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Activating Museums and Historic Sites With Augmented Reality Technology - Jan 2021 - 5
Activating Museums and Historic Sites With Augmented Reality Technology - Jan 2021 - 5
Mitchell, William J. (1999). e-topia:" Urban life, Jim—but not as we know it". MIT press.
Spatial design Experience design
Augmented Reality (AR)
Superimposes computer-generated entities on
top of a user’s perception of the real world in
real time (Gervautz & Schmalstieg, 2012).
Augmenting the world and making invisible,
visible when and where needed.
• Head-attached displays
• Hand-held displays
(Mohammed-Amin, 2015)
Mobile AR at Heritage Park Historical Village
Calgary, Canada
Two experimental studies
• Pre-visit survey
• Post-tour interview/questionnaire
4.76 3.65
4.47 3.76
70.6 % 35.3 %
P = 0.005
94.12 %
And much more findings…
http://theses.ucalgary.ca/jspui/handle/11023/2450
Summary
museum museum
1. OUTSIDE ICT 4. DISCRETE
(1950s – 1960s) ICT (1990s)
gallery Web
gallery
museum museum
2. SELECTIVELY 5. INTEGRATED
INSIDE ICT (today)
gallery Web gallery
(1970s)
museum museum
3. CONTAINED 6. INNATE
ICT
(1980s – 1990s) (emerging)
gallery On-line On-site
Web
Parry, R., & Sawyer, A. (2005). Space and the machine: Adaptive museums, pervasive technology and the new
gallery environment. In S. Macleod (Ed.), Reshaping museum space: : Architecture, design, exhibitions (pp. 39-52).
New York, NY: Routledge.
• New hybrid spaces
• New perceptions
• New Interactions
Thank you!
rozhen.mohammed@spu.edu.iq
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