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S So Ov Ve Er Re Eiig GN N S So Oo Ot Thsay
S So Ov Ve Er Re Eiig GN N S So Oo Ot Thsay
A r t A r t
Legerdemain Sovereign
A r t A r t
Legerdemain Sovereign
Naming @ Seek ‘n’ Spell Naming @@ Rune
Use of this cantrip allows you to see the meaning Rune unleashes the abstract mystical power
behind any written text. You can read anything in behind the symbols known as runes. You inscribe a
any language, even tracts written with magical wards symbol on the object yo wish to enchant, in addition
on them (the magic of the ward will oppose the to the chosen Bunk. This cantrip is a enhancement
reader). A new cantrip must be cast for each new to other cantrips or actions, however, you must gain
tract read. at least one success in whatever is attempted before
System: The Realm used determines what subject these extra successes are added - this cantrip does not
matter may be deciphered. If you are unsure if you provide an automatic success. The effect of the
Naming have the appropriate Realm to use for this cantrip
make a Kenning + Perception roll (usually
cantrip lasts for one turn.
System: The Realm determines what is affected.
This is a rare Art guarded jealously among the court Difficulty 7, with higher penalties for Wards, etc.) For example, a rune inscribed on an axe would aid a
seers and few commoner namers of the Crystal Circle. to ken the general subject matter of the text. character in hitting an opponent or a rune inscribed
Rumor has it that entrants into the Crystal Circle are
all taught the secrets of this Art upon their joining - a
The number of successes indicate how much on a wall could aid th character in casting a Wayfare
rumor that august body has yet to deny or confirm. information is gained from reading the tract. cantrip.
True Names hold the essence of Glamour, as well as 1 success- Vague understanding with few clear The successes are added onto any successes gained
the ability to control the soul of the being, if the details. from when taking another action. The effect lasts
namer is powerful enough. A powermongering seer 2 successes - Fairly clear understanding of the one turn.
could well control the flux of power within a court by tract with only a few details. Type: Chimerical
injudicious use of the Naming Art. 3 successes - Full understanding with all details
The Naming Art will not work against someone Attribute: Intelligence
coherent.
who already knows your True Name. Your naming
magic is useless if someone knows your name and you 4 successes- Complete understanding, as well as
don’t know hers. divining the subtext or any hidden meanings
Beginning characters should not know the Naming behind the text (any coded information is also
Art, as it is rarely known to any but members of the revealed).
Crystal Circle or high-ranking nobles. 5 successes - As above, and you can ask up to
Attribute: Intelligence three questions about the author of the text.
Type: Chimerical
Attribute: Intelligence
R e a l m A r t
Nature Naming
R e a l m A r t
P r o p Naming
Glamour Cost Bunks
The nature of the Bunk must be chosen first. The
Treasure
All Wyrd cantrips cost 1 Glamour player decides exactly what bunk his character per- Amulet of Absorption
Chimerical cantrips cast on enchanted forms, and the Storyteller decides whether or not it
beings or inanimate objects cost no
is appropriate and what level it is. The Storyteller @@
assigns it a value from 1 to 5, based on the complex- An chunk of highly polished amber
Glamour, though additional Glamour ity and appropriateness. The level of the Bunk gen-
can be spent to lower the difficulty. erally indicates how long it takes to perform. A worked into an engraved amulet set-
Any cantrip cast on a banal target costs Bunk can be anything from dancing a silly jig to ting hanging from a short golden
Glamour (This in not cumulative with a drawing an elaborate portrait of the cantrip’s target. chain. The amulet possesses the abil-
Wyrd cantrip). Banal targets include The Bunk performed should always be appropri-
ate to the nature of the cantrip cast. While dancing a
ity to absorb and hold any cantrip
mortals, unenchanted supernatural beings jig might be appropriate to a cantrip intended to cast at the wearer and release the
and anyone without a Glamour Trait rat- cause the changeling to fly high in the air, drawing a magic again at the will of the posses-
ing (including changelings who have fall- portrait might be more appropriate if the changeling sor.
en to the Forgetting). attempts to use Soothsay to learn specific informa-
tion about a person. Make Glamour roll to catch and
Casting a cantrip without a Bunk
Level-one Bunks can almost always be performed hold a cantrip aimed by directly at the
requires an expenditure of one Glamour. in the same action as casting a cantrip. However,
Up to five points of Glamour can be caster. The amulet may only possess
when a changeling attempts to perform anything
spent to lower casting difficulty. more involved than a level-one Bunk, and seeks to one cantrip at a time, the magic must
Using a modifier Realm costs an addi- cast a cantrip in the same turn, the player must split be released or lost before another
tional point of Glamour his dice pool. So, performing a level-two Bunk cantrip can be caught. The spell lasts
The total Glamour cost for casting a while casting a cantrip causes the cantrip Dice Pool until used or 6 hours have passed.
to be divided by two.
cantrip must be paid before the cantrip To avoid a split dice pool, the character can take The caught spell acts at the direction
comes into effect. If the character cannot the requisite number of turns to cast the Bunk. of the sorcerer possessing the amulet,
pay the total cost (either with his own Cantrips that have a starting difficulty of 10 or though it possesses the effectiveness
Glamour or dross), the cantrip fails, less can be cast without performing a Bunk by
spending an additional point of Glamour, beyond of the one who cast the cantrip in the
though no Glamour points are lost.
those points demanded by the cantrip itself. If the first place. If the spell is not caught, it
cantrip’s starting difficulty is higher than 10, the affects the sorcerer normally.
difficulty must be lowered to at least 10.
A r t
Soothsay Bunk
A r t
Legerdemain Glamour