Thomas D'Artois: Fighter Noble Willy T Human LG

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Current Standard v1.

4
Fighter Noble Willy T
CLASS & LEVEL BACKGROUND PLAYER NAME
Thomas D'Artois
Human LG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

20 ◆


+8
+8
SAVING THROW
ATHLETICS
18
ARMOR
INSPIRATION

CLASS
5 CONDITIONS BOONS
Only commits chivalrous actions in the
STRENGTH name of the Lady
0 TEMP HP

PERSONALITY TRAITS
SAVING THROW INITIATIVE SPEED
10
ACROBATICS
SLEIGHT OF HAND
Current
58 SUCCESSES
Thomas will only perform deeds that
0 STEALTH
CURRENT MAXIMUM
FAILURES the Lady herself would approve of, as
he has given his life to her.
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS

NAME ATK BONUS DAMAGE/TYPE


16 ◆ +6 SAVING THROW As a questing Knight Thomas
Greatsword +8 2d6 slash constantly searches for the grail doing
whatever it takes to find it.
3 Lance +8 1d12pierce BONDS
CONSTITUTION
Is constantly in search for the Grail
and can lose sight of his tasks at hand
8 SAVING THROW
ARCANA
FLAWS
● HISTORY
-1 INVESTIGATION
INTELLIGENCE NATURE
RELIGION

14 SAVING THROW
+5
● ANIMAL HANDLING
INSIGHT
2 MEDICINE
WISDOM PERCEPTION
SURVIVAL

SAVING THROW PROFICIENCIES & LANGUAGES


11
DECEPTION
INTIMIDATION When you hit a creature with a melee weapon attack, you can mark the creature

0 +3
PERFORMANCE ATTACKS & SPELLCASTING
until the end of your next turn. This effect ends early if you are incapacitated or
you die, or if someone else marks the creature.

CHARISMA ● PERSUASION While it is within 5 feet of you, a creature marked by you has disadvantage on
any attack roll that doesn't target you.

In addition, if a creature marked by you deals damage to anyone other than you,
you can make a special melee weapon attack against the marked creature as a
bonus action on your next turn. You have advantage on the attack roll, and if it
+3 PROFICIENCY BONUS hits, the attack's weapon deals extra damage to the target equal to half your
fighter level.

Regardless of the number of creatures you mark, you can make this special
attack a number of times equal to your Strength modifier (a minimum of once),
PASSIVE WISDOM (PERCEPTION) and you regain all expended uses of it when you finish a long rest.

You have advantage on saving throws made to avoid falling off your mount. If
you fall off your mount and descend no more than 10 feet, you can land on your
feet if you’re not incapacitated.

CURRENT WEIGHT MAX WEIGHT


You have 3 luck points. Whenever you make an attack roll, ability check, or
saving throw, you may spend 1 luck point to roll an additional d20. You can use
CLASS RESOURCES, AMMO & CHARGES this ability after the original roll, but before the outcome is revealed. You choose
which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll
a d20, and choose whether the attacker's roll uses their d20 roll or yours.

CP Splint Armor 575 gold If multiple creatures use a luck point on the same roll, they cancel out, resulting
in no additional dice.

You regain expended luck points when you finish a long rest.
SP Extra Attack

Action Surge

Second Wind
EP
On your turn, when you score a critical hit with a melee weapon or reduce a
creature to 0 hit points with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon that you are proficient
GP with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you
add +10 to the attack’s damage.

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

CURRENT MAXIMUM
HIT DICE HIT POINTS HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

CURRENT WEIGHT MAX WEIGHT


PP

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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