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AACN Advanced Critical Care

Volume 27, Number 1, pp. 56-61


© 2016 AACN

The History of Simulation and Its


Impact on the Future
Michelle Aebersold, RN, PhD

ABSTRACT
Simulation has had a long and varied his- nursing. Health care, like aviation, is driven
tory in many different fields, including avia- by safety, more specifically patient safety.
tion and the military. A look into the past to As the link between simulation and patient
briefly touch on some of the major histori- safety becomes increasingly apparent,
cal aspects of simulation in aviation, mili- simulation will be adopted as the education
tary, and health care will give readers a and training method of choice for such
broader understanding of simulation’s his- critical behaviors as communication and
torical roots and the relationship to patient teamwork skills.
safety. This review may also help predict Keywords: simulation, patient safety,
what the future may hold for simulation in education, history

S imulation has had a long and varied


history in many different fields. In such
areas as aviation and the military, simulation
Simulation in Aviation
Historical Perspective
The first successful use of simulation in
is more advanced and has become part of the aviation began in the late 1920s with the
common process of training and certification. development of the Link trainer. This early
This article describes the history of simulation flight simulator was developed by Edwin Link
in various fields, including aviation, military, and consisted of a small wooden airplane with
education, and the health sciences (nursing). a fuselage and wings mounted on a universal
To fully embrace the power of simulation and joint. The cockpit had the standard aircraft
understand the critical role it plays in patient controls of that era, and it was driven by an
safety, we must understand the history of electric pump that made the trainer pitch and
simulation and how it is used in areas outside roll as the pilot worked the controls, simulat-
of health care. This article touches briefly on ing the motion of flying. Enhancements were
some of the major historical aspects of use of added later, and in the 1930s, the Link Flying
simulation in aviation, military, and health School opened, where individuals could learn
care, as well as describing how education has
used simulation. This review will give readers
a broader understanding of simulation’s his- Michelle Aebersold is a Clinical Associate Professor,
University of Michigan School of Nursing, 426 North Ingalls,
torical roots and its relationship to patient Ann Arbor, MI 48109 (mabersol@umich.edu).
safety. This look into the past may also help
predict what the future may hold for simula- The author declares no conflicts of interest.
tion in nursing. DOI: http://dx.doi.org/10.4037/aacnacc2016436

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how to fly by using the Link trainer.1 One of only a small portion of our learning and train-
the distinct advantages of the Link trainer was ing needs. Health care has not even caught up
its ability to teach pilots how to fly using to where aviation was in 1979. Standards put
instruments; in this way, pilots could practice forth by the International Nursing Associa-
their skills in flying “blind” or in instrument tion for Clinical Simulation and Learning4-9
training. The importance of this type of train- have been supported by the National Council
ing was soon recognized by the US Army Air on State Boards of Nursing (NCSBN) and the
Corps, after pilots were killed in hazardous National League for Nursing.
weather; their training methods of flying by
viewing the ground did not work in poor Crew Resource Management
weather conditions. The Link trainer was the Developed by the National Aeronautics and
beginning of the commercial use of simulators Space Administration in 1979 and initially
for training in aviation, and thus an industry called cockpit resource management (CRM),
was born.2 The next evolution in aviation this team training method was introduced in
training occurred during World War II, when the 1980s in the airline industry with the
the need arose for training large numbers of goal of correcting deficiencies in the lack of
individuals in team skills to carry out proce- assertiveness of junior pilots and authoritar-
dures involved in flying large aircraft (eg, bomb- ian behavior by captains. The communication
ers flying long complex missions). Large-scale failures in the cockpit were found by the
simulators/trainers were built to accommodate National Transportation Safety Board to be
the pilot, navigator, and bomber. The trainer causal factors in several airline disasters in
included all the components needed for each the 1970s, which further underscored the
of these roles so that team members could need for such training. The early generation
practice their individual responsibilities as well of CRM was focused on classroom exercises
as work together to meet mission objectives.3 and was aimed at assisting pilots to practice
In 1979, simulation in aviation had reached interpersonal skills without risk. There was
its 50-year anniversary, and the majority of general acceptance; however, some pilots were
pilot training was now done in simulators. resistant, and the exercises used in the early
The industry, as a result of pressure from courses were not aviation focused.10
airlines and simulator maintenance organiza- In the early 1990s, CRM expanded to
tions, developed simulator standards and include flight attendants and others who were
paved the way for the movement of training part of the flight crew. The content of the train-
from airplanes to simulators. Today, pilots ing included more human factors topics, such
are trained in simulators; the first time a as situation awareness, team building, and
pilot lands a commercial airplane, he/she stress management. In the late 1990s, CRM
does it with a check pilot next to him/her had changed its focus to error management
and a full load of passengers on board.2 based in part on the work of James Reason.11,12
In this brief overview of the types of simu- This shift reinforced the focus on human factors
lator-based training, many parallels to nursing and the effects of fatigue, work overload, and
training using simulators are apparent. Nurses stress on performance; it also created systems
are educated using simulation to achieve many for reporting incidents and safety concerns in a
learning objectives, many of which ultimately confidential manner.10
affect patient safety (just as a pilot’s training Crew resource management has moved into
affects the safety of the crew and passengers). health care training. Gaba pioneered early work
Pilots learn technical skills in trainers such in the transfer of CRM into health care by the
as the Link trainer and learn team skills in development of the anesthesia crisis resource
the large-scale trainers. Standards were imple- management curriculum, in which aviation CRM
mented in aviation to create consistency in principles were used to develop a simulation-
training and evaluation, making it possible to based program aimed at improving the ability
move to use of a predominately simulator- of anesthesiologists to manage crises.13
based training method. Today in nursing, Principles of CRM translate well into the
simulation methods are being used to train needs of team training, particularly in special-
for technical skills, teamwork skills, and criti- ized teams such as staff in operating rooms
cal thinking and decision making. However, and intensive care units (ICUs), trauma
we are using simulation-based methods for teams, emergency response teams, and other

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groups that work together. The Department Future of War Games/Virtual


of Veterans Affairs implemented a nursing- Simulations
focused CRM that is based on the aviation The computer age saw the move from
principles of CRM (eg, situation awareness, board games to computer games, and the
fatigue management, assertive communication, ability to incorporate more complex mathe-
team briefings, and debriefings). The training matical formulas and complexity into the
included didactic sessions, high-fidelity simu- games allowed greater expansion in training
lation, and a unit-level CRM project. The capabilities. Initially, the simulations and war
overall project was successful.14 games were developed on large computer sys-
Intensive care units are an environment tems that were specifically designed for mili-
that would potentially benefit from CRM tary applications.
training. Much like aviation and anesthesia, Today, the military uses simulations and
ICUs are complex environments where a war games for training in many areas and is
significant emphasis is placed on technical very advanced in this area. With the explosion
training, yet the need for teamwork and of personal computers, tablets, smartphones,
communication skills is critical.15 Studies are console gaming devices (eg, Xbox, Nintendo),
now underway to determine the effectiveness and the commercial gaming industry, the
of CRM in ICUs.16 military is able to take advantage by using
commercially available games and reworking
Simulation in the Military them for military use. The US Army negoti-
History of War Games ated a deal with Epic Games to use Unreal
Simulation and war games have long been Engine, which is a game engine or set of tools
used in the military to engage in battle strate- to design a game. Epic uses Unreal Engine to
gies. A war game is a simulated battle or cam- design commercial games that are popular with
paign to test military concepts and uses.17 Sand gamers. The US Army used it to develop Ameri-
tables were used by the Roman commanders to ca’s Army (http://www.americasarmy.com/), a
plan battle strategies using miniature soldiers game in which adults can learn about soldier-
representing different armies. Sun Tzu has been ing and also a game in which soldiers can learn
credited with creating the first actual war game, skills ranging from lifesaving skills to manag-
Wei Hai, in which colored stones were used to ing threats from terrorism. The Army also uses
represent different armies.17 In 1664, Weikmann the game engine to design other training sim-
created a board game called Koenigspiel (or ulations for use with current military personnel.18
“War Chess”). This game was developed specif- The virtual environment for training simu-
ically to train military personnel in communica- lations on personal computers and other devices
tion skills and the basics of military art and has become a large industry, and companies such
science. Kriegsspiel, another board game devel- as Virtual Heroes (http://www.virtualheroes
oped in 1811 for the military, focused on .com/#) develop training solutions for mili-
improving military thinking and strategy. In tary and health care, among others. The use
comparing war games to health care simula- of the virtual environment to run simulations
tions, the elements are similar. A good war for either war games or training is gaining
game needs objectives, a scenario, a database, popularity. Virtual environments are a
models, rules, players, and an analysis.17 3-dimensional computer-​generated represen-
There are many different types or levels tation of a training environment or other
of war games, and there still remains a com- space in which people can interact. These
mercial market producing war games that virtual environments can either be web-based
are used by hobbyists and the military. Hobby or developed and sold as a stand-alone vir-
games are those that usually recreate a par- tual game that is loaded on to a computer
ticular battle, such as the Battle of Gettysburg. via a digital video disk (DVD) or downloaded
Professional war games focus on 3 levels: from a site. The virtual environment does not
global/strategic, theater/operational, and local/ require physical space to conduct the training;
tactical. Each level has different goals and however, there is cost involved in developing
objectives and provides different information. and maintaining or updating the virtual space.
The Global War Game series conducted at The military has successfully used virtual
the Naval War College improves strategic environments for training in many areas,
thinking in the Navy.17 including aircraft maintenance. Using a

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VOLU ME 27 • N U MB ER 1 • JANUARY-M ARCH 2016 H ISTORY OF SIM ULAT ION

virtual world application called Open Simula- CAE-Link Corporation in the 1990s. Also in
tor (www.opensimulator.org), maintenance the 1990s, Medical Education Technologies,
crews can be trained to install and maintain Inc developed a high-fidelity simulator; then
engines on aircraft even when those aircraft Laerdal Medical joined the group in the pro-
are not physically available. The virtual world duction of SimMan in 2000, and an industry
is designed to have planes in the hangers and was born.27 Today, several companies produce
checklists for engine repairs and installations.19 high-fidelity mannequins that are very sophis-
All of the work in the virtual environment ticated and that offer options that meet the
has created opportunities for health care edu- needs of health care students and practition-
cation. Several companies are now making ers. Trainers have been developed for other
virtual products to specifically train nursing applied professionals as well (eg, dentistry
students by using virtual simulation, which and veterinary schools).
can be used in addition to in-person simula-
tion. Using a combination of simulation meth- Simulation in Higher Education
ods can be beneficial to learners, who often and Leadership Training
learn in different ways. This area of simula- To appreciate how simulations have been
tion is relatively new and the least studied. used in the area of education, it is important
A systematic literature review that was pub- to understand how they are classified. Often,
lished in the Journal of Medical Internet many terms are used interchangeably and can
Research featured a decade of research in be confusing; the industry has not adopted a
virtual environments and concluded that the single taxonomy. Some definitions here will
education category (ie, professional and aca- provide some background. Gaba and others
demic) had the most publications.20 often state that simulations are a technique,
not a technology.28 Aldrich defines immersive
Simulation in learning simulations as those simulations that
Health Care Education are used in formal programs (ie, both serious
Much has already been written on the games and educational simulations). They can
history of simulation in medicine and nursing include case studies, role-play simulations,
education,21-24 and key highlights are noted branching stories, standardized patients, or
here. In the area of nursing, it is important to high-fidelity simulations. Serious games tend
note that the first mannequin used to teach to be more computer-based and make use of
nurses was a life-size doll called Mrs Chase. the game elements found in commercial games.29
She was built in 1911 by Martha Jenkins Immersive simulations and serious games
Chase (a doll maker) for the Hartford Hospi- in education have been used in higher educa-
tal to train nurses in how to dress, turn, and tion and leadership training for many years.
transfer patients. In 1914 an upgraded ver- Often those in health care do not think of
sion, Arabella, allowed nurses to practice this as simulation; but it fits the definition,
injections.25 In the 1940s, a male version of and much can be learned from their use of
the mannequin was requisitioned by the US these techniques and applied to our simula-
Army to teach medical corpsmen the techniques tion activities. TeamSTEPPS (team strategies
of hospital care.26 Laerdal Medical introduced and tools to enhance performance and patient
its first mannequin, Rescue Annie, in 1960 to safety) makes effective use of immersive sim-
train people in mouth-to-mouth ventilation ulations such as role plays and case studies
and then later in manual chest compressions. in their training course, which is discussed in
In medicine, anesthesia was the pioneer in more detail later. Educational simulations
the field of what is now commonly thought focus on such goals as transfer of knowledge,
of as high-fidelity simulation. One of the ear- skill development, and application of both
liest anesthesia simulators was Sim One, which knowledge and skill. These goals are very
was developed in the 1960s by the Sierra Engi- similar to the goals that are seen in health
neering Company. In 1986, Gaba and DeAnda care simulations.
developed the Comprehensive Anesthesia Educational simulations also are focused on
Simulation Environment (CASE) by modify- assisting students to acquire discipline-specific
ing a commercially available mannequin. knowledge that they can transfer into their
This product later become known as MedSim specific professional setting. Such simulations
Eagle Simulation through a partnership with have traditionally been carried out in the

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classroom and have been sequential decision- into practice by using educational simulations
making events with guidelines provided by the as part of its curriculum. They use simple tab-
instructor; they need to be based on reality, letop simulations and video exemplars to stim-
with no predetermined solutions.30 For exam- ulate discussions; they can also incorporate
ple, lawyers engage in mock trial simulations to high-fidelity simulations effectively throughout
learn how to be lawyers. Students in business the program to engage learners and deliver
schools engage in simulations such as Eazy’s the curriculum effectively.31
Garage (Harvard Business Publishing) to learn
negotiation skills. Educational simulation can Conclusion
be done in a short period of time during a class Simulation in health care is on the verge of
period, or what education calls an “extended becoming the standard in both education and
simulation” can run for days or weeks. Infor- training, and it may soon become the indus-
mation is given to the students over time as try standard in medicine/nursing as it did in
they need it to complete their tasks.30 Exam- aviation in the late 1970s and early 1980s.
ples of extended simulation would include The key driver in aviation was safety. When
(1) building a theme park for business students the clear link between simulation-based train-
and (2) an urban development project in which ing and pilot/passenger safety became clear,
engineering students would participate. aviation adopted simulation as the standard
Traditionally, these projects have been pri- for pilot training. The effectiveness of simula-
marily classroom-based and included paper tion-based education as replacement hours
case studies (or perhaps Excel spreadsheets for clinical experience in prelicensure nursing
or emails) that were used to deliver “office students was demonstrated in a large study
memos” to drive the simulation. Today— conducted by the NCSBN.32 Many types of
similar to the growth in personal computers, simulation methods are available, and review-
smartphones, and tablets—these simulations ing the history of simulation in aviation, the
in the educational industry have also grown military, and education has shown that in
in options. Many great “tabletop” and paper- each industry, simulation training methods
based educational simulations are still were driven by educational needs and were
available, but there are also computer-based shaped by available technology.
simulations to add to that, such as Harvard As technology became more advanced,
Business Publishing’s Simulation Everest V2 training methods moved from tabletop games
(https://cb.hbsp​.harvard​.edu/cbmp/product​ to computer-based or virtual environments.
/7000-HTM-ENG). This is a team simulation In health care, this trend is also occurring, as
in which students participate to climb Mount the mannequins have advanced from simple
Everest. The learning objectives focus on “dolls” to highly sophisticated computerized
team leadership, decision making, and team mannequins. Health care, much like aviation,
functioning. This simulation is completely is driven by safety, more specifically, patient
played online outside of class. Students can safety. As the link between simulation and
either discuss or debrief in class or online patient safety becomes apparent, simulation
through blogs or discussion boards. This type will be adopted as the education and training
of simulation is essential for online and dis- method of choice for such critical behaviors
tance learning courses to support engaged as communication and teamwork skills. Sim-
learning. The advantages to immersive simu- ulation will also be an integrated part of every
lations are many: (1) they are similar to those prelicensure nursing student’s clinical educa-
of any type of simulation experience; (2) they tion and orientation for every new nurse.
allow knowledge transfer and inquiry-based
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