New Talents: Tier One

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New Talents

These talents are approved for use by characters in the DELVE setting.

Tier One

Catfall
Tier: 1
Activation: Passive
Ranked: Yes
When rolling Athletics or Coordination to reduce damage from falling, add 1 Boost. In addition, reduce damage
and strain suffered from a fall by 1 per rank of Catfall.

Deep Breath
Tier: 1
Activation: Passive
Ranked: No
The character can hold their breath for a number of rounds equal to their Brawn characteristic +3.

Museum Worthy
Tier: 1
Activation: Active (Action)
Ranked: No
Once per session, take Museum Worthy action, make a Hard Knowledge check to ascertain information
regarding a relic, ruin, or piece of history.

Smooth Talker
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with
that skill spend Triumph to gain additional Success equal to ranks in Smooth Talker.

Split the Arrow


Tier: 1
Activation: Passive
Ranked: No
Do not add Setback to combat checks due to the use of the Aim maneuver.

Tier Two

Command
Tier: 2
Activation: Passive
Ranked: Yes
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline
checks for next 24 hours.

Confidence
Tier: 2
Activation: Passive
Ranked: Yes
May decrease Difficulty of Discipline checks to avoid fear by 1 per rank of Confidence, to a minimum of Easy (1
Difficulty).

Faerie Fire
Tier: 2
Activation: Active (Maneuver)
Ranked: No
Your character must be a Dark Elf, Fair Elf, or Forest Elf in order to take this talent.
Once per encounter, your character may suffer 2 strain to take the Faerie Fire maneuver. One target within
Medium range is illuminated by magical Faerie Fire for a number of rounds equal to your ranks in Knowledge:
Lore. While illuminated, the target cannot benefit from Concealment, and allies gain 1 Boost die to combat
checks against the target. This is a magical effect, and can be Dispelled.

For Lorien!
Tier: 2
Activation: Active (Maneuver)
Ranked: No
Once per encounter, the character may take the For Lorien! maneuver. On their next ranged combat check, add
one Boost die for each range band of distance between the character and their target (not counting Engaged).

Haunter of the Dark


Tier: 2
Activation: Passive
Ranked: No
Your character must be a Dark Elf in order to take this talent.
You are well-adapted to the Darkworld, but the surface world causes you some discomfort. Add 2 Boost die to all
skill checks made at night, underground, or in other circumstances where the sun is not visible. However, add 1
Setback die to all skill checks made when you are outside and the sun is visible.

Improved Shifter
Tier: 2
Activation: Passive
Ranked: Yes
Your character must be a Shifter in order to take this talent.
Decrease the difficulty of the Discipline check to shift forms by 1, to a minimum of 1.

Resist Disarm
Tier: 2
Activation: Active (Incidental, Out of Turn)
Ranked: No
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.

Skyclad
Tier: 2
Activation: Passive
Ranked: No
Your character has learned to make the most of wearing no armour at all. When wearing no armour, and not
immobilized or otherwise unable to move, increase total Soak value by +1.

Sun-Born
Tier: 2
Activation: Passive
Ranked: No
Your character must be a Sauran in order to take this talent.
You are more closely linked to the sun than many of your kin. Add 2 Boost die to all skill checks made when you
are outside and the sun is visible. However, add 1 Setback die to all skill checks made at night, underground, or
in other circumstances where the sun is not visible.
Tier Three

Hard-Boiled
Tier: 3
Activation: Passive
Ranked: Yes
When making a check to recover strain at the end of an encounter, the character may spend Advantage to
recover 1 wound. Advantage spent this way cannot exceed your ranks in Hard-Boiled.

Iron Body
Tier: 3
Activation: Passive
Ranked: Yes
The character removes 1 Setback per rank of Iron Body from Coordination and Resilience checks. The critical
rating of the character’s unarmed attacks (no weapons, natural weapons, or armed only with Brawl weapons) is
reduced by 1 per rank of Iron Body, to a minimum of 1.

Monster Slayer
Tier: 3
Activation: Passive
Ranked: No
You gain 1 Boost die when fighting opponents whose Silhouette is 2 or more greater than your own.

Natural Shifter
Tier: 3
Activation: Active (Incidental)
Ranked: No
Your character must be a Shifter in order to take this talent.
Your Discipline check to shift forms is now an incidental instead of a maneuver.

Natural Weapon Training


Tier: 3
Activation: Passive
Ranked: No
Your character's race must have a natural weapon in order to take this talent.
Increase the damage dealt by your natural weapons (claws, teeth, etc) by +1.

Improved Skyclad
Tier: 3
Activation: Passive
Ranked: No
You must have the Skyclad talent in order to take this talent.
Your unarmoured fortitude is as mighty as any barbarian's. When wearing no armour, and not immobilized or
otherwise unable to move, increase total Soak value by +1.

Staff Master
Tier: 3
Activation: Passive
Ranked: No
When wielding a quarterstaff with two hands, you add the Linked 1 quality to the weapon's profile.

Unarmed Parry
Tier: 3
Activation: Passive
Ranked: No
The character may perform the Parry incidental while unarmed (no weapons, natural weapons, or armed only
with Brawl weapons). When the character performs the Parry incidental while unarmed, reduce the strain they
suffer from the Parry incidental by 1, to a minimum of 1.

Tier Four

Comrades in Arms
Tier: 4
Activation: Active (Action)
Ranked: No
Once per encounter, make a Hard Discipline Check. If successful, your character plus one ally per Success
within medium range gains +1 defense for the remainder of the encounter. Effects end if affected targets move
beyond medium range.

Second Chances
Tier: 4
Activation: Active (Incidental)
Ranked: Yes
Once per encounter choose a number of positive dice equal to ranks in Second Chances and reroll them.

Steady Aim
Tier: 4
Activation: Passive
Ranked: No
Your character does not lose the benefits of the aim maneuver if they perform other maneuvers (including
moving) or actions. Your character does lose the benefits of the aim maneuver if the encounter ends.

Supporting Evidence
Tier: 4
Activation: Passive
Ranked: Yes
When assisting an ally with a Charm, Deception, Leadership, or Negotiation check, add automatic Advantage
per rank of Supporting Evidence.

Tier Five

Comrades in Arms (Improved)


Tier: 5
Activation: Passive
Ranked: No
Spend Triumph or 3 Advantage when performing Comrades in Arms to also gain +1 soak, or give one affected
ally +1 soak.

Just Kidding!
Tier: 5
Activation: Active (Incidental)
Ranked: No
Once per round as an incidental spend 1 Story Point to ignore Despair generated on a social check by the
character or any ally in short range.

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