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Wizard 12 steph_sb

CLASS & LEVEL PLAYER NAME


Huxley Klummer
Half-Elf Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 13 86 --
+0 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
11
+1 Charisma
Total 12d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+3 P
+1

+9
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Rapier, Sling

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Thieves' Tools
+1 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Common, Elvish, Infernal
30 ft. (Walking)
+5 +1 Intimidation CHA
P +9 Investigation INT
20 P +5 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


P +5 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
P +7 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 4 / Long Rest
+1 Survival WIS
4 times per long rest, you can use a bonus action === REACTIONS ===
Song of Defense
+1 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: When you take damage while your Bladesong is
active, you can use your reaction to expend one spell
You gain a +5 bonus to your AC, your walking speed slot and reduce that damage to you by an amount
12 increases by 10 ft., you have advantage on Acrobatics equal to five times the spell slot’s level.
checks, and you gain a +5 bonus to any CON saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +9 3d10 Fire V/S

Ray of Frost +9 3d8 Cold V/S


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 1 Bludgeoning


19 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 12 steph_sb
CLASS & LEVEL PLAYER NAME
Huxley Klummer
Half-Elf Urban Bounty Hunter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === It ends early if you are incapacitated, if you don
medium or heavy armor or a shield, or if you use two | Quickened Spell • PHB
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also When you cast a spell that has a casting time of 1
dismiss the Bladesong at any time you choose (no action, you can spend <strong>2 sorcery
* Proficiencies • PHB 113 action required). points</strong> to change the casting time to 1 bonus
action for this casting.
* Spellcasting • PHB 114 | 4 / Long Rest • 1 Bonus Action
You can cast prepared wizard spells using INT as your | Subtle Spell • PHB
spellcasting modifier (Spell DC 17, Spell Attack +9) * Ability Score Improvement • PHB 115 When you cast a spell, you can spend <strong>1
and wizard spells in your spellbook as rituals if they sorcery point</strong> to cast it without any S or V
have the ritual tag. You can use an arcane focus as a * Extra Attack • SCAG components.
spellcasting focus. You can attack twice, instead of once, whenever you
take the Attack action on your turn. Moreover, you can | Sorcery Points: 2 / Long Rest • Special
* Arcane Recovery • PHB 115 cast one of your cantrips in place of one of those
Once per day when you finish a short rest, you can attacks. | Metamagic - Subtle Spell: Special
choose expended spell slots to recover - up to a
combined level of 6, and none of the slots can be 6th * Song of Defense • SCAG | Metamagic - Quickened Spell: Special
level or higher. When you take damage while your Bladesong is
active, you can use your reaction to expend one spell * Spell Sniper (Wizard) • PHB 170
| 1 / Long Rest • Special slot and reduce that damage to you by an amount When you cast a spell that requires you to make an
equal to five times the spell slot’s level. attack roll, the spell's range is doubled. Your ranged
* Arcane Tradition • PHB 115 spell attacks ignore half cover and three-quarters
| 1 Reaction cover. You learn one cantrip that requires an attack roll
| Bladesinging from your chosen class spell list (INT is your
spellcasting ability for it).
* Training in War and Song • SCAG === HALF-ELF RACIAL TRAITS ===
You gain proficiency with light armor, one type of
one-handed melee weapon of your choice, and the * Darkvision • BR 39
Performance skill if you don’t already have it.. You can see in darkness (shades of gray) up to 60 ft.

* Bladesong • SCAG * Fey Ancestry • BR 39


4 times per long rest, you can use a bonus action to You have advantage on saving throws against being
start a Bladesong, which lasts for 1 minute and grants charmed, and magic can’t put you to sleep.
you the following benefits:
* Skill Versatility • BR 39
You gain a +5 bonus to your AC, your walking speed You gain proficiency in two skills of your choice.
increases by 10 ft., you have advantage on Acrobatics
checks, and you gain a +5 bonus to any CON saving
throw you make to maintain your concentration on a === FEATS ===
spell.
* Metamagic Adept • TCoE 80

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Crystal 1 1 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Clothes, Traveler's 1 4 lb.

Mess Kit 1 1 lb.


GP 20 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Spellbook 1 3 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

68 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb.
PUSH/DRAG/LIFT

330 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Huxley Klummer
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Green-Flame Blade Wizard +9 1A Self/10 ft. S,M Instantaneous SCAG 142 S/M

O Mind Sliver Wizard INT 17 1A 60 ft. V Instantaneous TCoE 108 V

O Ray of Frost Wizard +9 1A 120 ft. V,S Instantaneous PHB 271 V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Fire Bolt Wizard +9 1A 240 ft. V,S Instantaneous PHB 242 V/S

O Booming Blade Spell Sniper (Wizard) +9 1A Self/10 ft. S,M 1 round SCAG 142 D: 1Rnd, S/M

=== 1st LEVEL === 4 Slots OOOO

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Grease Wizard DEX 17 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Arcanist's Magic Aura Wizard -- 1A Touch V,S,M 24 hours PHB D: 24h, V/S/M

O Hold Person <C> Wizard WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Spider Climb <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

SPELLS

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