‘The Tactical Tomahawk Weapons Control System:
Interface Design Project,
tucent Team: Julie Besselman, Meredith Logsdon, Brian Whisnant, Timothy Yeweic
Faculty debvivor Dx. Stephanie Guerlain, Department of Systems and Information Engineering
Graduate Student Advisor: Robert Willis, M.S. Student, Department of Systems and Information
Engineering
Client Achisors: Bruce Copeland, Wayne Harman, Bob Athay, and Alan Thomas
‘Naval Surface Warfare Center
Dahlgren, VA.
E-mail HarmanWI @nswe.navy.mil
KEYWORDS: Cruise missile, interface
design, situational awareness, cognitive task
analysis, and usability testing.
ABSTRACT
Scheduled for deployment in 2003, the
‘Tactical Tomahawk cruise missile represents a
«qualitative leap forward in long-range ‘smart”
‘weapon technology. The weapons control
officer will be able to retarget these missiles
‘uring flight by directing the missiles to strike
time-critical, emergent targets within minutes
of their appearance, Other new capabilities
include battle damage assessment and the
‘capacity to plan missions onboard the
launching ship or submarine, further
nereasing the flexibility of this new weapons
‘The objective of our Capstone team was
to design a prototype of the computer interface
that an operator of such a system would use to
‘monitor and contol the eruise missiles. We
conducted extensive research into situational
awareness and interface design techniques as,
‘we formated our list of finetional
requirements and developed our interface
‘Based on our design, we created aa interactive
‘computer program that We used to conduct
usability testing on 20 subjects from a systems
engineering graduate class, The program.
simulates a battle situation, and the subjects
interacted with the interface to gather
nformation about what was happening and to
‘make decisions based on that information. We
‘modified several variables during each hous-
Jong test, including changing the total number
of missiles and targets on the sereen at once as
‘well as turning on and off a feature that
graphically displayed the range of each
aisle.
Though the focus of our project was the
development of the interface and the design of
our usability test, we were able to draw some
‘valuable conclusions from our test data, Our
work is intended to be a frst iteration, and the
test results should be used to make
improvements to both the interface and the
testing method itself
INTRODUCTION
The goal of this Capstone project was to
develop and test an interactive proterype of a
‘weapon control system interface forthe new
Tactical Tomahawk eruise missile, Unlike the
current missiles, which operators program
before launch, the next generation Tactical
Tomahawk wil have retargeting capability
giving it the ability to loiter in enemy territory
and then quickly strike an emergent target
wherever it may appear.
The implementation ofthis tactical
retargeting feature will not be complete until
the interface for operating its control system
has been established, designed, and built. The
‘Navy has contracted Lockheed Martin to build
‘the software applications that will connect the
suissiles tothe control system guidance
system, and other subsystems (Will
‘As a separate venture, the task of this
Capstone team was to determine how to best
design a weapons control system interface for
the Tactical Tomahawk emise missile.
The goals of this project were to:
Q Design, develop and test interface
concepts for the US Navy's Tactical
‘Tomahawk cruise missile operator
interface
Q Provide specific display
secommendations to the Naval
Surface Warfare Center —Dahlgven
Division (the client) for use in future
contracted TTWCS user-interface
development.
000).Recommend the appropriate level of
‘sutomation to minimize mission
‘execution time while maximizing
‘operator situational awareness
BACKGROUND
‘The Tomahawk eruise missile saw action
for the first time in 1991 in Operation Desert
Stomn, It immediately proved itself as an
effective tool for precise, deep strike missions
‘and has since seen action in regional conflicts
in Afghanistan, Sudan, and Serbia Sanders,
2000: “UE. Navy." 2000)
Fig. 14 Tomahawk in fight
hutp:/Avunw.raxtheon.com)
Current Tomahawk missiles are
programmed and launched with a
predetermined flight path and target, The
‘missile can be launched from either a ship or a
submarine and has a range of over 800 nautical
miles (U.S. Navy.” 2000). Once over land, its
‘guidance system computer compares the
surrounding terrain with the maps in its
‘memory to keep the missile on the correct
course (See Fig. 1). After launch, the operator
ccaunot control the missile and only receives
nformation via the Tomahawk In-flight
Position Reporting System (ORD, 1998).
‘The new Tactical Tomahawk Weapons
Control System (TTWCS). which is not yet
operational, will improve upon this successful
design by adding some powerful capabilites
‘The new missile will have the ability to be
retargeted while in fight, making it capable of
striking an emergent target of opportunity that
‘may not even appear unl the missile is
actually aitborne. The operator will be able to
keep missiles in “loiter” pattems over enemy
territory unfil emergent targets appear, giving
the Navy the power to strike an emergent
target within minutes of its initial appearance.
twill be possible for the operator to plan
iissions fiom the launch platform. Presently,
sission plans are created at headquarters in
Norfolk, VA or Pearl Harbor, HI, and then
‘transmitted to the ship or submarine. In
addition. the new missile will periodically
relay missile status details to the weapons
systems operator, giving him or her the
information required to effectively control the
snissiles in real time (Sanders, 2000).
‘With its increased eapabilities. the
proposed system places much greater
responsibility on the weapons systems officer
controlling the missiles. The system must
provide the operator with a wide range of
snformation, including information on the
position, range, and warhead of each missile as
well as current and projected positions for the
different types of targets. These will all be
factors needed to decide which missile should
be assigned to which target and when. The
system creates the need for a weapons control
interface that will allow the weapons officer to
comprehend the complex arena of combat and
make decisions quickly and effectively.
The existing hardware, a workstation with
a keyboard, trackball, and two 19” monitors
‘will be used with the new missile, and we have
designed ous interface accordingly. Our
Capstone team has done the necessary
research, design, and testing to develop an
interactive interface prototype that answers the
question: how can a single interface be created
that allows the Weapons control officer to
operate these missiles effectively?
RELEVANT THEORY
Although no standard guideline exists for
interface design, methodologies for human-
computer interface design are often based on
principles from several fields of study
including situational awareness and cognitive
seience. These general principles are helpful
for understanding the basis of many of the
TIWCS interface design decisions,
Situational Awareness
Situational awareness (SA) is a term,
originally used only by the aircraft community
to represent a pilot's ability to correctly
perceive the state of his environment while
utilizing flight automation tools. However, SA
has become a field of study that pertains to
many different systems with varying levels of
automation. Situational awareness is defined
as “the perception of elements in a [dynamic
environment) the comprehension of thei
meaning, and the projection of their status in
‘the near future”(Endsley, 1995). This is ofparticular concer to automated, dynamic
systems because the removal of operators from,
physical contact with the process may
diminish the accuracy of their perceived
system-state [Moray in Endsley article]. In
‘ther words, as the system automates or
nernalizes some of the operator's tasks, the
‘operator loses touch with what is happening
‘within the system,
Endsley believes that “at a minimum, the
[interface] design process should include steps
to ensure that needed information is abways
present regarding the state of antomation and
the state of the parameters being monitored in
a clear, easily interpreted format.” Itis
important to note that the automation of some
tasks can benefit system performance by
decreasing the mental workload on the human
‘operator. The key issue (as it pertains to
nterface design) is to make sensible choices
regarding the allocation of functions between
the human operator and computer automation,
Cognitive Tasks Analysis
Cognitive Task Analysis is a relatively
new branch of applied psychology that has
recently been utilized in the development of
expert systems, system traning, expert
ae
2S een me
ee a
Message Launching Default Target
Display Area submarine
Fig. 5—Dynamie and mieractive protorype sereenshotUSABILITY TESTING
‘The final phase of the project was to
conduct usability testing of the interface
design. The subjects were systems engineering
‘eraduate students, and received two 75-minute
{raining sessions to familiarize themselves
‘with the system. During testing. the subjects
monitored and redirected the aitborne missiles,
responding to message requests and changes
the tactical environment. We varied two major
aspects of the scenario with different subjects:
the aumber of objects on the screen at once
(missiles and targets) and the presence or
absence of ‘coverage zones’ (a circle that was
attached to the onsereen missile as it lew
representing the area that it could cover in a
ziven period of time). When an emergent
target appenred. we also varied the number of
iissiles that were candidates for attacking the
new target. Each scenario had either 10 of 20
objects, and only half included the coverage
zone feature. A spilt plot experimental design
‘was followed. sueh that different combinations
of these variables were assembled and given to
‘each subject in such a way that statistical
conclusions could be dravn from the results,
‘The hypotheses for the tests were that response
time and accuracy would suffer when more
objects were present, and situational awareness
‘would increase with the presence of the
coverage zones due tothe utility of the
funetion.
‘There were eight different possible test
scenarios, each incorporating a different