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FS9-FSX Display Configuration
FS9-FSX Display Configuration
FS9-FSX Display Configuration
6 fs9.cfg Configuration
1 - Introduction
Flickering Textures, flashing buildings or a blurry behavior in FS9, FSX or
Prepar3D?
This guide will cover setting up your display settings to have a good FS9, FSX or
Prepar3D experience.
We all know the stability problems, bad fps, blurry scenery’s specially in
populated areas.
If you have a recent PD (desktop) and that is a quad core or larger with a Nvidia
GPU this guide is for you! GTX 1070 – TI – 8GB
For those of you lucky enough to own an NVidia Graphics Card, there is a great program that allows you to force any
program to use whatever video settings you wish, rather than to be limited by the selections within the program.
This program is called NVidia Inspector. I highly recommend you download and install this program. I also highly
recommend you set up your Inspector using the following settings for Microsoft Flight Simulator or Prepar for the
best quality vs speed.
You can download the NVidia Inspector from website https://orbmu2k.de/
Important: uninstall other display tools because they can influence the operation of the Nvidia Inspector!
2 - PC Hardware systems used by Rob van Dijk – 2018
Flight Simulator:
Microsoft Flight Simulator: FS9, update 9.1 and NoCD, also good experience with FSX.
FSuipc (Pete Dowson): FSuipc version 3.999z9 or FSuipc 4.xx
Instrument displays: EFIS Panel Builder - www.simplugins.com
FlightSim Commander: Aerosoft FDC9 – www.aerosoft.com
FSBUSmod: FSBUS - Modulair Version - www.rvdijk.nl
Scenery: Aerosoft - www.aerosoft.com
Flight Simulator:
Microsoft Flight Simulator: FS9, update 9.1 and NoCD
FSuipc (Pete Dowson): FSuipc version 3.999z9
Instrument displays: EFIS Panel Builder - www.simplugins.com
FlightSim Commander: Aerosoft FDC9 – www.aerosoft.com
FSBUSmod: FSBUS - Modulair Version - www.rvdijk.nl
Scenery: Aerosoft - www.aerosoft.com
4.1 - Scenery
Terrain mesh complexity: 100
Terrain texture size: High
Terrain detail: Land and water
Water effects: Low
Dawn/dusk texture blending box: checked
Extended terrain textures box: checked
Special effects detail: High
Scenery complexity: Extremely dense
Autogen density: Extremely dense
Add-on dynamic scenery box: checked
Add-on dynamic scenery: Extremely dense
Ground scenery casts shadows box: checked
Sun glare box: checked
Lens flare box: unchecked
(pilot's sunglasses don't have lens flare)
4.2 - Aircraft
Global aircraft quality: Minimal
Virtual cockpit gauge quality: Low
Reflection box: unchecked
Aircraft cast shadows box: unchecked
Landing lights box: checked
4.3 - Weather
Sight distance: 100mi / 160km
(100 mi is the maximum view we can see)
Cloud draw distance: 50mi / 80km
3-D cloud percentage: 50
Simple clouds box: unchecked
Detailed clouds box: checked
Cloud coverage density: High
4.4 - Hardware
Target frame rate: 22 – 30
(normal cinema movie fps = 25)
Display resolution: 1280x800x32
(monitor/beamer native resolution)
Render to Texture box: checked
Transform and lighting box: checked
Anti-aliasing box: unchecked
(AA set by Nvidia Inspector)
Filtering: Trilinear
MIP mapping quality: 8
(It is generally accepted that setting the ‘mipmaps’ level
to the highest (8) will in most cases cause more blurred
textures than a setting of 4 or 5)
Hardware-rendered lights: 8
Global max texture size: Massive
I will indicate in this guide which values change positions of sliders in FS9/FSX settings. Be aware
that changes in FS9/FSX settings may overwrite your fs.cfg tweaks. In my opinion it’s best not to use
FS9/FSX display menu after you made the first display settings at all!
5 - Nvidia Display Settings FS9/FSX
Nvidia is the GO-TO video adapter for FS9/FSX.
Important: uninstall other display tools because they can influence the operation of the Nvidia Inspector!
After installing any Nvidia driver and a reboot, there is no need to open the Nvidia control panel for D3 and
game settings. If you change anything in the Nvidia control panel for 3D and FS9 games it will override
Nvidia Inspector.
Step 3 - With to ‘Microsoft Flight Simulator 2004’ displayed in the box, make the following changes as shown. Doing
so will not change any other profile and only set fs 2004. You can use the same method for the MS Flight Simulator X
profile too.
Step 4 - When finished, click APPLY PROFILE. The "gear ICONS" in the boxes shown above will appear AFTER
APPLY CHANGES is clicked!
I use for my first tests always the same situation: a final approach to EDDF runway 07L of the Aerosoft
scenery: AS_MEGA-AIRPORT-FRANKFURT-2.0_FS2004.
Do a long test
It is hard to test tweaks in a single flight. Even if you have a test flight (same weather, airport, plane, date,
time of day, traffic) – you may see different results with no change at all. You may see improvement even if
the long term change is for worse. So do not trust a single test unless the difference is obvious and very
strong.
FS9/FSX.cfg structure
The FS9/FSX.cfg is a simple configuration file that uses single line commands containing a name of the setting and
value with ‘=’ character in between.
Section headers are wrapped in square brackets. For example: [GRAPHICS].
Double slash ‘ // ‘ marks comment – a part of line (or the whole line) that will be ignored by FS2004.
The following setting in our FS2004 config ‘fs9.cfg’ deals with blurries and much else besides. My comments and/of
meaning will be place after comment mark ‘//’.
[PANELS]
IMAGE_QUALITY=1
UNITS_OF_MEASURE=1
QUICKTIPS=0
PANEL_MASKING=1
PANEL_STRETCHING=1
[STARTUP]
DEMO=0
LOADSIM=1
LOADWINDOW=1
SHOW_OPENING_SCREEN=0
STARTUP_DEMO=0
[GRAPHICS]
FULL_SCREEN=0
// Full-Screen mode is impossible!
PERFORMANCE_MODE=0
DEF_PERF_MODE=7
TEXT_SCROLL=1
AUTO_LOD=0
DETAIL_TEXTURE=2
WATER_EFFECTS=1
TERRAIN_USE_VECTOR_MAP=1
TERRAIN_USE_VECTOR_OBJECTS=1
EFFECTS_QUALITY=2
GROUND_SHADOWS=1
SMOOTH_VIEW=1
IMAGE_SMOOTHING=1
TEXTURE_MAX_LOAD=1024
COCKPIT_HIGH_LOD=0
AIRCRAFT_SHADOWS=0
// We are sitting in our aircraft and can’t see the shadows
LANDING_LIGHTS=1
// Important!
IMAGE_QUALITY=0
TEXTURE_BLDG=1
TEXTURE_GND=1
TEXTURE_WATER=1
AIRCRAFT_TEXTURE=1
SEE_SELF=1
// Important! Otherwise landing lights are not visible in ‘cockpit’ view
TEXTURE_QUALITY=3
LOD_TARGET_FPS=21
NUM_LIGHTS=8
[SOUND]
SOUND=1
SOUND_FADER1=0.300000
SOUND_FADER2=0.400000
SOUND_FADER3=0.500000
SOUND_FADER4=0.700000
SOUND_FADER5=0.200000
SOUND_FADER6=0.900000
SOUND_QUALITY=2
SamplesPerSec=44100
BitsPerSample=16
[DISPLAY]
UPPER_FRAMERATE_LIMIT=30
TEXTURE_BANDWIDTH_MULT=400
TEXTURE_MAX_LOAD=1024
[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=400.000000
// Textures are loaded earlier
TERRAIN_MAX_VERTEX_LEVEL=21
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=9.900000
TERRAIN_EXTENDED_RADIUS=9.000000
TERRAIN_EXTENDED_LEVELS=4
// Load textures farther away to reduce blurries
[SCENERY]
IMAGE_COMPLEXITY=5
DYNAMIC_SCENERY=1
DYN_SCN_DENSITY=5
DAWN_DUSK_SMOOTHING=1
SUNGLARE=1
LENSFLARE=0
[RUNWAY]
RUNWAY_LIGHTS_SURFACE_SCALAR=0.7
RUNWAY_LIGHTS_VASI_SCALAR=0.7
RUNWAY_LIGHTS_APPROACH_SCALAR=1.0
RUNWAY_LIGHTS_STROBE_SCALAR=1.0
// Tweak the airport and other lights by adding these entries. They are not strictly performance related but it will
// look more realistic and won't dominate approaches
[JOYSTICK_MAIN]
// device numbers depends on your joystick
AXIS_EVENT_00=AXIS_LEFT_BRAKE_SET
AXIS_SCALE_00=-127
AXIS_NULL_00=1
STICK_SENSITIVITY_MODE=0
// Add this line: this makes FS treat the raw joystick readings in a linear fashion.
AXIS_EVENT_01=AXIS_RIGHT_BRAKE_SET
AXIS_SCALE_01=-127
AXIS_NULL_01=1
STICK_SENSITIVITY_MODE=0
// Add this line: this makes FS treat the raw joystick readings in a linear fashion.
AXIS_EVENT_05=AXIS_RUDDER_SET
AXIS_SCALE_05=127
AXIS_NULL_05=1
STICK_SENSITIVITY_MODE=0
// Add this line: this makes FS treat the raw joystick readings in a linear fashion.
I really hope this guide assists anyone wanting to make their Flight Simulator run without flashing buildings or a
blurry behavior!