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Level 6 Leonin Fighter, Knight 14000

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Zario o Liaun
Courtier Neutral Good Vesh Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet of you as if it
STRENGTH Chain Mail 17 were bright light, and in darkness as if it were dim light.

PROFICIENCY BONUS +3 Mark of the Blackthorn Grove. Whenever you cast a spell that deals

16
SHIELD
AC damage, you can choose to have it deal fire damage instead of the
normal type.Once per short or long rest you can cast Heartripper
once without expending a spell slot. Charisma is your spellcasting
N
CIE C
Defense (Fighting Style) (1) ability for this spell.
+6 Strength
Y
PROFI


+3 Script Carver. Once per day you can invoke one power for each
+1 Dexterity hieroglyph you’ve unlocked, provided you meet the hieroglyph
requirements.
✘ +4 Constitution ARMOR CLASS He Hath Repulsed the Fiends. This symbol represents the
DEXTERITY prevention of harm, usually through the protection of devoted
+1 Intelligence soldiers or bodyguards.
MAXIMUM HIT DICE TEMPORARY

13
The Gods’ Company is Like Light. This symbol represents wisdom
+1 Wisdom and knowledge gained over an extended time through dedication
41 6d10 and effort.
+0 Charisma
CONDITIONAL Hieroglyph Bonus (He Hath Repulsed the Fiends). When
+1 unarmored, your AC is 12.
Hieroglyph Power (Action—He Hath Repulsed the Fiends). By
CURRENT HIT POINTS drawing this hieroglyph with powdered metal on a creature, you
grant that creature resistance to bludgeoning, piercing, or slashing
CONSTITUTION DEATH SAVING THROWS
damage for 1 minute.
SAVING THROWS

13 SPEED FLY CLIMB SWIM Hieroglyph Power (Action—He Hath Repulsed the Fiends). By
N
CIE C
burning a specially crafted scroll, you conjure a squad of soldiers.
+4 Acrobatics (Dex) 35ft. 0ft. 0ft. 0ft. These soldiers can appear different to different creatures, and even
Y
PROFI


RT

EXPE
have different numbers. They appear standing inside a 10-foot
+1 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION square within 10 feet of you, and they can’t leave that space. Within
+1 +1 Arcana (Int) Darkvision
that square area, they behave like a swarm; other creatures can
enter the space and end their turn there. Whenever one of your
enemies enters the soldiers’ space or starts its turn in the space or
+3 Athletics (Str) within 5 feet of it, the soldiers attack that creature. Their attack
bonus = 4, and a successful attack causes 7 (2d6) force damage. The
INTELLIGENCE +0 Deception (Cha) soldiers remain for 1 minute, provided you maintain concentration
on them. They never take damage and can’t be dispelled except by

12 ✘
+1 History (Int)

+4 Insight (Wis)
breaking your concentration.
Hieroglyph Power (The Gods’ Company is Like Light). By meditating
on this hieroglyph for 10 minutes, you cast comprehend languages.
✘ +3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int)
Hieroglyph Power (Action—The Gods’ Company is Like Light). By
tracing this symbol onto your forehead or that of another creature,
Claws. Your claws are natural weapons, which you that creature gains advantage on Intelligence checks for 1 minute.
+1 Medicine (Wis)
WISDOM
can use to make unarmed strikes. If you hit with Fighting Style.
+1 Nature (Int) them, you can deal 1d4 + 3 slashing damage. Defense. While you are wearing armor, you gain a +1 bonus to AC.

12 ✘ +4 Perception (Wis)

+0 Performance (Cha)
Daunting Roar (Bonus Action—1/Short Rest). You
can let out an especially menacing roar. Creatures
Second Wind (Bonus Action—1/Short Rest). You regain 1d10+6 hp.
Action Surge (1/Short Rest). On your turn, you can take one
of your choice within 10 feet of you that can hear additional action on top of your regular action.
✘ +3 Persuasion (Cha)
+1 +1 Religion (Int)
you must succeed on a DC 12 Wisdom save or Knight. The Knight is a colossus on the battlefield who can shrug off
become frightened of you until the end of your attacks and protect allies from harm.
+1 Sleight of Hand (Dex) next turn.
Extra Attack. You can attack twice, instead of once, whenever you
CHARISMA +1 Stealth (Dex) take the Attack action on your turn

10 +1 Survival (Wis) Born to the Saddle. You have advantage on saving throws made to
avoid falling off your mount. If you fall no more than 10ft, you land
SKILLS on your feet. Mounting and dismounting a creature costs you only
5ft of movement.

+0 14 PASSIVE PERCEPTION Implacable Mark. When you hit a creature with a melee weapon
attack, it is marked until the end of your next turn, unless it can’t be
frightened. It has disadvantage on attack rolls that don’t target you
or another that marked it. If it is within 5ft and moves at least 1ft, or
ADVANTAGE
makes an attack that suffers disadvantage from this feature, make a
melee attack against it using your reaction. You have advantage on
+1
the roll, and it deals an extra 6 points of damage. You can do this
INITIATIVE 2 Attacks / Attack Action RACIAL TRAITS even if your reaction has already been used this round, but not this
turn. (3/rest)

NAME RANGE ATTACK DAMAGE / TYPE


Greatsword 5 ft +6 vs AC 2d6+3 slashing
Heavy, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. –

Languages. Common, Leonin, Infernal, Abyssal,


Celestial

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 32
GENDER AGE HEIGHT WEIGHT
Zario o Liaun
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You
might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could
have secured you this position.

You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or
perhaps you traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers,
and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur’s Gate or
Neverwinter, or you might have grown up in and around the castle of Daggerford.
PERSONALITY TRAITS
Even if you are no longer a full-ft edged member of the group that gave you your start in life, your relationships with
your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with
your new companions that further the interest of the organization that gave you your start in life. In any event, the
abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.

IDEAL

BOND

FLAW BACKGROUND STORY

Feature: Court Functionary


Your knowledge of how bureaucracies function lets
you gain access to the records and inner workings of
any noble court or government you encounter. You
know who the movers and shakers are, whom to go
to for the favors you seek, and what the current
intrigues of interest in the group are.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Greatsword] 1 6
[Chain Mail] 1 55

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

61 lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Heartripper
2nd-level necromancy

CASTING TIME 1 action


RANGE Touch
DURATION Instantaneous
COMPONENTS S

A plant fed with blood does not mourn, nor does it show mercy.
When you cast this spell, barbed thorns sprout from your
fingertips. Make a melee spell attack roll against a creature within
range. If you hit, the target takes 1d10 piercing damage and must
make a Constitution saving throw. If they fail, you grasp a vital part of
their anatomy and squeeze, inflicting an additional 3d10 piercing
damage and stunning the target until the start of their next turn. If
the spell attack roll resulted in a critical hit, the target has
disadvantage on their saving throw.
At Higher Levels. When you cast this spell using a slot of 3rd level
or higher, the piercing damage of the second phase of the spell
increases by 1d10 per slot level above 2nd.

Mark of the Blackthorn Grove The Compendium of Forgotten Secrets


Greatsword Chain Mail
Weapons Armor

Made of interlocking metal rings, chain mail includes a


layer of quilted fabric worn underneath the mail to prevent
chafing and to cushion the impact of blows. The suit
includes gauntlets.

6 lb. Player’s Handbook 55 lb. Player’s Handbook

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