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Emarketer Mobile Social Networks
Emarketer Mobile Social Networks
Executive Summary: Mobile social networking involves more than simply shrink-wrapping MySpace or Facebook
pages for mobile phones. It is without doubt one of the best opportunities for the entire mobile ecosystem to drive
mobile Internet use to levels comparable with online Internet use.
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The First Place to Look Copyright ©2008 eMarketer, Inc. All rights reserved.
The eMarketer View
Key eMarketer Numbers — Mobile Social Networks “We have an incredible amount of this [social
4.3 billion Worldwide mobile phone subscribers in 2012, up networking] inventory and, in fact, it varies
from 3.1 billion* in 2007 quite a bit in how it all monetizes, based on
803 million Worldwide mobile social network users** in
2012, up from 82 million in 2007
a number of factors, some of which we
18.8% Worldwide mobile social network users as a understand, some of which we don’t. I don’t
percent of mobile phone subscribers in 2012, up think we have the killer best way to
from 2.7% in 2007
Note: *from European information Technology Observatory (EITO), March advertise and monetize the social networks
2007; **registered users (identified by their mobile number) who yet. We’re running lots of experiments.”
create, edit and view personal content using their phone
Source: eMarketer, April 2008 —Sergey Brin, president of technology, Google Inc., fourth
094336 quarter 2007 earnings call, January 31, 2008
Marketers, online social networks, mobile carriers and mobile
content providers all face enormous opportunities and challenges Sergey Brin’s comment highlights the challenges Google faces in
with mobile social networking. the online social networking environment. Now expand that
Like the first days of the World Wide Web, the excitement over this inventory to over 800 million mobile social networkers in 2012—
platform is palpable. However, as seen in the early Internet days, many of whom have their own mobile profile page—and the task
no one involved in mobile social networking has yet cracked the of monetizing all that inventory with traditional online ad units
specific marketing proposition or figured out how to monetize it. seems all the more daunting.
While it is unlikely that marketers will try to fill every mobile user
profile with ads, the amount of available advertising inventory in a
“It wasn’t until we rolled out m.myspace.com
social networking environment—online or mobile—is far greater
that we got a sense of how powerful
than that of content-only Web sites. Page inventory on social
demand was for MySpace on cellphones.”
destinations will continue to grow much faster than marketers can
—Brandon Lucas, senior director of mobile business fill it. Even if only a tiny percentage of the 3 billion worldwide
development for MySpace, in an eMarketer interview, mobile phone users take up mobile social networking, the
March 2008 potential advertising inventory reaches mind-boggling levels.
eMarketer forecasts that over 800 million people worldwide will Perhaps the biggest risk for marketers is the assumption that the
participate in a social network via mobile phone by 2012, up from marketing model for mobile social networking will be the same as
82 million in 2007. This population will comprise current online on the Web. Of course, marketers will be placing text links and
social networkers who are extending their digital lives to mobile as banners in mobile social networking sites. They will also provide
well as a growing number of mobile-only social networkers. sponsored tools for customizing profile pages as well as other ad
units specific to social networking. The interesting question will be
Early reports suggest strong user demand for mobile social how those ad units are placed across all that new inventory. Will
networks. For example, MySpace recorded over 7 million unique they use today’s existing ad networks? Mobile social-specific ad
visitors to MySpace Mobile in the US in the six months since networks? Will they be placed by users themselves through some
launch, while Facebook claims 4 million unique registrations. sort of viral formula?
Mobile-only social networking players such as airG, Mocospace,
myGamma and itsmy.com all reported several million users soon Trying to figure out the best model for creating value and monetizing
after launch. it in a mobile social networking session is only one of the hurdles
marketers must navigate. They must also understand how mobile
Along with the rapidly growing audience, marketers are drawn to social networking affects the other two legs of the mobile
mobile social networking because it creates a unique context in ecosystem stool—mobile content providers and mobile carriers.
which to promote their goods and services. It goes beyond simply
linking people with digital content by adding the immediacy of
sharing with friends—a very powerful marketing proposition.
For mobile content providers, mobile social networking presents Mobile social networking offers probably the best context for
one of the last potential opportunities to push mobile content into users to transition to such behavior. But in doing so, mobile
the mainstream. After a decade, the paid mobile content market carriers run the risk of having the social networking platform
still makes up less than 5% of the mobile communications market. combine all those separately charged services into one access
Historically, the basic dynamic in mobile Internet has involved a charge. The decision for carriers, therefore, is whether the
mobile user relating to content or commerce services via the increased data access revenue from flat-rate plans is worth
device. Given the inherent restrictions of screen size, battery life allowing mobile social networking providers to introduce more
and overall cost, it is not surprising that the mobile phone has products and deepen their relationships with users.
consistently fallen short as a content or commerce platform.
Notwithstanding some legitimate challenges for marketers,
Mobile social networking is different because its value lies in the mobile operators and mobile content providers, no one can afford
audience itself. It turns the mobile device back to what it does to discount mobile social networking. Because it is grounded in
best—communication. Moreover, unlike a mobile content communications and sociability from day one, mobile social
storefront or a WAP media property, a mobile social networking networking represents a far more natural user case for mobile
site leverages the network effect for both distribution and data than many of its predecessors.
discovery (i.e., users advocating certain content or experiences to
other users).
Mobile Social Networking Defined
eMarketer defines mobile social networking as
“Not only do mobile social networkers skew
accessing and participating in a social network using a
disproportionately in their content
mobile device. A mobile social networking user is
consumption, the network effect for defined as a person who has registered a mobile
distribution inside a social network is huge telephone number as the primary identifier of a mobile
for mobile content.” —Shawn Conahan, CEO of social networking profile. A mobile social networking
Intercasting, in an interview with eMarketer site is defined as a mobile-accessible destination that
allows users to create and edit their profiles as well as
Mobile social networking could hold even more potential for visit and comment on other profiles according to various
mobile operators because it creates a voracious demand for public/private rules. Mobile social network marketing
mobile data access. Not surprisingly, tie-ins between social involves a brand interacting with mobile social
networking giants and mobile telecom giants are proceeding networking users on a mobile social networking site via
apace. Vodafone, for example, works directly with both MySpace content, tools, messages, promotions or other marketing
and Facebook. For its part, Facebook launched a “do-it-yourself” collateral.
kit for mobile operators in February 2008. In Europe, Orange UK cut
an exclusive deal with social networking site Bebo.
eMarketer forecasts that by 2012 over 800 million Members of Mobile Social Communities Worldwide,
2006 & 2011 (millions)
users worldwide will access and participate in
2006 50
social networks via their mobile device, up from
2011 174
82 million in 2007. Although the total mobile
Source: ABI Research, Mobile Social Communities," December 2006
social network user base in 2012 will be under 079466 www.eMarketer.com
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20% of the worldwide mobile user population, it is In August 2007, Juniper Research estimated the number of mobile
likely that these users will have a social networking users would rise to around 600 million
disproportionate impact on marketing, media and worldwide by 2012. At the other end of the spectrum, Pyramid
Research projected in February 2008 that there would be 950
mobile communications because creating and million mobile social networking users by 2012.
sharing digital content (user-generated and
Mobile Social Network Users Worldwide, 2010 & 2012
professional) forms much of the social (millions and % of mobile phone users)
networking experience. 2010 300 (7%)
Teens are much more likely to use social networking than adults. Social Networking Activities* of US Adult Mobile
In 2008, 77% of all US teen Internet users (15.3 million people) will Internet Users, Q2 2007 (% of respondents)
visit social network sites on a monthly basis. That number is Upload photos to a public Web site
projected to rise to 84% (17.7 million people) in 2011. By 44%
comparison, only 44% of US adult Internet users ages 18 and older
Post ratings/reviews of products or services
(69 million people) will use social networking in 2008. That number 42%
is expected to rise to 49% (85.1 million people) in 2011.
Publish, maintain or update a blog
39%
US Online Social Network Users, by Age, 2006-2011
(millions) Upload video created to a public Web site
2006 2007 2008 2009 2010 2011 38%
Children (3-11) 1.3 1.5 1.6 1.7 1.8 1.9 Add labels or "tags" to Web pages, online photos etc
Teens (12-17) 11.5 13.6 15.3 16.4 17.1 17.7 35%
Adults (18+) 47.5 56.9 69.0 76.3 81.3 85.1 "Vote" for Web sites online
Total 60.3 72.0 85.9 94.4 100.2 104.7 33%
Note: use at least once a month; includes general social network sites Use Twitter
where social networking is the primary activity; social network offerings
from portals such as Google, Yahoo! and MSN; niche social networks 29%
devoted to a specific hobby or interest and marketer-sponsored social
networks Note: *engaged in at least monthly
Source: eMarketer, December 2007 Source: Forrester Research, "Social Computing Goes Mobile," December
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Social networking is also popular outside the US. Worldwide,
109 million people, or 13% of all Internet users ages 15 and older, Equally important, the number of younger Internet users
visited MySpace in January 2008, while 101 million (12% of Internet employing social networks to communicate is climbing.
users ages 15 and older) visited Facebook, according to JupiterResearch and Ipsos published data showing that US Internet
comScore Networks. users ages 18 to 24 were significantly more willing than Internet
users as a whole to embrace multiple communication methods.
Worldwide Unique Visitors to Social Networking
Sites, November 2007-January 2008 (millions) Communication Methods* Other than E-Mail Used for
November December January
Personal Communication according to US Internet
2007 2007 2008 Users, September 2007 (% of respondents)
MySpace 104.5 107.2 109.3 18-24 25-34 Total
Facebook 92.8 97.8 100.7 Mobile phone - 87% 79%
hi5 31.1 31.4 38.3 Instant messaging 67% - 37%
Friendster 28.4 29.7 34.1 SMS/texting 44% 49% 27%
Orkut 25.0 25.1 26.9 Social networking sites 50% 32% 18%
Bebo 20.1 21.3 22.4 Note: *used in the past year
Source: JupiterResearch and Ipsos as cited by MediaPost, December 11,
Total Internet users worldwide 810.8 815.8 824.4 2007
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Another clear trend is that social networkers are voracious Mobile Content and Application Activities of Mobile
consumers of media. Whether sending/receiving text messages, Subscribers in the US and Select Countries in
browsing on mobile devices or playing games, social network Western Europe, January 2008 (% of mobile
subscribers)
users interact far more than their non-user counterparts. An
France Germany Italy Spain UK US
October 2007 report from Ipsos Insight showed a near doubling of (n= (n= (n= (n= (n= (n=
mobile data and application use by social networkers for 12,783) 15,585) 13,059) 12,720) 15,259) 32,262)
categories such as SMS messaging and video games. Accessed downloaded 1.4% 2.3% 4.0% 2.4% 3.4% 4.7%
application
Accessed news/ 9.5% 5.5% 7.9% 7.5% 16.5% 13.1%
Mobile Phone Applications Used by Social information via
Networking Users and Non-Social Network Users browser
Worldwide, 2006 (% of respondents) Accessed social 2.2% 1.1% 2.3% 2.5% 4.7% 4.2%
networking sites
Sent/received SMS text
Listened to music 14.7% 15.9% 13.9% 21.1% 19.9% 6.7%
60%
25% Played downloaded 4.1% 7.5% 9.0% 12.3% 10.4% 9.0%
game
Sent/received e-mail Purchased ringtones 4.3% 3.8% 4.9% 3.9% 3.6% 9.5%
59% Received SMS ads 64.7% 31.1% 56.0% 73.1% 35.4% 19.2%
42% Sent/received photos 25.5% 22.1% 33.2% 31.7% 30.6% 21.9%
or videos
Browsed Internet for news/information
59% Used e-mail 6.3% 6.9% 10.6% 9.1% 9.4% 12.1%
39% Watched video 5.3% 2.8% 6.7% 8.1% 5.6% 4.6%
Note: based on three-month moving average for the period ending January
Sent/received digital pictures 31, 2008
54% Source: M:Metrics, Inc. as cited in press release, March 18, 2008
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Played video game
42% However, when the mobile social networking market was
17% segmented by device, the results were striking. The same
M:Metrics research looked at the correlation between US iPhone,
Social network users Non-social network users
smartphone and standard mobile phone users and their
Note: social network user n=998; non-social network user n=2,643
Source: Ipsos Insight, "Profile: Social Networker" as cited in press release, consumption of mobile content. While a little more than 4% of the
October 24, 2007 broad US mobile population accessed a social network via mobile,
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close to 20% of users with smartphones such as BlackBerry,
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Symbian or Windows visited such sites.
A broad look at mobile content habits was provided by M:Metrics
in March 2008. A three-month moving average survey of over
100,000 users in six countries indicated that between 1.1%
(Germany) and 4.7% (UK) of mobile users had accessed a mobile
social networking site during that time period.
iPhone users, however, were nearly off the chart in comparison. The frequency of mobile social networking site visits is only one
Almost half of iPhone owners (49.7%) accessed mobile social measure of the current state of play. Another involves how often
networking sites during the three-month period. iPhone users also mobile users share user-generated content on their mobile
interacted more with other mobile content forms. Although devices. A March 2008 study by 3ple-Media of 1,250 mobile phone
additional research is needed to show the relationship between users, many of whom were members of online social networks
mobile social networking behavior and broad mobile content such as Facebook or LinkedIn, showed that 14% shared mobile
consumption, it is reasonably clear that Apple scored points with multimedia including photos, videos and audio clips at least once
early iPhone adopters by making mobile social networking— a week. The pinnacle of sharing data at least once a day has not
specifically Facebook—part of the standard package. yet been reached, according to the research.
Mobile Content Used by US iPhone, Smartphone* and Frequency with which Mobile Phone Users
Mobile Phone Subscribers, January 2008 (% of total) Worldwide Share Online and/or Mobile
iPhone Smart- Total
User-Generated Content, 2008 (% of respondents)
phone mobile Online Mobile
phone
Several times a day 12% 0%
Accessed news/information via browser 84.8% 58.2% 13.1%
Once a day 8% 0%
Accessed Web search 58.6% 37.0% 6.1%
Several times a week 23% 7%
Watched mobile TV/video 30.9% 14.2% 4.6%
Once a week 8% 7%
Watched on-demand video or TV programming 20.9% 7.0% 1.4% Several times a month 26% 11%
Accessed social networking site or blog 49.7% 19.4% 4.2% Once in a while 15% 42%
Listened to music 74.1% 27.9% 6.7% Never 8% 33%
Note: n=31,389; based on three-month moving average for the period Note: includes photos, videos and audio clips
ending January 31, 2008; *includes devices running Windows, Symbian, Source: 3ple-Media, "Making Multimedia Work," provided to eMarketer,
RIM or Apple operating systems March 13, 2008
Source: M:Metrics, Inc. as cited in press release, March 18, 2008
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Overall, the current mobile social networking user base has many
It is also important to note the frequency with which users interact
of the elements that allowed online social networking to take off.
with mobile social networking sites. Earlier research by M:Metrics
Current users of online social networking services want to stay
during June 2007 suggested that less than 1% of mobile phone
connected when they are away from a PC. They will be given
users checked mobile social networking sites on a daily basis. The
increasing opportunities to interact socially on the mobile, opening
more common behavior was to check in several times a week or
up new avenues for a mobile social networking killer experience
several times a month. (iPhone users were not part of this survey.)
to arise. For that to happen, a combination of user
experimentation plus some big changes in the way that mobile
Mobile Phone Subscribers in the US and Select
Countries in Western Europe Who Access Mobile data is experienced and charged for are necessary.
Social Networking Sites or Blogs, by Frequency of
Usage, June 2007 (% of respondents)
France Germany Italy Spain UK US
Almost every day 0.8% 0.5% 1.5% 0.7% 0.3% 0.7%
At least once 0.2% 0.4% 0.4% 0.6% 0.7% 1.1%
each week
1-3 times 0.7% 1.0% 0.9% 1.1% 1.4% 1.8%
throughout the
month
Ever in month 1.7% 1.9% 2.8% 2.3% 2.5% 3.5%
Note: n=103,457; based on three-month moving average for the period
ending June 30, 2007
Source: M:Metrics, Inc. as cited in press release, August 15, 2007
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2012 $64.8
consumers because mobile social networking is
Note: includes games, music, TV, gambling, adult content and infotainment
based more on communication than content. Source: Juniper Research, "Mobile Entertainment Markets: Opportunities
and Forecasts, 2007-2012" as cited in "Mobile - Let Me Entertain You,"
Time and again, communication services have January 23, 2008
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led the way for content and advertising to follow. 091658
mobile data use and they still account for the Note: includes personal content distribution, social networking, mobile
dating and chatroom services
Source: Juniper Research, "Mobile User Generated Content: Dating, Social
majority of mobile data revenues by carriers. Networking and Personal Content Delivery 2007-2012" as cited in "Mobile
Content from the Masses," August 13, 2007
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It is not surprising, therefore, that mobile carriers and mobile
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content providers have warmed to mobile social networking as a
Even with the most upbeat projections, paid mobile content is a
new opportunity to ramp mobile Internet use. In truth, they have
tiny market in comparison to revenues from communication-
little choice. Their attempts to convince the mass market to sign
based mobile services. In the US alone, mobile data service
up for mobile Internet have proved moderately successful, at best.
revenues (predominantly message-based) reached $23 billion in
According to February 2008 research by Informa, the global 2007, according to industry trade group CTIA—The Wireless
market for all current forms of paid mobile entertainment should Association. Mobile messaging for SMS/MMS/IM/e-mail
reach $31.7 billion by 2012. Back in 2006, the same forecast worldwide is expected to be between $100 billion and $200 billion
optimistically predicted $42 billion by 2011. by 2011. When voice traffic is included, the global mobile industry
is on track for almost $1 trillion in total revenues by 2012.
Mobile Entertainment Revenues Worldwide, by Type,
2007-2012 (millions) US Mobile Data Service Revenues, 2006 & 2007
2007 2008 2009 2010 2011 2012 (billions and % change)
Music $7,356.6 $8,478.3 $9,624.2 $10,634.6 $11,424.9 $11,956.2
2006 $15
Games $3,213.2 $3,994.4 $4,835.4 $5,654.8 $6,448.3 $7,244.2
Mobile TV $218.8 $533.6 $1,101.8 $2,027.6 $3,194.4 $4,393.7 2007 $23 (53%)
(broadcast)
Source: CTIA - The Wireless Association as cited in press release, April 1,
Mobile TV $532.1 $863.7 $1,135.3 $1,138.4 $813.7 $453.1 2008
(streaming)
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Video $1,536.5 $2,051.1 $2,625.8 $3,210.9 $3,800.6 $4,405.3 093731
Images $2,722.0 $2,886.7 $3,001.2 $3,036.5 $3,008.1 $2,943.5
Gambling $107.5 $134.9 $166.1 $198.9 $232.1 $263.0
Total $15,686.7 $18,942.6 $22,489.9 $25,901.6 $28,922.0 $31,658.9
Source: Informa Telecoms & Media, "Fast Facts for Journalists," February 8,
2008
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The stark reality is that mobile users are more inclined toward Mobile content is only half the story. The other half involves how
communications or task-centric interactions with their mobile consumers have adopted mobile communications services such
device than with content or entertainment. The UK’s Office of as camera phones.
Communications study of global mobile markets showed decided
One of the great technical success stories has been the
preference by users to engage in mobile data sessions that are
integration of cameras into mobile phones. According to
communications-oriented rather than information-oriented. Even
M:Metrics, nearly three out of four mobile phones in the UK have
in Japan, long the poster child for mobile information services, the
cameras, while In-Stat reports that 60% of US mobile phone users
primary use for the mobile device was e-mail (57% of users)
now sport handsets capable of taking pictures.
compared to mobile Internet access (20%).
US Mobile Phone Users with Camera Phones, 2006 &
Mobile Messaging and Internet Use by Mobile Phone 2007 (% of total)
Users in Select Countries Worldwide, October 2007 (%
of respondents) 2006 40%
Text Photo Access E-Mail*
messaging messaging Internet 2007 60%
via network
Source: In-Stat, "Camera Phones and Social Networking - A New Global
Canada 40% 2% 7% 7% Focus" as cited in press release, August 22, 2007
France 82% 33% 15% 12% 086742 www.eMarketer.com
Italy 77% 40% 19% 16% One problem remains for carriers. The huge installed base of
Japan 17% 7% 20% 57% camera phones has yet to ignite a commensurate market for
UK 81% 33% 16% 10% MMS. Even in Europe, the reigning MMS champion, the market
US 44% 10% 11% 9% remains a little more than half the size of SMS even though mobile
Note: ages 18-64; *excludes SMS operators have pushed the service for more than five years.
Source: Office of Communications (Ofcom) - UK, "The International
Communications Market 2007" conducted by Synovate, December 12,
2007 Mobile Messaging Applications Used by Mobile Users
090810 www.eMarketer.com Ages 12-24 in the EU-7, Q2 2006 (% of respondents)
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Send SMS text messages 96%
A January 2008 study of UK mobile phone users also shows
consumers’ preference for using their mobile handset for Send MMS messages 55%
communications and tasks rather than media and transactions. Send or receive e-mail 21%
Webcredible, a UK consultancy that focuses on how users Note: n=6,064; includes Italy, France, Germany, the Netherlands, Spain,
access and use mobile services, surveyed 1,000 UK mobile Sweden and the UK
Source: Forrester Research, "Teleconference: Mobile Advertising in
phone users about the mobile content they most desired. A full Europe," June 15, 2007
58% of the respondents picked e-mail and social networking as 085893 www.eMarketer.com
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their top choices.
The upshot for mobile carriers and mobile content providers is
Mobile Content Most Desired by UK Mobile Phone that they need a new context in which to pitch mobile data access
Users, 2008 (% of respondents) to users. Without a compelling incentive for users to sign up for
Travel information/ mobile data access, it is likely that mobile carriers will see their
planning Online
13% shopping mobile data revenues jump sharply at first and then start to stall at
9% around 30%, as was the case in Japan. Mobile social networking
E-Mail
33% potentially could not only push mobile data access over that
hump, but could pull in other communications services to a social
Local information/
what's around networking session.
you Social
20% networks Mobile content providers also need a relaunch to jumpstart their
25%
business. To date, mobile content is generally considered difficult
to find as well as inferior in quality to other media channels—a
Note: n=1,010
Source: Webcredible as cited in press release, January 18, 2008 reputation that is somewhat deserved. Mobile social networking
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recommendation as well as distribution via the network effect.
airG
Based in Vancouver, airG has aggregated a global user base of
over 20 million users in a host of mobile social networks through
interconnection with over 100 mobile operators in 10 languages.
airG acts as a white-label mobile community operator for its
operator and advertiser partners.
airG co-founder Frederick Ghahramani told eMarketer that the The most popular site areas include finding friends, chat, instant
typical user profile for perhaps the largest single mobile social messaging, inbox messaging, and uploading or viewing member
networking destination did not quite fit the marketing stereotype photos, according to Mocospace CEO Justin Siegel. Mocospace
of a global hipster. boasts a near-equal gender distribution, as opposed to the majority
of online social networks, which tend to skew more female.
“The majority of customers spend more than Mocospace works with third-party mobile ad networks such as
an hour a day in the community. Nearly 60% Millennial Media or JumpTap to sell its ad inventory. The company
don’t own a PC. Six in 10 have at least a high plans to start working directly with brands and agencies in late 2008.
school education. The average annual The groundwork has already been laid for mobile advertising on
income is $41,000, and the five most popular the site. Users are accustomed to seeing banner and text ads on
handsets used to access airG all retail for their mobile profile pages as part of keeping the service free,
less than $100 with a service contract.” according to Mr. Siegel. “I’ve had e-mails from people participating
—Frederick Ghahramani, co-founder of airG, in an in a social networking experience in which we don’t have any
interview with eMarketer specific inventory coming back to ask if we’re getting ready to
start charging for Mocospace,” he said.
This is not to say that airG is going after developing markets
exclusively. The company worked with Boost Mobile and West itsmy.com
Coast Customs to run one of the largest mobile marketing Even though it is based in Munich, the mobile social networking
campaigns through a mobile social networking. user base of itsmy.com reaches well beyond Europe to include a
sizeable chunk of the US. “We have very healthy user numbers in
Between October 15, 2006, and January 15, 2007, more than 1.5
places like Dallas and Cincinnati,” said itsmy.com founder and
million entries were received for the Get Hookt Up With A New
COO Sabine Irrgang.
Ride campaign, which offered Boost Mobile customers the
opportunity to win a new, fully customized Dodge Charger. More itsmy.com started in 2003 with mobile user-generated content. The
than 98% of the entries were received through mobile phones via site offered community services in 2006, and now has a total user
the Boost Hookt mobile community. The rest came from retail base of over 2.5 million. Following the YouTube model in which
mail-ins, a national radio text-to-join campaign, and online sign- users are not required to register to view content but must do so in
ups promoted through MySpace viral referrals and the West Coast order to upload content, itsmy.com counts about 1 million mobile
Customs Web site. social networking uploaders in its user tally. Uploaders have
generated over 5.7 million pieces of content such as pictures,
Mocospace videos and audio files that populate over 4 million personal mobile
Mocospace is a mobile social network based in Boston. According domains (for example, http://username.itsmy.com), resulting in
to its founders, Mocospace was launched around the over 500 million page views per month.
convergence of three main trends: mobile Web, social networking
Unlike MySpace.com, Facebook, Bebo and the like, itsmy.com is a
and mobile advertising. In March 2008, Mocospace listed 2.6
mobile-only social network that requires all of its registrations via
million registered members, adding around 10,000 new members
the mobile device.
each day.
The mobile-only orientation is for more than simply keeping the Mobile social networking is not the sole domain of
content industry happy. It also allows itsmy.com to offer more
targeted advertising to marketers. Advertisers work with
startups or established online social networks.
itsmy.com mainly to sponsor rich media experiences for the Companies such as Nokia, Yahoo! and Intercasting
mobile social networking users.
Corporation are also trying to stitch Web-based
The Ford Motor Company highlighted its new Ford Focus social communities to mobile networks.
automobile on itsmy.com via portal branding. Ford ads appeared
in the title and header; it also sponsored picture and video blogs,
offered personalized wallpaper for itsmy.com users to Ovi from Nokia
save/share/publish/send and seeded mobile TV ads among users Nokia announced in August 2007 that it would fold most of its
who had video-capable phones. Internet services under the Ovi (Finnish for “door”) umbrella. The
goal was to provide a single stop for consumers to access their
According to the company’s founders, the sweet spot of mobile existing social network communities and content, and also act as
social networking advertising is not the same sort of banners that a gateway to various Nokia services.
might run on online social networking sites.
The first three Nokia properties under the Ovi brand were Nokia’s
“For a brand like Nike, it’s not really interesting to be making Music Store, its N-Gage gaming service and Nokia Maps. In February
banners just for people to click on,” said Vince Stabyl, CEO of 2008, the company announced a new service, Share on Ovi, which
itsmy.com. “They would rather run campaigns that allow a user to allows users to organize and share their photos and videos across
take a picture of their favorite shoe and send it back to Nike’s social networks and their mobile phones. Based on technology and
microsite on itsmy.com that might be running a contest for users. management obtained through the acquisition of Twango, the Share
Then Nike can see what shoes people are wearing and how they on Ovi service allows users to manage and share still pictures and
are customizing them. It’s branding, distribution and research video content through their phones or online.
wrapped all together.”
Ovi marks a delicate balancing act for Nokia in its quest to
myGamma re-invent itself as an Internet services company rather than a
Nearly all of the members of myGamma—a mobile-only social mobile product company. On the one hand, it cannot afford to
network available in 60 countries—do not have Internet access. radically upset the mobile operators that form the core of its
Members can create WAP sites, create profiles, write blogs, read current market. However, as more value flows to the edge of
and comment on others’ profiles and play games with each other. mobile networks in the form of services instead of specific
handset technologies, it cannot ignore its potential reach of well
In fall 2007, parent company BuzzCity surveyed 875 myGamma over 600 million Nokia mobile phones in the hands of users.
members in countries such as Thailand, India and Romania, as well
as the UK and the US. Members access mobile social networking In that sense, the various Ovi properties might be considered the
often: 90% reported visiting at least once a day, and more than 50% building blocks of a mobile social network.
said they logged on at least five times a day. Nearly two-thirds (62%)
said they spent at least half an hour a day on myGamma. Yahoo! oneConnect
Yahoo! announced its oneConnect service at the February 2008
In a counter-intuitive finding, more than 80% of respondents said 3GSM show in Barcelona. oneConnect positions itself as the first
they are at home, at a desk or at work when they access mobile mobile product that combines all major non-voice
communities. While this may be because many members do not communications services—e-mail, instant message, SMS and
have Internet access, it presents evidence that not all mobile MMS—with a socially connected address book, which allows
social network users are on the go when they are actively using users to integrate activity from popular social networks,
their social network. professional networks and communities into their address book,
As with other mobile social communities, communicating with keeping it in sync.
friends is the key activity on myGamma: 75% said that is why they According to the company, users will be able to view status
use the social network. But purchasing products and services is updates, photo uploads and recent activity of their contacts
also popular: 35% have bought something online via the across any of their social networks from the mobile phone’s
myGamma service, most often virtual goods to give to friends. personal information manager.
Intercasting Corporation
Many mobile social networking users expect to toggle between
their Web-based experience and their mobile experience with
minimum friction. Companies like Intercasting are working
furiously to connect the function and feel of online social
networks to mobile networks
“It’s a shift away from the mentality that you must use some kind of
browser on the device to take you to the service,” Mr. Conahan
said. “Everyone is moving to one-click or no-click functionality in
which the user is able to perform social tasks as easily as they send
an SMS message. There’s no browser involved. It just happens.”
Report Contributors
Mike Chapman Editorial Director
Joanne DiCamillo Production Artist
Dana Hill Production Artist
Chris Keating Senior Researcher
James Ku Data Entry Associate
and Production Artist
Nicole Perrin Copyeditor
Susan Reiter Managing Editor
Hilary Rengert Senior Researcher
and Production Artist
Allison Smith Senior Editor