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Guardian Thoctar
Guardian Thoctar
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the
dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature
there must succeed on a DC 15 Strength saving throw or be restrained by the roots and
vines. A creature can be freed if it or another creature takes an action to make a DC 15
Strength check and succeeds. The roots and vines wilt away when the Thoctar uses this lair
action again or when the dragon dies. These vines and roots are laden with forest fruits,
legumes, and fingerling root vegetables.
Magical fog billows around one creature the Thoctar can see within 120 feet of it. The
creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until
initiative count 20 on the next round.
-Upon death any blood that fell from the creature erupts in delicious blood truffles, massive
purple potatos, and enormous red root vegetable (turnips, carrots, beets etc).
Treasure: the shaggy hide makes excellent magical leather, the armored plates can be crafted into
armor by a master smith who may also be able to coax out unique enchantments related to the
creatures abilities.
Once the mist clears it will become apparent that the party has been fighting in/on/around a
massive dragon skeleton—the weapon that dealt the killing blow can be recovered: Drill Spear
(p. 67 Arcana of the Ancients), a scattering of 8 square orcish coins (silver) called Sargons (orc
king on one side, Archway with 5 stars on the other). A spall of Tormaline valued at 9 gold
pieces and weighing 15 pounds. An ebony ziggurat inset with carnelian that has a single use
Temple of the Gods spell within it. Using the spell consumes the artifact. Also in this area is a
portion of wall/masonry with a spell inscribed on it that requires a dc 17 Arcana check to read—
once read it disappears from the wall and remains in the users head until they either transcribe it
or cast it—the spell wants to be cast and will frequently try to escape during normal speech—
twisting the syllables of conversation into magical syllables: Boiling Blood: p. 319 Deep Magic.
Wisdom save dc 11 at random times.