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Huxley Klummer: Wizard 12 Steph - SB
Huxley Klummer: Wizard 12 Steph - SB
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 13 86 --
+0 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 12d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES
+9
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling
Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
P +7 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 4 / Long Rest
+1 Survival WIS
4 times per long rest, you can use a bonus action === REACTIONS ===
Song of Defense
+1 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: When you take damage while your Bladesong is
active, you can use your reaction to expend one spell
You gain a +5 bonus to your AC, your walking speed slot and reduce that damage to you by an amount
12 increases by 10 ft., you have advantage on Acrobatics equal to five times the spell slot’s level.
checks, and you gain a +5 bonus to any CON saving
SKILLS ACTIONS
Darkvision 60 ft.
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Wizard 12 steph_sb
CLASS & LEVEL PLAYER NAME
Huxley Klummer
Half-Elf Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === It ends early if you are incapacitated, if you don
medium or heavy armor or a shield, or if you use two | Quickened Spell • PHB
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also When you cast a spell that has a casting time of 1
dismiss the Bladesong at any time you choose (no action, you can spend <strong>2 sorcery
* Proficiencies • PHB 113 action required). points</strong> to change the casting time to 1 bonus
action for this casting.
* Spellcasting • PHB 114 | 4 / Long Rest • 1 Bonus Action
You can cast prepared wizard spells using INT as your | Subtle Spell • PHB
spellcasting modifier (Spell DC 17, Spell Attack +9) * Ability Score Improvement • PHB 115 When you cast a spell, you can spend <strong>1
and wizard spells in your spellbook as rituals if they sorcery point</strong> to cast it without any S or V
have the ritual tag. You can use an arcane focus as a * Extra Attack • SCAG components.
spellcasting focus. You can attack twice, instead of once, whenever you
take the Attack action on your turn. Moreover, you can | Sorcery Points: 2 / Long Rest • Special
* Arcane Recovery • PHB 115 cast one of your cantrips in place of one of those
Once per day when you finish a short rest, you can attacks. | Metamagic - Subtle Spell: Special
choose expended spell slots to recover - up to a
combined level of 6, and none of the slots can be 6th * Song of Defense • SCAG | Metamagic - Quickened Spell: Special
level or higher. When you take damage while your Bladesong is
active, you can use your reaction to expend one spell * Spell Sniper (Wizard) • PHB 170
| 1 / Long Rest • Special slot and reduce that damage to you by an amount When you cast a spell that requires you to make an
equal to five times the spell slot’s level. attack roll, the spell's range is doubled. Your ranged
* Arcane Tradition • PHB 115 spell attacks ignore half cover and three-quarters
| 1 Reaction cover. You learn one cantrip that requires an attack roll
| Bladesinging from your chosen class spell list (INT is your
spellcasting ability for it).
* Training in War and Song • SCAG === HALF-ELF RACIAL TRAITS ===
You gain proficiency with light armor, one type of
one-handed melee weapon of your choice, and the * Darkvision • BR 39
Performance skill if you don’t already have it.. You can see in darkness (shades of gray) up to 60 ft.
CP 0 Dagger 1 1 lb.
Crystal 1 1 lb.
SP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
EP 0 Clothes, Traveler's 1 4 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
165 lb.
PUSH/DRAG/LIFT
330 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Huxley Klummer
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Green-Flame Blade Wizard +9 1A Self/10 ft. S,M Instantaneous SCAG 142 S/M
O Ray of Frost Wizard +9 1A 120 ft. V,S Instantaneous PHB 271 V/S
O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Fire Bolt Wizard +9 1A 240 ft. V,S Instantaneous PHB 242 V/S
O Booming Blade Spell Sniper (Wizard) +9 1A Self/10 ft. S,M 1 round SCAG 142 D: 1Rnd, S/M
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
O Grease Wizard DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M
O Hold Person <C> Wizard WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
SPELLS
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