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RASUL ULU AL-‘AZMI STORIES FOR SECONDARY

SCHOOL’S STUDENTS: AN EDUCATIONAL COURSEWARE

RABIATUL ADAWIYAH BINTI AZHARI


INTAN NUR ANIS BINTI MOHD SAFIA
SITI NURSYAHME AUNE BINTI HAZMAN

UNIVERSITI SAINS ISLAM MALAYSIA


RASUL ULU AL-‘AZMI STORIES FOR SECONDARY
SCHOOL’S STUDENTS: AN EDUCATIONAL COURSEWARE

Rabiatul Adawiyah Binti Azhari


(Matric No: 1171986)
Intan Nur Anis Binti Mohd Safia
(Matric No: 1171991)
Siti Nursyahme Aune Binti Hazman
(Matric No: 1171992)

Academic project report submitted in partial fulfillment for the degree of


BACHELOR OF
QURANIC STUDIES WITH MULTIMEDIA WITH HONOURS

Faculty of Quranic and Sunnah Studies


UNIVERSITI SAINS ISLAM MALAYSIA
Nilai

February 2021
AUTHOR DECLARATION

I hereby declare that the work in this academic project is my own except for quotations
and summaries which have been duly acknowledged

Date: 8 February 2021 Signature

Name: Rabiatul Adawiyah Binti Azhari


Matric No: 1171986
Address: No 85, Lorong 10, Taman Seri Setia,
26600, Pekan Pahang.

Signature

Name: Intan Nur Anis binti Mohd Safia


Matric No: 1171991
Address: Lot 706, Kampung Sri Kulim, 31000
Batu Gajah, Perak.

Signature

Name: Siti Nursyahme Aune binti Hazman


Matric No: 1171992
Address: 2376, Tanjung Berembang, 14310
Nibong Tebal, Pulau Pinang.

ii
ACKNOWLEDGEMENT
‫بسم هللا الرحمن الرحيم‬

The name of Allah Almighty, most gracious and most merciful.

First and foremost, grateful to the Almighty Allah for blessing me strength and

courage in completing this academic project to fulfil the requirement for the degree in

Bachelor of Quranic Studies with Multimedia with Honours.

Next, we express our special thanks and appreciation to our research supervisor,

Dr Siti Fatimah binti Mohd Tawil for her continuing support advice and her guidance

to us in completing this academic project. Thank you very much and may Allah bless

of you.

Our special thanks are dedicated to our beloved parents and family who are

always give us encouragement and support in our study.

Then, not forgotten to all our friends for their assistance, guidance and support

in completing this academic project. To all who give directly or indirectly cooperation

and contribution to our academic project, thank you very much.

iii
APPROVAL PAGE

I verify that I have supervised and read this research and, in my opinion, it confirms

to the acceptable standard of scholarly presentation and is full adequate, in scope and

quality, as an academic project paper for the Bachelor of Quranic with Multimedia

Studies with Honours.

……………………………………

Dr. Siti Fatimah Mohd Tawil

Supervisor

iv
ABSTRAK

Perisian kursus pendidikan dapat meningkatkan pembelajaran bagi remaja dan mereka

akan lebih terdorong untuk belajar sendiri kerana terdapat interaktiviti dan kandungan

yang menyeronokkan dalam perisian pendidikan. Tujuan menghasilkan perisian

pendidikan ini yang berkaitan dengan Kisah Rasul Ulu Al-'Azmi adalah untuk

membantu remaja mengetahui tentang kisah-kisah Rasul Ulu Al-'Azmi yang disebut

oleh Allah s.w.t dalam al-Quran. Di samping itu, perisian pendidikan ini juga dapat

membantu ibu bapa dan guru untuk mengajar anak-anak dan pelajar dengan cara yang

lebih mudah untuk mengingati kisah-kisah Rasul Ulu Al-‘Azmi dengan berkesan.

Sasaran utama perisian pendidikan ini adalah remaja atau belia yang berumur antara

tiga belas hingga tujuh belas tahun yang merupakan pelajar sekolah menengah. Selain

itu, kaedah yang digunakan untuk menghasilkan perisian ini adalah dengan

menggunakan kaedah ‘ADDIE Model’. Hasilnya, pelajar dapat menggunakan perisian

kursus sebagai alat alternatif mereka untuk tujuan pembelajaran. Mereka boleh

berbincang dengan rakan-rakan tentang kandungan dan maklumat yang diberikan dan

mereka juga dapat menjawab kuiz yang disediakan dalam perisian pendidikan ini.

Pembangun perisian juga menjadikan perisian kursus menjadi luar talian ‘offline’

kerana ia lebih mudah untuk diakses. Perisian kursus pendidikan bertindak sebagai gaya

pengajaran tradisional kerana mengandungi interaktiviti antara perisian kursus dan

remaja.

v
ABSTRACT

Educational courseware can enhance learning for teenagers and they will be more

motivated to learn on their own because there is interactivity and fun content in

educational courseware. The purpose of producing this educational courseware related

to the Story of Rasul Ulu Al-'Azmi is to help teenagers learn about the stories of Rasul

Ulu Al-'Azmi mentioned by Allah s.w.t in the Quran. In addition, this educational

courseware can also help parents and teachers to teach children and students in an easier

way to remember the stories of Rasul Ulu Al-‘Azmi effectively. The main target of this

educational courseware is teenagers or youths between the ages of thirteen to seventeen

who are secondary school’s students. In addition, the method used to produce this

educational courseware is by using the ADDIE Model method. As a result, students are

able to use courseware as their alternative tool for learning purposes. They can discuss

with friends about the content and information provided and they can also answer the

quizzes provided in this educational courseware. The courseware developer also makes

the courseware offline because it is easier to access. Educational courseware acts as a

traditional teaching style because it contains interactivity between courseware and

adolescents.

vi
‫ملخص البحث‬

‫نظرا لوجود محتوى تفاعلي وممتع‬ ‫ً‬


‫تحفيزا للتعلم بأنفسهم ً‬ ‫تعزز المناهج التعليمية التعلم للمراهقين وسيكونون أكثر‬

‫في المناهج التعليمية‪ .‬الغرض من إنتاج هذه المناهج التعليمية المتعلقة بقصة رسول أولو العزمي هو مساعدة‬

‫المراهقين على التعرف على قصص رسول أولو العزمي التي ذكرها هللا في القرآن‪ .‬باإلضافة إلى ذلك ‪ ،‬تساعد‬

‫هذه المناهج التعليمية أيضًا اآلباء والمعلمين على تعليم األطفال والطالب بطريقة أسهل لتذكر قصص رسول أولو‬

‫العزمي بشكل فعال‪ .‬الهدف الرئيسي من هذه المناهج التعليمية هو المراهقون أو الشباب الذين تتراوح أعمارهم بين‬

‫‪ 13‬و ‪ 17‬عا ًما من طالب المدارس الثانوية‪ .‬باإلضافة إلى ذلك‪ ،‬فإن الطريقة المستخدمة إلنتاج هذه المناهج التعليمية‬

‫هي باستخدام طريقة ‪ . ADDIE Model‬نتيجة لذلك ‪ ،‬يمكن للطالب استخدام المناهج التعليمية كأداة بديلة ألغراض‬

‫التعلم‪ .‬يمكنهم المناقشة مع األصدقاء حول المحتوى والمعلومات المقدمة ويمكنهم أيضًا اإلجابة على االختبارات‬

‫المقدمة في هذه المناهج التعليمية التعليمية‪ .‬يقوم مطور البرامج التعليمية أيضًا بجعل المناهج التعليمية غير متصلة‬

‫باإلنترنت‪ .‬لن تكون المناهج التعليمية مملة كأسلوب تدريس تقليدي ألنها تحتوي على تفاعل بين المناهج التعليمية‬

‫والمراهقين‬

‫‪vii‬‬
CONTENT PAGE

AUTHOR DECLARATION ii
APPROVAL PAGE iv
ABSTRAK v
ABSTRACT vi
‫ملخص البحث‬ vii
CONTENT PAGE viii
LIST OF TABLES xi
LIST OF FIGURES xii
LIST OF APPENDICES xiv
CHAPTER I: INTRODUCTION 1
1.1 Background of the Research 1
1.2 Problem Statement 2
1.3 Research Objectives 3
1.4 Research Questions 4
1.5 Research Scope 4
1.6 Research Significance 5
1.7 Definition of Terms 5
1.7.1 Rasul 5
1.7.2 Ulu Al-‘Azmi 6
1.7.3 Educational Courseware 6
1.8 Research Framework 6
1.9 Summary of Chapter 9
LITERATURE REVIEW 10
2.1 Introduction 10
2.2 Rasul Ulu Al-‘Azmi Stories 10
2.3 Learning Islam via Courseware for Children 16
2.4 Summary of Chapter 25
RESEARCH METHODOLOGY 26
3.1 Introduction 26
3.2 Research Design 26

viii
3.2.1 Analysis Phase 27
3.2.2 Design Phase 27
3.2.3 Development Phase 27
3.2.4 Implementation Phase 28
3.2.5 Evaluation Phase 28
3.3 Data Collection 29
3.3.1 Method of Data Collection 29
3.3.1.1 Document Analysis 29

3.3.1.2 Survey: Usability Test 29

3.3.2 Sample and Respondents 30


3.3.3 Instrument 30
3.4 Data Analysis 31
3.4.1 Method of Data Analysis 31
3.4.1.1 Document Analysis 31

3.4.1.2 Survey: 32

3.4.2 Tool of Data Analysis 32


3.5 Summary of Chapter 32
DESIGN AND DEVELOPMENT 33
4.1 Introduction 33
4.2 Analysis Phase 33
4.3 Design Phase 35
4.3.1 Content Selection - List of selected sources (books) 35
4.3.2 The Courseware Lesson Plan 49
4.3.3 Courseware Flowchart and Storyboard 52
4.3.4 Development Phase 61
4.3.4.1 Homepage and Main page 61

4.3.4.2 Three Elements for Each Prophet 64

4.3.4.3 Quiz section 65

4.4 Summary of Chapter 67


COURSEWARE ASSESSMENT 69
5.1 Introduction 69

ix
5.2 Implementation 69
5.2.1 Activities of Implementation 69
5.2.2 Assessment for the implementation 70
5.3 Evaluation 71
5.3.1 Activities of evaluation 71
5.3.2 Users evaluation 72
5.4 Summary of Chapter 87
CONCLUSION AND RECOMMENDATIONS 89
6.1 Introduction 89
6.2 Recommendations 89
6.2.1 Interactivity 89
6.2.2 Quiz Section 89
6.2.3 Content of the courseware 90
6.3 Summary of outcome 90
6.4 Conclusion 92
REFERENCES 94
APPENDIX A 99
APPENDIX B 100

x
LIST OF TABLES

Tables Page
1.1 Research Framework 6-7
4.1 Courseware lesson plan 49
6.1 Summary of outcome 90

xi
LIST OF FIGURES

Figure Page
4.1 Kemuliaan Para Nabi Book 36
4.2 Stories of the Prophets 45
4.3 Courseware Flowchart 52
4.4 Courseware Storyboard (Main Page) 53
4.5 Courseware Storyboard (5 Prophets) 54
4.6 Courseware Storyboard (Biography and 55
challenges)
4.7 Courseware Storyboard (Death) 56
4.8 Courseware Storyboard (Prophet Muhammad 57
s.a.w: The Death)
4.9 Courseware Storyboard (Main Page Quiz) 58
4.10 Courseware Storyboard (Quiz) 59
4.11 Courseware Storyboard (Quiz Marks) 60
4.12 Homepage for Rasul Ulul Al-Azmi’s Stories 61
4.13 Menus for Rasul Ulul Al-Azmi’s Stories 62
4.14 The Main page of each Rasul Ulul Al-Azmi’s 63
Stories
4.15 The three elements in each Rasul Ulul Al- 64
Azmi’s Stories
4.16 Homepage Quiz about Rasul Ulul Al-Azmi’s 65
Stories
4.17 Sample quiz about Rasul Ulul Al-Azmi’s Stories 66
4.18 Mark’s quiz section about Rasul Ulul Al-Azmi’s 67
Stories
5.1 Total number of respondents 73
5.2 Respondent Gender 74
5.3 Respondent Age 74
5.4 Respondent School Name 75

xii
5.5 Liking rate courseware usability 76
5.6 Courseware is easy to use rate 76
5.7 Courseware useful rate 77
5.8 Comfortable use rate 77
5.9 Content clarity rate 78
5.10 Content useful rate 79
5.11 Courseware information rate 79
5.12 Understandable rate courseware objective 80
5.13 Organization rate courseware content 80
5.14 Useful rate quiz information 81
5.15 Liking rate courseware interface 81
5.16 Ease of use rate courseware interface 82
5.17 Courseware interface attraction rate 83
5.18 Organization rate courseware interface 83
5.19 Interactivity rate courseware interface 84
5.20 Satisfaction rate courseware interface 84
5.21 Lag issues rate 85
5.22 Audio clarity 86
5.23 Button functionality 86
5.24 Comment and feedback 87

xiii
LIST OF APPENDICES

Appendix Page
A GANNT CHART 99
B Analysis Survey 100-106

xiv
CHAPTER I: INTRODUCTION

1.1 Background of the Research

Secondary schools are a form of formal education formulated by the Ministry of

Education Malaysia where usually known as National Secondary Schools (SMK).

This secondary school's education plays an essential role in developing new ways

of thinking to prepare for the next level of education which the tertiary education. At

this age, these children experience new ways to socialize, interact and develop attitude

in society.

There are many religious knowledges that should be given to preschool children at this

age, including by teaching them prayers, supplications and activities demanded by Islam

for example, how to greet and answer them, introducing them about the names of

prophets or Rasul, about history prophet, or about the story of the miracle of the prophet.

Equipped with the Islamic knowledge can increase their confidence in the existence of

Allah's and His power. The history of the Prophet is an event that must be shared

to secondary school’s students so that they can take an example from religious values

through the stories of previous prophets.

In fact, many efforts have been made to increase the knowledge of secondary

school’s students about the story of Rasul Ulu Al-‘Azmi, but the results are not yet

maximum. Related to this case, one of the solutions is to increase the knowledge of

these secondary school’s students about the story of Rasul Ulu Al-‘Azmi is

using educational courseware. With the use of courseware can attract the interest of

these secondary school’s students to learn and know the compilation of the stories

of Rasul Ulu Al-‘Azmi.

1
This research aims to build an interactive design and has content that is appropriate for

the age level of these secondary school’s students. Therefore, the use of this educational

courseware does not give bad benefits to these students. At this phase,

these students have not been able to read well, at this time this courseware is very

helpful and important. The use of this educational courseware can also be used for

future generations.

1.2 Problem Statement

Nowadays, there are some students who are lack of knowledge about Islam. According

to a study of 300 respondents, students' knowledge about Islam is average (Mat Zin &

Buchik, 2017). One way for students to gain an extensive knowledge is to give them an

early education since childhood. In the previous research by Radhika Kapur (2001)

stated, early childhood education is an important area within the lives of the individuals.

This education begins when the child reaches the age of two. (Radhika kapur, 2001).

Looking at the influence of school children on teaching and learning processes historical

elements, there are still many weaknesses that need to be overcome. One of the ways

that we can use it is mobile learning. Nowadays, children have more interest in using

the mobile devices. On average, 2 in 3 children who use a mobile phone have a

smartphone and the most popular uses of the mobile internet are for studying (Giovanna

Mascheroni, 2015). Their interest in study will increase as they find that exploring

mobile devices is more fun and interesting. However, there is disadvantages of children

using mobile phones. The previous research by Meta Keumala,

Marisa Yoestara and Zaiyana Putri (2018) stated, even though it has benefits, it is

undeniable that in fact internet access has negative effects on the growth and

2
development process of young children. However, it is vital for early childhood

education is to lead to effectual growth and development knowledge of the children. It

creates the foundation for learning, so that they can develop their abilities efficiently

from the early age (Radhika kapur, 2001). In the context of education today, Islamic

education is an important subject to learn. The history of Rasul Ulu Al-‘Azmi is the one

of the important topics for children to know, it contains some values such as patience

and this patience is a good example for the future people (Hamam Winandi et al.,

2016).

Mobile learning offers modern ways to support learning process through mobile

devices, such smart phones. Unfortunately, there are very limited mobile educational

courseware for teenagers especially a courseware that contain Islamic contents. For this

case study, an educational courseware about the compilation stories about Rasul Ulu

Al-‘Azmi was created by developer. This accumulates stories and history

about Rasul Ulu Al-‘Azmi through an educational courseware that can enhance Islam

knowledge for the students, especially the teenager.

1.3 Research Objectives

1. To identify the suitable content about educational courseware about Rasul Ulu

Al-’Azmi stories for secondary school’s students.

2. To design an educational courseware about Rasul Ulu Al-‘Azmi stories for

secondary school’s students.

3. To develop an interactive educational courseware about Rasul Ulu Al-‘Azmi for

secondary school’s students.

3
1.4 Research Questions

1. What is the suitable content about educational courseware about Rasul Ulu Al-

‘Azmi stories for secondary school’s students?

2. What is the design of educational courseware about Rasul Ulu Al-‘Azmi stories

for secondary school’s students?

3. How to develop an interactive education courseware about Rasul Ulu Al-‘Azmi

for secondary school’s students?

1.5 Research Scope

The purpose of this project is to develop an educational courseware that can

provide exposure to secondary school’s students about Rasul Ulu Al-‘Azmi stories. The

scope of the study is involved the secondary school’s students as mentioned in the

objective of the study. Secondary school’s students are teenager between 13 to 17 or 18

years old who attend secondary school. The selection of respondents are only limited

since the syllabus and content only focus to secondary school’s student and the design

required must also be appropriate to the scope of the study. Moreover, this study focuses

on Muslim secondary school’s students because the syllabus and content in the

application is related to Islam. Apart from that, the data used in this study only refers to

the Rasul’s study book titled “Kemuliaan Para Nabi” by Muhammad Ali Ash Shabuni

and Stories of the Prophets by Imam Ibnu Kathir, translated to English language by

Muhammad Mustapha Geme’ah, Al-Azhar to be used as a reference in developing this

educational courseware. This research is designed to have a thorough knowledge of

Rasul Ulu Al-‘Azmi stories as mentioned in Al- Quran.

4
1.6 Research Significance

The development and use of multimedia in education is well known in Malaysia.

As a visionary country, education is an important aspect of developing experts in a field

leading to a high-tech nation. Mobile learning offers modern ways to support learning

process through mobile devices, such smart phones. This study will be a significant

endeavor in promoting a relatively inexpensive opportunities, as the cost of mobile

devices are significantly less than PCs and laptops. Furthermore, this educational

courseware is free of charge and easy to access in learning. This study will provide

positive impact towards students nowadays because the content is so interesting and

suitable for students to learn. Moreover, this study will be used as an energizer to make

the student feel more energetic and feel interest towards the learning. This type of

learning process is suit 21st learning because that is the needs of education in Malaysia

education BLUEPRINT 2013-2025. In addition, this study will also serve to future

generations so that student will learn and try to adapt new things since secondary school.

This study highlights on future generations, thus students will get to learn in deductive

and inductive approach. It can also contribute to a deep understanding of the story of

the Rasul Ulu Al-‘Azmi stories.

1.7 Definition of Terms

1.7.1 Rasul

Prophets are Divine Messengers and means through which the mind, will and

purpose of God as explained in the Holy Book are revealed to mankind. (Adekoya,

2019).

Firstly, Messages, mixing and overall. Second, forced messages are reserved for

the unreasonable to bear something whether it is hated or liked. Third, the message of a

5
sensible person by bringing news on worldly matters and fourth, the main news message

in relation to religious questions (Wan Ali, 1997).

1.7.2 Ulu Al-‘Azmi

The concept of Ulu Al-‘Azmi refers to the prophets who were patient towards

all trials and perseverance in the face of those who hurt themselves they are in the effort

of da’wa. They also experience deep distress their preaching was more than that of other

prophets (Jasmi, 2017).

The apostles who have extraordinary perseverance. Inside performing the task

carried out from God, they are very resilient and patient facing all kinds of disturbances,

obstacles, and trials they are received from the people who opposed the mission them

(Amrie, 2012).

1.7.3 Educational Courseware

Courseware also means that the development of hardware and computer-based

software package produced on a large scale and they allow the use and learning

individually. In addition, include a wide range of multimedia learning into educational

tools that enable diversity in the presentation of the curriculum (Ahmad et al., 2018).

1.8 Research Framework

Table 1.1 Research Framework

Research Research Methodology Expected Expected


Objectives Question Results Chapters
1. To identify What is the Content It is expected that the use of Chapter 4:
the suitable suitable Analysis content is suitable and easy as a Design and
content about content for an learning module. Development

6
educational educational
courseware courseware
about Rasul about Rasul
Ulu Al-’Azmi Ulu Al-’Azmi
stories for stories for
secondary secondary’s
students. students?

2. To design an What is the ADDIE It is expected that this educational Chapter 4:


educational design of model courseware design will be an Design and
courseware educational interactive courseware where Development
about Rasul courseware students can use the courseware
Ulu Al-’Azmi about Rasul interactively
stories for Ulu Al-’Azmi
secondary stories for
students. secondary’s
students?

3. To develop How to ADDIE It is expected that this educational Chapter 4:


an interactive develop an model courseware will work well and be Design and
educational interactive able to provide input to students Development
courseware educational
about Rasul courseware
Ulu Al-’Azmi about Rasul
for secondary’s Ulu Al-’Azmi
students. for
secondary’s
students?

First and foremost, the objective of this research is identifying the suitable content

about educational courseware about Rasul Ulu Al-’Azmi stories for secondary’s

7
students. In this millennium years, students are learning in 21st century learning so that

the type of courseware being used need to be observed before implement towards the

students. This methodology is generally a content analysis. The library study aims to

explain the story of Rasul Ulu Al-Azmi’s stories. The expected result is, we expect with

the use of content that is suitable for use and easy as a learning module. Next, the

expected chapter is explained in chapter 4 which is design and development.

Second, this research emphasizes on designing an educational courseware entitled

Rasul Ulu Al-‘Azmi stories in order to grab students’ attention and interest in learning

more about this topic. Hence, this courseware is created for secondary students and the

design of courseware also need to be suit and relevance onto students’ interest. The

methodology used is using ADDIE model as guide and it is one such instructional

design model. The phases of this model include analysis, design, development,

implementation, and evaluation. This matter is using the design, the design phase is the

process of transferring information from the analysis phase to a physical sketch that will

be used during the construction process. The expected result is this educational

courseware design to be an interactive courseware where students can use the

courseware interactively. Thus, the expected chapter is explained in chapter 4 which is

design and development.

Third, developing an interactive educational courseware about Rasul Ulu Al-

Azmi is the most crucial thing because there are few aspects need to look on such as

multimedia elements (video, picture, audio, text and animation), students’ ability and

their prior knowledge before applying the courseware. Based on the three objectives

above, it clearly shown that this educational courseware is giving the best for students

8
in order to make sure they will get an adequate knowledge about Rasul Ulu Azmi. The

methodology of this matter is, to develop an educational courseware it is good and

essential to use ADDIE model as guide and it is one such instructional design model.

The phases of this model include analysis, design, development, implementation, and

evaluation. This matter is using the development phase, educational courseware

development involves the process of developing courseware using multimedia software.

Furthermore, the expected result is this educational courseware to work well and be able

to provide input to students. Thus, the expected chapter is explained in chapter 4 which

is design and development.

1.9 Summary of Chapter

The first chapter of this research opens with the background of the study and is

followed by a statement of the problems, objectives of the study, research questions and

the importance of the study. Religious knowledge that should be given to secondary

school’s students at this age, conveys to them the stories of the prophet, its history, or

the story of the unseen events of the prophet armed with Islamic information can

increase their certainty before Allah and His control.

This religious knowledge must be imparted to them so that they take an example

through the stories of the previous prophets. The use of this educational courseware can

also be utilized and will have a positive effect on teenagers or youth today because the

content is very curious and appropriate for teenagers or youth to memorize. Moreover,

this reflection will also serve for the future era so that teenagers or youth will learn and

strive to adapt to modern things from an early age.

9
LITERATURE REVIEW

2.1 Introduction

This chapter provides an overview of previous researches on Rasul Ulu Al-

‘Azmi stories for secondary school’s students. In any research investigation, literature

review is a primary component which enables the investigator to understand the earlier

research interests, research patterns and the magnitude of the research output in a field

of knowledge. As far as the field of Rasul Ulu Al-‘Azmi stories for secondary school’s

students is concerned, the literature on the subject is constantly growing. A number of

articles, books and PDF of Rasul Ulu Al-‘Azmi stories for secondary school’s students

have been published. Previous studies shown that there are many works have been

conducted in the field the main content in the Qur’an including the stories of the Rasul

Ulu Al-‘Azmi stories in Al-Quran. Topics of studies conducted covered on the topics

such as stories of the Rasul Ulu Al-‘Azmi stories and educational courseware for pre-

school’s students.

2.2 Rasul Ulu Al-‘Azmi Stories

In 2012, Abduh Amrie mentioned in his article entitled Meneladani Kesabaran

dan Ketabahan Rasul Ulul‘Azmi dalam Berdakwah: Studi Kisah-Kisah dalam Al-

Qur’an about they were all prophets and messengers who faced the strong challenges

and opposition from their people, but thanks to their courage and patience they remained

strong and continued to fight for the sake of upholding the Tauhid on this earth (Amrie,

2012). The research was being conducted using a qualitative analysis involving library

research. The scope of the research is focusing on defining the terms of Rasul Ulu Al-

10
‘Azmi. In addition, the research found that their character (Rasul Ulu Al-‘Azmi) should

be followed by every person who wants to take part in the field of dakwah and

concentrate on calling people to the religion of Allah (Amrie, 2012).

In 2011, Abdul Ghafar Don mentioned in his article entitled Dakwah kepada

Non-Muslim: Sorotan Pendekatan Rasul Ulu al-Azmi about the analysing various

approaches to Ulu Al-‘Azmi in their preaching (Abdul Ghafar Don, 2011). The article

was being conducted using qualitative analysis involving the library research. The scope

of the research is focusing on selected Quranic verses to preaching used by the prophets

called Ulu Al-‘Azmi to non-Muslims. This highlight and analysis found that the

patience and diversity of the preachers used by the Rasul Ulu Al-‘Azmi was important

and needed to be practiced by nowadays preachers even though times have changed.

In 2018, Kamarul Azmi Jasmi in his book entitled Ensiklopedia Pendidikan

Islam, mentioned that Prophets Ulu al-‘Azmi is a prophets who is patient and resilience

towards theirs peoples who always hurt them in their journey of dakwah (Jasmi, 2018).

The book was being conducted using qualitative analysis involving fieldwork research.

The limitation of the book is focusing on defining the terms of Ulu Al-’Azmi. In

addition, the book found that the term of Ulu al-‘Azmi does not named specifically on

any prophets based on surah al-Ahqaf verse 35 but in surah al-Ahzab verse 7 does

mentioned about the 5 prophet who have promised to be loyal and steadfast in their

dakwah journey.

Muhammad Tajudin in 2019 had written a thesis about Kontroversi

Kemaksuman Rasul Ûlu al-'Azmi dalam Perspektif Syi’ah dan Sunni (Studi Komparatif

Tafsir al- Thabarsi dan al-Qurthubi). The methodology adopted is in this study is a

qualitative analysis using the library research. The study is focusing on the impunity of

the prophets Ulu- ‘Azmi by comparing two tafsir each of it from the Shi’a and Sunni.

11
In this study mentioned that based on the majority of Ulama’s opinion, there are five

prophets who has been listed as Ulu Al-’Azmi (Tajuddin, 2019). Findings of the study

indicated that each of the tafsir have both similarity and differences as each of it have

the mazhab influence and their method of interpretation.

In 2017, Anhar Anshory mentioned in his research entitled Dakwah Rasul Ūlū

Al-‘Azmi Menurut Hamka Dalam Tafsir Al-Azhar about metode dakwah Rasul Ulul

‘Azmi dari perspektif Tafsir al-Azhar by Hamka. This study uses qualitative methods

by making Tafsir al-Azhar as the primary source and other sources related to it as the

secondary source. This research is library based on a phenomenological, thematic and

historical approach. The scope of the research is focusing about method of dakwah

Rasul Ulul ‘Azmi dari perspektif Tafsir Al-Azhar karya Hamka (Anshory, 2017). Next,

this study is to find out the background of the study of the concept, profile of preaching

and the methods of the Prophet Ũlũl 'Azmi Rasul Ũlũl' Azmi according to Hamka in

Tafsir Al-Azhar. In addition, the research found that there are 24 methods used by the

Apostle 'Azmi in their efforts to preach in the way of Allah.

In 2016, Hamam Winandi, Bambang Ma’arif, and Ida Afidah explained their

research in a journal article entitled Nilai-Nilai Dakwah Ulul ‘Azmi dalam Al-Quran

(Studi Deskriptif Ayat-Ayat Al-Quran Tentang Dakwah Nabi Ibrahim AS dan Nabi

Muhammad SAW serta Relevansinya di zaman sekarang). This article highlighted about

is a descriptive of the Qur'anic verses that tell the stories about 2 Prophet of the Prophet

Ulul azmi, about the value of their preaching. The article was being conducted using

qualitative approach through using the method of approach thematic Interpretation

(mauduʻiy) in the second form, which is to assemble several verses from various

chapters that discuss the same theme. Next, using data reduction methods, data display

and drawing conclusions from the data obtained. The article is aims to find out the

12
values of the preacher of the Ulu Al-‘Azmi, the Prophet Ibrahim AS and the Prophet

Muhammad in the Quran by using the descriptive method of the Ulu Al-‘Azmi verses

historically to be a valuable lesson for Muslims. The research found that the story of

these 2 Ulu Al-‘Azmi apostles holds the same meaning is to suppress ignorance and

uphold the truth and uphold the word of Tauhid, declaring Allah Almighty.

In 2016, Eni Zulaiha mentioned in her journal article entitled Fenomena Nabi

dan Kenabian dalam Perspektif Al-Quran. This is about study of prophecy through the

perspective of the Quran. The article was being conducted using a qualitative approach,

using a descriptive method of analysis. This segment of the writing is religious scholars

with a Qur'anic perspective and hadith. The scope of the research is studying the

differences between the prophets and apostles and study the prophecies in the study of

Quranic interpretations and Hadiths. The research found that the Qur'anic verses can

give thought to distinguishing the prophet of the Messenger of Allah, and these false

prophets often appear.

In 2019, Siti Zaenab has discussed in her research entitled Family’s Messengers

Stories of Ulu Al-‘Azmi in the Quran (A Thematic Interpretation). This research is

about a descriptive of the Qur'anic verses that tell the stories about family’s Messengers

Stories of Ulu Al-‘Azmi in the Quran with the thematic interpretation. The research was

being conducted using qualitative approach (library research). The first step is to collect

the necessary data from the Quran and other relevant literature. This method of research

is a thematic method or in the study of Interpretation called mauḍūḍī method. The

Mauḍūī method is a method by which the mufassīr seeks to collect Quranic verses from

several surahs and relate them to specific issues or topics. And then the mufassīr worked

and analyzed the contents of these verses together into one unit. The research is aims to

detect verses concerned about it and reveal family’s messengers’ stories of Ulu Al-

13
‘Azmi that contained in a detail manner of the Quran (Siti Zaenab, 2019). The research

found that family’s messengers of Ulu Al-‘Azmi were not all obedient people, some

were pious, and some were disbelieved.

In 2020, Yoga Riyandi counducted a study entitled Membangun Peradaban:

(Studi Kisah-Kisah Ulul Azmi dalam Al Qurán) and it discussed about the form of

concept that Ulul Azmi poured in building civilization and the results of its application

from the concept. This research uses several methods, both data collection methods such

as primary data and secondary data, as well as methods in data analysis that is the

thematic interpretation method (maudhu'i), that is, researchers use in this research is the

thematic interpretation method by raising one theme that is building a civilization taken

from the verses related to the stories of the prophets Ulul Azmi then taken their

methodology in applying a civilization (Riyandi, 2020).

In 2019, Nur Aziz Afandi conducted a study entitled Perwujudan Sabar Para

Nabi. This research is done on the stories of the patience of the prophets taken from the

Qur'an. Researchers analyze the story of the patience of 4 prophets, namely the prophet

Moses as., The Prophet Zakariya as., The Prophet Yusuf as., And the prophet

Muhammad SAW. This study is a literature review that focuses on the study of the

stories of the prophets when faced with problems. The story of the prophets is taken

from several references, among them is the Qur'an. After the stories are collected, the

coding of the theme is done according to the purpose of this study (Afandi, 2019).

14
In 2018, M. Syukri Ismail conducted a study entitled Penafsiran Ayat-Ayat

Mukjizat Ulul ‘Azmi (Studi Komparatif Tafsir The Holy Quran Dan Tafsir Al-Mishbah).

The purpose of this study is to analyze the interpretation of Maulana Muhammad Ali

and M. Quraish Shihab on the miraculous verses of Ulul ‘Azmi in The Holy Quran and

Tafsir Al-Mishbah). This research was a qualitative research type based on library

research (Ismail, 2019).

In 2003, on the second print, a book titled, Kemulian Para Nabi, wrote by

Muhammad Ali Ash-Shabuni and translated to Malay language by Saiful Mohd. Ali,

mentioned that the purpose of writing the book is to ensure the future generation know

and learn about Rasul Ulu Al-‘Azmi as well as the hikmah so that the history would not

lost swallowed by times. Besides, the writer also provide in details and every bit stories

of the 5 Rasul Ulu Al-‘Azmi with the reference from the Quran, hadith and syarah as

the writer itself was a famous Ulama’ expertise in field or Quran interpretation

(Shabuni, 2003).

In 2019, a book title, Stories of the prophets, wrote by Imam Ibnu Kathir and

translated to English language by Muhammad Mustapha Geme’ah, Al-Azhar (Geme’ah,

2019). The purpose of this book is in this book consist the story of the 25 prophets and

apostles. In addition, the writer also provides the reference from the Quran, hadith and

syarah in specifics and each bit stories of the 25 prophets.

Ismail in 2012 had written a book about Prophet hood and Prophet in Islam about

a brief background of the concept of Prophet hood in the view of three religions and

understanding of the historical account of some of the messengers and Prophets of Allah

(Ismail, 2012). The research was being conducted using a qualitative analysis involving

library research. The scope of the research is focusing the life history of the Prophets.

15
In addition, the research found that they can identify some of their challenges of the

Prophets.

Naiev Zulkarnaen Hassan conducted the study entitled Tindakan Kekerasan

Terhadap Ulul Azmi dalam Al-Quran about the violence perpetrated by his people

turned out to be very diverse, starting from insulting, inciting, hostile, while attempting

murder planned. The research was being conducted using a qualitative involving library

research. The scope of the research is focusing on the some variables that make hostility

factors between a race with Prophets as well as the classification of acts of violence

itself. In addition, the research found that psychic violence in the form of information

or issues and acts of violence individually (Zulkarnaen, 2006).

2.3 Learning Islam via Courseware for Children

Norhasyimah Hamzah (2019) conducted a study entitled Android Application

for Children to Learn Basic Solat about developing a basic android with multimedia

elements for learning how to perform a prayer that can attract childhood (Hamzah et al.,

2019). The research was being conducted using quantitative method which is collected

data from expertise (lecturers) from the Faculty of Technical and Vocational Education

and Faculty of Science, Technology, and Human Development and these respondents

were selected through targeted sampling. The limitation of the research is developed

and incorporate a prayer-learning application that has multimedia elements in order to

attract young users and assess the reliability of the application for children. In addition,

the research found that, the application is suitable for new learners to learn about

performing a solat.

16
There were several past projects that have similar characteristic with the

proposed topic. One of it is Mobile Learning Application for Children: Belajar Bersama

Dino by Nur Sauri and Nur Sohibatun in 2014. The methodology used in the project is

by using the ADDIE Model which it was divided into four phases. First, make a

quantitative analysis by using the fieldwork research such as interview, observing and

a survey on the operating system preference. Second, design and developing an

application by making the sketches and storyboard, developed it on Adobe Flash CS6

environment. Third, implement the application by installing it into mobile phone.

Fourth, testing and evaluating the application for more and better improvement. This

project was limited for the Android Operating System only. In addition, the application

was successfully developed by enabling users to use it anytime and anywhere as an

aided learning (Yahya & Salam Abdul, 2014).

A project handled by Syazwina in 2019 entitled Daily Duas for kids using

Augmented Reality also related to this research. The limitation of this project is the

application can be accessed only on the Android Operating System and the targeted user

was a children age 4-9 only. The methodology use in this project is the ADDIE Model

which it is contain five steps such as analysis which a qualitative analysis on library

research based on the related past work. Second, designing which involving the

interface designing and storyboard. Third, developing the application by creating the

marker, 3D modelling, storing markers in a database and building the AR environment

with 3D Unity. Fourth, implementing. Lastly, evaluating the application for a better

result. The results of this project are the application was successfully developed which

it eases the children to understands and memorizing the duas as the children does not

like reading books (Bistaman, 2019).

17
Mohamed Ismail in 2017 had written a journal article about Web Based E-

Learning System for Pre-School Kids. The study shows the advantages and

disadvantage for pre-schools student using the Web Based e-Learning. The Web Based

e-Learning was being welcomed by the pre-school system as it can built up and increase

the learning skills in kids and it can lift their social and emotional attributes (Ismail,

2017). The methodology used in this is study is a qualitative and quantitative analysis.

It also was divided into 4 phases. First, a fieldwork research was conducted by making

survey and interview in three pre-schools and analyze the findings. Second, make a

quick design based on the result obtained. Third, produce a prototype, evaluation and

refine the prototype to get the best system. Lastly, implementation of the web. The study

only limit to the preschools students and it only provide a solution to improve preschools

learning system. The results for this study are Web Based e-Learning is a best way to

enhance preschool learning system.

In 2014, Siti Mafthukhatun had ventured in her research entitled Upaya

Meningkatkan Pengetahuan Anak Tentang Mukjizat Ulul Azmi Melalui Cerita

Bergambar. This research is about is using the illustrated stories about the miracle of

the apostle Ulu Al-‘Azmi for Increasing Children's Knowledge. The research was being

conducted using qualitative approach using Qualitative approach and using the

“Penelitian Tindakan Kelas (Classroom Action Research)” research type. This research

is conducted in the classroom during the learning process. PTK is aimed at improving

or improving the quality of learning. The scope of the research is find out how much

the story of the picture enhances the knowledge of Ulul Azmi's Miracle at NU Sucen's

Radlatul Athfal Muslimat 2 (Maftukhatun, 2014) . The research found the use of

illustrated stories can enhance the knowledge of Ulul Azmi Miracles in NU Sucen's

18
Radlatul Athfal Muslimat 2. It can be proven that there is a change in the development

of knowledge of Ulul Azmi Miracles using illustrated stories.

Hafidh Nur Fauzi (2019) conducted a study entitled Pengembangan media

audio visual kisah ulul azmi pada Mata pelajaran al-islam untuk meningkatkan hasil

belajar about the one of the solutions for developing audio visual media to improve

learners' learning outcomes, using Borg and Gall's Research and Development model

(Nur Fauzi & Istiqomah, 2019). The research was being conducted using quantitative

method which is analyze data in the form of pre-test and post-test with comparison of

learning outcomes before and after use audio visual media. The limitation of the

research is focusing on developing audio-visual media Kisah Ulul’ Azmi to improve

learners' learning outcomes. In addition, the research found that, learning with audio

visual media Ulu Al-‘Azmi stories can enhance the learning outcomes of the

participants.

Wahyu Gusparadu (2017) conducted a study entitled Penerapan Media Komik

dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Agama

Islam Materi Rasul Ulul Azmi Kelas V di SD Negeri 95 Palembang about the students'

learning outcomes before applying comic media to Islamic Religious Education Ulul’

Azmi grade V in elementary school 95 Palembang (Wahyu Gusparadu, 2017). The

research was being conducted using qualitative method involving the experimental

method which is analyze data in the form of pre-test and post-test. The limitation of the

research is focusing on grade V in elementary school 95 Palembang with the learning

outcomes applying comic media. In addition, the research found that, student learning

outcomes before, during and after the application of comic media to Islamic education

Ulul’ Azmi class V.

19
In addition, Nurkhamimi Zainuddin and Muhammad Sabri Sahrir (2016)

conducted a study entitled Multimedia Courseware for Teaching Arabic Vocabulary:

Let’s Learn from the Experts. This study attempts to analyze and evaluate theories and

design principles for the design and development of multimedia program for teaching

and learning Arabic vocabulary among non-native speakers. The study proposes the

implementation theories of social constructivism by Vygotsky (1978), second language

acquisition by Krashen (1984), multimedia learning by Mayer (2001) and ADDIE

instructional model by Dick and Carey (1990). This study utilizes the qualitative data

collection and analysis within the design and development research methodology. The

data was collected by using interviews during semester 1 2012/2013 session with

various subjects’ matter experts in teaching Arabic as a second language, syllabus

design, computer assisted language learning and instructional design (ID) (Zainuddin

& Sahrir, 2016).

Next, Mohamed Akhiruddin Ibrahim (2016) conducted a study entitled Quranic

Verses on The Integration of Naqli and Aqli Knowledge. This courseware is developed

to facilitate users especially among students to fully understand about sciences

knowledge in Quran and will expose the miracle of the Quran with interactive ways.

The targets of this courseware are for all ages that teach about sciences knowledge in

the Quran especially students who are learning about this knowledge. The aim of this

study would like to demonstrate the importance of science and technology to promote

Islamic civilization. This study is an inductive approach as the researcher begins by

collecting data that are relevant accordingly. Then, the data will be analysed and

examined with its own context rather that from a pre-determined theoretical basis

(Mohamed Akhiruddin Ibrahim, 2016).

20
Hasnatul Balqies, Hashim Aryati, Bakri Nor and Hawaniah Zakaria (2016)

conducted a study called Designing A Pre-school Courseware to Learn Basic Al-Quran

Using ‘Jom Ngaji’ Method. This study introduced basic Al-Quran to children at an early

age. The purpose of this paper is to identifying the component of courseware for

children to learn basic Al-Quran and designing the courseware. The design

methodology used in study applied the Persuasive System Design (PSD) steps in order

to research and to check the activities are going in the right direction (Hasnatul Balqies

Hashim, 2016).

After that, Wan Malini Wan Isa (2010) conducted a study entitled Development

and Innovation of Multimedia Courseware for Teaching and Learning of KAFA

Subjects Courseware is one of the approaches that can be used in teaching and learning

process so that it becomes more effective and interesting. This paper demonstrates the

process of development of multimedia courseware that can be used for teaching and

learning of KAFA subjects. Development of the courseware is to deal with some issues

that arise in teaching and learning of KAFA subjects. The courseware is developed based

on selected methodology to ensure that it fulfils the teaching and learning objectives. It

is integrated with multimedia elements such as graphics, audio and video to make it

more attractive to be used by students in their learning process (Wan Malini Wan Isa,

2010).

Nurtihah Mohamed Noor (2013) conducted a study called A Conceptual Model

of Islamic Sex Education (ISE) Courseware by Using Cognitive Theory for Parents.

The purpose of this study is to propose a conceptual model for Islamic Sex Education

(ISE) in multimedia technology learning. Shortly, the design and the development of an

ISE courseware will be based on the conceptual model. It discusses on the overall ISE

conceptual model and how it is applied in the design and development of the ISE

21
courseware prototype. Every applied element in the conceptual model particularly the

theories, models and principles are portrayed and discussed. The theories, models and

principles are used in the three major elements; interaction design, information design

and presentation design that have been proposed in the conceptual model (Nurtihah

Mohamed Noor, 2013).

In addition, Ida Aryanie Bahrudin conducted a study entitled Development of

Interactive Courseware for Learning Basic Computer System Components. This study

reports on the development an evaluation of this courseware related to the learning basic

computer system components through the use of courseware (iC-COM). The purpose

of the study was to evaluate a courseware for learning basic computer system

components. The basic components of iC-COM included an interface, graphics, sound

effects, narration and video. The most widely used methodology for developing new

training programs is called Instructional Systems Design (ISD). It is also known as

Instructional Systems Design and Development (ISDD) (Ida Aryanie Bahrudin, 2011).

In 2008, Norfadilah Kamarudin, Jillian Hamilton an Ji Yong Park mentioned in

their article entitled A conceptualization of Courseware Development Process in

Malaysian Education Context about providing opportunities to discuss the courseware

development process from the different stakeholders’ perspectives of the educational

courseware in a Malaysian context (Kamaruddin et al., 2008). The research was being

conducted using a qualitative analysis involving library research. The scope of the

research is focusing on effective learning tools in Malaysia. In addition, the research

found that although computers and technology play an important role in educational

context, there are still usability limitation in term of the interactions between human and

computers (Kamaruddin et al., 2008) .

22
In 2016, Siti Nazirah Muhammad Zainuldin mentioned in her article entitled

Design Model of Basic Al-Quran Learning Courseware Based on Persuasive System

Design for Toddlers about developed a courseware design model, MyFurqan for

toddlers to learn basic Al-Quran (Zainuldin, 2016). The research was being conducted

using a quantitative analysis involving survey method. The scope of the research is

focusing on mobile learning courseware for toddler. In addition, the research found that

the toddler who used MyFurqan courseware achieved better scores in post-test as

compared to toddler who used Al-Furqan Song courseware to learn basis Al-Quran.

A project handle by Yuliana Aristantia in 2016 entitled Pembuatan Game

Pembelajaran Nama Nabi dengan Menggunakan Metode Fuzzy Tsukamoto untuk

Menentukan Perilaku NPC about game learning about story of Prophet and the name of

Prophet. The research was being conducted using a quantitative analysis involving

survey method. The scope of the research is focusing on developing learning games

using metode Fuzzy Tsukamoto which is that method are used to get input for the player.

In addition, from the results of experiments and implementations conducted by

researchers, the Fuzzy method implemented in NPCs can be used to determine the

blocking and attacking action with short-distance (1-60) and long-distance (50-100)

parameters (Aristantia, 2016).

Nuraimi Azmi (2013) handled a project entitled Web-Based Solat Courseware for

Children for her final year project in Petronas Technology University where the

developer conducted a courseware for children to learn about solat that consists of both

practical and memorizing prayers. This project use the qualitative research method as

the developer conduct and interview with the primary school teachers where the

developer can acknowledge the insight in teaching the primary school student. Besides,

the developer using the Rapid Application Development (RAD) as its research

23
methodology as the developer indicate that the RAD is a development life cycle that

give much faster development and higher-quality results rather than the traditional life

cycle (Azmi, 2013). In addition, in RAD development life cycle, there 4 activities that

should be done correspond to the System Development Life Cycle (SDLC) which is the

requirement planning usually in planning and analysis phase in SDLC, user design in

design phase of SDLC, construction of prototype in development and testing phase if

SDLC and the cutover in implementation phase.

In 2012, Nur Nabilah has conducted a project entitled Tajweed Learning

Educational Courseware for Children for her final year project in Petronas Technology

University where the developer created an interactive courseware of Tajweed Learning

for children range five to twelve years old which more effective and efficient as the

developer indicate that learning through books, radios and classroom does not give an

effective in improving the pronunciations and understanding (Taib, 2012). This project

uses the qualitative in collecting data and making an analysis as the developer conducted

a survey to observe and collect data from the parents, teachers, and students as well as

an interview with the expertise in Tajweed course. Besides, the developer uses the

ADDIE Model as the research methodology where it consists of 5 phases which is the

Analysis phase, Design phase, Development phase, Implementation phase and

Evaluation phase that need to be conducted to succeed in developing this courseware.

Azidah and Muhammad Faizal (2013) had written a journal article entitled, the

Effectiveness of Web-Based Multimedia Applications Simulation in Teaching and

Learning. This study shows the effectiveness in using the virtual simulation as an

educational tool in Islamic studies in Malaysia. The writer mentioned in this article that

the student not supposed to learn the subject only to scores in examination but they need

to practices what they learn in Islamic studies (Ziden, 2013). This study was carried out

24
using the quasi-experimental research with 2 x 2 factorial designs where it is commonly

used in evaluating the effectiveness of any multimedia project. Besides, as the results,

the multimedia-based teaching can indeed improve student achievement and motivation

in learning and practicing.

2.4 Summary of Chapter

The research is important because it highlighted the meaning of Rasul Ulu Al-

‘Azmi and their dakwah in the Qur’an, and an educational courseware for secondary

school’s students. This research has intended to focus on Rasul Ulu Al-‘Azmi that

mention in Qur’an. There is a research that develop and digitalize the basic learning for

secondary school’s students but there is no specific research based on topic which is the

stories of Rasul Ulu Al-‘Azmi courseware. This chapter has reviewed all the relevant

theoretical and practical literature used and related in the study of Rasul Ulu Al-‘Azmi

stories for secondary school’s students. This review led to the development of

conceptual framework to develop an educational courseware. The following chapter

will discuss about Research Methodology that use in this study.

25
RESEARCH METHODOLOGY

3.1 Introduction

This chapter provides an overview on the methodology of the research. Research

methodology is a crucial component that should have in every research conducted as it

acts as a systematic way to solve a problem and present the answer of a problem. In

research methodology, there are three types of research design that can be used to

conduct a research which is Qualitative research, Quantitative research and Design and

Development research. Hence, the researcher must select a research design that is

suitable for their research topic to ensure that the research conducted in a good way and

the objective of the research can be fulfilled. Finally, this chapter provides a detail

explanation of the mode of analysis used and data collection method.

3.2 Research Design

This project methodology is using the design and development research design in

the process of developing the application based on the topic of research, Rasul Ulu Al-

’Azmi stories for secondary school’s student. In order to develop this courseware, the

technology and multimedia element must be considered to make the application relevant

as it is a need for an application to be develop. As many developers know, the Design

and Development Research Design is a famous method to develop a courseware or an

application. The ADDIE model was defined as an instructional design framework used

by instructional designers in teaching and educational training and development where

each alphabet indicates a word which is Analysis, Design, Development,

Implementation and Evaluation. The word that has been indicated in the ADDIE model

26
is the steps and a phase that should be taken for a developer to develop a courseware or

an application.

3.2.1 Analysis Phase

In this phase, the developer will determine the very nature of their course by

using 5W 1H rule which is What, Why, Who, Where, When and How (Apostolopoulos,

2018). They will also identify the existing knowledge, course or application basically

make a literature review. Besides, the developer will identify needs and purpose of the

research and objectives or aim of the research. The developer also should analyze and

understand the requirement needed and start constructing the basic and logical model

of the application.

3.2.2 Design Phase

The phase after the analysis phase is the design phase where in this phase the

developer will turn the information or theory from the data that they get from the

analysis phase into an action. The purpose of this phase is to analyze and relate the topic

correspond to their reference and to design the prototype of the application. It is

important for the developer to specify the content selection, subject matters, and lesson

planning for the application. They also should identify the best and compatible

application design for their targeted user by making a comparison between the existing

applications that have similar characteristic with their topic.

3.2.3 Development Phase

The third phase in the ADDIE model is the development phase. In this phase,

the developer should create and construct all ideas of design and assemble content into

the model or a prototype. The process of building the application based on the planning

27
and brainstorming that has been made in the previous phase is the purpose of this phase

(Kurt, 2018). The developer must create and assemble content in design phase to build

the application such as making the content development and storyboard development.

Every bit part or section of the application must be combined into an order of sequence

to make the content easy to access and meet the expectation of the targeted application.

3.2.4 Implementation Phase

The implementation phase is the fourth phase contained in the ADDIE model.

This is the phase where the real learners experience the prototype first-hand and the

developer will make an installation and managing application features and learners’

activities. The purpose of this phase is to implement and conduct a testing for the

product to be release to the expected users. The developers will consistently analyze,

redesign, and enhance the product to ensure the courseware can be use by the targeted

user effectively (Kurt, 2018). Once the application testing has been conducted, the data

will be analyzed by the developer to detect any weaknesses that need to be fixed.

3.2.5 Evaluation Phase

Finally, the evaluation phase where this phase helps the developers to determine

whether their instructional implementation was effective in meeting their goals in

developing the courseware (Wilson et al., 2014). The developer should make a pre and

post-test of the application as well as making a usability survey of the application and

the results comparison of the application. The beta version of application should be

release to the targeted user and the survey participants must be the same targeted user.

The developer should track a bug or any weaknesses regarding the usability of the

application while making the result comparison.

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3.3 Data Collection

Data collection was defined as a systematic method of collecting and measuring

data gathered from different sources of information in order to provide answers to

relevant questions (Mbachu, 2018). This project was classified using the design and

development for its research design where basically by using the ADDIE model.

Therefore, the process of data collection of this research must be taken seriously based

on the phases in the ADDIE model.

3.3.1 Method of Data Collection

The process of data collection is based on the type of study being conducted.

Depending on the researcher’s research plan and design, there are several ways data can

be collected.

3.3.1.1 Document Analysis

i. The document analysis frequently occurs in the analysis phase where the

developer reviews the existing or similar courseware. This is because the

developer must set the needs or the purpose of the research and the objective of

the research.

ii. In the design phase, the developer also used the document analysis method

where they identify the suitable content for the courseware based on the topic of

research which is Rasul Ulu Al-’Azmi.

3.3.1.2 Survey: Usability Test

The developer will conduct a survey on usability test mainly on the evaluation

phase where the survey will be participated by 12 participants from the targeted users

that meets the criteria of the research which is the Islamic secondary school students.

29
The purpose of the survey that will be conducted is to evaluate the usability of the

courseware by the targeted user itself so that the developer can detect a bug or any

weaknesses regarding the courseware before the courseware officially released.

3.3.2 Sample and Respondents

Sample of data means a tool or people that is used in a research to get a data. In

this research, the sample used in the design phase is Rasul’s story book titled

“Kemuliaan Para Nabi” where the developer takes or obtain the Quran verses with its

syarah that is related to the topic, Rasul Ulu Al-’Azmi stories. For the implementation

phase, the sample or the respondent is the involvement of 4 participants in the test that

will be conducted while in the evaluation phase there will be 12 participants involve in

the survey conducted which is the secondary school’s student itself.

3.3.3 Instrument

Instrument of data collection refers to the device used to collect data, such as a

questionnaire or interviewing (Eqavet, 2018). In this research, there is the same

instrument involve in three phases which is analysis, design and implementation phase.

The instrument mentioned is the researcher which means the developer itself will

participate in conducting the activity in the three phases. For example, the developer

will test the application their self in alpha testing stage. Furthermore, in development

phase, the instrument that will be involve is the application development software such

as Adobe Animate 2020, Adobe Flash 2020, Adobe Photoshop 2020 etc. For the

evaluation phase, a questionnaire will act as the instrument that will be used in

conduction the survey on the users’ usability test.

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3.4 Data Analysis

Data analysis is the process of inspecting, rearranging, modifying

and transforming data to extract useful information from it (Chapman, 2018). As

mentioned before, that this research is using the design and development research

design where the ADDIE model is used.

3.4.1 Method of Data Analysis

The method of data analysis is very important for the developer to interpret the

data that they get into a useful information and transform it into the form that is simple

and easy to understand.

3.4.1.1 Document Analysis

i. In analysis phase where the developer reviews the existing or similar

courseware, the descriptive method of data analysis is used to. The descriptive

analysis was basically used in a qualitative research where it is used to describe

the basic features of the data in the study and providing a simple summary about

data needed for the research (Trochim, 2020).

ii. In design phase, the developer uses the thematic analysis when they identify the

suitable content for the application. The thematic analysis is a method of

analyzing qualitative data, usually applied to a set of texts, such as interview

transcripts or research paper where the research closely examines the data to

identify common themes or topics, ideas and patterns of meaning that come up

repeatedly (Caulfield, 2019). The developer sorts the existing application and

courseware based on the most similar their research topic which is Rasul Ulu

Al-’Azmi.

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3.4.1.2 Survey:

There will be a survey conducted in the evaluation phase where the developer

will construct a questionnaire for the survey’s participants. In this research, the

developer will use both the descriptive and thematic analysis method in order to analyze

the usability of the courseware. There will be a summary of the data from the survey

and the graphical analyzed data such as pie chart, graph etc.

3.4.2 Tool of Data Analysis

Tools of data analysis help researchers make sense of the data collected as it

enables the data into a report results and make interpretations (McFayden, 2014). In this

research, the first four phases only analyze the data manually without using any specific

tools. But, in the last phase, which is the evaluation phase, the developer will use the

Google Form to create a questionnaire where the analysis of data can be analyzed

automatically.

3.5 Summary of Chapter

This chapter explain mainly about the research methodology that the developer

use to develop their application. It also has mentioned the components that the developer

use such as the data collection method, sample and instrument and the data analysis

method and tools. To summarize the chapter, method of data collection that the

developer use is the document analysis and survey and the method of data analysis is

descriptive and thematic analysis. In this project, the developer will implement the

research design based on the ADDIE model to develop their Quranic application with

the topic of Rasul Ulu Al-’Azmi stories for preschool student.

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DESIGN AND DEVELOPMENT

4.1 Introduction

This chapter provide an overview on the design and development of the

courseware. The developer will explain more about the analysis of the content for

the courseware. Besides, the developer will present the process of designing the

courseware which is including the content selection based on the righteous sources, the

lesson plan for the targeted user to achieve, storyboard and flowchart that has

been sketch which will act as the guide for the developer to build the actual

courseware. Furthermore, the development process of the courseware was also

recorded in this chapter including the functionality of every pages or scenes in the

courseware, the button and the navigation that will link the pages or scenes together.

4.2 Analysis Phase

The objective of this courseware is to attract school's student in learning about

Rasul Ulu Al-’Azmi in unusual way. This courseware combines elements such as texts,

graphics, animations and sound as a stimulus to attract student’s attention and interest

in learning. Next, this courseware will ease the student which the targeted users in

learning and memorizing. This courseware also makes it easier for student to remember

the story of the prophets through audio and pictures as it is act as the attractive element

in the courseware.

Mobile Learning Application for Children: belajar Bersama Dino by Nur Sauri

and Nur Sohibatun in 2014. This project was limited for the Android Operating System

only. In addition, the courseware was successfully developed by enabling users to use

it anytime and anywhere as an aided learning (Yahya & Salam Abdul, 2014). A project

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handled by Syazwina in 2019 entitled “Daily Duas for kids using Argmented Reality”.

The limitation of this project is the application can be access only on the Android

Opening System and the targeted user was secondary school student only.

Mohamed Ismail in 2017 had written a journal article about Web Based E

Learning System for Pre-School Kids. The study shows the advantages and

disadvantages for preschool student using the Web Based E-Learning. The web Based

E-Learning was being welcomed by the pre-schools system as it can built up and

increase the learning skills in students and it can lift their social and emotional

arttributes (Ismail, 2017). In 2014, Siti Mafthukhatun mentioned in her research entitled

“Upaya Meningkatkan Pengetahuan Anak Tentang Mukjizat Ulul Azmi Melalui Cerita

Bergambar”. This research is about using illustrated stories about the miracle of tah

Rasul Ulul Al-‘Azmi for Increasing Children’s Knowledge.

Hafidh Nur Fauzi (2019) conducted a study entitled “Pengembangan media

audio visual kisah ulul azmi pada Mata pelajaran Al-Islam untuk meningkatkan hasil

belajar” about the one of the solutions for developing audio visual media to improve

learners’ learning outcomes, using Borg and Gall’s Research and Development model

(Jambi, 2012). Wahyu Gusparadu (2017) conducted a study entitle “Penerapan Media

Komik dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Pendidikan

Agama Islam Materi Rasul Ulul Azmi Kelas V di SD Negeri 95 Palembang” is about

the student’s learning outcomes before applying comic media to Islamic Religious

Education Ulul Azmi grad V in elementary school 95 Palembang (Wahyu Gusparadu,

2017).

In conclusion, the analysis phase of the courseware are focusing on analysing the

needs of content before implementing this courseware to the students. The process of

developing this courseware are being taken as reference in future such as storyboard,

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sketching that briefly explained on the flow of using the courseware like the

functionality of button for each pages. This courseware also include all multimedia

elements such as video, picture, audio, text and animation in order to make more

interesting for students to learn and use it.

4.3 Design Phase

4.3.1 Content Selection - List of selected sources (books)

For content selection, we use books as a source. Based on figure 4.1 and figure 4.2,

there are two books was selected as a source for content in this courseware. This selected

book has its own strengths. We chose the book Kemuliaan Para Nabi as the main

source. Hence, the second source where the side source is a book entitled Stories of

The Prophet.

i. Kemuliaan Para Nabi (2003)

This book is entitled Kemuliaan Para Nabi (The Glory of the Prophets) which

was written by Sheikh Muhammad Ali as-Shabuni, Sheikh Muhammad Ali as-

Shabuni is a scholar and commentator who is famous for the breadth and depth

of knowledge and the nature of piety. This book was originally in Arabic.

Therefore, this book translated into English by Mr. Saiful Mohd. Ali. This book

is published by Perniagaan Jahabersa, an Islamic book publisher based in

Johor Bahru, Malaysia.

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Figure 4.1 Kemuliaan Para Nabi Book

PROPHET NUH A.S

i. Biography

His full name is Nuh ibnu Malik Matusyalkh ibnu Uhnuh (Prophet

Idris a.s). The first Rasul that Allah give Wahyu and the Messenger for

Bani Rasib. Prophet Nuh a.s has the longest age among the Prophets based

on the Quran which is 950 years old. Bani Rasib are the first society that

worshipping idols before that they were embraced the tauhid by Prophet

Adam a.s.

ii. Challenges of the Prophet

Bani Rasib was very stubborn, the more Prophet Nuh a.s preach the

more stubborn and far away they will be. Until one day, Prophet

Nuh a.s pray to destroy Bani Rasib (Nuh: 26-27). Then, Allah said that
36
Bani Rasib will not believe him, and he was asked to build a ship because

will destroy Bani Rasib. While building the ship, his society still mocking

him by saying “Is a prophet should be a Carpenter?”. After Prophet

Nuh a.s and the believers finish building the ship, Allah asked him to bring

together his 80 believers, the animals by pairing, males and females and

every source of food so that they will not feel hungry for 150 days. Besides,

Prophet Nuh a.s have 4 sons, but one of his sons named Kan’an refused to

follow his father by saying that he will save himself by climbing the

mountains. (Hud: 42-43) After that, Allah make a flood as same as the height

of the mountains and hurricanes in the Earth and vanish all of

Bani Rasib. After the floods and hurricane, the earth absorbs all the water by

the order from Allah. Then, the ship landed at the mountain called ‘Judi’, the

biggest mountain in United States between the Mesopotamia or some also

said it is located at south-east Turkey, close to the Iraqi and Syrian borders.

iii. The death of the Prophet

Prophet Nuh a.s died after 950 years living with his believers before and after

the floods. Prophet Nuh a.s died at the age of 1780 years old and some said his

grave is in a sacred mosque in Mecca, while others said he was buried

in Baalabak, a city in Iraq.

PROPHET IBRAHIM A.S

i. Biography

His full name is Ibrahim ibn Azzar ibn Tahur ibn Sarush ibn Ra'uf ibn Falish

ibn Tabir ibn Shaleh ibn Arfakhsad ibn Sham ibn Nuh. As a noble person, the

37
challenge of Prophet Ibrahim as was quite heavy. Unfortunately, the father of

Prophet Ibrahim a.s was an idol maker who also believed that the statues were

human intermediaries to the Creator. In addition, Ibrahim had a king named

King Namrud who proudly claimed that he was the God of the Universe.

ii. Challenges of the Prophet

Prophet Ibrahim a.s knew that idols were not God, then Prophet

Ibrahim a.s came in and destroyed all the idols in the province of Namrud. All

the statues were destroyed, even though he knew it was made by his own father.

Prophet Ibrahim a.s left only one idol that he did not destroy. That is the greatest

idol. Then he placed the axe used to destroy the other statues in the lap of the

only idol he had not destroyed. After a few days King Namrud found out all his

idols were broken and angry. "Who did all this behind me?!" he shouted at his

followers. One of his followers who happened not to go with Namrud said

Prophet Ibrahim a.s who did all that. Prophet Ibrahim a.s was called to face

King Namrud. The King said angrily: "O Abraham, are you not the one who

destroyed these idols?" "Not!" Prophet Ibrahim a.s answered shortly. Hearing

that answer, King Namrud became even angrier and said: "Then who else but

you, were you not here when we left, and did you not hate these idols?" "Yes,

but it was not me who destroyed the idols. I thought, it was the big idols that

destroyed them, isn't his axe still around his neck?" Prophet Ibrahim a.s replied

calmly. King Namrud objected to him: "How can an idol be able to do that!".

Hearing this, Prophet Ibrahim a.s said firmly: "Then why do you worship idols

that can do nothing?" Hearing Prophet Ibrahim, a.s's statement, his followers

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became aware and thought of those Gods who had been worshiped could not

see, hear, and move.

However, King Namrud was getting angry. Because of King King Namrud’s

anger and resentment, he finally ordered his soldier to punish Prophet Ibrahim

a.s severely. Prophet Ibrahim a.s was sentenced to death by burning alive. The

fire was lit enormously with wood as fuel, while the Prophet Ibrahim a.s was

tied up and placed in the middle of a pile of wood. But God is more powerful in

all things. God did not want Prophet Ibrahim to die and be defeated by

King Namrud. However, they were so surprised after the terrible fire was

extinguished. The Prophet suddenly walked out of the burning rubble safely

without the slightest injury. Since then, the followers of Namrud turned and

became the people of Prophet Ibrahim a.s to continue straight to the path of

Allah SWT.

iii. The death of the Prophet

Prophet Ibrahim a.s has lived for 175 years. He was buried in the village of Al-

Mukafilah and his wife (Sarah) was buried at the place before. The place is now

called Al-Halil, the name of the place was previously called Arba 'area.

PROPHET MUSA A.S

i. Biography

His full name is Musa bin Imran bin Qohath bin Lewi bin Yaakob bin Ishaq bin

Ibrahim. Egypt was ruled by a king named Firaun (Pharaoh). He was a king

who arbitrarily oppressed his people. One day Pharaoh dreamed that there was

a fire coming from Jerusalem that burned Egypt except the houses of the

39
Children of Israel. Feeling something awkward from his

dream, Pharaoh gathered fortune tellers to ask the meaning of the dream. Indeed,

it is a sign of the birth of the Prophet Musa a.s.

ii. Challenges of the Prophet

After Prophet Musa a.s was sent by Allah s.w.t to be the Prophet, the people of

Egypt became increasingly fanatical with their

ruler, Pharaoh. Arbitrarily, Pharaoh managed to pressure the people to disobey

the teachings brought by the Prophet Musa a.s. For many years

Prophet Musa, a.s and his followers were patient with Pharaoh and his army

who arbitrarily continued to oppress. Not only that, more and more Pharaoh was

are also increasingly opposed and hostile to the truth. At the top of

the Pharaoh with all his arrogance confessed that he was God. Therefore, the

Prophet Musa a.s always prayed to God as follows. Prophet Musa a.s prayed:

"Our Lord! Thou hast indeed bestowed on Pharaoh and his chief’s grandeur and

wealth in the life of the present, and so, Our Lord, they mislead (men) from Thy

Path. Deface our Lord, the features of their wealth, and send toughness to their

hearts, so they will not believe until they see the serious penalty." (Yunus: 88).

Until finally with the permission of Allah SWT Prophet Musa a.s and his

followers decided to leave Egypt and go to Syria. Hearing this news, Pharaoh’s

anger escalated. Until he prepared his army to chase Prophet Musa a.s and his

followers. Pharaoh’s army continued to chase him and his followers. Some of

Prophet Musa a.s’s followers complained that Pharaoh’s army almost followed

them. The reason is in front of them the road is covered by the ocean. Then the

40
Prophet Musa a.s said: "No! Do not think (of this)! Indeed, my Lord is with me

(with His protection and help), He will guide me." (Asy-Syu’araa: 62).

At that time, the situation was critical and cramped experienced by the Prophet

Musa a.s and his followers. But with all the power of faith he owned, the

Prophet Musa a.s tried to calm his followers. After that, the revelation of Allah

SWT came to Prophet Musa a.s. Then We revealed to Prophet: "Strike the sea

with your staff." Then the sea will be divided (into parts), and every water will

be raised up like a magnificent mountain. (Asy-Syu’araa: 63). After the sea

parted, Prophet Musa a.s and his followers hurried across the road.

Then Pharaoh and his army tried to cross the road, but the sea returned to its

original state, and Pharaoh and his followers sank. As Allah SWT says in one

of the surahs, which means: "And We saved Musa and those with him. And We

drowned the others. Indeed, in that is a great sign (miracle) and yet most of them

do not believe. "(Asy-Syu’araa: 65-67)

iii. The death of the Prophet

Prophet Musa a.s died when he was 120 years old, it was narrated by Imam

Bukhari in the story of his death that when the angel of death came to him,

Prophet Musa a.s shed tears.

PROPHET ISA A.S

i. Biography

His full name is Isa Al- Masih Ibnu Maryam. His mother, Maryam was pregnant

by Prophet Isa a.s at age of 13 years old, send Allah by the presences of Jibril.

Prophets Isa a.s was born under a dried date’s tree. Then, Maryam brought

41
Prophet Isa a.s to her family in Baitul Maqdis but all of them insult her by saying

"How can a good, behaved girl giving birth from a zina?”. But soon after that,

Prophet Isa a.s talked to them to defend his mother while he still in the cradle.

ii. Challenges of the Prophet

Prophet Isa a.s begin his prophecy on the age of 30 years old. His society was

called Bani Israel. He begins to preach his society with bravery. Bani Israel has

agreed to catch Prophet Isa a.s and kill him by crossing him (salib). Prophet

Isa a.s ran and hid with his believers called Hawariyyun to Jerusalem. But one

of his believers, betray him by being a spy and tell Bani Israel where they are

going. Then, Prophet Isa a.s told his believer that it is the time that he will go to

meet Allah and there will be a prophet that will come after him called Ahmad.

One night, Bani Yahudi thought that they catch Prophet Isa a.s but it is Yahudza

Al-Ashuryuthi, the spy by the power of Allah. Instead of Prophet Isa a.s

Yahudza Al-Ashuryuthi being cross (salib) and Prophet Isa a.s was brought by

Allah to the sky and will be becoming back in future to continue his dakwah.

iii. The death of the Prophet

Prophet Isa a.s does not die yet. Instead, Allah save him from being kill by bring

Prophet Isa a.s to the sky. But, one day in future, he will return to continue his

journey of propagation and that is why he was call al- Masih Isa a.s.

PROPHET MUHAMMAD S.A.W

i. Biography

42
Prophet Muhammad s.a.w was being birth on Monday, 12 Rabiul Awal, (Year

of the Elephant) 570 Masihi in Mecca. His father’s name is Abdullah bin Abdul

Muttalib and his mother’s name is Aminah binti Wahab bin Awi Zahra ibnu

Murah. Besides, the lineage of Prophets Muhammad s.a.w is Muhammad ibn

Abdullah, ibn Abdul Muttalib, ibn Hashim, ibn Abdul Manaf, ibn Qushayi, ibn

Kilab, ibn Murah, ibn Kaab, Ibn Luayi, ibn Ghalib, ibn Fahir, ibn Nadhir, ibn

Nazar, ibn Adnan until the last to Ismail ibn Ibrahim a.s. Prophet

Muhammad a.s breastfeeding mother’s name is Suwaibah Al Aslamiah, Ummu

Aiman, Khaulah binti Mundir, and the person who breastfed the prophet the

most was Halimah As Sa’diah.

ii. Challenges of the Prophet

Among the challenges faced by the Prophet Muhammad s.a.w which is the

Prophet Muhammad s.a.w and the people of Bani Hashim and Bani Muttalib

have been boycotted by the Quraysh. They boycotted the people of Bani Hashim

and Bani Muttalib by severing marriage, buying and selling, visiting pilgrimage

because they follow preaching bought by Prophet. Second challenges that faced

by Prophet Muhammad s.a.w which is the Prophet experienced Years of

Sadness. The death of his uncle (Abu Talib 87 years old) and the death of his

wife (Siti Khadijah) making that year the saddest year for him. Other than that,

the Quraysh dared to hurt the Prophet, expel the Prophet, insult the Prophet, and

chase him with stones. It also can be seen in the incident of Saidina Ali replacing

his bed when the Musrikin people surrounded their house to

arrest Prophet Muhammad s.a.w.

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iii. The death of the Prophet

Prophet Muhammad s.a.w intends to perform Hajj Wadak (final pilgrimage) in

Mecca. Rasullullah s.w left Medina to Mecca on the 23rd of the 10th year of the

Hijrah. Before completing the Hajj, the Prophet Muhammad s.a.w delivered a

speech on the hill of ‘Arafah and the Prophet returned to Medina. After 3

months, the Prophet suffered from fever and worsened so that he could not lead

the Muslims. Then he ordered Abu Bakar to replace his place. Coincides with

the 12 Rabiul Awal of the year 11 AH (June 8, 632 AD) Prophet

Muhammad s.a.w returned to Allah at the age of 63 years.

i. Stories of the prophets


This book is entitled Stories of the prophets which was written by Al-imam Ibnu

Kathir, Al- imam Ibn Kathir in pursuing a lot of knowledge to become a great

scholar. Persistence in learning, yielded extraordinary results. Ibn Kathir

became known as an expert in the sciences of the Qur'an, commentators, figures

of Hadith, historians, and expert in fiqh. Therefore, this book translated into

English by Muhammad Mustapha Geme’ah, Al-Azhar. This book is published

by Darussalam, an Islamic book publisher based in Saudi Arabia.

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Figure 4.2 Stories of the Prophets

1. Nabi Nuh a.s

i. The Number of Believers

Noah's wife was not a believer with him so she did not join him; neither did one

of Noah's sons, who was secretly a disbeliever but had pretended faith in front

of Noah. Likewise, most of the people were disbelievers and did not go on board.

The scholars hold different opinions on the number of those who were with

Noah on the ship. Ibn Abbas stated that there were 80 believers while Ka ab al

Ahbar held that there were 72 believers. Others claimed that there were 10

believers with Noah.

2. Nabi Ibrahim a.s

i. The Faith of the Believers

Allah declared: "Those (believers) unto whom the people (hypocrites) said:

"Verily! the people (pagans) have gathered against you (a great army), therefore,

fear them." but it only increased them in Faith, and they said: Allah Alone is

45
Sufficient for us, and He is the Best Disposer of affairs for us." So they returned

with Grace and Bounty from Allah. No harm touched them; and they followed

the good Pleasure of Allah. Allah is the Owner of Great bounty. It is only Satan

that suggests to you the fear of his Auliya (supporters and friends, polytheists,

disbelievers in the Oneness of Allah and in His Messenger Muhammad) so fear

them not but fear Me if you are true believers." (Ch 3:173-175 Quran)

The throng, the chiefs, and the priests sad watching the fire from a distance. It

was burning their faces and nearly suffocating them. It kept burning for such a

long time that the disbelievers thought it would never be extinguished. When it

did burn out, they were greatly amazed to find Abraham coming out of the pit

untouched by the fire. He walked out of the fire as if he were walking out of a

garden. Cries of astonishment were heard from the heathens. "They wanted to

harm him, but We made them the worst losers. (Ch 21:70) This miracle shamed

the tyrants, but it did not cool the flame of anger in their hearts. However, after

his event many of the people followed Abraham, although some kept their belief

a secret for fear of harm or death at the hands of the rulers.

3. Nabi Musa a.s

i. The Parting of the Red Sea

The impatient children of Israel soon became agitated and Joshua (Yusha),

Ibn Nun, exclaimed: "In front of us is this impassable barrier, the sea, and behind

us the enemy; surely death cannot be avoided!" Moses replied that he would

wait for further guidance from Allah. These words filled them with some hope,

but man is always impatient for results: they were willing to surrender

46
themselves back into slavery. At that moment Allah revealed to Moses: "Smite

the sea with your staff!" Moses did as he was commanded. A fierce wind blew,

the sun shone brightly, and in a flash the sea parted, the crests of the waves

standing like mountains on each side. Moses led his people across. This miracle

proved Moses's oft-repeated claim. "Verily! My Lord is with me!" As they

looked back, they saw Pharaoh and his army approaching, about to take the very

path which had been opened for them. In great fear and panic, they pleaded with

Moses to ask Allah to close the sea. However, Allah commanded Moses not to

smite the sea with his staff again, for Allah's decree was already in action.

4. Nabi Isa a.s

i. The Torture of Jesus

The priests had no authority to pass the death sentence at that time, so they

convinced the Roman governor that Jesus was plotting against the security of

the Roman Empire and urged him to take immediate action against him. The

governor ordered the Jesus be arrested.

ii. Jesus's Crucifixion - Quranic

But the faith of Islam came with views quite different from that of the extend

gospels with regards to both the end of Jesus and his nature. The Glorious Qur'an

affirms that Allah the Exalted did not permit the people of Israel to kill Jesus or

crucify him. What happened was that Allah saved him from his enemies and

raised him to heaven. They never killed Jesus, they killed someone else. Allah

the Almighty declared:

47
"And because of their saying (in boast), "We killed Messiah Jesus, son of Mary,

the Messenger of Allah," but they killed him not, nor crucified him, but the

resemblance of Jesus was put over another man (and they killed that man) and

those who differ therein are full of doubts. They have no certain knowledge;

they follow nothing but conjecture. For surely; they killed him not (Jesus, son

of Mary): But Allah raised him (Jesus) up (with his body and soul) unto Himself

(and he is in the heavens). And Allah is Ever All Powerful, All Wise. And there

is none of the people of the Scripture (Jews & Christians), but must believe in

him (Jesus, son of Mary, as only a Messenger of Allah, and a human being0,

before his (Jesus or a Jew's or a Christian’s) death (at the time of the appearance

of the angel of death). And on the Day of Resurrection, he (Jesus) will be a

witness against them. (Ch 4:157-159 Quran)

5. Nabi Muhammad s.a.w

i. Reconciliation of the Quraish

Towards the beginning of the tenth year of the mission, reconciliation was

concluded between the Quraish and the two families of Hashim and Abdul

Muttalib through the intermediation of Hisham, Ibn Umar, and Zobeir, Ibn Abu

Umayya. Thus, the alliance against the two families was abolished, and they

were able to return to Mecca. During the period the Prophet and his kinspeople

passed in their defensive position, Islam made no progress outside; but in the

sacred months, when violence was considered sacrilege, the Prophet used to

come out of his temporary prison to preach Islam to the pilgrims.

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ii. Death of Abu Talib and Khadijah

In the following year, both Abu Talib and Khadijah died. Thus, the Prophet

lost in Abu Talib the kind guardian of his youth who had hitherto protected him

against his enemies, and in Khadijah his most encouraging companion. She was

ever his angel of hope and consolation. The Prophet, weighed down by the loss

of his amiable protector and his beloved wife, without hope of turning the

Quraish from idolatry, with a saddened heart, yet full of trust, resolved to

exercise his ministry in some of her field. He chose Taif, a town about sixty

miles east of Mecca, where he went accompanied by a faithful servant Zaid

4.3.2 The Courseware Lesson Plan

Based on table 4.1, this lesson plan is used as a guide involving purpose, instructions,

tools for the device and time frame. In addition, in order to produce encouraging

outcomes, inspiration and effective teaching methods and techniques are components.

In the table below, shows the lessons plan based on the elements of the courseware.

Table 4.1 Courseware lesson plan

No. Element of Courseware Lessons

1. Rasul Ulu Al-’Azmi biography, Knowledge

challenges and obstacles sections

2. Rasul Ulu Al-’Azmi audio, interesting Interesting

pictures in every section

3. Quiz Fun-learning

4. Rasul Ulu Al-’Azmi user interface Attractive

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1. Knowledge

This courseware provides many benefits to users, especially in providing

knowledge about the Rasul Ulu Al-‘Azmi, the biography, challenges and obstacles

encountered as well as the date of death. The knowledge of Rasul Ulu Al-‘Azmi is

rarely talked about and given exposure to the community, especially the teenagers,

namely school students. Through the study of the problems faced by these teenagers

who made us to produce a courseware about Rasul Ulu Al-‘Azmi because this

knowledge is very important for all Muslims to emulate the nature of Rasul Ulu Al-

‘Azmi. The implementation of this educational courseware is traced with 3

objectives to ensure the use of this courseware among secondary school’s students

is very effective in the future.

2. Interesting

This courseware has an attraction in terms of a combination of multimedia

elements such as audio, interesting pictures that can attract users to learn. In

addition, this courseware is different from others, and can be a learning material for

students outside of school or at home. Furthermore, this courseware is very suitable

for the current learning method that is in line with the 21st century learning that

applies technology in learning, especially in this covid-19 pandemic period. It is

because, students make technology a priority for them to communicate, surf the

internet, and exchange opinions. Hence, this method can help students especially

attract their interest to know more about Rasul Ulu Al-‘Azmi.

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3. Fun-learning

As mentioned above, where this application is different from the others, this

Courseware provides a quiz in the form of questions to see the level of students'

understanding of the Rasul Ulu Al-‘Azmi that has been learned by this courseware.

As quiz help to embed information in our brains, this provides a firm foundation for

the next stage of learning. Take maths as an example. Once something is mastered

by making use of quiz then this will help to support any future, more advanced

learning. Quiz can help to prepare the user for the next stage in their education and

help the learning process. Furthermore, quiz is like a lot of fun compared to exam

tests at school. School tests can be an anxious experience. Playing quiz at home is

much less stressful and provides a means to test ourselves. This can be particularly

useful for shy or introverted students who rarely raise their hand in class for fear of

getting the answer wrong and making a fool of themselves. Quiz is a stress-free way

to learn.

4. Attractive

This courseware has an attractive user interface and is easy to understand for all

users. In addition, this Rasul Ulu Al-Azmi’s Stories courseware also provides

documentation that is easy to understand by users which aims to facilitate the use

and provide a detailed overview of a course material. The selection of courseware

content is also provided with an easy-to-understand method that is through the point

or bullet method. For teachers who want to use this courseware as teaching

materials, the use of courseware can make it easier for teachers to obtain resources

additional in Teaching and Learning (PdP) and carry out PdP activities effectively.

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For students, courseware allows students to learn more enthusiastically as well as

save student time.

4.3.3 Courseware Flowchart and Storyboard

Figure 4.3 Courseware Flowchart

Figure 4.3 above shows the flow chart of the Rasul Ulu Al-’Azmi courseware.

The courseware will begin with main page of the courseware. Followed by the

next page which is the Rasul Ulu Al-’Azmi Stories page. This page is divided

into five Rasul Ulu Al-’Azmi. When the user clicks one of the prophets, user

will go to the page of the prophet.

52
Figure 4.4 Courseware Storyboard (Main page)

Figure 4.4 above shows the storyboard of the main page of the courseware. First,

the courseware will begin with educational song and the animation icon on

the main page to attract school’s student. The theme background for this

courseware also using the symbolic of the Rasul which is Prophet Nuh a.s as

ark, Prophet Ibrahim a.s as fire, Prophet Musa a.s as sea, Prophet Isa a.s as bird

and Prophet Muhammad s.a.w as Al-Quran. User need to click ‘START’ button

to continue the learning process to Rasul Ulu Al-‘Azmi page.

53
Figure 4.5 Courseware Storyboard (5 Prophet)

Figure 4.5 above shows the storyboard of the Rasul Ulu Al-‘Azmi Stories page.

There are five Rasul Ulu Al-‘Azmi which is Prophet Nuh a.s, Prophet

Ibrahim a.s, Prophet Musa a.s, Prophet Isa a.s, Prophet Muhammad s.a.w. In

this page, there are five options for which is the user can click one of the five

prophets in this page. In this page also provide a ‘BACK’ button for user to go

back to ‘Main Page’ of this courseware.

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Figure 4.6 Courseware Storyboard (Biography and Challenges)

Next, figure 4.6 above shows the storyboard of biography and challenges of the

prophet. The user will go to this page when the user clicks one of the prophets.

Each of the prophet has their own colour and theme. It will make the reader or

user easy to remember or ready the biography and the challenges of the prophet.

There is ‘NEXT’ button for user to read the next info and the ‘BACK’ button

for user to back and go to the Rasul Ulu Al-’Azmi's page. There is also fun

sound include in this page.

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Figure 4.7 Courseware Storyboard (Death)

Next, figure 4.7 above shows the storyboard of the death of the prophet. There

will begin with the info about the death of the prophet. The background colour,

image and theme also same as the biography and challenges pages. There is also

a ‘BACK’ button and ‘MAIN PAGE’ button on the top of the page. Fun song is

also including in this page. The video animation colour codes is referring to the

colour codes for each prophet.

56
Figure 4.8 Courseware Storyboard (Prophet Muhammad s.a.w: The Death)

Figure 4.8 above shows the storyboard of the death Prophet Muhammad s.a.w.

this page same as the death of another prophet. The only thing added on this

page is the ‘QUIZ’ button which is when the user finish reading the biography,

challenges and the death of the prophet, they will go to quiz section to answer

the quiz and get the reward. The fun sound is also included in this page.

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Figure 4.9 Courseware Storyboard (Main page Quiz)

Next, figure 4.9 above shows the storyboard of the main page of the quiz

section. In this page, there are two button which is ‘START QUIZ’ button and

‘HOME’ button. There will be the fun sound use in this page and the

background colour used is yellow and pink colour. Users need to click ‘START

QUIZ’ to continue the quiz provided in this courseware. The fun sound

also includes in this page.

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Figure 4.10 Courseware Storyboard (Quiz)

Next, figure 4.10 above show the storyboard of the quizzes page. In this page

the developer provided 10 question to answer based on the five prophet Ulu Al-

Azmi stories. The questions have four answer choices namely B, C, D and

E. The user needs to click one of the correct answers. And proceed to the next

question. The fun sound also includes in this page.

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Figure 4.11 Courseware Storyboard (Quiz marks)

Lastly, Figure 4.11 above shows the storyboard of the quiz's marks. When the

user finish answers all the question, it will proceed to mark page which the user

will get total mark of the questions. Then, user need to click the ‘MENU’ button

to return to the main page. There is also fun sound included in this page.

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4.3.4 Development Phase

4.3.4.1 Homepage and Main page

Figure 4.12 Homepage for Rasul Ulu Al-Azmi’s Stories

Figure 4.12 shows the homepage interface of the courseware Rasul Ulu Al-

Azmi’s Stories. The courseware will begin with the background sound of the

courseware. The five icons of each prophet, picture and shape will pop up using

motion tween effect. There is also ‘START’ button on this page. The font used

on the tittle of the courseware is ‘Poetsen One’ with a size of 100 pt and the font

use in the button ‘START’ is also ‘Poetsen One’ with size of 70 pt.

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Figure 4.13 Menus for Rasul Ulu Al-Azmi’s Stories

Figure 4.13 shows the menus for Rasul Ulu Al Azmi’s Stories interface

courseware. There are two buttons include on the top of the page which is

‘BACK’ button and ‘START’ button. When user click on the ‘BACK’ button,

it will return to main page of the courseware. If the user clicks on ‘NEXT’

button, it will continue to the next page of the courseware. The font used on each

button is ‘Poetsen One’ with a size of 60 pt. There are five prophets that are

divided into Prophet Nuh a.s, Prophet Ibrahim a.s, Prophet Musa a. s, Prophet

Isa a.s, and Prophet Muhammad s.a.w. The font used in each of the prophet is

‘Poetsen One’ with a size of 55 pt.

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Figure 4.14 The Main page of each Rasul Ulu Al-Azmi’s Stories

Figure 4.14 shows the main page of each Rasul Ulu Al-Azmi’s Stories. There

are five main pages of the prophet and each of the main page has their own

background colour with different picture and theme. For example, Prophet

Nuh a.s use blue as the background colour and the ark as the picture and theme

of the prophet because in his preaching the prophet Nuh a.s was commanded to

build an ark. Then for the Prophet Ibrahim a.s use the fire picture because

Prophet Ibrahim a.s was burned by the King Namrud because he found out all

his idol was damaged by Prophet Ibrahim, Prophet Musa a.s use sea picture

because Prophet Musa had parted the sea when he was pursued by Pharaoh,

Prophet Isa a.s use bird picture because Allah raised the Prophet Isa to heaven

when he was crucified and the last one is Prophet Muhammad use Al-Quran as

a picture because Prophet Muhammad conveyed his preaching through Al-

Quran. The font used in subtheme of each prophet is ‘Poetsen One’ with a size

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of 45 pt. There are also two buttons include in this page which is ‘BACK’ button

and ‘NEXT’ button. The font use on the button is ‘Poetsen One’ with size of 60

pt. Each of the picture use in this page using motion tween effect in Adobe Flash

and Adobe Animate software.

4.3.4.2 Three Elements for Each Prophet

Figure 4.15 The three elements in each of Rasul Ulu Al-Azmi’s Stories

Figure 4.15 show the main elements covered for each of Rasul Ulu Al-Azmi’s

Stories. There are three elements that divided in each of the prophet which is

biography, challenges and the death of the prophet. The font use on this page is

‘Poetsen One’ with size of 40 pt and the motion tween also use in this text which

is it will fade in and fade out the text. There are also two buttons on the top of

the courseware which is button ‘BACK and ‘NEXT’. If the user clicks on

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‘BACK button, it will return to the previous page and when the user clicks on

‘NEXT’ button, it will go to the next page.

4.3.4.3 Quiz section

i. Homepage

Figure 4.16 Homepage Quiz about Rasul Ulu Al-Azmi’s Stories

Figure 4.16 shows the quiz section about Rasul Ulu Al-Azmi’s Stories. This

quiz section is to test the level of understanding of the student after reading all

the info related to the prophet in this courseware. It can also train students to

answer questions based on a given syllabus. The background colour use in this

section is pink and yellow. The user needs to click the ‘START’ button to

answer the question. The user also can click on ‘HOME’ button to return back to

home page. The font use in this section is ‘Poetsen One’ with size of 45 pt.

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ii. Quizzes sample

Figure 4.17 Sample quiz about Rasul Ulu Al-Azmi’s Stories

Figure 4.17 shows the quiz section about Rasul Ulu Al-Azmi’s Stories. There

are 10 questions provided in this section. The user only needs to answer this

question correctly by selecting the four multiple choices answer. The

background color use in this section is pink and yellow. The font use in this

section is ‘Poetsen One’ with size of 45 pt.

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iii. Marks

Figure 4.18 Mark’s quiz section about Rasul Ulu Al-Azmi’s Stories

Figure 4.18 shows the marks section about Rasul Ulu Al-Azmi’s Stories. After

the user has finished answering the quiz, this page will be displayed. The user

also will get the mark after answer all the question in this section. The used of

background color in this section is pink and yellow. At the bottom right in this

page, there are a ‘HOME’ button. After the result came out, then the user can

click on ‘HOME’ button to return.

4.4 Summary of Chapter

This chapter explain about the design and development of the courseware that the

developer has done to build the courseware. This chapter have three parts which are the

analysis phase, design phase and development phase. To summarize the chapter, in

analysis phase, the developer analyses their research needs based on the

similar researches available especially the educational materials in media electronics

and technology such as application, augmented reality or courseware related to this

research as a learning material for the user. Second, the design phase where the

developer makes a content selection based on two selected sources and enlisted the

courseware lesson plan consisted of the courseware learning outcome based on the four

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elements which is the biography, challenges, death and quiz that has been included in

the courseware.

Furthermore, there is a flowchart and storyboard in the design phase where the

developer explains the planned functionality of the courseware. Lastly, the

development phase where the developer presents the courseware that has been

created includes all the elements that have been mentioned, namely biography,

challenge, death and quiz.

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COURSEWARE ASSESSMENT

5.1 Introduction

This chapter provides an overview on the implementation and evaluation phase.

Besides, the developer will explain more about the process of implementation and

evaluation phase which is including the activities of implementation, activities of

evaluation and how the user will evaluate the courseware. n this phase, for the

implementation, the assessor is among developers and supervisor and for

evaluation will be tested by the target user. Furthermore, all the bugs found in the

courseware will be corrected and re-tested in this phase.

5.2 Implementation

Implementation refers to the development and design of educational courseware

that has been provided and will be implemented according to students' needs in the

context of the ADDIE model. This stage is used to testing and implement educational

courseware by courseware developers. All the key elements that have been designed in

the previous phase need to be worked into the courseware with the help of authoring

tools.

5.2.1 Activities of Implementation

In this context, a course framework is included in the implementation of this

module, which is designed and expected to be successful in effective learning. The aim

is to provide efficient and effective delivery. This level should facilitate the

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understanding of students among students of the Rasul Ulu Al-'Azmi Stories through

the material given, supporting students to master the Rasul Ulu Al-'Azmi Stories.

The implementation process of this module is designed to enhance the materials

given by the module after assessment, testing and implementation. The following

elements need to be checked at this point, namely:

i. Evaluate the courseware according to the prescribed aspects

ii. Testing courseware stability

iii. Modification and overhaul of courseware to repair and upgrade more

educational courseware quality.

5.2.2 Assessment for the implementation

Implementation Issues

i. Navigation button error and not clickable

After making the implementation, there are some navigation buttons

does not work and the button cannot be clicked. When identified, it is

the result of incorrect coding. Thus, developers make improvements in

coding corrections for the navigation and function of the button.

ii. Quiz section

After making the implementation, the quiz section looks a bit blank

without audio to indicate the answer chosen is the correct answer or vice

versa. Next, can be seen in the quiz scoring section at the end, only marks

are displayed. It is also seen to be quite empty due to the lack of

interesting images or text there.

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Thus, to overcome this issue, developers act to add audio to all quiz

answer options to further enhance the interactivity of this courseware.

Furthermore, at the end of the quiz, the score display is also added words

of encouragement as an achievement to the users who have finished

answering the quiz.

iii. Overlapping audio

After making implementation, there are two audio overlapping situations

that occur in several sections. The first situation, when the user clicks on

the next button before the audio runs out, then the next audio will sound

as well. Here is the problem of audio overlapping. So, the way to

overcome the issue of this first situation is, developers add a warning in

the interface as a warning to the user. The second situation, audio

overlapping occurs in the same page. Thus, the solution created by the

developers is to add java script stop (); to resolve this issue.

5.3 Evaluation

Evaluation is a process that critically examines a program. It involves collecting and

analyzing information about a program’s activities, characteristics, and outcomes. Its

purpose is to make judgments about a program, to improve its effectiveness, and/or to

inform programming decisions (Zint, 2004).

5.3.1 Activities of evaluation

In this evaluation phase, several assessments have been done including, the courseware

that has been produced will be distributed to the secondary school’s students at random

71
school to try this educational courseware. Next, they will be distributed a google form

to assess whether the educational courseware runs smoothly while they are using it,

whether there are errors in the courseware, when they use it do they understand and

easily use the navigation buttons provided and do they understand with each instruction

given (Hamzah, 2020). In addition, this course courseware is also provided to group

members to evaluate.

a) Google form

Google form was designed to evaluate after the process of develop the

educational courseware. This google form is divided into 4 section which is

demographic detail, courseware content, courseware interface, courseware

functionality and the author also add comment and feedback section. A rating

scale of 1 (strongly disagree) to 5 (strongly agree) on each of the criterion was

followed. The ratings were informal estimates, to the best of the knowledge of

the user; no precise yardsticks exist to place a courseware along these criteria

(Verecio, 2014).

b) Respondents

The respondents who evaluate this educational courseware included all

secondary school's students which is 12 students from different secondary

school.

5.3.2 Users evaluation

This section of the report presents the feedback of the secondary students who

responded to the survey. The purpose of user evaluation is to collect the

72
feedback from the students (Ching, April 2013). The author uses questionnaire

to collect the survey. Results in this section are presented in the same order as

data was gathered on the survey:

i. Demographic Details

ii. Courseware Usability

iii. Courseware Content

iv. Courseware Interface

v. Courseware Functionality

Figure 5.1 Total number of respondents

This questionnaire was built in the form of google form in order to evaluate the

Rasul Ulu Al-‘Azmi Stories for Secondary School’s Students: An Educational

Courseware. There are 12 respondents who responded to the questions in order to

evaluate this educational courseware. This questionnaire includes 4 sections question,

which is demography details section, courseware usability, courseware content and

courseware interface.

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i. Demographic Details

Gender

42% Female
58% Male

Figure 5.2 Respondent Gender

According to this Figure 5.2, the respondents of this survey showed that 58.3 percent

are female respondents and 41.7 are male respondents. Clearly hear, the respondents of

this survey are mostly female.

Age

13
17%
0% 14
41%
17% 15
16
25% 17

Figure 5.3 Respondent Age.

74
From the Figure 5.3, there are 5 students (41%) are 17 years old, 3 students (25%) are

16 years old, 2 students (17%) are 15 years old and 2 students (17%) are 13 years old

among 12 students.

School Name
5
0
Respondent's School Name
Sekolah Agama Menengah Tinggi Tengku Ampuan Rahimah
Sekolah Menengah Kebangsaan Sultan Ahmad
Sekolah Menengah Kebangsaan Agama Yan
Sekolah Menengah Kebangsaan Bukit Changgang
SAM Rawang

Figure 5.4 Respondent School Name.

Based on the figure 5.4, all respondents of this survey are high school students. The

purpose of this question is to ensure that the respondents are high school students. This

is because, the target user of this educational courseware is for high school students.

List of respondent’s school name:

• 2 of 12 respondents are from Sekolah Agama Menengah Tinggi Tengku

Ampuan Rahimah

• 2 of 12 respondents are from Sekolah Menengah Kebangsaan Sultan Ahmad

• 1 of 12 respondents is from Sekolah Menengah Kebangsaan Agama Yan

• 1 of 12 respondents is from Sekolah Menengah Kebangsaan Bukit Changgang

• 1 of 12 respondents is from SAM Rawang

• 1 of 12 respondents is from SMK(A) Durian Guling

• 1 of 12 respondents is from Sekolah Menengah Kebangsaan Aman Jaya

75
• 1 of 12 respondents is from Maahad Muhammadi Gua Musang

• 1 of 12 respondents is from Sek Men Agama Dato’ Haji Mustafa

• 1 of 12 respondents is from Maahad yaakubiah

ii. Courseware Usability

I THINK I LIKE THIS COURSEWARE


1 2 3 4 5

50%

50%
0

LIKING RATE COURSEWARE USABILITY

Figure 5.5 liking rate courseware usability

From the figure 5.5, out of 12 respondents, there are 6 respondents (50%) rate 5 as

strongly agree, while another 6 respondents (50%) rate 5 as agree for this figure. The

author needs to know percentage of respondents' liking this courseware.

THIS COURSEWARE IS EASY TO


USE
1 2 3 4 5
67%
33%
0

COURSEWARE EASY TO USE RATE

Figure 5.6 Courseware easy to use rate

76
Figure 5.6 shows the rating of the easy used of the courseware. There are 8 respondents

(67%) rate 5 as strongly agree, 4 respondents (33%) are rate 4 as agree. Clearly here,

this courseware is easy to use, If the courseware is not user friendly, the students are

not able to play and learning the courseware.

T HI S CO URSE WA RE I S USE FUL FO R ST UDE NT


1 2 3 4 5

83%
17%
0

COURSEWARE USEFUL RATE

Figure 5.7 Courseware useful rate

Figure 5.7 shows the rating of the useful of the courseware. There are 10 respondents

(83%) rate 5 as strongly agree, 2 respondents (17%) are rate 4 as agree. Clearly here,

this courseware is very useful among the students. The purpose of author designing this

question is to know whether the courseware is useful for student’s learning.

THIS COURSEWARE IS COMFORTABLE TO USE


1 2 3 4 5
67%
33%
0

COMFORTABLE USE RATE

77
Figure 5.8 Comfortable use rate

From the figure 5.8, out of 12 respondents, there are 8 respondents (67%) rate 5 as

strongly agree, while another 4 respondents (33%) rate 5 as agree for this figure. The

author needs to know whether this courseware is comfortable to use by the secondary

school students.

I UNDERSTAND THE CONTENT CLEARLY


1 2 3 4 5

75%
25%
0

CONTENT CLARITY RATE

Figure 5.9 Content clarity rate

Based on the Figure 5.9, there are 9 respondents (75%) rate 5 as strongly agree of the

understanding of the content of the courseware clearly, 3 respondents (25%) are rate 4

as agree among 12 respondents. The purpose of author designing this question is to

know whether the students can understand the content of the courseware clearly. If the

students are not understanding which mean there is meaningless of the courseware.

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iii. Courseware content

I THINK THE CONTENT IS VERY GOOD AND USEFUL

1 2 3 4 5

83%
17%
0

0
CONTENT USEFUL RATE

Figure 5.10 Content useful rate

Based on the Figure 5.10, there are 10 respondents (83%) rate 5 as strongly agree of

the useful of the content, 2 respondents (17%) are rate 4 as agree among 12 respondents.

The author needs to know percentage rate of respondents about the content used in the

courseware.

I THINK THE INFORMATION IS COMPLEX AND


PRECISE

1 2 3 4 5
83%
33%
0

COURSEWARE INFORMATION RATE

Figure 5.11 Courseware information rate

Figure 5.11 shows the rating of the information used in the courseware. There are 8

respondents (83%) rate 5 as strongly agree, 4 respondents (33%) are rate 4 as agree.

Clearly here, this information used in this courseware is precise for the students in

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learning. The excellent content and information used in the courseware making this

courseware can be used as a learning module in school.

COURSEWARE OBJECTIVE IS TOTALLY CLEAR AND


UNDERSTANDABLE

1 2 3 4 5

75%
25%
0

0
UNDERSTANDABLE RATE COURSEWARE OBJECTIVE

Figure 5.12 Understandable rate courseware objective

Based on the Figure 5.12, there are 9 respondents (75%) rate 5 as strongly agree of the

courseware objective, 3 respondents(25%) are rate 4 as agree among 12 respondents.

The purpose of author designing this question is to know whether the students can

understand the content of the courseware objective clearly.

THE COURSEWARE CONTENT WAS ORGANIZED AND


WELL PLANNED

1 2 3 4 5
75%
25%
0

ORGANIZATION RATE COURSEWARE CONTENT

Figure 5.13 Organization rate courseware content

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From the Figure 5.13 shows that there are more respondents which is 9 respondents

(75%) rate 5 as strongly agree which mean the courseware content is organized and well

planned while only 3 respondent (25%) rate 4 as agree. This is clearly, the courseware

content is well planned for the learning process. The author wants to know that the

courseware developed whether can benefit to the kids in their learning process.

I THINK THE QUIZZES IS USEFUL AND PARALLEL


WITH THE INFORMATION PROVIDED

1 2 3 4 5

83%
17%
0

USABILITY QUIZ INFORMATION

Figure 5.14 Usability quiz information

Result figure 5.14 above shows that there are 10 respondent (83%) rate 5 as strongly

agree to the quizzes in the courseware, 2 respondents (17%) rate that good for the

quizzes. The author has to know the effectiveness of the quizzes for the students.

iv. Courseware Interface

I THINK I LIKE THE COURSEWARE INTERFACES

1 2 3 4 5
83%
17%
0
0

LIKING RATE COURSEWARE INTERFACE.

81
Figure 5.15 Liking rate courseware interface.

Based on Figure 5.15, there are 10 respondent (83%) rate 5 which is strongly agree that

they like the courseware interface and 2 respondents (17%) rate 4 which is agree among

12 respondents. The purpose of author designing this question is to know whether the

target user like the courseware interface used in the courseware. If the user did not like

the interface which mean the user not interest with the courseware.

THE COUSEWARE INTERFACE WAS SO GOOD AND


EASY TO UNDERSTAND

1 2 3 4 5

67%
33%
0
0

EASY OF USE COURSEWARE INTERFACES

Figure 5.16 Easy of use courseware interfaces

Figure 5.16 shows there are 8 respondent (67%) rate 5 which is strongly agree that the

courseware interface was so good and easy to understand and 4 respondents’(33%) rate

4 which is agree among 12 respondents. The purpose of author designing this question

is to know whether the target user understand the courseware by looking at the

courseware interface. If the user did not understand the interface use in the courseware

which mean there is meaningless of the courseware.

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THE COUSEWARE INTERFACE CAN ATTRACT
STUDENT TO LEARN

1 2 3 4 5

83%
17%
0
0

0
COURSEWARE INTERFACE ATTRACTION RATE

Figure 5.17 Courseware interface attraction rate

Based on Figure 5.17, there are 10 respondent (83%) rate 5 which is strongly agree that

the courseware interface can attract student to learn and 2 respondents’ (17%) rate 4

which is agree among 12 respondents. The purpose of author designing this question is

to know whether the courseware interface can attract or help student in learning.

THE COUSEWARE INTERFACE WAS WELL


ORGANIZED AND READABLE

1 2 3 4 5
75%
25%
0

ORGANIZATION RATE COURSEWARE INTERFACE

Figure 5.18 Organization rate courseware interface

Figure 5.18 shows there are 9 respondent (75%) rate 5 which is strongly agree that the

courseware interface was well organized and readable and 3 respondents’ (25%) rate 4

which is agree among 12 respondents. The purpose of author designing this question is

to know whether the courseware interface is well organized and easy for user to read. If

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the courseware interface is not well organized and readable, it means that the

courseware interface will make the user difficult to understand.

THE COUSEWARE INTERFACE WAS INTERACTIVE


AND USER FRIENDLY

1 2 3 4 5

67%
33%
0

0
INTERACTIVITY RATE COURSEWARE INTERFACE

Figure 5.19 Interactivity rate courseware interface

Based on Figure 5.19, there are 8 respondent (67%) rate 5 which is strongly agree that

the courseware interface was interactive and user friendly. However, there are 4

respondents’ (33%) rate 4 which is agree among 12 respondents. The purpose of author

designing this question is to know whether the courseware interface was interactive and

use friendly. If the courseware interface is not interactive and user friendly, it means

that the courseware will not be able for user to use and understand.

I AM SATISFIED WITH THE COURSEWARE


INTERFACE

1 2 3 4 5
83%
17%
0

SATISFACTION RATE COURSEWARE INTERFACE

84
Figure 5.20 Satisfaction rate courseware interface

Figure 5.20 shows there are 10 respondent (83%) rate 5 which is strongly agree that

they satisfied with the interface. There are 2 respondents (17%) rate 4 which is agree

among 12 respondents. The purpose of author designing this question is to know

whether user satisfied with the user interface.

v. Courseware Functionality

DO YOU FACE ANY LAG ISSUES USING


THE COURSEWARE
Yes No

100%

Figure 5.21 Lag issues

From the Figure 5.21 shows that all of the respondents which is 12 respondents (100%)

said no to lag issues during using the courseware. It can be seen that all the user can use

the courseware without any bug and lag.

85
IS THE AUDIO CLEAR
Yes No

8%

92%

Figure 5. 22 Audio clarity rates

Based on Figure 5.22, there are 11 respondents (92%) said yes that the courseware audio

is clear and there are 1 respondent (8%) said that the audio is not clear. It can be seen

majority can hear the audio clearly.

IS THERE ANY BUTTON THAT DOES NOT


WORK IN THIS COURSEWARE
Yes No

100%

Figure 5.23 Button functionality

86
From the Figure 5.23 shows that all of the respondents which is 12 respondents (100%)

said no that there is no any button that does not work in this courseware. It can be seen

that all the user can use all the button in this courseware.

Figure 5.24 Comments or Feedbacks.

Figure 5.24 shows all the respondents give good comments and feedbacks after using

this courseware. The purpose of author designing this question is to know the comment

and feedback each of the user and the result is very satisfied.

5.4 Summary of Chapter

This research intend to be helpful towards the targeted users which is the

secondary school students where it can attract the student to learn mainly about the

Rasul Ulul Al-‘Azmi stories. This chapter explain about the implementation and the

evaluation process made by the developers during and after the courseware has been

develop. It also mentions the issues occur during the process and the solution as well as

the evaluation result.

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To summarize the chapter, in implementation phase, the developers faced 3 issues

regarding the navigation, the button functionality and the audio of the courseware. Due

to the issues occurred, the developer succeeds on finding the solution of the issues. In

evaluation phase, the developer conducted a survey for 12 targeted users by using the

Google Form where it is consisting of 5 sections which the demographic details,

courseware usability, courseware content, courseware interface and courseware

functionality. Thus, the developers made an analysis based on the results from the

survey to conclude the usability and the functionality of the courseware directly from

the user’s perspective.

88
CONCLUSION AND RECOMMENDATIONS

6.1 Introduction

The purpose of this chapter is to present the conclusion the development of

Educational courseware about Rasul Ulu Al-'Azmi Stories for Secondary School

Students and then to make recommendations for further research.

6.2 Recommendations

In the future, this educational courseware needs to be improved by adding more

functionality in order to add more benefits to its users. Improvements made must also

attract more target user groups to use this educational courseware, while increasing its

reliability and usability. Future projects may want to expand the target user group so

that everyone can learning religious topics via courseware. The future recommendations

to be taken into consideration are as follows:

6.2.1 Interactivity

The developers wish to improve the design of the courseware more interactive,

such as includes games to makes the user more excited using this courseware.

6.2.2 Quiz Section

The developer wishes to improve the quiz section by add in the achievement

quotes or image so that it will look more interesting. Thus, the kids also will be

attracted to use the courseware

89
6.2.3 Content of the courseware

Additional modules for deeper understanding of the stories. This courseware

only touches the basics. Future projects might consider adding more chapters

into the modules and the activities after beginner phase has passed

6.3 Summary of outcome

Table 6.1 Summary of outcome

Research Objectives Methodology Results Chapters


1. To identify the Content There are two book selections for Chapter 4: Design
suitable content about Analysis suitable content for this courseware and Development
educational is Kemuliaan Para Nabi by Sheikh
courseware about Muhammad Ali as-Shabuni as the
Rasul Ulu Al-’Azmi main source and Stories of The
stories for secondary Prophet by Imam ibnu Kathir as the
students. side source.
2. To design an ADDIE Design educational course software Chapter 4: Design
educational model well and systematically based on and Development
courseware about stated flowcharts and storyboards.
Rasul Ulu Al-’Azmi
stories for secondary
students.
3. To develop an ADDIE Fully develop the interactive Chapter 4: Design
interactive educational model educational courseware. and Development
courseware about Furthermore, developing this
Rasul Ulu Al-’Azmi courseware using Adobe Animate
for secondary’s as a tool of developing the
students. courseware.

90
Based on table 6.3, first and foremost, the objective of this research is to identify

the suitable content about educational courseware about Rasul Ulu Al-’Azmi stories for

secondary’s students. This methodology is generally a content analysis. The library

study aims to describe and extract the Rasul Ulu Al-Azmi’s stories. The research finally

decided the two books which are relevant and suitable for the courseware content

namely: Kemuliaan Para Nabi (The Glory of the Prophets) written by Sheikh

Muhammad Ali as-Shabuni as the main source. While for the second main source which

became the additional and complementary source for the courseware will from a book

entitled “Stories of The Prophet” authored by Imam ibnu Kathir. Next, the details to

these two sources are explained in chapter 4 which is in the design and development

chapter.

Second, this research emphasizes on designing an educational courseware entitled

Rasul Ulu Al-‘Azmi stories in order to grab students’ attention and interest in learning

more about this topic. The methodology is using the ADDIE model as a guide to create

an educational courseware, and it is one such model of instructional design.

Furthermore, the result is this educational courseware designed well and systematically

through flowcharts and storyboards. Next, the details to these two sources are explained

in chapter 4 which is in the design and development chapter.

Third, developing an interactive educational courseware about Rasul Ulu Al-

Azmi is the most crucial thing because there are few aspects need to look on such as

multimedia elements (video, picture, audio, text and animation), students’ ability and

their prior knowledge before applying the courseware. In addition, ADDIE model used

as methodology and guide for developing an educational courseware. In the

91
development phase, educational courseware development involves the process of

developing courseware using multimedia software which is adobe animate used as a

tool. In addition, the result is this educational courseware is fully developed as an

interactive educational courseware. Next, the details to these two sources are explained

in chapter 4 which is in the design and development chapter.

6.4 Conclusion

In this paper, the show all process of Rasul Ulu Al-‘Azmi Stories For Secondary

School’s Students is an Educational Courseware learning has been reported. Rasul Ulu

Al-‘Azmi Stories educational courseware is designed as a learning tool for secondary

school’s student. The strength for this courseware is on the attractive user interface and

informative content and design. This is educational courseware is suitable for any laptop

computer that supports multimedia materials, such as video, audio, images, web links,

and text. The idea of teaching courses seems to be fascinating and has the ability to

provide users with a new and enjoyable learning experience.

To ensure learning efficiency of the educational courseware and can attract

students to learn, Rasul Ulu Al-‘Azmi Stories: Educational courseware has developed

with a focus on an informative presentation and integrated teaching materials. The

development of learning materials prepared with the ADDIE model has carefully guided

to the content that is easier to understand and eventually leads to efficient learning.

Research findings indicated that the developed educational courseware learning (Rasul

Ulu Al-‘Azmi Stories: Educational courseware) have the ability to provide users with a

new and exciting learning experience. In particular, because mobile devices are now

92
popular with students and, by general, the mobile phone is the most commonly used

device by most students, there are no limitations to the educational courseware for

learning purposes. Most of the previous studies have shown a positive impact and

encouraging results; educational courseware, particularly in life learning, has enormous

potential consequences and benefits. An educational courseware offers a positive

impact and encouraging results, particularly in life learning process, has enormous

potential consequences and benefits. Educational courseware (Rasul Ulu Al-‘Azmi

Stories: Educational courseware) acted as a knowledge transfer platform to help

students and learners better understand the concepts and contents of the course, as well

as to encourage better or more convenient ways for educators and students in their

teaching and learning activities. A medium for learning and teaching is technology.

Based on the effective feedback and reviews, a good educational courseware learning

framework should be relied on a strong knowledge base, proper system design,

contributed to a good understanding of the students, and having its continual

improvements and development. In conclusion, without these important elements, no

technology can function as a good teaching and learning platform.

93
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APPENDIX A

GANNT CHART

NO. ACTIVITIES DATE

1 Planning

Choose topic 18 March 2020

2 Analysis

Problem analysis 25 June 2020

Information collection 26 July 2020

3 Design

Flowchart and storyboard development 19 October 2020

4 Development

Interface development 23 November 2020

5 Testing

Implementation 31 January 2021

Evaluation 6 February 2021

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APPENDIX B

Analysis Survey

This questionnaire includes 3 sections question, which is demography details section,


courseware content and courseware interface and all of them must be answered.

Soal selidik ini merangkumi 3 bahagian soalan, iaitu bahagian perincian demografi,
kandungan perisian kursus dan antara muka perisian kursus dan semuanya mesti
dijawab.

Demographic Details (Perincian Demografik)


This section provides three questions related to demographics detail.
(Bahagian ini menyediakan tiga soalan berkaitan dengan perincian demografik).

1. Gender.*
Jantina.

Male (Lelaki)

Female (Perempuan)

2. Age.*
Umur.

13

14

15

16

17

100
3. School name.*
Nama sekolah.

___________________________

Courseware Usability (Kebolehgunaan Perisian Kursus).


This section provides five questions related to usability towards courseware.
(Bahagian ini menyediakan lima soalan berkaitan dengan kebolehgunaan perisian
kursus ini).

1= Strongly Disagree 2= Disagree 3= Neutral 4= Agree 5= Strongly Agree


1 = Sangat Tidak Setuju 2= Tidak Setuju 3= Berkecuali 4= Setuju 5= Sangat
Setuju

4. I think I like this courseware.*


Saya rasa saya suka perisian kursus ini.

1 2 3 4 5
Strongly Strongly Agree
Disagree

5. This courseware is easy to use.*


Perisian kursus ini senang digunakan.

1 2 3 4 5
Strongly Strongly Agree
Disagree

6. This courseware is useful for student.*


Perisian ini berguna untuk pelajar.

1 2 3 4 5
Strongly Strongly Agree
Disagree

101
7. This courseware is comfortable to use.*
Perisian kursus ini selesa digunakan.

1 2 3 4 5
Strongly Strongly Agree
Disagree

8. I can understand the content clearly.*


Saya dapat memahami kandungannya dengan jelas.

1 2 3 4 5
Strongly Strongly Agree
Disagree

Courseware Content (Kandungan Perisian Kursus).


This section provides five questions related to content of the courseware.
(Bahagian ini menyediakan lima soalan yang berkaitan dengan kandungan perisian
kursus ini).

1= Strongly Disagree 2= Disagree 3= Neutral 4= Agree 5= Strongly Agree


1= Sangat Tidak Setuju 2= Tidak Setuju 3= Berkecuali 4= Setuju 5= Sangat
Setuju

9. I think the content is very good and useful.*


Saya rasa kandungannya sangat bagus dan bermanfaat.

1 2 3 4 5
Strongly Strongly Agree
Disagree

102
10. I think the information is complex and precise.*
Saya rasa maklumat itu kompleks dan tepat.

1 2 3 4 5
Strongly Strongly Agree
Disagree

11. Courseware objective is totally clear and understandable.*


Objektif perisian adalah jelas dan difahami.

1 2 3 4 5
Strongly Strongly Agree
Disagree

12. The courseware content was organized and well planned.*


Kandungan perisian tersusun dan terancang.

1 2 3 4 5
Strongly Strongly Agree
Disagree

13. I think the quizzes is useful and parallel with the information provided.*
Saya rasa kuiz itu berguna dan selari dengan maklumat yang diberikan.

1 2 3 4 5
Strongly Strongly Agree
Disagree

Courseware Interfaces (Antara Muka Perisian Kursus)


This section provides six questions related to interface of the courseware.
(Bahagian ini menyediakan enam soalan yang berkaitan dengan antara muka
perisian).

1= Strongly Disagree 2= Disagree 3= Neutral 4= Agree 5= Strongly Agree

103
1= Sangat Tidak Setuju 2= Tidak Setuju 3= Berkecuali 4= Setuju 5= Sangat
Setuju.

14. I think I like the courseware interfaces.*


Saya rasa saya suka muka perisian ini.

1 2 3 4 5
Strongly Strongly Agree
Disagree

15. The courseware interface was so good and easy to understand.*


Antara muka perisian ini sangat baik dan senang difahami.

1 2 3 4 5
Strongly Strongly Agree
Disagree

16. The courseware interfaces can attract student to learn.*


Antara muka perisian ini dapat menarik minat pelajar untuk belajar.

1 2 3 4 5
Strongly Strongly Agree
Disagree

17. The courseware interfaces was well organized and readable.*


Antara muka perisian ini disusun dengan baik dan mudah dibaca.

1 2 3 4 5
Strongly Strongly Agree
Disagree

18. The courseware interface was interactive and user friendly.*


Antara muka perisian ini adalah interaktif dan mesra pengguna.

104
1 2 3 4 5
Strongly Strongly Agree
Disagree

19. I am satisfied with the courseware interfaces.*


Saya berpuas hati dengan antara muka perisian ini.

1 2 3 4 5
Strongly Strongly Agree
Disagree

Courseware Functionality (Kefungsian Perisian Kursus)


This section provides three questions related to functionality of the Courseware.
(Bahagian ini menyediakan tiga soalan yang berkaitan dengan fungsi perisian kursus
ini.)

20. Do you face any lag issues during using the courseware?*
Adakah anda menghadapi masalah kelewatan semasa menggunakan perisian kursus?

Yes (Ya)

No (Tidak)

21. Is the audio clear?*


Adakah audio jelas?

Yes (Ya)

No (Tidak)

22. Is there any button that does not work in this courseware?*
Adakah terdapat butang yang tidak berfungsi dalam perisian ini?

Yes (Ya)

No (Tidak)

105
23. Comments or feedbacks.
Komentar atau maklum balas.

_______________________________________________

106

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