_3_S3
INV_3_ST
INV_3_SV
INV_4_T
INV_4_ID
INV_4_S1
INV_4_S2
INV_4_S3
INV_4_ST
INV_4_SV
INV_5_T
INV_5_ID
INV_5_S1
INV_5_S2
INV_5_S3
INV_5_ST
INV_5_SV
INV_6_T
INV_6_ID
INV_6_S1
INV_6_S2
INV_6_S3
INV_6_ST
INV_6_SV
CR8 CR9 CR10 CR11 CR12 CR13 CR14 CR15
CR16 CR17 CR18 CR19 CR20 CR21 CR22 CR23
CR24 CR25 CR26 CR27 CR28 CR29 CR30 CR31
CR32 CR33 CR34 CR35 CR36 CR37 CR38 CR39
CR40 CR41 CR42 CR43 CR44 CR45 CR46 CR47
CR48 CR49 CR50
Tile Set 157 RGBs ### ### ### ### ### ### ### ###

0
1 € € € € € € € € € € € € € € € € € € € €
2                    
3 € € € € € € € € € € € €
4            
5 € € € € € € € € € € € €
6            
7 € € € € € € € € € € € €
8            
9 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
10 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
11 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
12 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
13 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
14 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
15 € € € € € € € € € € € €
16            
17 € € € € € € € € € € € €
18            
19 € € € € € € € € € € € €
20            
21 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
22 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
23 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
24 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
25 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
26 ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚ ‚
27 … … … … … … … … … … … …
28 … … … … … … … … … … … …
29 … … … … … … … … … … … …
30 … … … … … … … … … … … …
31 … … … … … … … … … … … …
32 … … … … … … … … … … … …
33 ! ! ! ! ! ! ! ! ! ! ! !
34 ! ! ! ! ! ! ! ! ! ! ! !
35 ! ! ! ! ! ! ! ! ! ! ! !
36 ! ! ! ! ! ! ! ! ! ! ! !
37 õ õ õ õ õ õ õ õ õ õ õ õ
38 õ õ õ õ õ õ õ õ õ õ õ õ
39 õ õ õ õ õ õ õ õ õ õ õ õ
40 õ õ õ õ õ õ õ õ õ õ õ õ
41 ö ö ö ö ö ö ö ö ö ö ö ö
42 ö ö ö ö ö ö ö ö ö ö ö ö
43 ö ö ö ö ö ö ö ö ö ö ö ö
44 ö ö ö ö ö ö ö ö ö ö ö ö
45 ò ò ò ò ò ò ò ò ò ò ò ò
46 ò ò ò ò ò ò ò ò ò ò ò ò
47 ò ò ò ò ò ò ò ò ò ò ò ò
48 ò ò ò ò ò ò ò ò ò ò ò ò
49 € € € € € € € € € € € €
50 € € € € € € € € € € € €
51 € € € € € € € € € € € €
52 € € € € € € € € € € € €
53 b b b b b b b b b b b b
54 b b b b b b b b b b b b
55 b b b b b b b b b b b b
56 b b b b b b b b b b b b
57            
58            
59            
60            
61
62
63
64
65 ♣♣♣
66 ♠♠♠
67 ♠♠♠
68 ♠♠♠
69 ♣♣♣
70 ♣♣♣
71 ♣♣♣
72 ♠♠♠
73 ♣♣♣
74 ♣ ♣ ♣
75 ♠ ♠ ♠
76 ♠ ♠ ♠
77 { { {
78 { { {
79 { { {
80 | | |
81 | | |
82 { { {
83 VIVI VIVI VIVI
84 VIVI VIVI VIVI
85 UIU UIU UIU
86 UIU UIU UIU
87 Î Î Î
88 ™ ™ ™
89 z z z
90 ¯ ¯ ¯
91 ^ ^ ^
92 Ë Ë Ë
93   
94   
95
96
97
98
99
100
101 Ő Ő Ő
102 Ö Ö Ö
103 y y y
104 x x x
105 G G G
106 W W W
107 W W W
108 P P P
109
110
111          
112          
113 N N N N N N N N N N
114 N N N N N N N N N N
115 , , , ,
116 / / / /
117 , , , ,
118 / / / /
119 ‡‡ ‡‡ ‡‡ ‡‡
120 [[]][[]][[]][[]]
121 [ ][ ][ ][ ]
122 q q q q
123 q q q q
124 ã ã ã ã
125 ã ã ã ã
126 & & & &
127 & & & &
128 @ @ @ @
129 @ @ @ @
130 % % % %
131 % % % %
132 6 6 6 6
133 ¨ ¨ ¨ ¨
134
135 G G G G
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150 ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘
151 ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘ ‘
152
153
154
155 r r r r r r r r r r r r
156

Rocks I I I I
g g g g
2 2 2 2
3 4 3 3
4 4 4 4
5 5 5 5

Walls 1 & 2

0 I I

1 I I

2 I I

3 I I

4 I I
5 I I

6 I I

7 I I

8 I I

9 I I

10 I I

11 I I

12 I I

13 I I

14 I I

15 I I

16 I I

17 I I

18 I I

19 I I

20 I I

21 I I

22 I I
23 I I

24 I I

25 I I

26 I I

27 I I

28 I I

29 I I

30 I I

31 I I

32 I I

33 I I

34 I I

35 I I

Doors

Ï Ï Ï Ï Ï Ï Ï Ï

       

Ï Ï Ï Ï Ï Ï Ï Ï

       
Solids ž ž ž ž

a a

b b

1 1

2 2

3 3

4 4

d1 d1 d1 d1 d1 d1 d1 d1

d2 d2 d2 d2 d2 d2 d2 d2

s1 s1 s1 s1 s1 s1 s1 s1

s2 s2 s2 s2 s2 s2 s2 s2

w1 w1 w1 w1 w1 w1 w1 w1

w2 w2 w2 w2 w2 w2 w2 w2

FX
€ € € € € € € €
       
id item stack 0/1

1 gold pieces 1
2 void 0

3 scroll 0

4 book 0
5 void 0

6 sapphire 0

7 ruby 0

8 emerald 0

9 pearl 0

10 amber 0
11 void 0
12 void 0

13 bedroll 0
14 void 0

15 ring 0
16 void 0

17 rope 0

18 torches 1

19 used torch 0

20 lantern 0
21 oil flask 1
22 void 0
23 void 0
24 void 0
25 key 0

26 lockpicks 1

27 fine lockpicks 1
28 master lockpicks 1
29 void 0
30 void 0
31 empty bottle 1

32 bottle of water 0

33 bottle of beer 1

34 bottle of wine 1

35 bottle of aquavit 1

36 bottle of mead 1
37 void 0

38 empty keg 1

39 beer keg 0

40 dark ale keg 0


41 void 0

42 food rations 1

43 rotten food rations 1


44 void 0
45 void 0
46 void 0
47 void 0
48 void 0
49 void 0

50 arrows 1

51 fine arrows 1
52 master arrows 0
53 blackhawk arrows 0
54 void 0
55 void 0

56 short bow 0
57 fine short bow 0

58 hunters' bow 0
59 fine hunters' bow 0
60 excellent hunters' bow 0

61 war bow 0
62 fine war bow 0

63 long bow 0
64 fine long bow 0
65 excellent long bow 0
66 void 0
67 void 0

68 short sword 0
69 fine short sword 0
70 excellent short sword 0

71 long sword 0
72 fine long sword 0
73 excellent long sword 0
74 broad sword 0
75 fine broad sword 0
76 two-handed sword 0
77 fine two-handed sword 0
78 excellent two-handed sword 0
79 void 0
80 void 0
81 void 0
82 light axe <T> 0
83 battle axe 0
84 fine battle axe 0
85 two handed battle axe 0
86 fine two-handed battle axe 0
87 void 0

88 cudgel 0
89 spiked club 0
90 void 0
91 mace 0
92 warhammer 0
93 fine warhammer 0
94 great hammer 0
95 fine great warhammer 0
96 void 0

97 wooden staff 0
98 war staff 0
99 fine war staff 0
100 void 0
101 polearm 0
102 fine polearm 0
103 void 0
104 spear <T> 0
105 harpoon <T> 0
106 fine harpoon <T> 0
107 javelins <T> 0
108 void 0
109 dagger <T> 0
110 fine dagger <T> 0
111 throwing knives 1
112 balanced throwing knives 1
113 void 0
114 starblade <T> 0
115 fine starblade <T> 0
116 excellent starblade <T> 0
117 void 0
118 flail 0
119 heavy flail 0
120 void 0
121 void 0
122 void 0
123 void 0
124 void 0
125 void 0

126 leather cap 0


127 reinforced leather cap 0
128 fur cap 0
129 reinforced fur cap 0
130 sharkskin cup 0
131 fine sharksking cup 0
132 black sharkskin cup 0
133 drakeskin helmet 0
134 exceptional drakeskin helmet 0

135 steel helmet 0


136 fine steel helmet 0
137 excellent steel helmet 0
138 full helmet 0
139 fine full helmet 0
140 excellent full helmet 0
141 redbone helmet 0
142 void 0
143 void 0
144 void 0
145 void 0

146 leather armour 0


147 reinforced leather armour 0
148 fur coat 0
149 reinforced fur coat 0
150 sharkskin armour 0
151 fine sharkskin armour 0
152 black sharkskin armour 0
153 drakeskin armour 0
154 exceptional drakeskin armour 0
155 scale mail armour 0
156 fine scale mail armour 0
157 chain mail armour 0
158 fine chain mail armour 0
159 excellent chain mail armour 0
160 light plate armour 0
161 fine light plate armour 0
162 excellent light plate armour 0
163 plate armour 0
164 fine plate armour 0
165 excellent plate armour 0
166 redbone armour 0
167 void 0
168 void 0

169 leather gloves 0


170 reinforced leather gloves 0
171 sharkskin gloves 0
172 fine sharkskin gloves 0
173 black sharkskin gloves 0
174 drakeskin gloves 0
175 exceptional drakeskin gloves 0
176 chain gloves 0
177 fine chain gloves 0
178 excellent chain gloves 0
179 light plate gauntlets 0
180 fine light plate gauntlets 0
181 excellent light plate gauntlets 0
182 plate gauntlets 0
183 fine plate gauntlets 0
184 excellent plate gauntlets 0
185 void 0

186 leather boots 0


187 reinforced leather boots 0
188 sharkskin boots 0
189 fine sharkskin boots 0
190 black sharkskin boots 0
191 drakeskin boots 0
192 exceptional drakeskin boots 0
193 chain mail boots 0
194 fine chain mail boots 0
195 excellent chain mail boots 0
196 light plate boots 0
197 fine light plate boots 0
198 excellent light plate boots 0
199 plate boots 0
200 fine plate boots 0
201 excellent plate boots 0
202 void 0
203 void 0

204 wooden shield 0


205 buckler 0
206 fine buckler 0
207 small shield 0
208 reinforced small shield 0
209 infantry shield 0
210 reinforced infantry shield 0
211 tower shield 0
212 reinforced tower shield 0
213 void 0
214 void 0
215 void 0
216 void 0
217 void 0
218 void 0
219 void 0

220 miners' pick 0

221 crowbar 0
222 void 0
223 void 0
224 void 0

225 bloodberries 1

226 gloomgrass leaves 1

227 moon oak seeds 1

228 howling beet roots 1

229 ironseeds 1

230 silver moss 1

231 red mushrooms 1


232 void 0
233 void 0
234 slime's eyeball 1

235 giant spider's eggshell 1


236 dragon bees' wax 1
237 void 0
238 sulphur 1
239 quicksilver 1
240 void 0
241 void 0
242 void 0
243 void 0
244 void 0

245 empty flask 1


246 void 0

247 lesser elixir of fire resistance 1

248 elixir of fire resistance 1

249 greater elixir of fire resistance 1


250 lesser elixir of cold resistance 1
251 elixir of cold resistance 1
252 greater elixir of cold resistance 1
253 lesser elixir of poison resistance 1
254 elixir of poison resistance 1
255 greater elixir of poison resistance 1
256 lesser elixir of pain resistance 1
257 elixir of pain resistance 1
258 greater elixir of pain resistance 1

259 lesser elixir of night vision 1

260 elixir of night vision 1

261 greater elixir of night vision 1


262 lesser elixir of strength boost 1
263 elixir of strength boost 1
264 greater elixir of strength boost 1
265 lesser elixir of fortified flesh 1
266 elixir of fortified flesh 1
267 greater elixir of fortified flesh 1
268 void 0
269 void 0
270 void 0
271 void 0
272 void 0
273 void 0

274 lesser healing potion 1

275 healing potion 1

276 greater healing potion 1


277 lesser purifying potion 1
278 purifying potion 1
279 greater purifying potion 1
280 lesser curing potion 1
281 curing potion 1
282 greater curing potion 1
283 lesser mana potion 1
284 mana potion 1
285 greater mana potion 1
286 void 0
287 void 0
288 void 0
289 life essence 1
290 power essence 1
291 protection essence 1
292 void 0
293 void 0
294 void 0
295 void 0
296 void 0
297 void 0
298 flame bomb 1
299 smoke bomb 1
300 void 0
301 void 0
302 void 0
303 small spell-sigil 0
304 spell-sigil 0
305 large spell-sigil 0
306 small charged spell-sigil 0
307 charged spell-sigil 0
308 large charged spell-sigil 0
309 0
310 0
311 0
312 0
313 0
314 0
315 0
316 0
317 0
318 0
319 0
320 0
321 0
322 0
323 0
324 0
325 0
326 0
327 0
328 0
329 0
330 0
331 0
332 0
333 0
334 0
335 0
336 0
337 0
338 0
339 0
340 0
341 0
342 0
343 0
344 0
345 0
346 0
347 0
348 0
349 0
350 0
351 0
352 0
353 0
354 0
355 0
356 0
357 0
358 0
359 0
360 0
361 0
362 0
363 0
364 0
365 0
366 0
367 0
368 0
369 0
370 0
371 0
372 0
373 0
374 0
375 0
376 0
377 0
378 0
379 0
380 0
381 0
382 0
383 0
384 0
385 0
386 0
387 0
388 0
389 0
390 0
391 0
392 0
393 0
394 0
395 0
396 0
397 0
398 0
399 0
400 0
401 0
402 0
403 0
404 0
405 0
406 0
407 0
408 0
409 0
410 0
411 0
412 0
413 0
414 0
415 0
416 0
417 0
418 0
419 0
420 0
421 0
422 0
423 0
424 0
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
desc. Class Equip Slot
Wherever you are, shiny gold coins are always adventurer's best
friend. 0 0 5
0 0 1
Scrolls are lightweight but durable pieces of paper or parchment
used for letters, receipts, accounting and so on... 0 0 4
Books are uncommon and quite expensive. They are usually made
of quality parchment and bound in leather, sometimes encrusted
with silver and precious stones. 0 0 4
0 0 1
Many people regard sapphires as the most valuable and most
mysterious gemstones. They are associated with air and water
elemental powers as well as the power to repel various evil
monsters. 0 0 2
Rubies are sometimes called "the frozen fire" and commonly
associated with elemental magical powers. Apart from the fine
jewellery, they also serve as heads of magical wands. 0 0 2
Emeralds are rare and beautiful gemstones, which are said to be
crystallized tears of the Goddess Aveexea. Thus, they are
associated with wildlife and healing powers. 0 0 2
Pearls are highly valued, especially by noble women, and large
flawless pearls can get very expensive. Some merchants are said to
make fortunes by selling pearls from the South in Northern
Territories. 0 0 2
Amber is more popular than other precious stones, but still amber
jewellery can be quite expensive. It is also frequently utilized in the
production of magical amulets and rings. 0 0 2
0 0 1
0 0 1
A bedroll allows you to sleep in the wilderness. While not very
comfortable, it is still a very useful piece of equipment. 0 0 5
0 0 1
Silver rings are common jewellery - they often carry engraved
names or crests of their owners. 0 5 2
0 0 1
Sturdy ropes are helpful if you want to climb down a cave, well, or
abandoned cellar. 0 0 5
Torches provide light during the night and when exploring caves or
dungeons. 0 0 5
Used torch is somewhat burned out, so it can last for a shorter time
than a new one. 0 0 5

Lantern is heavy and more expensive than torches, but it provides


long lasting light and can be conveniently refilled with oil flasks. 0 0 5
Oil flask are used to refill lanterns. 0 0 5
0 0 1
0 0 1
0 0 1
Most locks are rather crude and heavy and so are the keys. 0 0 5
These small metal tools are perfect companion to any rogue,
allowing them to pick locks and disarm certain traps. 0 0 5
Fine lockpicks are harder and thinner than regular ones, allowing
them to deal with more complex locks and traps. 0 0 5
Made by the master craftsmen from a secret greyish alloy, these
very rare lockpicks offer unsurpassed durability and precision. 0 0 5
0 0 1
0 0 1
Empty bottles may be filled with water or other liquids. 0 0 5
Water is free and you never get drunk, but it may not be entirely
safe to drink fresh water in a cold, swampy region. 0 0 5
Yellowish light beer is the cheapest and the most popular drink in
the Northern Territories. 0 0 5
Cheap wine is still better than water and stronger than beer and it
helps to improve one's humour from time to time. 0 0 5
Aquavit is a popular strong distilled spirit that improves one's
humour quickly. It may be even helpful in fighting some minor
diseases, but you may easily get drunk. 0 0 5
Mead it a pricey and a rather strong spirit, made of honey and
various herbs. In addition to its delicious taste, it features some
minor healing effects. 0 0 5
0 0 1
Sturdy kegs are little barrels made of oak wood - they are used to
transport beer and ale and have a capacity equivalent of about ten
bottles. 0 0 5
The heavy keg of amber-coloured beer is a great companion for a
thirsty traveller. 0 0 5
Dark ale produced in Northern Territories is significantly more
expensive than regular beer, but it's delicious sweet taste is worth a
few extra gold coins. 0 0 5
0 0 1
Food rations are rather tasteless, but they are cheap, lightweight
and nutritious. 0 0 5
Sometimes food rations become rotten - they still may be
consumed, but at a risk of getting diseased. 0 0 5
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
Regular arrows offer modest accuracy and damage, but they are
cheap and widely available. 0 0 1
Made with the greater attention to details, fine arrows are sharper
and more accurate than regular arrows. 0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
Short bows are the most popular weapon for a newbie archer. While
inexpensive, they provide good accuracy, but only modest damage
and effective shooting range. 0 15 1
0 15 1

Hunters often rely on a single well-placed shot, thus hunter's bows


are very accurate and deliver decent damage. However they are
also rather expensive and require greater strength to use. 0 15 1
0 15 1
0 15 1
War bows are used almost exclusively by regular soldiers, they are
designed to be rather cheap and deliver good damage, but their
accuracy remains rather mediocre. 0 15 1
0 15 1

Long bows are the weapon of choice for skilled archers. They
require significant strength to bend, but offer superior accuracy and
damage, as well as an impressive effective shooting range. 0 15 1
0 15 1
0 15 1
0 0 1
0 0 1

Short swords are the basic weapon of choice both for city guards
and regular soldiers. They offer good accuracy and decent damage
while remaining relatively lightweight and easy to wield. 0 10 1
0 10 1
0 10 1

Long swords are quite popular among noble warriors and higher
ranking soldiers. They require some strength to be used efficiently,
but offer very decent accuracy, damage, and parrying ability. 0 10 1
0 10 1
0 10 1
0 10 1
0 10 1
0 15 1
0 15 1
0 15 1
0 0 1
0 0 1
0 0 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 1

The cudgel is the cheapest and most basic weapon available, yet in
the hand of a strong fighter it can deliver decent damage. 0 10 1
0 10 1
0 10 1
0 10 1
0 10 1
0 10 1
0 15 1
0 15 1
0 0 1
Wooden staffs deal little damage, but they constitute very good
defensive devices during melee combat. 0 15 1
0 15 1
0 15 1
0 0 1
0 15 1
0 15 1
0 0 1
0 10 0
0 10 1
0 10 1
0 10 1
0 0 1
0 10 1
0 10 1
0 12 1
0 12 1
0 0 1
0 12 1
0 12 1
0 12 1
0 0 1
0 10 1
0 10 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
The leather cap is lightweight and does not limit vision, but it offers
little protection, mostly against crushing attacks. 0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
A steel helmet offers decent protection against all forms of physical
attack. 0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 1 1
0 0 1
0 0 1
0 0 1
0 0 1
Leather jackets are the most popular and basic armour available -
they protect mostly from crushing attacks and also grant some
protection against cold. 0 3 1
This armour is similar to leather jacket, but it is reinfoced with some
metal rings and plaques making it more resitant against physical
attacks. 0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 3 1
0 0 1
0 0 1
Leather gloves offer some additional protection mostly against
crushing attacks. 0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 4 1
0 0 1
Leather boots are cheap and offer little protection, but they are still
much better than bare feet. 0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 6 1
0 0 1
0 0 1
Simple shield offers some basic defense advantage in melee
combat and proves very useful against ranged attacks. 0 11 1
0 11 1
0 11 1
0 11 1
0 11 1
0 11 1
0 11 1
0 11 1
0 11 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
Pick is a heavy tool used by miners to breaki up rocks. It can also
be used as a crude provisional weapon. 0 10 1
Crowbars are heavy metal bars with curved ends, used to break
locked doors and containers. Strong fighter may use crowbar as a
provisional bashing weapon. 0 10 1
0 0 1
0 0 1
0 0 1
Bloodberries are a common magical herb, used as a base for
healing and curing potions. These large purple berries grow in
forests in all climate zones. 0 0 3
Gloomgrass is magical herb with the dark, sword-shaped leaves. It
grows in swampy areas in colder climate zones. Gloomgrass helps
curing disease, and resisting pain and cold. 0 0 3
Moon oak is a small magical oak tree with greyish leaves. Its seeds
are a popular magical component, used to boost strength and resist
poison and pain. 0 0 3
Howling beet is a strange magical plant, that tends to grow near
burial grounds. Its hard, dark-brown root has the power to
neutralize poison and increase poison resistance. 0 0 3
Ironseed is a small common magical plant, having cone-shaped
seeds that are heavy and hard as iron. The oil from that seeds is
used for healing and strength boosting. 0 0 3
Silver moss is a rare magical plant, it forms small dense clumps in
humid areas and glows in the dark. Dried silver moss is used as a
base for mana restoring potions. 0 0 3
Red mushrooms are rare magical mushrooms that grow only in
certain deeper caves. they grant the power of night vision and help
to restore magical energy. Some people use them also to make
hallucinogenic drugs. 0 0 3
0 0 1
0 0 1
0 0 3

The yellowish eggshell of dangerous giant spiders is a common


alchemical component used to produce various resistance elixirs. 0 0 3
0 0 3
0 0 1
0 0 3
0 0 3
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
Small flasks are used as a container for alchemical elixirs and
bombs. 0 0 3
0 0 1
Made of sulphur and a giant spider's egg, this elixir increases your
fire resistance, but as a side effect it makes you more vulnerable to
cold. 0 0 3
Made of sulphur and a giant spider's egg, this elixir significantly
increases your fire resistance, but as a side effect it makes you
more vulnerable to cold. 0 0 3
Made of sulphur and a giant spider's egg, this elixir quite
significantly increases your fire resistance, but as a side effect it
makes you more vulnerable to cold. 0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
Made of red mushrooms and giant slime's eyeballs the elixir allows
you to see things even in total darkness. Lesser elixir grants you
the range of sight like when using a lit lantern. 0 0 3
Made of red mushrooms and giant slime's eyeballs the elixir allows
you to see things even in total darkness. Regular elixir grants you
the range of sight like when using a burning torch. 0 0 3
Made of red mushrooms and giant slime's eyeballs this greater
elixir allows you to see things in the darkness at an impressive
range and helps to detect hidden objects. 0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
Made of bloodberries and ironseeds, this potions helps to restores
a fraction of vitality within several turns. Healing potions are
invaluable addition to any warrior's inventory. 0 0 3

Made of bloodberries and ironseeds, this potions helps to restores


a significant fraction of vitality within several turns. Healing potions
are invaluable addition to any warrior's inventory. 0 0 3

Made of bloodberries and ironseeds, this potions helps to restores


a quite significant fraction of vitality within several turns. Healing
potions are invaluable addition to any warrior's inventory. 0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 3
0 0 1
0 0 1
0 0 1
0 0 3
0 0 3
0 0 3
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 0 1
0 12 3
0 12 3
0 0 1
0 0 1
0 0 1
0 0 2
0 0 2
0 0 2
0 0 2
0 0 2
0 0 2
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Script VDesc Use V-WeightWeight Val-V Val-B Val-TI0 Val-TI1 Dur_T Dur_D

0 0 0 1 0 1.00 1.00 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

1 1 0 25 0 0.0 0.30 1.00 0 0

1 1 0 500 1 50.0 0.50 1.10 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1 1 50.0 0.90 1.05 0 0

0 0 0 1 1 50.0 0.90 1.05 0 0

0 0 0 1 1 50.0 0.90 1.05 0 0

0 0 0 1 1 40.0 0.90 1.05 0 0

0 0 0 1 1 20.0 0.85 1.05 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1000 0 8.0 0.30 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 10 0 20.0 0.50 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 750 0 10.0 0.50 1.00 0 0

0 1 0 350 0 1.0 0.30 1.00 0 0

0 1 0 350 0 0.0 0.30 1.00 0 0

0 1 0 700 0 15.0 0.40 1.00 0 0


0 1 0 120 0 1.0 0.30 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
1 0 0 20 0 0.0 0.00 1.00 0 0

0 0 0 10 0 15.0 0.50 1.25 0 0

0 0 0 10 0 30.0 0.60 1.30 0 0


0 0 0 10 0 60.0 0.75 1.35 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 80 0 0.0 0.00 1.00 0 0

0 1 0 280 0 0.00 0.00 0.00 0 0

0 1 0 280 0 1.00 0.00 1.00 0 0

0 1 0 280 0 3.00 0.30 1.00 0 0

0 1 0 280 0 5.00 0.30 1.00 0 0

0 1 0 280 0 10.00 0.40 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 400 0 3.0 0.35 1.00 0 0

0 1 1 400 0 10.0 0.00 1.00 0 0

0 1 1 400 0 24.0 0.00 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 250 0 1.00 0.30 1.00 0 0

0 1 0 250 0 1.00 0.00 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 20 0 1.0 0.40 1.00 0 0

0 0 0 20 0 2.0 0.60 1.05 0 0


0 0 0 20 0 0.0 0.00 1.00 0 0
0 0 0 20 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 800 0 50.0 0.40 1.05 1 60


0 0 0 800 0 0.0 0.00 1.00 1 66

0 0 0 1000 0 0.0 0.00 1.00 1 70


0 0 0 1000 0 0.0 0.00 1.00 1 77
0 0 0 1000 0 0.0 0.00 1.00 1 84

0 0 0 1100 0 0.0 0.00 1.00 1 80


0 0 0 1100 0 0.0 0.00 1.00 1 88

0 0 0 1250 0 0.0 0.00 1.00 1 100


0 0 0 1250 0 0.0 0.00 1.00 1 110
0 0 0 1250 0 0.0 0.00 1.00 1 120
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1200 0 40.0 0.40 1.05 3 120


0 0 0 1200 0 70.0 0.50 1.10 3 135
0 0 0 1200 0 100.0 0.55 1.15 4 150

0 0 0 1500 0 70.0 0.45 1.05 3 135


0 0 0 1500 0 120.0 0.55 1.10 3 155
0 0 0 1500 0 170.0 0.60 1.15 4 175
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 600 0 10.0 0.35 1.00 2 80


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1000 0 15.0 0.40 1.05 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 8.0 0.30 1.00 3 0
0 0 0 1 0 15.0 0.40 1.00 3 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 250 0 15.0 0.30 1.00 2 20


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 750 0 40.0 0.50 1.10 3 60


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 750 0 25.0 0.30 1.00 1 100


0 0 0 1 0 45.0 0.00 1.00 1 125
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 200 0 15.0 0.30 1.00 1 25


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 300 0 15.0 0.30 1.00 1 30


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1000 0 12.0 0.40 1.00 1 50


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 0 0 1500 0 15.0 0.30 1.00 3 130

0 0 0 2000 0 16.0 0.30 1.00 4 250


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 10 0 4.0 0.55 1.00 0 0

0 1 0 10 0 6.0 0.60 1.05 0 0

0 1 0 10 0 4.0 0.55 1.00 0 0

0 1 0 20 0 8.0 0.60 1.05 0 0

0 1 0 10 0 4.0 0.55 1.00 0 0

0 1 0 10 0 12.0 0.65 1.10 0 0

0 1 0 10 0 15.0 0.70 1.15 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 1 0 15 0 0.0 0.50 1.00 0 0

0 1 0 20 0 0.0 0.50 1.00 0 0


0 1 0 1 0 0.0 0.50 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 1 0 1 0 0.0 0.00 1.00 0 0
0 1 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 25 0 2.0 0.50 1.00 0 0


0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 50 0 20.0 0.55 1.05 0 0

0 1 0 50 0 30.0 0.60 1.10 0 0

0 1 0 50 0 45.0 0.65 1.15 0 0


0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0

0 1 0 50 0 24.0 0.60 1.00 0 0

0 1 0 50 0 36.0 0.65 1.05 0 0

0 1 0 50 0 54.0 0.70 1.10 0 0


0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0

0 1 0 50 0 16.0 0.55 1.05 0 0

0 1 0 50 0 24.0 0.60 1.10 0 0

0 1 0 50 0 40.0 0.65 1.15 0 0


0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 1 0 50 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 1 0 60 0 0.0 0.00 1.00 0 0
0 1 0 60 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 0 0 1 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
0 1 0 10 0 0.0 0.00 1.00 0 0
Dur_F

0
0

0
0

0
0
0

0
0

0
0

0
0
0
0
0
0

0
0
0
0
0

0
0

0
0

0
0
0
0
0
0
0

0
0
0
0
0

0
0

0
0
0

0
0

0
0
0
0
0

0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0

0
0
0
0

0
0
0
0
0
0
0
0
0
0

0
0

0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
These tables are used for mapping Virtual-Keys to X_KeyR variable used by game engine to determine action.
For example, ArrowUp (Vkey 0x26) and Numpad8 (Vkey 0x68) both sets the value of X_KeyR to 3.
The table also determines the priority of Virtual Keys (which one to choose, if player presses two or more keys).

Table: Main
Vkey_dec X_KeyR
37 1
38 3
39 5
40 7
100 1
103 2
104 3
105 4
102 5
99 6
98 7
97 8
2 10
32 11
13 12
27 27
36 2
33 4
34 6
35 8
115 115
116 116
120 120
ne to determine action.

sses two or more keys).


1 40 54 12 -1 -1 mB5ş
2 40 53 11 -1 0 mB5ş
3 39 53 12 -1 1 mB5ş
4 38 53 13 0 1 mB5ş
5 38 53 14 1 1 mB5ş
6 38 52 13 1 0 mB5ş
-39 109 52 14 1 -1 mB5ş
-39 109 51 13 0 -1 mB5ş
-39 109 51 14 -1 -1 m7@ş
-39 109 54 14 -1 0 m7@ş
-39 109 54 15 -1 1 m7@ş
-39 109 54 14 0 1 m7@ş
-39 109 54 15 1 1 m7@ş
-39 109 54 14 1 0 m7@ş
-39 109 54 15 1 -1 m7@ş
-39 109 54 14 m7@ş
-39 109 54 15 m7@ş
-39 109 54 14 m7?»
-39 109 54 15 m7?»
-39 109 54 14 m7?»
-39 109 54 15 m7?»
-39 109 54 14 m7?»
-39 109 54 15 m7?»
-39 109 54 14 m7?»
-39 109 54 15 m7?»
-39 109 54 14 m7?»
-39 109 54 15 m7?»
-39 109 54 14 m73Ç
-39 109 54 15 m73Ç
-39 109 54 14 m73Ç
-39 109 54 15 m55Ç
-39 109 54 14 m55Ç
-39 109 54 15 m46Ç
-39 109 54 14 m46Ç
-39 109 54 15 m46Ç
-39 109 54 14 m28Ç
-39 109 54 15 m0:Ç
-39 109 54 14 m0:Ç
-39 109 54 15 m0:Ç
-39 109 54 14 m/;Ç
-39 109 54 15 m/;Ç
-39 109 54 14 m/;B3’
-39 109 54 15 m-=B3’
-39 109 54 14 m-=B3’
-39 109 54 15 m-=B3’
-39 109 54 14 m-=B3’
-39 109 54 15 m-=B3’
-39 109 54 14 m-=B3’
-39 109 54 15 m-=B3’
-39 109 54 14 m-=@5’
-39 109 54 15 m-=@5’
m-=@5’
m-?>5’
m-?>5’
m-?;8’
m-B88’
m-B88’
m-B88’
m-B88’
m-B88’
m-E58’
m-E58’
m-E58’
m-E58’
m-E0=’
m-E0=’
m-E0=’
m7;0=’
m7;0;”
m7;0;”
m7;0;”
m990;”
m990;”
m9908—
m<608—
m<^—
m<^—
m<^—
m<^—
m?[—
m?[—
m?[—
m?[—
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
m?Vś
mPEś
mPCž
















































































































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