Professional Documents
Culture Documents
1.2 Facilitating Learning: A Meta-Cognitive Process: Cpe 104 Content
1.2 Facilitating Learning: A Meta-Cognitive Process: Cpe 104 Content
1.2 Facilitating Learning: A Meta-Cognitive Process: Cpe 104 Content
MODULE 1
1. Person variable – This is knowledge of how a person can effectively process information to
learn.
2. Task variable – This is knowledge of the nature of tasks & their demands.
3. Strategy variable – This pertains to the awareness of a strategy to make it useful, so one can
learn better.
3a. Meta-attention – awareness of strategies to keep the focus on the task at hand.
3b. Meta-memory – awareness of memory strategies that work best for you.
• Practices of Metacognition
3.) Knowing which learning strategies are effective and which are not
5.) Using effective learning strategies to process and learning new material
6.) Knowing when information has been successfully learned and when it’s not.
1.) Teach them to learn study strategies and ask questions of themselves, such as:
● TQLR – Tune-in (pay attention); Question (what to learn); Listen (an effort to focus);
Remember (find ways to remember what was learned).
● PQ4R – Preview (scanning); Question (guide); Read (highlight impt ideas); Recite (answer
questions); Review (recall impt ideas); Reflect (how is it useful to your
learning).
2.) Make predictions, relative new ideas to existing knowledge, developing questions, knowing
when to ask for help, show how to transfer knowledge, skills.
4.) Show students how to transfer knowledge, attitudes, values, skills to other situations or
tasks.
3. Construction of knowledge.
4. Strategic thinking.
6. Context of learning.
1. Oral Stage
2. Anal Stage
3. Phallic Stage
4. Latency Stage
5. Genital Stage
4. Formal-Operational Stage (11 years old and older/12-15 years old) – Children can use logical
operations in a systematic fashion and with the ability to use abstractions.
• Schema - refers to the cognitive structures adapt by individuals to and organize their
environment.
• Assimilation - refers to the process of fitting a new experience into an existing cognitive
structure.
Stage 3: Social Approval- The person values how she/he will appear to others.
Stage 4: Law and Order- Motivated to act to uphold law and order.
Stage 6: Universal Principles- Associated with the development of one’s conscience and
possessed moral responsibility.
3. Zone of proximal development (ZPD) - the higher level of performance becomes the
learner’s actual performance when he works independently in the future.
• Macrosystem (Social and Cultural Values) – It is the largest and most distant collection of
people and places to the children that influences them.
• Chronosystem (Changes Overtime) – The model suggests that changes occur during a child's
life, both personally, like the birth of a sibling, and culturally.
3. Student diversity prepares learners for their role as responsible members of society.
2. Integrate learning experiences and activities which promote students’ multicultural and
cross-cultural awareness.
3. Identify patterns of unity that transcend group differences.
9. Form groups of students with different learning styles, different cultural backgrounds.
1. Visual Learners- students easily learn by seeing diagrams, flowcharts, pictures, and symbols.
a.. Visual-iconic- students who love visual imagery such as film, iconic imagery graphic displays,
or pictures.
5. Global Learners- students learn fast when start with "the big picture" in order to study and
understand the smaller concepts afterward.
9 Multiple Intelligences
1. Visual/Spatial Intelligence (Picture Smart)- students learn fast visually.
2. Verbal/Linguistic (Word Smart)- students learn through the spoken and written word.
3. Mathematical/ Logical (Number Smart/Logic Smart)- students learn through reason and
problem-solving.
4. Bodily/Kinesthetic (Body Smart)- students learn quickly through interaction with one's
environment.
5. Musical (Music Smart)- students learn fast through patterns, rhythms, and music.
6. Intrapersonal (Self Smart)- students learn easily through feelings, values, and attitudes.
8. Naturalist (Nature Smart)- students learn fast through classification, categories, and
hierarchies.
b. Severe and multiple disabilities- these refer to the presence of two or more different types
of disability.
2. Sensory Impairments
a. Visual Impairments- these are conditions when there is a malfunction of the eyes or optic
nerves.
• Avoiding euphemisms.
b. Extinction
c. Spontaneous Recovery
d. Discrimination
e. Discrimination
b. Law of Exercise
c. Law of Readiness
• Reinforcement
a. Positive Reinforcer
b. Negative Reinforcer.
• Punishment
a. Positive Punishment
b. Negative Punishment
• Intervening variables are not readily seen but serve as determinants of behavior.
• Reinforcement and punishment influence the behavior that has been learned.
• Expectations
• Reciprocal causations
• Modeling
• Attention
• Retention
• Motor reproduction
• Motivation
B.3.2. Effects of modeling on behavior
• Describing the consequences of behavior can effectively increase the appropriate behavior
and decrease inappropriate ones.
• Law of Proximity
• Law of Closure
• Law of Similarity
• Law of Figure/Ground
• Inner Force
• Outer Force
2.8 Gagne’s Conditions of Learning
Gagne's Conditions of Learning - a form of communication that serves as aids in the
learning process.
a. Categories of Learning
• Verbal Information
• Intellectual Skills
• Cognitive Strategies
• Attitudes
• Motor Skills
b. 9 Events of Instruction
• it helps learners organize their content in order to make it meaningful for transfer.
• to strengthen the student's cognitive structure is by using advance organizers.
• Derivative Subsumption
• Correlative Subsumption
• Superordinate Learning
• Combinatorial Learning
B. Advance Organizers - it act as a subsuming bridge between new learning material and
existing related ideas.
• Concept Maps
• Mind Maps
• Cause-and-Effect Diagram
• Analogy Organizer
• K-W-L charts
• Fishbone Map
• Star Diagram
• Spider Map
• Tree Diagrams
• Venn Diagrams
• Cycle Diagrams
• Flowchart Diagrams
3.) Symbolic (age 7+ years) - learning through the use of abstract or symbols.
• Readiness
• Spiral organization
• Predisposition to learn
• Structure of Knowledge
• Effective Sequencing
• Reinforcement
d. 3 Types of Categorization
1.) Identity Categories- include objects based on their attributes or features.
A. 2 Views of Constructivism
B. Characteristics of Constructivism
C. Organizing Knowledge
• Concepts as a Prototype
• Concepts as Exemplars
Bloom's Taxonomy
1.) Remembering - the ability to recall facts.
2.) Understanding - the ability to explain ideas.
• Intelligence
• Creativity
• Synthesized
B. Creative Problem Solving (CPS) - refers to an international process for solving problems
and discovering opportunities.
Stage 1: Mess Finding – Sensitizes yourself for issues that need to be discussed.
Stage 3: Problem finding – convert a fuzzy statement of a problem into a broad statement.
Stage 6: Acceptance finding – suggestion you have just selected be made up to standard and
put into practice.
2. Define the problem by thinking about it and sorting out the relevant information.
5. Look back and evaluate the effects of your activity, or look at the results.