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Fighter 1, Bard 3, Rogue 1 Pirate

Captain Tenebrus Rackham class & level

Human
BackgrouNd

Chaotic Neutral
Player Name

character Name race aligNmeNt exPerieNce PoiNts

3d6 inspiratiOn

19/17
30
strEngth

17 3 prOficiEncy bOnus
armOr
class initiativE spEEd

3 PersoNality traits

hit Point maximum 31


● 6 strength
dExtErity 2 dexterity

13 ● 3 constitution
0 intelligence
currEnt hit pOints ideals

1 0 Wisdom
3 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
10
4 total 1d10, 4d8
● acrobatics (dex) successes

0 1 animal handling (Wis) Failures


0 arcana (int) hit dice death saves FlaWs
intElligEncE ● 9 athletics (str)
9
8 ● deception (cha)
Name atk BoNus damage/tyPe
0 Dueling: When you are wielding a melee weapon in one
history (int)
1
Improvised Weapon +6 1d6 +5 B or S hand and no weapon in the other, you gain a +2 bonus to
-1 ● insight (Wis) damage rolls with that weapon.
● 9 intimidation (cha) Rapier +6 1d8 + 5 P Second Wind: On your turn, you can use a bonus action
wisdOm 0 investigation (int) to regain hit points equal to 1d10 + your fighter level.
1
Light Crossbow +4 1d8 + 1 P Once per short rest.
medicine (Wis)
10 0 Spellcasting: Ritual casting. You can use your musical
Nature (int)
3 instrument as a spellcasting focus.
Perception (Wis)
0

● 6 Performance (cha) Bardic Inspiration: You can give out a number of


inspiration die equal to your Charisma modifier after every
● 6 Persuasion (cha)
charisma long rest. d6
0 religion (int)
16 ● 4 sleight of hand (dex)
Jack of All Trades: you add half your proficiency bonus,
rounded down, to any ability check you make that doesn't
● 7 stealth (dex) already include your proficieny bonus.
3 1 survival (Wis) Song of Rest: you or any friendly creatures who can hear
you perform regain hit points at the end of the short rest.
skills attacks & spEllcasting 1d6

13
Bard College of Lore
Passive Wisdom (PercePtioN) Splint - 60lb. - Cutting Words: When a creature that you can see within
cP
Shield - 6lb. 60ft. of you makes an attack roll, ability check, or damage
Stump Blade - 2lb. roll, you can use your reaction to expend one of your uses
of Bardic Inspiration, subtraction that the number rolled
All armor, shields, simple sP Fancy Rapier - 2lb.
from the creature's roll.
Light Crossbow (80/320) - 5lb.
weapons, martial weapons, eP Belaying Pin (Club) - 2 lb. Expertise (Bard): your proficiency bonus is doubled for

accordion, thieves' tools, any ability check you make that uses either of the chosen
proficiencies. Athletics, Deception
navigator's tools, vehicles gP 447 Expertise (Rogue): Intimidation, Stealth

(water) Sneak Attack: Once per turn you can deal an extra 1d6
PP damage to one creature you hit with an advantage on the
attack roll. You must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another
Common, Draconic, Thieves enemy is within 5ft of it, that enemy isn't incapacitated,

Cant and you don't have disadvantage on the attack roll.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 5' 8" 155
Captain Tenebrus Rackham aGe

Blue
heIGht

White
WeIGht

Brown
character name eYeS SKIn haIr

name

symbol

character appearance allies & organizations

Tavern Brawler Bad Reputation: No matter where you


- You are proficient with improvised weapons go, people are afraid of you due to your
and unarmed strikes. reputation. When you are in a civilized
- Your unarmed strike uses a d4 for damage.
settlement, you can get away with minor
- When you hit a creature with an improvised
weapon on your turn, you can use a bonus
criminal offenses, such as refusing to pay
action to attempt to grapple the target. for food at a tavern or breaking down
doors at a local shop, since most people
Grappler will not report your activity to the
- You have advantage on attacks rolls against authorities.
a creature you are grappling.
- You can use your action to try to pin a
creature grappled by you. Make another
grapple. If you succeed, you and the creature
are restrained until the grapple ends.
- Creature's that are one size larger than you
don't automatically succeed on checks to
escape your grapple.
additional features & traits

Silk rope ____ x 50ft - 5 lb. per 50ft


Shark tooth necklace
A receipt of deposit at a bank in
Common clothes - 3lb. a far-flung city.
Belt pouch - 1lb.
Backpack - 5lb.
Crowbar - 5lb.
Hammer - 3lb.
A brass orb etched with strange
Pitons x ____ - 1/4lb. each runes.
Torches x ____ - 1lb. each
Rations x ____ - 2lb. each
Waterskin - 5lb. full
Hempen rope ____ x 50ft - 10lb. per 50ft.
Navigator's tools - 2lb.
Thieves' tools - 1lb.
Accordion - 2lb.
character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Charisma 14 6
spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

spell
level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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