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Name: - Race: - SPEED: - AP: - : Secondary Trait Milestones
Name: - Race: - SPEED: - AP: - : Secondary Trait Milestones
STRENGTH
(DEX):_____
Race:__________ HIT POINTS:____
Animals MAX: ____
___/20 (CHA):_____
DEXTERITY SPEED:____ Action Point
TOUGHNESS:____
ACTIONS RESULT
Psych AP:_______ COST ARMOUR:____
TABLE
(FOR):_____
___/20 WALK 1 Walk up to
CONSTITUTION
Deception maximum speed
(CHA):_____ RUN 2 double
Knowledge maximum speed
___/20 (FOR):_____ with -3 to
INTELLEGENCE attacks against
Intimidation you.
(STR):_____ SINGLE 2 Fire once using
___/20 Pilot MODE any ranged
FORESIGHT (INT):_____ weapon
BURST 3 Split weapons
Doctor MODE burst rating at
___/20 (INT):_____ up to two
CHARISMA Engineer targets
(INT):_____ THROW 3 Throw one
object up to its
___/20 Perception max range
(FOR):_____ STAB 1 Stab once at a
single target
Persuasion
(CHA):_____ SLASH 2 Slash once,
hitting up to 2
Sleight of hand targets in range
(DEX):_____ INTERACT 1 Interact with the
Stealth world
(DEX):_____ HEAVY STAB 2 Stab with d-3
Gunnery bonus damage
(CON):_____ HEAVY 3 Attack up to 3
SLASH targets with d-3
Melee bonus damage
(STR):_____ OPEN 1 Use inventory
Toughness INVENTORY
(CON):_____ CHARGE 3 run and do one
Revive free heavy
(CON):_____ melee.
“Second Guess”: npc’s will not break your Stealth or Undo Deception checks
when you fail either.
“Old World Blues”: you can now understand pre-Rapture History and items.
“Nuts N Bolts”: you can re-program ROBOTIC npc’s, but not MACHINA’s.
“Right Infront of You”: stealing in front of the target or while not stealthy does
not automatically fail.
“Blade Lord”: When making a Slash or Stab attack, roll a d-10, on a 9+ the target
Drops their current weapon.
“Too Tough to Die”: when you would normally be Downed or even Killed, you
may Cheat death and revive for free once per day.
“Till Death Do Us Part”: once per game, you can revive the WHOLE CREW even
from death.
RACIAL TRAITS:
Each Race has specific unique abilities exclusive to them, these can be both positive, and negative,
and may be used in a multitude of ways.
HUMAN: Humans are boring if not able to adapt better than others.
SPEED: 6 Action Points: 5 HP: 20
PENALTY: when in water, all skills have a -10 penalty and speed is reduced to 3.
PERK, Clamber: Felinids can climb on any non-slippery surface, however, can only use one hand
while doing so.
PERK: Claws: +2 to melee skill and +2 Armour piercing to all melee attacks
HUDŌRAJJA: Hudorajja are a reptilian semi aquatic species, they excess in warm and shallow
waters.
SPEED: 6 AP :5 HP: 24
PERK: aqua affinity; When in water from 0 to 400 meters, gain +5 movement and +5 agility.
lose -3 movement and -5 agility in Deeper water.
PERK: Spit: spit either a tough, sticky slime or a poison ball up to 12 cm, this ability can only be
used once every two turns. Poison ball does 6-TOXIC damage to target.
khodyachaya ryba (walking fish): a rare, barely understood race of Deep-water fish people who
require special equipment to survive above water.
SPEED :5 AP :4 HP: 19
PERK: mental channelling; +5 to psych roll for each hand that is empty
Can see in the dark
PERK: Deep one; When in water from 400 to 1000 meters, gain +5 movement and +5 agility.
lose -3 movement and -5 agility in shallower water)
PENALTY: Technologically dependant; Will suffocate over 3 turns without Breathing apparatus
unless underwater
MACHINA: a race of Sentient Machines collectively called the “Machina” their one defining trait is
having a “control card” which can be inserted into new bodies
SPEED: 4 AP: 4 HP: 10
PERK: Steel Skeleton: Machina’s do not heal, instead they can only be healed by using the
ENGINEERING skill, they are not affected by BLUNT, TOXIN or DROWNING damage.
PERK: CONTROL CARD: a Machina’s “mind” is stored on this card, should the item be destroyed
they are killed, however the card can be swapped between different robotic bodies and even into a
ship or station.
PERK: Target Protocol: Machina's suffer -2 to melee and shooting rolls, but may choose to
“overcharge” their system, gaining +2 to Melee and Ranged rolls in exchange for -1 movement until
they turn the protocol off.
SPECIAL: ROBOTIC BODY: at the start of the game, a Machina must choose what class their
robotic body is, this can be either:
Engineering robot: has a built in Servo tool and a toughness of 9+. 2 MOD-slots
Military Robot: has a built in Servo-Cannon and a toughness of 12+. 2 MOD-slots
Service Robot, can wear apparel, has a toughness of 14+. 4 MOD-slots
Only the service robot may wear apparel, a Machina’s toughness skill relates only to its “control
card” otherwise they must use the toughness for their chosen body, a Machina’s control chip may be
willingly ejected by the player.
In the distant future of 2055, Large, Walking fish people with water tanks to help breath on
land live alongside literal cat girls/boys from japan, while the backstory of the world as a
whole is supposed to function with some semblance of realism, the inherent “silliness” of
everything means there is no “true” way of doing something.
Your characters, and those they interact with can be any species, race, gender, have any
preference in anything they do or come across. The only limit should be your own
imagination and how willing you are to play the character, this doesn't mean you should play
as something you disagree with, but that its ok to do so, even if that character you play is a
child murdering scumbag, it’s only a game, so have fun!
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