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To enable the Command Console you first need to do some tweaking in your settings.

ini of your
save. This can be found in the [donotstarve] folder, If you don't know where it is by default the
location is in your documents folder, Locate the settings.ini and open it with notepad or notepad++
and where it says [MISC]ENABLECONSOLE = false and rewrite it as [MISC]ENABLECONSOLE = true
then save the document.

Then to open the console while in game by pressing ~, ^, ø or ö, Ctrl+Ñ, depending on which
keyboard layout you have. Also you can hide the console menu again by pressing Ctrl + L.

Note: You have to re-enter every command after loading a world.

Contents

[hide]

1. Simple commands

2. Player commands

3. World commands

4. Profile Commands

5. Miscellaneous Commands

Simple commands

To enable simple commands, declared in data\scripts\consolecommands.lua, but disabled by


default, do:

require "consolecommands"

This will allow you to use the following commands:

 Debug spawn

c_spawn("prefab", amount)

Improved  DebugSpawn("prefab"), spawns  amount  of selected "prefab".

 Scenario (Not tested)

c_doscenario(scenario)

Apply a scenario script to the selection and run it.

 Health

c_sethealth(percent)

Sets your health to selected percentage. Note: Use fractional numbers 0.90 = 90%.

 Sanity
c_setsanity(percent)

Sets your sanity to selected percentage. Note: Use fractional numbers 0.90 = 90%.

 Hunger

c_sethunger(percent)

Sets your hunger to selected percentage. Note: Use fractional numbers 0.90 = 90%.

 Spawn item

c_give("prefab", amount)

Creates selected item at given amount directly into your inventory.

 God Mode

c_godmode()

It won't drain  Sanity,  Hunger  or  Health  when attacked anymore.

 Set running speed

c_speed(6)

Standard runspeed is 6. 10 makes you a bit faster and with 40 you can walk through walls and "over"
water.

There's some other commands, but they're hard to use and not very useful.

Player commands

 Runspeed

GetPlayer().components.locomotor.runspeed = 6

Standard runspeed is 6. 10 makes you a bit faster and with 40 you can walk through walls and "over"
water.

 Creative mode

GetPlayer().components.builder:GiveAllRecipes()

You can craft everything.

 Maximum health

GetPlayer().components.health:SetMaxHealth(value)

Change the Maximum  Health  of your  Characters

 Maximum sanity

GetPlayer().components.sanity:SetMax(value)
Change the Maximum  Sanity  of your  Characters

 Maximum hunger

GetPlayer().components.hunger:SetMax(value)

Change the Maximum  Hunger  of your  Characters

 Pause hunger

GetPlayer().components.hunger:Pause(true)

Your  Characters  won't starve anymore.

 Werebeaver

GetPlayer().components.beaverness:SetPercent(1)

Turn  Woodie  into the  Werebeaver.

World commands

 Debug Spawn

DebugSpawn("prefab")

After pressing enter, it spawns the object at the position of your cursor.

  Multiple Debug Spawn

for x=1, y do DebugSpawn("prefab") end

Replace "y" with the amount you want. After pressing enter, it spawns the quantity of the entity you
wanted at the position of your cursor.

 Teleport to Prefab

c_gonext("prefab")

After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple
iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and
each subsequent execution of the same command will transport the player from entity to entity in
the order they were generated in the world.

 Delete Item Under Mouse

TheInput:GetWorldEntityUnderMouse():Remove()

After pressing enter, it deletes the item under your mouse

 Reveal Map
GetWorld().minimap.MiniMap:ShowArea(0,0,0,10000)

 Skip day

GetClock():MakeNextDay()

Skips the current day.

 Skip more days

for x = 1, 50 do GetClock():MakeNextDay() end

Skips 50 days in this example. Replace 50 with the amount of days you want to skip.

WARNING: Too big values may freeze the game. (Depending on computer speed)

 Skip time units and update

LongUpdate(X)

Skips X time units and performs the "LongUpdate" function on world objects

Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480)
or use multiplicative values such as LongUpdate(X*16*30) or
LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.

 Set segments

Usage:

GetClock():SetSegs(day,dusk,night)

Sets amount of segments. Errors if adds up to over 16. Example:

GetClock():SetSegs(14,1,1)

Very long day, very short dusk and night (one segment for dusk and one for night)

 Skip phase

GetClock():NextPhase()

Skips the current phase.

 Start Summer

GetSeasonManager():StartSummer()

Start summer

 Start Winter

GetSeasonManager():StartWinter()

Start winter
For the DLC the additional commands
are  GetSeasonManager():StartSpring() andGetSeasonManager():StartAutumn()

 Start Rain

GetSeasonManager():StartPrecip()

Start rain.

 Stop Rain

GetSeasonManager():StopPrecip()

Stop rain.

 Do Lightning Strike

GetSeasonManager():DoLightningStrike(Vector3(GetPlayer().Transform:GetWorldPosition()))

Lightning strike on player. Will hit lightning rod instead if there is one near

 Measure Distance

print(math.sqrt(GetPlayer():GetDistanceSqToInst(TheInput:GetWorldEntityUnderMouse())))

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L
by default).

Profile Commands

While profile commands are permanent and do not need to be done each time, they do need to be
performed while in a game.  You can unlock multiple characters at a time without requiring the line
including the save until the very last step.

 Unlock Willow

GetPlayer().profile:UnlockCharacter("willow")

GetPlayer().profile:Save()

Unlocks Willow.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Wolfgang

GetPlayer().profile:UnlockCharacter("wolfgang")

GetPlayer().profile:Save()

Unlocks Wolfgang.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Wendy

GetPlayer().profile:UnlockCharacter("wendy")

GetPlayer().profile:Save()
Unlocks Wendy.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock WX-78

GetPlayer().profile:UnlockCharacter("wx78")

GetPlayer().profile:Save()

Unlocks WX-78.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Wickerbottom

GetPlayer().profile:UnlockCharacter("wickerbottom")

GetPlayer().profile:Save()

Unlocks Wickerbottom.   Does not need to be re-entered after the first time unless you lose your
profile settings.

 Unlock Woodie

GetPlayer().profile:UnlockCharacter("woodie")

GetPlayer().profile:Save()

Unlocks Woodie.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Wes

GetPlayer().profile:UnlockCharacter("wes")

GetPlayer().profile:Save()

Unlocks Wes.   Does not need to be re-entered after the first time unless you lose your profile settings.

 Unlock Maxwell (character)

GetPlayer().profile:UnlockCharacter("waxwell")

GetPlayer().profile:Save()

Unlocks Maxwell.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Wigfrid (Reign of Giants DLC)

GetPlayer().profile:UnlockCharacter("wigfrid")

GetPlayer().profile:Save()

Unlocks Wigfrid.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Webber (Reign of Giants DLC)

GetPlayer().profile:UnlockCharacter("webber")
GetPlayer().profile:Save()

Unlocks Webber.   Does not need to be re-entered after the first time unless you lose your profile
settings.

 Unlock Everything (Currently all characters)

GetPlayer().profile:UnlockEverything()

Miscellaneous Commands

 Clear the morgue

ErasePersistentString("morgue")

Clears the morgue. Requires closing and reopening the game for changes to be seen.

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