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Sound

• Speech, Noise
and Music
• Sound
Elements,
Dialogue,
• Noise and
Music Effects
Three types of Sound
• Speech: Dialogue, words

• Noise: Ambient sound, sound effects

• Music: Soundtrack, music played in the story

• Diegetic and Non-diegetic: Narrations,


soundtrack
Voice Elements
• Volume: High/loud, low/soft

• Pitch: High/soprano, low/bass


 High-pitch voices: Immature, trivial, “dumb”
 Low-pitch: Sinister, authoritarian, “evil”

• Timbre: The voice’s “personality”


Dialogue qualities
• Text: The dialogue as written, with its direct
meaning to the plotline
• Subtext: “Hidden” meanings in the dialogue,
when implied messages are said without
being clearly stated
• Context: The story’s dramatic content gives
dialogues its subtextual meaning
MOS (Without Sound) Filming:
Noise and Dialogues Recorded Separately

“Wild Track” recording Stock Sound records

Dubbing
Foley: Sound Effects Recorded
and Added in Post-Production
Noise: Its Role in the Story
• Fidelity: The realistic dimensions added to a
scene to make it more believable

• “Bus”: When a noise scares us, but its source


is inoffensive

• Noise effects add meaning to a scene


Music: Its Dramatic Role
• Main Theme: Music themes create
expectations and emotions in audiences
• Dramatic Music: Sequences have more impact
when specific music is used over them
• Diegetic Music may work as comment on the
scene’s dramatic content
• Non-Diegetic Music add emotional meaning

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