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T9A-FB OnG 2021 EN
T9A-FB OnG 2021 EN
Universal Rules
Oi it bites!
Units with models with Oi it bites! cannot be joined by Characters.
Nets
At the start of each Round of Combat, each unit with one or more models with Nets must choose one enemy unit in
base contact and roll a D6. On 2+, the chosen unit is Netted. On a roll of ‘1’, the unit with Nets is Netted. Units Netted
one or more times suffer -1 Strength and -1 Armour Penetration until the end of the Round of Combat.
Model Rules 2 OC OM GC GM C S DA BN
Shambolic
Units with Shambolic models cannot be joined by Characters. When rolling the distance of a Random Movement
move with a Shambolic unit, if all the dice show the same result, the unit loses D3 Health Points (with no saves of any
kind allowed), and then moves in a random direction instead of the chosen direction. When units with Shambolic
touch the Board Edge, stop 1" away from Impassable Terrain, or come into contact with or move inside any Terrain
Feature other than Open Terrain or Hills, all models in the unit must take a Dangerous Terrain (2) Test.
Running Amok!!
When a unit with Running Amok!! moves using Random Movement, it must move in a random direction instead of the
chosen direction.
Ricochet (X)
Models with Ricochet cannot Charge enemy units and can move through all units (friend and foe) as if they were
Open Terrain. If its move is ended in contact with another unit, or within 1" of a unit that it has moved through, its
move distance is extended; keep moving the model in the same direction (still moving through other units) until it
can be placed 1" away from all other units. If, after an extended move, the model would end up within 1" of
Impassable Terrain or in contact with the Board Edge, immediately remove the model as a casualty. If there is no legal
position where it follows the Unit Spacing rule when backtracking the model's move (based on the rules for Random
Movement), immediately remove the model as a casualty.
If a unit's Unit Boundary is contacted by a Ricochet model’s initial move (i.e. excluding an extension of the move
distance needed to clear units), this unit suffers X hits, where X corresponds to the value given in brackets (after
completing the move). For this purpose, all units Engaged in the same Combat are treated as a single unit. The owner
of the model with Ricochet distributes the hits between all units Engaged in this Combat as evenly as possible (after
this follow the normal rules for distributing hits to models within each unit).
Enemy units cannot Charge models with Ricochet. Units (friend and foe) ignore models with Ricochet regarding the
Unit Spacing rule for all movement (including Ambush). In addition, they can move onto and through models with
Ricochet. However, if a unit moves into contact with a Ricochet model, it immediately (before completing the move)
suffers X+D6 hits, and the model with Ricochet is removed as a casualty. This is not triggered by moves that can move
through units normally (e.g. Flying Movement), unless the move is ended in contact (note that units can move into
contact with multiple Ricochet models simultaneously).
Hits are resolved with the Strength and Armour Penetration of the model with Ricochet.
Model Rules 3 OC OM GC GM C S DA BN
Attack Attributes
Born to Fight: Close Combat.
The model part’s Close Combat Attacks gain +1 Strength and +1 Armour Penetration during a Round of Combat
● If it is the First Round of Combat.
● Or if the model part’s unit is Steadfast at the start of the Round of Combat.
Special Attacks
Mammoth Stabber
If the unit is Charging and has at least one Full Rank, nominate a single R&F model in the unit at Initiative Step 10.
This model gains Impact Hits (D3). These Impact Hits are resolved with Strength 5, Armour Penetration 2, and
Multiple Wounds (D3+1, against Towering Presence).
Hereditary Spell
Casting Value Range Type Duration Effect
H Bring the Pain Failed to-hit rolls with Close Combat Attacks against the target
must be rerolled.
8+ 18” Hex One Turn
Model Rules 4 OC OM GC GM C S DA BN
Special Items
Weapons Enchantments Green Tide (45 pts)
Omen of the Apocalypse (125 pts) 0-3 Banners per Army.
Hand Weapon enchantment. The bearer’s unit gains Fight in Extra Rank.
Roll a single D3 at the Initiative Step in which the
wielder is attacking. During this Initiative Step, the Artefacts
wielder gains a modifier equal to the result of the D3 Crown of the Cavern King (90 pts) - Cannot be taken
roll to its Attack Value, Strength, and Armour by models with Towering Presence.
Penetration while using this weapon. Attacks made All models in the bearer’s unit that have at least one
with this weapon become Magical Attacks. model part of the Greenhide Races Common Goblin,
Cave Goblin, or Forest Goblin gain Vanguard and Feigned
Maza's Zappin (50 pts) Flight. If the bearer is a Common Goblin, Cave Goblin, or
Bow enchantment. Forest Goblin, the range of its Commanding Presence
The wielder’s unit gains Quick to Fire. This Bow gains and Rally Around the Flag (if available) is increased by
Aim (2+), and its profile is changed to: Range 24", Shots 6".
3, Str as user, AP as user, Magical Attacks.
Skull Fetish (70 pts) - Wizards only.
Shady Shanking (50 pts) Dominant.
Hand Weapon and Paired Weapons enchantment. At the start of any friendly Magic Phase, add X Veil
Attacks made with this weapon gain Lightning Reflexes, Tokens to your pool, where X is the number of friendly
Lethal Strike, and become Magical Attacks. When units Engaged in Combat minus the number of friendly
fighting a Duel, failed to-wound rolls with attacks with Fleeing units. You cannot gain more than 3 Veil Tokens
this weapon must be rerolled. this way. These tokens are in addition to Veil Tokens
gained from other sources. The Skull Fetish can never
Armour Enchantments cause a loss of Veil Tokens.
Tuktek’s Guard (55 pts) - Standard and Large Height
models only. Troll Ale Flask (30 pts)
Suit of Armour enchantment. The bearer may perform a Special Attack that is made at
The wearer’s model gains +1 Resilience. In addition, the bearer’s Agility. In the corresponding Initiative Step,
attacks made with Lethal Strike lose Lethal Strike when choose an enemy unit that the bearer is able to attack
attacking the wearer’s model. with Close Combat Attacks. This unit suffers a hit with
Strength 5 and Armour Penetration 10.
Banner Enchantments
Mikinok’s Totem (95 pts) - Cannot be taken by units Pan of Protection Pinchin’ (40 pts)
that count towards Core When successfully wounded, the bearer may choose to
At the start of each Round of Combat, choose one of the use the attacker's Armour value and/or its Special Save:
following: • Use the Armour value that the attacking model would
● a Special Item* carried by a Character or have against the attack that inflicted the wound
Champion in a single enemy unit in base contact (including Conditional Application, modifiers, etc.). If so,
with the bearer's unit. the bearer cannot use its own Armour (including any
● a Special Item* carried by a single model unit in modifiers), if available.
base contact with the bearer's unit. • Use the Special Save that the attacking model would
● a Banner Enchantment carried by a Standard have against the attack that inflicted the wound
Bearer in a single enemy unit in base contact with (including Conditional Application, modifiers, etc.). If so,
the bearer's unit. the bearer cannot use its own Special Save (including
The effects of this Special Item* are ignored during this any modifiers), if available.
Round of Combat. In addition, when the bearer’s unit is the target of a
*or, when fighting a Dwarven Holds army, a spell, the bearer gains the same Magic Resistance as the
combination of Runic Weapon Enchantments, Runic Caster of the spell.
Armour Enchantments, or Runic Artefacts
Army Organisation
Model Rules 5 OC OM GC GM C S DA BN
CHARACTERS (Max. 40%)
Height: Standard
Orc Warlord Type: Infantry
single model Base: 25×25 mm
4” 8” 9
Options: pts
May take Special Items up to 200
May take any of the following:
Shield 5
Paired Weapons 10
Great Weapon 20
Lance 20
*Wyverns and their riders count towards Characters. These mounts also count towards Big ‘n Nasty.
Model Rules 6 OC OM GC GM C S DA BN
Height: Standard
Orc Chief Type: Infantry
single model Base: 25×25 mm
4” 8” 8
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 100
May take any of the following:
Shield 5
Paired Weapons 5
Great Weapon 10
Lance 10
*Wyverns and their riders count towards Characters. These mounts also count towards Big ‘n Nasty.
Model Rules 7 OC OM GC GM C S DA BN
Height: Standard
Orc Shaman Type: Infantry
single model Base: 25×25 mm
4” 8” 8 Wizard Apprentice
Orc Shaman 2 3 4 1 2
*Wyverns and their riders count towards Characters. These mounts also count towards Big ‘n Nasty.
Model Rules 8 OC OM GC GM C S DA BN
ORC MOUNTS
Offensive Att Off Str AP Agi Global Adv Mar Dis Model Rules
Global Adv Mar Dis Model Rules Offensive Att Off Str AP Agi
Harnessed, Poison
7” 7” C Swiftstride Wyvern 3 5 6 3 3 Attacks, Venomous
Fangs
Defensive HP Def Res Arm
Options : pts
4 C 5 C+2 May become Bigwing 10
Offensive Att Off Str AP Agi
Model Rules 9 OC OM GC GM C S DA BN
Height: Standard
Goblin King Type: Infantry
single model Base: 20×20 mm
4” 8” 8
3 5 4 0 Light Armour
Goblin King 4 5 4 1 5
Options: pts
May take Special Items up to 200
May take any of the following:
Shield 5
Heavy Armour 10
May take a Bow (3+) 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Light Lance 5
Great Weapon 10
Lance 10
*Gargantulas and their riders count towards Characters. These mounts also count towards Big ‘n Nasty.
Model Rules 10 OC OM GC GM C S DA BN
Height: Standard
Goblin Chief 0-6 Units per
Type: Infantry
single model Army
Base: 20×20 mm
4” 8” 7
Goblin Chief 3 4 4 1 4
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 100
May take a Bow (3+) 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Light Lance 5
Great Weapon 10
Lance 10
Model Rules 11 OC OM GC GM C S DA BN
Height: Standard
Goblin Witch Doctor Type: Infantry
single model Base: 20×20 mm
4” 8” 6 Wizard Apprentice
2 2 3 0
(if Wizard Master) 3 2 3 0
*Wizard Master only. Gargantulas and their riders count towards Characters.
These mounts also count towards Big ‘n Nasty.
Model Rules 12 OC OM GC GM C S DA BN
GOBLIN MOUNTS
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Feigned Flight, Light Strider, Feigned
9” 18” C Troops, Vanguard 7” 14” C Flight, Light Troops,
Vanguard, Scout
Defensive HP Def Res Arm
Defensive HP Def Res Arm
C C C C+1
C C C C+1
Offensive Att Off Str AP Agi
Offensive Att Off Str AP Agi
Wolf 1 3 3 0 3 Harnessed
Scuttler 1 3 3 0 4 Harnessed, Poison
Spider Attacks
Goblin Wolf Chariot Large, Construct
50×100 mm
0-3 Mounts per Army Large, Cavalry
Huntsmen Spider 50×50 mm
Global Adv Mar Dis Model Rules 0-4 Mounts per Army
9” 9” C Light Troops, Swiftstride
Global Adv Mar Dis Model Rules
Model Rules 13 OC OM GC GM C S DA BN
CORE (Min. 25%)
Height: Standard
Orcs 160 pts Type: Infantry
20 models, may add up to 30 additional models for 9 pts/model Base: 25×25 mm
4” 8” 7 Scoring
Orc 1 3 3 0 2
Options: pts
May take any of the following:
Shield 1 / model
Bow (4+) 1 / model
Paired Weapons 1 / model
Spear 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Model Rules 14 OC OM GC GM C S DA BN
Height: Standard
Orc ‘Eadbashers 210 pts
15 models, may add up to 20 additional models for 16 pts/model 0-1 Units per Type: Infantry
Army Base: 25×25 mm
4” 8” 7 Scoring
Orc ‘Eadbasher 1 4 4 1 2
Options: pts
May take a Mammoth Stabber 25 / unit
Options: pts
May take any of the following:
Shield 1 / model
Paired Weapons 2 / model
Spear 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Model Rules 15 OC OM GC GM C S DA BN
Height: Standard
Orc Boar Riders 140 pts
5 models, may add up to 10 additional models for 18 pts/model 0-4 Units per Type: Cavalry
Army Base: 25×50 mm
7” 14” 7 Scoring
Common Orc Boar Rider (free) Feral Orc Boar Rider (free)
The Orc Boar Rider gains the Common Orc Greenhide The Orc Boar Rider gains the Feral Orc Greenhide Race,
Race and uses the Common Orc Defensive Characteristics. Devastating Charge (+1 Att), and uses the Feral Orc
Defensive Characteristics.
Options: pts
May take a Shield 4 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Model Rules 16 OC OM GC GM C S DA BN
Height: Standard
Goblins 115 pts Type: Infantry
20 models, may add up to 40 additional models for 5 pts/model Base: 20×20 mm
1 2 3 0
Common Goblin 1 2 3 0 2
Cave Goblin 1 2 3 0 3
Forest Goblin 1 2 3 0 2
Options: pts
May take (one choice only):
Shield free
Spear & Shield 1 / model
If Forest Goblin, instead 2 / model
Bow (4+)* 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Model Rules 17 OC OM GC GM C S DA BN
Shady Git Height: Standard
Type: Infantry
(This model is part of a Goblin unit)
Base: 20×20 mm
4” 8” 6 Sneaky!
1 4 3 0 Light Armour
Model Rules 18 OC OM GC GM C S DA BN
SPECIAL (no limit)
Height: Standard
Iron Orcs 305 pts Type: Infantry
15 models, may add up to 20 additional models for 24 pts/model Base: 25×25 mm
Options: pts
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Height: Large
Orc Boar Chariot 145 pts 0-3 Units per
Type: Construct
single model Army
Base: 50×100 mm
7” 7” 7 Swiftstride
4 4 5 2 Light Armour
Model Rules 19 OC OM GC GM C S DA BN
Height: Standard
Mounted ‘Eadbashers 150 pts
5 models, may add up to 10 additional models for 24 pts/model 0-4 Units per Type: Cavalry
Army Base: 25×50 mm
7” 14” 8 Scoring
Options: pts
May take a Shield 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Banner Enchantment
Model Rules 20 OC OM GC GM C S DA BN
Height: Standard
Goblin Raiders 115 pts Type: Cavalry
5 models, may add up to 15 additional models for 10 pts/model 0-4 Units per Base: 25×50 mm
Army
Units of 8 or more models count towards Core instead of Special.
Global Adv Mar Dis Model Rules
1 2 3 1
Goblin Raider 1 2 3 0 2
Wolf 1 3 3 0 3 Harnessed
Scuttler Spider 1 3 3 0 4 Harnessed, Poison Attacks
Options: pts
May take any of the following:
Shield 1 / model
Light Lance 1 / model
Bow (4+) 1 / model
Throwing Weapons (5+) (Forest Goblins only) 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Height: Large
Goblin Wolf Chariots 130 pts 0-3 Units per
Type: Construct
1 model, may add up to 3 additional models for 100 pts/model Army
Base: 50×100 mm
4 2 4 1 Light Armour
Offensive Att Off Str AP Agi
Model Rules 21 OC OM GC GM C S DA BN
Height: Standard
Gnasher Dashers 145 pts 0-3 Units per
Type: Cavalry
5 models, may add up to 5 additional models for 20 pts/model Army
Base: 20×20 mm
1 2 3 1 Light Armour
Offensive Att Off Str AP Agi
Height: Standard
Gnasher Herd 140 pts 0-5 Units per
Type: Beast
10 models, may add up to 30 additional models for 13 pts/model Army
Base: 20×20 mm
1 4 3 0
Offensive Att Off Str AP Agi
Height: Large
Gnasher Wrecking Team 135 pts 0-2 Units per
Type: Beast
single model Army
Base: 60 mm round
Wrecking Team 0 6 4 3
Model Rules 22 OC OM GC GM C S DA BN
Height: Large
Trolls 165 pts 0-3 Units per
Type: Infantry
3 models, may add up to 7 additional models for 60 pts/model Army
Base: 40×40 mm
3 3 4 0 Fortitude (4+)
Model Rules 23 OC OM GC GM C S DA BN
Height: Standard
Grotlings 90 pts 0-3 Units per
Type: Infantry
3 models, may add up to 3 additional models for 14 pts/model Army
Base: 40×40 mm
Height: Large
Scrap Wagon 80 pts 0-3 Units per
Type: Construct
single model Army
Base: 50×100 mm
4 2 4 1
Model Rules 24 OC OM GC GM C S DA BN
DEATH FROM ABOVE (Max. 15%)
Height: Standard
Skewerer 90 pts 0-4 Units per
Type: Construct
single model Army
Base: 60 mm round
4” 4” 6 War Machine
Defensive HP Def Res Arm
5 1 4 0 Light Armour
Offensive Att Off Str AP Agi
Height: Standard
Greenhide Catapults 0-3 Units per
Type: Construct
single model Army
Base: 75 mm round
4” 4” 6 War Machine
Defensive HP Def Res Arm
5 1 4 0 Light Armour
Offensive Att Off Str AP Agi
The Goblin Crew must take one of the following Artillery Weapons:
Splatterer (4+) (140 pts) Git Launcher (4+) (195 pts)
0-2 per Army
Catapult (4×4) Artillery Weapon. Catapult Artillery Weapon.
Range 12-60", Shots 1, Str 3 [7], AP 0 [4], Range 12-60", Shots 1, Str 5, AP 4.
[Multiple Wounds (D3, Clipped Wings)]. This weapon follows the rules for Catapult Artillery
Weapons with the following exceptions: if the weapon hits
(including with a Partial Hit), instead of causing a hit with
Area Attack, the unit causes D3+1 hits with the weapon’s
profile. In case of a Partial Hit, neither the number of hits
nor their Strength and Armour Penetration are reduced.
Model Rules 25 OC OM GC GM C S DA BN
BIG ’N NASTY (Max. 30%)
0-2 Units per Army Height: Gigantic
Gargantula 510 pts 0-1 Units per Army if it
Type: Beast
single model includes any Characters
Base: 100×150 mm
mounted on Gargantula
8 4 6 3
Offensive Att Off Str AP Agi
Height: Gigantic
Great Green Idol 370 pts 0-2 Units per
Type: Infantry
single model Army
Base: 100×100 mm
6 2 8 3
Offensive Att Off Str AP Agi
Model Rules 26 OC OM GC GM C S DA BN
Height: Gigantic
Giant 280 pts 0-3 Units per
Type: Infantry
single model Army
Base: 50×75 mm
7 3 5 1
Offensive Att Off Str AP Agi
Giant 5 3 5 2 3 Rage
Model Rules 27 OC OM GC GM C S DA BN