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Thomas D'Artois: Fighter Noble Willy T Human LG
Thomas D'Artois: Fighter Noble Willy T Human LG
Thomas D'Artois: Fighter Noble Willy T Human LG
4
Fighter Noble Willy T
CLASS & LEVEL BACKGROUND PLAYER NAME
Thomas D'Artois
Human LG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
20 ◆
●
+8
+8
SAVING THROW
ATHLETICS
18
ARMOR
INSPIRATION
CLASS
5 CONDITIONS BOONS
Only commits chivalrous actions in the
STRENGTH name of the Lady
0 TEMP HP
PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
10
ACROBATICS
SLEIGHT OF HAND
Current
58 SUCCESSES
Thomas will only perform deeds that
0 STEALTH
CURRENT MAXIMUM
FAILURES the Lady herself would approve of, as
he has given his life to her.
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS
14 SAVING THROW
+5
● ANIMAL HANDLING
INSIGHT
2 MEDICINE
WISDOM PERCEPTION
SURVIVAL
0 +3
PERFORMANCE ATTACKS & SPELLCASTING
until the end of your next turn. This effect ends early if you are incapacitated or
you die, or if someone else marks the creature.
CHARISMA ● PERSUASION While it is within 5 feet of you, a creature marked by you has disadvantage on
any attack roll that doesn't target you.
In addition, if a creature marked by you deals damage to anyone other than you,
you can make a special melee weapon attack against the marked creature as a
bonus action on your next turn. You have advantage on the attack roll, and if it
+3 PROFICIENCY BONUS hits, the attack's weapon deals extra damage to the target equal to half your
fighter level.
Regardless of the number of creatures you mark, you can make this special
attack a number of times equal to your Strength modifier (a minimum of once),
PASSIVE WISDOM (PERCEPTION) and you regain all expended uses of it when you finish a long rest.
You have advantage on saving throws made to avoid falling off your mount. If
you fall off your mount and descend no more than 10 feet, you can land on your
feet if you’re not incapacitated.
You can also spend one luck point when an attack roll is made against you. Roll
a d20, and choose whether the attacker's roll uses their d20 roll or yours.
CP Splint Armor 575 gold If multiple creatures use a luck point on the same roll, they cancel out, resulting
in no additional dice.
You regain expended luck points when you finish a long rest.
SP Extra Attack
Action Surge
Second Wind
EP
On your turn, when you score a critical hit with a melee weapon or reduce a
creature to 0 hit points with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon that you are proficient
GP with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you
add +10 to the attack’s damage.
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT MAX WEIGHT
ARMOR
CLASS
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP