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Quizlet and Kahoot - Two Powerful Tools in Language Teaching
Quizlet and Kahoot - Two Powerful Tools in Language Teaching
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Beate Luo
e-mail: beate@fcu.edu.tw
Abstract
For most European languages, grammar teaching is an important feature of language
instruction due to verb conjugations and noun declinations that, if incorrect, can lead to
misunderstandings. In this study, two e-learning platforms that can be used on mobile phones were
integrated into classroom activities: Quizlet for studying vocabulary and Kahoot for evaluating
students’ grammar exercises. Quizlet (https://quizlet.com) is a learning platform for anything that
needs to be memorized. Four learning modes and two games are available on the platform. There is
also a Quizlet App available. While it allows for studying offline, it provides only three learning
modes and one game. In each study mode, several setting options are available, such as audio on or
off or on only for term or definition, normal speed or slow for the audio, starting with term or
definition, etc. Each study mode or game shows a progress bar where students can check how far
they have gotten. Pictures can be added to each term or definition either from the library or
Before doing grammar exercises, students are given time to first practice old and new
vocabulary using Quizlet, to allow for a better understanding of class content and improving their
language use. After completing the exercises in their textbook, Kahoot is used to evaluate students’
answers. Kahoot (https://create.kahoot.it/) is a game based learning platform for schools. Teachers
can search the library for Kahoots already prepared by others or create their own. A Kahoot can also
be duplicated and then adapted to new content, which saves time when producing several Kahoots
with the same settings. Pictures can be uploaded for each question, so that vocabulary content may
be reinforced. A YouTube video can be added to the set, which is then played while students join the
Kahoot. These might, for example, be music videos with songs in the language students are learning
and teachers may challenge students to listen for words they have already learned, thus also
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Department of Foreign Languages and Literature, Feng Chia University
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increasing learning opportunities while stimulating students and, hopefully, increasing their
Students join by going to: https://kahoot.it/#/ on any smart device or computer, and enter the
game pin and their name. The questions are displayed one after the other on the white board and
students need to choose the correct answer by checking the color that matches the correct answer.
After time is up or all students have answered, the student can see on his/her device if the chosen
answer was correct, while a summary of the results is shown on the white board. This enables the
teacher to better understand where students still struggle as correct and incorrect answers are
presented after each question, giving the teacher the opportunity to explain why specific answers
were correct or incorrect. This is much more effective than walking through a classroom to check
students’ individual answers in their textbooks or to collect students answers and evaluate them
after class. Kahoots can also be given as a so-called Blind-Kahoot, i.e. before students have learned
the subject to be introduced in class, e.g. grammar rules. During the Kahoot play, students then try
to figure out these rules when they see the correct and incorrect answers.
After a game, a scoreboard is displayed that shows the three top players, and students can give
feedback as to whether they learned something, if they recommend the game, how they feel, and
they can give up to 5 stars. Teachers can download results, reaction times, and also feedback on an
Excel spread sheet or web page to evaluate the learning of the students and highlight where follow
up work may be needed. Students’ responses to Quizlet and Kahoot have been very positive as
students find Quizlet to be very effective for vocabulary learning and they like the game-like
experience of Kahoot.