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Special Abilities Keywords: Fraymotifs
Special Abilities Keywords: Fraymotifs
Unless their class conflicts with it, most Life players have the ability to see and possibly manipulate thin, thread
within each living being that is a visual manifestation of its existence. The colors of this phenomenon often
creature its inside of. Important game objects, if they can be classified as 'living', have silver threads. Underlings
have black threads. Neutral beings and consorts have white threads.
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Gaea's Anthem
2 Solo II Hesperides' Reprise
3 Solo III Persephone's Aria
3 Life Fortitudissimo
3 Breath Aria Resuscitation
3 Mind Brainchild Composition
3 Rage Crucifixus
3 Heart Vitæ Cupidus
3 Blood Lament of the Cana Vena
3 Light Octet reborn
3 Time Da Capo Succession
3 Space Capriccio Vivente
3 Hope Immortal Serenade
3 Doom Dissonance of Iduna
3 Void Wan Waltz
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Page of Life
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Feathercadence
2 Solo II Pneumatic Progression
3 Solo III Breathless Battaglia
3 Life Aria Resuscitation
3 Breath Ariel Array
3 Mind Telekinetic Wake
3 Rage Screaming Gale
3 Heart Eye of the Hurricane
3 Blood Crimson Sonata
3 Light Myxolidian Maelstrom
3 Time Ivories In The Fire
3 Space Fantasia's Inhale
3 Hope Winds of Change
3 Doom Tempest of Ruin
3 Void Notus' Nocturne
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
ylph of Breath
Suggested Moon
Prospit
Suggested Denizen
Epimetheus
A Mage of Mind
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Mental Dischord
2 Solo II Cognitive Consonance
3 Solo III Cartesian Cantabile
3 Life Brainchild Composition
3 Breath Telekinetic Wake
3 Mind Binaural Beatdown
3 Rage Telekinetic Crescendo
3 Heart Siren's Duet
3 Blood Flowing Calando
3 Light A Day to Remember
3 Time Tempo Alla Verdict
3 Space Anaximenean Allegro
3 Hope Sepulchritune
3 Doom Phrygian Melancholy
3 Void Alzheimer's Caesura
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Mage of Mind
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Soul Rhythm
2 Solo II Cardiac Cadenza
3 Solo III Lover's Lullaby
3 Life Vitæ Cupidus
3 Breath Eye of the Hurricane
3 Mind Siren's Duet
3 Rage Serenade of an Angry Soul
3 Heart Drums of War
3 Blood Stop the Beat
3 Light Elucidated Essence
3 Time Skip A Beat
3 Space Cosmic Event Of A Vascular
3 Hope Courante of Being
3 Doom Cardiac Atonal
3 Void At Rest
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
hief of Heart
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Apollo's Arrest
2 Solo II Kaleido Kickstarter
3 Solo III Symphony of Light
3 Life Octet reborn
3 Breath Myxolidian Maelstrom
3 Mind A Day to Remember
3 Rage Holographic Orchestration
3 Heart Elucidated Essence
3 Blood Bioluminescence
3 Light O Fortuna
3 Time Planck's Unison
3 Space Canon Definition
3 Hope Angelic Rhapsody
3 Doom Kugelblitz Cacophony
3 Void Ebony and Ivory
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Maid of Light
If the time player goes back in time to fix a major Suggested Denizen
mistake, a Blood player might possibly remember Eleos A Witch of Blood
what happened. Roll a d20+constitution vs the DM's
3d8. If they beat it, they remember some small things.
If they beat it by a lot, they remember a lot. The blood player cannot know about this ability before they use it. S
roll a constitution check and go from there.
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Paint the Town Red
2 Solo II Sanguine Dirge
3 Solo III Crimson Lied
3 Life Lament of the Cana Vena
3 Breath Crimson Sonata
3 Mind Flowing Calando
3 Rage Carnage Chorale
3 Heart Stop the Beat
3 Blood Count's Lament
3 Light Bioluminescence
3 Time Motif in Vermillion
3 Space Redshift Finale
3 Hope Rising Rhapsody in Scarlet
3 Doom Aria of the End
3 Void Daemonic Cantata
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Witch of Blood
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Double Double Tap
2 Solo II Assai Allargando
3 Solo III Eternal Sonata
3 Life Da Capo Succession
3 Breath Ivories In The Fire
3 Mind Tempo Alla Verdict
3 Rage Murder by Midnight
3 Heart Skip A Beat
3 Blood Motif in Vermillion
3 Light Planck's Unison
3 Time Wibbly-Wobbly Tango
3 Space Adagio Redshift
3 Hope Rapture
3 Doom Entropic Rondo
3 Void Existence Polyphonic
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Seer of Time
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Spatial Shredding Solo
2 Solo II Starry Sonata
3 Solo III Song of Summoning
3 Life Capriccio Vivente
3 Breath Fantasia's Inhale
3 Mind Anaximenean Allegro
3 Rage Killer Cambiare
3 Heart Cosmic Event Of A Vascular
3 Blood Redshift Finale
3 Light Canon Definition
3 Time Adagio Redshift
3 Space Dimension Incomprehensible
3 Hope Battle Hymn of the Green Su
3 Doom Horrorterror Homophny
3 Void Furioso in Rest
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Knight of Space
HP Buffs
HP recieved through this are non-refreshable and expire on a long rest or when the Hope player that provi
It CAN stack with other health increasing abilities, but it cannot stack with itself. Using it again while the e
does nothing. Once they have all been expended, however, it can be re-applied.
Pre Godtier Godtier
Level Uses Level Uses
0 to 9 +d4 HP 2 0 to 9 +d6 HP 3
10 to 19 +d6 HP 3 10 to 19 +d8 HP 4
20 to 29 +d8 HP 4 20 to 29 +d10 HP 5
30+ +d10 HP 5 30+ +d12 HP 6
Attack Buffs
Pre Godtier Godtier
Level Uses Level
0 to 9 +d4 to attack, damage, or saves 3 0 to 9 +d6 to attack, damage, or saves
10 to 19 +d6 to attack, damage, or saves 3 10 to 19 +d8 to attack, damage, or saves
20 to 29 +d6 to attack, damage, or saves 4 20 to 29 +d8 to attack, damage, or saves
30+ +d8 to attack, damage, or saves 4 30+ +d10 to attack, damage, or saves
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Divine Allargando
2 Solo II Seraphic Anthem
3 Solo III Reverie Refrain
3 Life Immortal Serenade
3 Breath Winds of Change
3 Mind Sepulchritune
3 Rage Phoenixsong
3 Heart Courante of Being
3 Blood Rising Rhapsody in Scarlet
3 Light Angelic Rhapsody
3 Time Rapture
3 Space Battle Hymn of the Green Su
3 Hope Elpis' Rhythm
3 Doom The Final Act
3 Void Desprate Anthem
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
An Heir of Hope
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Allaggressimo
2 Solo II Furioso
3 Solo III Velocissimo
3 Life Crucifixus
3 Breath Screaming Gale
3 Mind Telekinetic Crescendo
3 Rage Murder Mode Mantra
3 Heart Serenade of an Angry Soul
3 Blood Carnage Chorale
3 Light Holographic Orchestration
3 Time Murder by Midnight
3 Space Killer Cambiare
3 Hope Phoenixsong
3 Doom Rancorous Nocturne
3 Void Rococchorror
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Rogue of Rage
Doom players, because of their association with death, automatically have advantage on death saving throws.
Doom players cannot be healed by life players and instead must rely on healing items.
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Mortal Sonata
2 Solo II The Note Desolation Plays
3 Solo III Guillotine Gavotte
3 Life Dissonance of Iduna
3 Breath Tempest of Ruin
3 Mind Phrygian Melancholy
3 Rage Rancorous Nocturne
3 Heart Cardiac Atonal
3 Blood Aria of the End
3 Light Kugelblitz Cacophony
3 Time Entropic Rondo
3 Space Horrorterror Homophny
3 Hope The Final Act
3 Doom Death Waltz
3 Void Apocalyptic Orchestration
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Prince of Doom
Fraymotifs A player must give a statement and say what tier they want to use. The DM will then decide wha
tier Partner Name Notes
1 Solo I Missing Notes
2 Solo II Grand Pause
3 Solo III Noumenon Reverberation
3 Life Wan Waltz
3 Breath Notus' Nocturne
3 Mind Alzheimer's Caesura
3 Rage Rococchorror
3 Heart At Rest
3 Blood Daemonic Cantata
3 Light Ebony and Ivory
3 Time Existence Polyphonic
3 Space Furioso in Rest
3 Hope Desprate Anthem
3 Doom Apocalyptic Orchestration
3 Void Silence
*Fraymotif slots refresh on a long rest
*Both the players must have the fraymotif for a combo
*Use of a fraymotif requires using a number of motif slots equal to its level
*Fraymotifs can only be used once per strife each
A Bard of Void
Rage
Keywords
Defiance
Madness
Passion
Hate or Fear
Domain
Singularity
Heart
Keywords
Emotion
Empathy and Mercy
Instinct
Essence of being
Domain
Souls
Light
Keywords
Knowledge
Finality
Clarity
Attention
Domain
Luck or Fate
Blood
Keywords
Connection
Responsibility
Dependence
Inflexibility
Domain
Unity
Time
Keywords
Mechanics
Entropy
Ambiguity
Instability
Domain
Time and The Timeline
Space
Keywords
Creation
Physics
Randomness
Precision
Domain
Physical existence
Hope
Keywords
Hope and Hopelessness
Euphoria
Irrationality
Nobility
Domain
Rejection and Acceptance
Doom
Keywords
Rules
Destruction
(Self) Sacrifice
Futility
Domain
Death and Decay
Void
Keywords
Ignorance
Infinity
Hiding
Obscurity
Domain
The essence of nonexistence
nown for finding loopholes. They live in the messy, grey area where you're not sure what's what.
be passive or apathetic. They are independent at the cost of not caring much about their relationships with others.
ide much about themselves while giving the impression that they're open. They are driven by logic to a fault.
en by pure emotion, even if they try to pretend they're logical. They are passionate in all things, even when it's unnecessary.
ssed with experiementation and gathering of knowledge, even if it takes them into dangerous territory.
glue that holds groups together, but they neglect their own welfare. When they make a promise, they keep it.
patterns of behavior that they find it hard to break out of, even if they're distructive. They are often self-distructive
tifacited and these facets sometimes don't seem to go together. They are often secretly self-loathing and set in their ways.
be incredibly naieve. They have an unstoppable force of will but an unrealistic worldview.
e overly optimistic, but they are self-deciving. They fear that the worst will happen, even if they don't voice it.
ally pessimistic and bitter but also believing that they know best in any given situation. They sometimes have a theme of Duality.
me sort of barrier between themself and the the world. They are reluctant to face the truth but cannot be strong until they do.
wn for finding loopholes. They live in the messy, grey area where you're not sure what's what.
assive or apathetic. They are independent at the cost of not caring much about their relationships with others.
much about themselves while giving the impression that they're open. They are driven by logic to a fault.
y pure emotion, even if they try to pretend they're logical. They are passionate in all things, even when it's unnecessary.
d with experiementation and gathering of knowledge, even if it takes them into dangerous territory.
that holds groups together, but they neglect their own welfare. When they make a promise, they keep it.
erns of behavior that they find it hard to break out of, even if they're distructive. They are often self-distructive
ted and these facets sometimes don't seem to go together. They are often secretly self-loathing and set in their ways.
credibly naieve. They have an unstoppable force of will but an unrealistic worldview.
verly optimistic, but they are self-deciving. They fear that the worst will happen, even if they don't voice it.
pessimistic and bitter but also believing that they know best in any given situation. They sometimes have a theme of Duality.
ort of barrier between themself and the the world. They are reluctant to face the truth but cannot be strong until they do.
not sure what's what.
ch about their relationships with others.
They are driven by logic to a fault.
ssionate in all things, even when it's unnecessary.
em into dangerous territory.
hey make a promise, they keep it.
structive. They are often self-distructive
ten secretly self-loathing and set in their ways.
tic worldview.
happen, even if they don't voice it.
en situation. They sometimes have a theme of Duality.
o face the truth but cannot be strong until they do.