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PENN STATE UNIVERSITY NITTANY LIONS

INSTALL 11
PENN STATE UNIVERSITY NITTANY LIONS

FORMATIONS
10 / 11 PERSONNEL FORMATIONS

STACK RT
40

40
50

50
X Z

S/Y H

Q A
PENN STATE UNIVERSITY NITTANY LIONS

RUN GAME
PENN STATE UNIVERSITY NITTANY LIONS

INSIDE ZONE
FAMILY: INSIDE ZONE
CONCEPT: CUT OR BASE
TE Blocks Either Final C-Gap Defender Backside Across the Ball Or Final D-Gap Defender Based on Rotation (Per Formation).
If Tagged, QB Reads Access/Overhang/C-Gap Area (WRs Follow Tag).

PLAY: CLUE/CORE
CLUE CORE
F
$
F $
C C C C
W M S W M
S
R T N E E N T R
X Z X Z
Y H Y H
RUB RUB

A A
OVER Q DUO RT OVER Q TRIO RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)

With No Immediate Capped Blitz Threat: Split Flow – Cutoff Final C-Gap Defender. (Clippers-Crush)
Y With Immediate Capped Blitz Threat: IZ Footwork – Blitz-Alley (Blazers-Bruins)

X Block MDM or Execute Tag

Z Block MDM or Execute Tag

H/S Block MDM or Execute Tag

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. “Map” Footwork if Tagged “Same”. AP: Inside Hip of the Playside Guard.
Read: 1 DL Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” “Map” Footwork if Tagged “Same”.
Notes: Read Final Backside D-Gap Defender with No Tag. “SLY” Call With Obvious Pressure.
Notes: OL – Do Not Look to Work Past The PSLB. No “GANG” Calls Are Necessary. Y Will Block A Playside
Blitz Threat.
PENN STATE UNIVERSITY NITTANY LIONS

GAP
FAMILY: GAP

CONCEPT: COUNTER OPPOSITE


Gap Scheme. Frontside Double Team to the Playside ILB. Y is the 2 nd puller for the Backside ILB. Can Tag Route Concept.

PLAY: BLIND/RAISE
RAISE BLIND
F $ F $

C
C C
W M S C W M S

E N T R R T N E
X Z X Z
JOKER H Y JOKER H
Y

A A
OVER G Q TRIO RT UNDER G Q DUO RT

Vs. Tight B Gap Player: Joker with PSG to PSLB. Open B Gap: Joker Footwork/Course Thru B Gap and Climb
PST Tight to PSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.

Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to PSLB.
PSG Vs. Tight B Gap DT – Joker with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.

OC Block Back to Replace Pulling BSG.

Straight Pull Tight to LOS. Work to Kick Out End No Matter How Tight He Squeezes. If PS D-End Rams Across
BSG Tackle’s Face, be Prepared to Take NEXT Defender Off Edge.

Filter B-Gap to #2 LOS off Edge.


BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.

Y O/S Pound. Split Wrap for BSLB. Adjust Your Alignment to Go Behind the BSG’s Pull.

X Block MDM or Execute Tag

Z Block Man On or Execute Tag

H/S Block Man On or Execute Tag

A Jab Step. Open, Reach, Drive. Press the A gap to the hip of the 2 Puller. nd

B Jab Step: In phase 1 yd distribution. Kick unless you can’t on PSLB, Adjust to puller getting spilled.

QB Use Map footwork.

Notes: Due to The Backfield Action, You Can Anticipate The LBs to Flow Backside Initially.
FAMILY: GAP

CONCEPT: BASE/GRAZE
Gap Scheme. BSG & BST Pull For Frontside End & LB. QB Reads EMOL. 1 ST WR Away From Call Is 3RD Phase Of The Option.

PLAY: BLACKJACK/CRAPS
CRAPS CRAPS

F $ F $

C W M S C C W M S C

E N T R E N T R
X Z X Z
S DEUCE H Y H
DEUCE

A A
OVER Q SPREAD RT OVER Q TRIO RT

Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st

Block Back to Replace Pulling BSG.


OC “DEAD” Call vs. Tight BS Nose (Threat to Immediately Crossface) OR if Any Kind of BSLB Blitz or Edge Blitz
Threat. Eyes on BSLB is Key on a “DEAD” Call.

Straight Pull Tight to LOS. Work to Kick Out End No Matter How Tight He Squeezes. If PS D-End Rams Across
BSG Tackle’s Face, be Prepared to Take NEXT Defender Off Edge.

Skip Pull Gaining Width and Depth to Read Pulling Guard’s Block on Playside End.
BST If Log/Pin: Out Around Scraping Paint to PSLB. If Kickout: Insert Inside to Square up PSLB.
If Edge Blitz: Stay Inside Guard’s Kickout Block

Y Pound Step. Arc Path. Blitz-Scrape-Alley.

Frontside: 2x2 = Man On, 3x1 = MDM


X Backside: Block Deep Safety/Corner (Based On Pitch Key) or Become Pitch Player (Per Formation)

Frontside: Block Man On


Z Backside: Block Deep Safety/Corner (Based On Pitch Key)

(H/S) Frontside: Block Man On


H/S (H/S) Backside: Block Man On or Become Pitch Player (Per Formation)

Align: OG With Your Heels On QB’S Toes.


A Footwork: Step Away, Hesitate, Roll Course (Reach, Cross, Roll). AP: Chase Puller’s Outside Shoulder And Run Off
Inside Hip Of The Pulling Tackle. Read: Block Of The Pulling Tackle.
Heel At 6 Yards. Reach With The Playside Foot, Gather With The Backside Foot. Ride RB “Hip To Hip” Reads =
QB Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key. Notes: “Keep” Read Surface.
Press Pitch Key.

Notes: Possible “DEAD” Call vs BSLB Edge Threat


PLAY: BLACKJACK/CRAPS
CRAPS CRAPS

F $ F $

C W M S C C W M S C

E N T R E N T R
X Z X Z
S DEUCE H DEUCE Y H

A A
OVER G Q SPREAD RT OVER G Q TRIO RT

CRAPS CRAPS

F $ F $

C W M S C C W M S C

E T N R E T N R
X Z X Z
S H Y H

A A
UNDER Q SPREAD RT UNDER Q TRIO RT

CRAPS CRAPS

F $ F $

C W J M S C C W J M S C

E N R E N R
X Z X Z
S ACE ACE Y H
H

A A
OKIE Q SPREAD RT OKIE Q TRIO RT

CRAPS CRAPS

F B F

C W M S C C W M S $ C
B $
E N R E N R
X Z X Z
S ACE ACE Y H
H

A A
STACK Q SPREAD RT STACK Q TRIO RT
PENN STATE UNIVERSITY NITTANY LIONS

PASS GAME
PENN STATE UNIVERSITY NITTANY LIONS

FIVE STEP
PENN STATE UNIVERSITY NITTANY LIONS

FLOOD
FAMILY: Flood Q PLAY: Y-VOTE
Concept: Boundary Progression Read; Boundary (Go/Decide), Field (Over/Post-Curl)
(11) Spread Right Supremes Y-Vote

4 0
4 0
16

12

3 0
3 0

“Slant Until
You Can’t”

2 0
2 0

X -1- -4- -2- -8- Z


Must Y H Post-Curl
Outside Decide Over
Go
A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: 16-Yard Post-Curl - Adjust: None

H Split: 2 Yards I/S Hash – Route: Over - Adjust: None

X Split: 1 Yard O/S #s - Route: Must Outside Go (Run Man On) - Adjust: None

S See Diagrams On Following Pages

A Route: Check Swing

Y Route: Decide - Adjust: “Slant Until You Can’t”

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Go, Decide, Over, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
(H/A) VOTE

(11) Spud Rt Supremes H-Vote (11) Trio Rt Alabama A-Vote

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
H Y Y H

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

PASS TAGS
PASS TAGS: “SPECIAL”

(11) Duo Rt Ringo Flick (“Flow & Stick”) Special (11) Duo Rt Elvis Face (“Flow & Spacing”) Special

4 0

4 0
4 0

4 0
3 0
3 0

3 0
3 0
2 0
2 0

2 0
2 0
X Z X Z
Y H Y H

A A
Q Q
PASS TAGS: “& GO”

(11) Spread Rt Supremes Voice & Go (11) Trips Rt Supremes Vacant & Go

4 0

4 0
4 0

4 0
Vs. Cloud/
Press

Vs. Access

3 0
3 0

3 0
3 0
2 0
2 0

2 0
2 0
X Z X Z
Y H Y H

A A
Q Q

(11) Trips Rt Beatles Veal & Go (11) Spread Rt Supremes Vox & Go

4 0
4 0

4 0
4 0

vs. 2 High

vs. 1 High

3 0
3 0
3 0
3 0

2 0
2 0
2 0
2 0

X Z X Z
Y H Y H

A A
Q Q

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