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Ranger lvl 3 Ermitaño Cat Pianist

CLASE Y NIVEL TRANSFONDO NOMBRE DEL JUGADOR


Roland Reilif
Mediano Fornido Legal Bueno 1461
NOMBRE DEL RAZA ALINEAMIENTO PUNTOS DE EXPERIENCIA
PERSONAJE

FUERZA
■ INSPIRACIÓN
CLASE DE e vElOcidad Seclusion: I needed to commune with
ARMADURA nature, far from civilization.

+1 16 +3 25 ft I´ve been isolated for so long that I don´t


know how technology works. I know about
BONIFICADOR POR
+2 COMPETENCIA medicinal herbs.
12 RASGOS DE PERSONALIDAD

Puntos de golpe máximos 28


■ +3 Fuerza
Protect and maintain all nature after
DESTREZA
■ +5 Destreza the war. Help the one in need.
+3 +2 Constitución
0 PUNTOS DE GOLPE ACTUALES IDEALES
Inteligencia

16 +2 Sabiduría
Nothing is more important thatn the
+1 Carisma other members of my hermitage,
CONSTITUCIÓN TIRADAS DE SALVACIÓN order or association.
PUNTOS DE GOLPE TEMPORALES VÍNCULOS
+2
+3 Acrobacias (des) Total 3 ÉXITOS I am dogmatic in my thoughts
14 +1 Atletismo (Fue) and philosophy.
1d10 FALLOS
SALVACIONES
0 C. Arcano (Int)
DADOS DE GOLPE CONTRA MUERTE DEFECTOS
e +1 Engaño(Car)
0 Historia(Int)
0 NOMBRE BONIFICADOR daÑO/TIPO
+1 Interpretación (Car) Lucky. When you roll a 1 on an attack
+1 2 shortsword +5 1d6+3 piercing
11 Intimidación (Car) roll, ability check o saving throw, you
0 Investigación (Int) Longbow +5 1d8+3 ammo can reroll the die and must use the
SABIDURÍA +3 Juego de Manos(Des) new roll.
Crossbow +5 1d6+3 ammo
■ +4 Medicina (Sab)
+2 0 Naturaleza (Int) Natural 20 or Critical hit: roll
Brave. You have the advantage on
saving throws against be frightened.
■ +4 Percepción(Sab) attack damage dice twice, then
15
+2 Perspicacia (Sab) add the relevant modifier Halfling nimbleness. You can move
+1 Persuasión (Car) through the space of any creature
CARISMA
+2 Religión (Int) that is of a size larger than yours.

Fighting style: Defense (+1 AC)
+1 ■ +5 Sigilo (Des)
+4 Stout resilience. You have advantage
■ Supervivencia (Sab)
12
Best Master on saving throws against poison and
+2 T. con Animales(Sab)
you have resistance against poison
SKILLS ATAQUES Y LANZAMIENTO DE CONJUROS damage.

ARMADURA ESCUDO: CA Favored enemy: half-orcs, tiefling.


14 SABIDURÍA (PERCEPCIÓN) PASIVA
PC Studded leather 16 Advantage on survival check to track
your enemies and intelligence checks
Dungeoneer´s pack to recall information about them.
Languages. Common, halfling, PP
(backpack, crowbar,
elfish, orc. hammer, piton (10), torches
Natural explorer: swamp.
Proficiencies: PE (9), rations (8), waterskin,
tinderbox, hempen rope (50
Light and medium armor, ft) Primeval Awareness. (action) expend
shields PO
290 Quiver (47 arrows) (20 bolts) 1 spell slot focus for 1 minute per
Simple weapons, martial Crossbow bolt level of spell lot to sense within 1 mile
weapons. PPT Scroll case, winter blanket, of you (6 mile in favorite terrain):
common clothes aberrations, celestials, dragons,
Feather token (2) elementals, fey, fiends, undead.
Herbalism kit
OTRAS COMPETENCIAS E IDIOMAS EQUIPO RASGOS Y ATRIBUTOS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
56 años 95 cm 28 kg
EDAD ALTURA PESO
Roland Reilif
Avellanda Moreno Castaño obscuro
NOMBRE DEL OJOS PIEL PELO
PERSONAJE

NOMBRE

SÍMBOLO

ASPECTO DEL PERSONAJE ALIADOS Y ORGANIZACIONES

Un mediano protector de las


diferentes formas de vida
nacidas de la naturaleza,
desde bosques hasta
montañas y pantanos.
Cansado de los distintos
avances mágicos tan
abruptos, de la incesante
guerra y de la codicia de las
diferentes razas, se vuelve
un ermitaño apra tratar de
encontrar su paz interior y
mejorar sus conocimientos
de la naturaleza.
Sin embargo, él sabe que RASGOS Y ATRIBUTOS ADICIONALES
estar lejos de la guerra no lo
exenta de los problemas.
Sabe que los problemas
llegarán a los diversos
ecosistemas que trata de
proteger. Sabe que su
momento de ser partícipe de
los eventos actuales ha
llegado.

HISTORIA DEL PERSONAJE TESORO

TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Explorador
SAB 12 4
APTITUD CD TIRADA DE SALVACIÓN BONIFICADOR DE ATAQUE
CLASE LANZADORA MÁGICA DE CONJUROS DE CONJURO
DE CONJUROS

0 TRUCOS 3 6

NIVEL DE
CONJURO
ESPACIOS TOTALES ESPACIOS GASTADOS

1 3 7
PARA
NOMBRE DEL CONJURO
PRE

DO

● Curación de heridas (1 accion, toque, V, S


instantaneo) 1d8 + spell cast mod
4
● Tormenta de espinas (bonus, V, concentra
1 min) 1d10 Dex save
SPELLS KNOWN

● Zephir strike (bonus action, V, concentratio


1 min) 1d8 force damage 30 ft

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
DESCRIPCIÓN DE CONJUROS
CURE WOUNDS: 1 action,
touch, V, S, instantaneous. A
creature you touch regains a
number of hit points equal to
1d8 + your spellcasting ability
modifier. This spell has no effect
on undead or constructs. When
you cast this spell at higher
levels, the healing increases by
1d8 for each slot level above
1st.

HAIL OF THORNS: 1 bonus


action, self, V, concentration up
to 1 minute. Next time you hit a
creature with a ranged weapon
attack before the spell ends, in
addition to your normal effect of
the attack, the target and each
creature within 5 feet of it must
make a dex save. A creature
takes 1d10 piercing damage on
a failed, or half as much damage
on a successful one.

ZEPHYR STRIKE: You move


like the wind until the spell ends
and doesn't provoke opportunity
attacks. Advantage on 1 weapon
attack roll on your turn. The
attack deals an extra 1d8 force
damage on a hit. Whether you
hit or miss, your walking speed
increases by 30 ft until the end
that turn.
TRANSFONDO

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