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Iphone App Proposal Research Paper
Iphone App Proposal Research Paper
0 GENRE OVERVIEW
3.1 Introduction
Since the popularization of the smartphone by Apple in January 2007, fitness and
health-based apps have proliferated. Some users may be new to fitness, and want to
learn how to develop a workout and diet plan, but don’t have the knowledge to
create one from scratch. Others may be seasoned gym veterans who simply do not
have the time to plan daily workouts and meals. Whatever the reason, societal focus
has shifted toward health-centric lifestyles, and people of all levels of fitness
experience are looking to become healthier. Due to the necessity for speed and
convenience in the fast-paced modern world, many have turned to fitness
applications for help on the go. Fitness apps give users a platform to conveniently
learn about health and fitness, log and track workouts and meals, and tailor
workouts and meal plans to fit individual needs, all from the palm of their hand. The
convenience and comprehensive nature of these apps have helped the fitness app
industry expand rapidly over the past decade.
The team at SweatUp! believes this problem is due to the fact that some of the most
widely used fitness apps, such as MyFitnessPal by UnderArmour18 and Nike Training
Club,19 do not offer recommended workout and diet plans. These apps allow users
to track and log their workouts and meals, but users must create their own daily
workout and diet plans, which may be time-consuming and confusing for some.
SweatUp! is planning to offer a feature that will provide users with suggested
workout and diet plans based on their stated fitness goals and personal information
entered during account creation. This would help users save time they would have
spent on entering workout and meal information every day, and will teach users
with little fitness and health experience how to build a workout and diet plan of
their own. In addition, our company would benefit due to the increase in long-term
engagement from our users. In a follow up survey I conducted of UCSB students
shown in Figure 3.2, 29% of respondents stated that an app that suggested daily
workout and diet plans would make them more likely to follow a workout and diet
plan long-term.20 Increasing our app’s number of long-term users would help us
maintain a steady stream of revenue and a significant market presence.
Figure 3.2
We will also be offering incentives to further motivate users to follow workout and
diet plans through our app in order to increase long-term engagement. Upon
successful completion of workouts, users will be awarded points. These points can
be exchanged in our in app store for small discounts on workout gear and apparel
from big name brands such as Nike and Lululemon. In a study conducted involving
27 college students, “game-like rewards,” such as the point based system we are
looking to use in our app, had a significant influence on whether or not they would
enjoy using the app.21 We hope that the promise of a small reward for staying
engaged with the app will provide our users with an extra bit of motivation to stick
to their in app workout and diet plans, and follow through with their fitness goals.
When taking a look at the global market, North America is currently dominating
due to the widespread awareness about physical health and fitness and the
advantages of increased smartphone usage in developed countries.24 The 330%
growth in user base mentioned in the last section has provided the industry with a
broad selection of consumers across the globe. Figure 3.4 below shows the
breakdown of countries with the highest number of fitness app users:
Figure 3.425
Furthermore, we must take a look at the user base for fitness and lifestyle apps.
Data pulled from Statista’s Global Consumer Survey indicates that the highest
percentage of users are between the ages of 25 and 34.26 Users between the ages of
18 and 34 make up 52% of consumers, and users between the age of 18 and 44 make
up 77% of this market.27 The data from this survey indicates that the target audience
for fitness app developers should be young people. This makes sense, since young
people tend to be the most technologically active and savvy user demographic.
Figure 3.528
Consumers across the world are becoming much more technology and community
centric. This has fueled the popularization of fitness and lifestyle applications that
offer an interactive community space for app users. The team at SweatUp! is aiming
to offer an in app community tab for users to interact with fellow SweatUp!
members, and cultivate a positive community dynamic. However, in order to
differentiate ourselves from competitors, we hope to offer a feature that will allow
users to interact directly with other users who workout at the same gym as them.
We believe that this feature will help facilitate more face to face interaction at the
local level, allowing users to find workout partners and create friendships at their
gym. Users can motivate one another and help each other stick to their workout
regimen. In a survey of UCSB students that I conducted, roughly 66% of students
stated that they workout alone. Of those who workout alone, 44% responded that
they would be receptive to the idea of a community app feature that would link
them to other UCSB students to find workout partners.29 Brenda Lear, the Assistant
Director of Fitness and Wellness at the UCSB Department of Recreation, also
expressed great interest in our community idea during my interview with her,
stating, “I do like the idea of creating a fitness hub to find workout partners and
share fitness inquiries if said hub had a team of fitness professionals from the
Department of Recreation moderating the site to be sure we’re sharing thoughtful
and accurate information.”30
Figure 3.631
3.5 Conclusion
The team at SweatUp! believe we have put together a solid product that can
compete in the vast fitness app market. Although there is intense competition, we
believe that the features we will provide will help our app not only survive but
thrive in the fitness market. We will be entering the market in a prime position to
capture a large market share because of the projected future growth of the fitness
app industry. Additionally, a rapidly expanding, technology centric user base
focused on leading a healthy lifestyle will provide us with a broad selection of
consumers. The combination of recommended fitness and diet plans, a reward
system for following these plans, a community hub allowing users to find local
workout partners, famous fitness celebrity workout videos, and a cheap
subscription system allowing us undercut the market will help us look more
attractive to potential consumers and differentiate us from the competition. If we
take advantage of the current fitness app market situation and enter now, we
believe that SweatUp! has the tools necessary to thrive and profit in the industry.