Escuela Superior Politécnica de Chimborazo: Facultad: Facultad de Informática Y Electrónica

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ESCUELA SUPERIOR POLITÉCNICA DE

CHIMBORAZO

FACULTAD: FACULTAD DE INFORMÁTICA Y ELECTRÓNICA


CARRERA: SOFTWARE

ESTUDIANTE: BYRON JAVIER LUCERO CÓDIGO: 6995


SISTEMAS MULTIMEDIA Y
ASIGNATURA: PAO: NOVENO
GAMIFICACIÓN
PERIODO
ABRIL – SEPTIEMBRE 2021
ACADÉMICO:

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Codificación

 GameManager

using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Resources;
using System.Threading;
using UnityEngine;
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour


{
public GameObject menuPrincipal;
public GameObject menuGameOver;

public float velocidad = 2;


public GameObject col;
public Renderer fondo;
public GameObject piedra1;
public GameObject piedra2;
public bool gameOver = false;
public bool start = false;

public List<GameObject> cols;


public List<GameObject> obstaculos;
ESCUELA SUPERIOR POLITÉCNICA DE
CHIMBORAZO

// Start is called before the first frame update


void Start()
{
///Crear Mapa
for(int i=0; i<21;i++)
{
cols.Add( Instantiate(col, new Vector2(-11 + i,-3),Quaternion.identity));
}

//Crear Piedra
obstaculos.Add(Instantiate(piedra1, new Vector2(12, -2), Quaternion.identity));
obstaculos.Add(Instantiate(piedra2, new Vector2(16, -2), Quaternion.identity));
}

// Update is called once per frame


void Update()
{
if (start == false)
{
if (Input.GetKeyDown(KeyCode.X))
{
start = true;
}
}

if (start == true && gameOver == true)


{
menuGameOver.SetActive(true);

if (Input.GetKeyDown(KeyCode.X))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
if ( start == true && gameOver == false)
{
menuPrincipal.SetActive(false);

fondo.material.mainTextureOffset = fondo.material.mainTextureOffset + new Vector2(0.02f, 0) *


Time.deltaTime;

//Mover Mapa
for (int i = 0; i < cols.Count; i++)
{
if (cols[i].transform.position.x <= -10)
{
cols[i].transform.position = new Vector3(10, -3, 0);
}
cols[i].transform.position = cols[i].transform.position + new Vector3(-1, 0, 0) * Time.deltaTime *
velocidad;
}

//Mover Obstaculos
for (int i = 0; i < obstaculos.Count; i++)
{
if (obstaculos[i].transform.position.x <= -10)
{
float randomObs = Random.Range(11, 18);
obstaculos[i].transform.position = new Vector3(10, -3, 0);
}
ESCUELA SUPERIOR POLITÉCNICA DE
CHIMBORAZO

obstaculos[i].transform.position = obstaculos[i].transform.position + new Vector3(-1, 0, 0) *


Time.deltaTime * velocidad;
}
}
}
}

 Jugador

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Jugador : MonoBehaviour


{
public float fuerzaSalto;

public GameManager gameManager;

private Rigidbody2D rigidbody2D;

private Animator animator;

// Start is called before the first frame update


void Start()
{
animator = GetComponent<Animator>();
rigidbody2D = GetComponent<Rigidbody2D>();
}

// Update is called once per frame


void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
animator.SetBool("estaSaltando", true);
rigidbody2D.AddForce(new Vector2(0, fuerzaSalto));
}

private void OnCollisionEnter2D(Collision2D collision)


{
if(collision.gameObjet.tag == "Suelo")
{
animator.SetBool("estaSaltando", false);
}
}
if (collision.gameObject.tag == "Obstaculo")
{
gameManager.gameOver = true;
}
}

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