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Heroes & Heralds: Card Guide
Heroes & Heralds: Card Guide
Heroes&&Heralds:
Heralds:Card
CardGuide
Guide
□ DEMITRI MAXIMOFF (Darkstalkers, 1994) □ GENE (God Hand, 2006) □ RATHALOS (Monster Hunter, 2004) □ CYBER BLUE (Battle Circuit, 1997) □ HAYATO (Star Gladiator, 1996)
Primary: During X‐Factor: Increases attack Primary: When 3 or more bars of HC Gauge are Primary: When only one character is left: Primary: Assist attacks gain super armor. [Lv. 3] Primary: Lose the ability to block during X‐
power. [Lv. 2] + HC Gauge refills automatically. stored and while on the ground Vitality refills Vitality refills automatically. [Lv. 3] + HC Gauge (uses HC Gauge upon hit) Factor. The time that X‐Factor stays active will
[Lv. 3] automatically [Lv. 3] + HC Gauge refills refills automatically. [Lv. 2] Secondary: Upon successfully landing a increase. [Lv. 3]
Secondary: HC Gauge refills automatically automatically. [Lv. 2] Secondary: When only one character is left: Delayed Hyper Combo: Absorb your Secondary: Lose the ability to block during X‐
while X‐Factor is active. [Lv. 2] Secondary: When 3 or more bars of HC Gauge Vitality refills automatically. [Lv. 2] + HC Gauge opponent's vitality. [Lv. 3] + Absorb your Factor. The time that X‐Factor stays active will
are stored and while on the ground: Vitality refills automatically. [Lv. 1] opponent's HC Gauge. [Lv. 3] increase. [Lv. 1]
refills automatically. [Lv. 3]
□ Fou‐Lu (Breath of Fire IV, 2000) □ HIDEO SHIMAZU (Rival Schools, 1998) □ AKIRA (Rival Schools, 1998) □ DR WILY (Mega Man, 1987) □ LEON S KENNEDY (Resident Evil 2, 1998)
Primary: Increases the number of times X‐ Primary: Temporarily increases attack power Primary: Upon performing a taunt: Temporarily Primary: Attack power increases proportionally Primary: Gain a temporary increase in attack
Factor can be used. [Lv. 2] upon successfully performing an Advancing increases attack power. [Lv. 2] + Temporarily to the amount of HC Gauge stored. [Lv. 3] power upon performing a Snap Back. [Lv. 3]
Secondary: Increases the number of times X‐ Guard. [Lv. 2] gain the ability to cancel one special move into Secondary: Attack power increases Secondary: Gain a temporary increase in attack
Factor can be used. [Lv. 1] Secondary: Temporarily increases attack power another at the cost of HC Gauge. proportionally to the amount of HC Gauge power upon performing a Snap Back. [Lv. 2]
upon successfully performing an Advancing Secondary: Increases attack power during X‐ stored. [Lv. 1]
Guard. [Lv. 1] Factor. [Lv. 2] HC Gauge. [Lv. 1]
□ FRANZISKA VONKARMA (Justice f All, 2006) □ HUNK (Resident Evil 2, 1998) □ CLAIRE REDFIELD (Resident Evil 2, 1998) □ KAIJIN NO SOKI (Onimusha, 2006) □ LILITH (Darkstalkers 3, 1997)
Primary: While on the ground: Increases attack
Primary: Attack strength increases as vitality Primary: Gain a fixed amount of HC Gauge Primary: Regain part of your vitality at the cost power. [Lv. 3] + Gain super armor. [Lv. 1] (uses Primary: Land a Hyper Combo to absorb your
decreases [Lv 3] + Increases duration of X‐ upon performing a parry. [Lv. 1] + Gain the of HC Gauge upon successfully performing an HC Gauge upon hit) opponent's HC Gauge. [Lv. 3]
Factor [Lv 1] ability to parry. [Lv. 2] Advancing Guard. [Lv. 2] Secondary: Increases attack power while on Secondary: Land a Hyper Combo to absorb
Secondary: Gain super armor when the timer Secondary: Upon landing a Crossover Counter: Secondary: Regain part of your vitality at the the ground. [Lv. 2] your opponent's HC Gauge. [Lv. 1]
reaches 30 [Lv 1] (uses HC gauge upon hit) Apply stun value to your opponent. Gain a cost of HC Gauge upon successfully performing
fixed amount of HC Gauge. [Lv. 1] an Advancing Guard. [Lv. 1] Take chip damage
more easily. [Lv. 1]
Heroes
Heroes&&Heralds:
Heralds:Card
CardGuide
Guide
□ LIN (Breath of Fire: Dragon Quarter, 2003) □ RATHIAN (Monster Hunter, 2004) □ ANAKARIS (Darkstalkers, 1994) □ CHUCK GREENE (Dead Rising 2, 2010) □ KENJI (Red Earth, 1996)
Primary: HC Gauge refills automatically. [Lv. 1] Primary: Upon landing a combo of 10 hits: Primary: Increases the duration of flight time. Primary: Gain a fixed amount of HC Gauge Primary: Enables blocking during an air dash.
+ Reduces the usage rate of HC Gauge. [Lv. 2] Poisons your opponent. [Lv. 1] + Temporarily [Lv. 1] + Increases the number of jumps you upon landing a combo of 30 hits. [Lv. 2] Increases dash speed.
Secondary: Reduces the usage rate of HC increases attack power. [Lv. 1] can perform. [Lv. 2] Secondary: Gain a fixed amount of HC Gauge Secondary: Increases dash speed.
Gauge. [Lv. 1] Secondary: Poisons your opponent upon Secondary: Increases the duration of flight upon landing a combo of 30 hits. [Lv. 1]
landing a combo of 10 hits. [Lv. 1] time. [Lv. 1] + Increases the number of jumps
you can perform. [Lv. 1]
□ MILES EDGEWORTH (Ace Attorney, 2005) □ ROLL (Mega Man, 1987) □ BATSU ICHIMONJI (Rival Schools, 1998) □ FELYNES (Monster Hunter, 2004) □ KYOSUKE KAGAMI (Rival Schools, 1998)
Primary: Gain a fixed amount of HC gauge Primary: Crouch to automatically increase HC Primary: Get the maximum number of hits Primary: Increases the chance of obtaining rare Primary: Upon successfully landing a Crossover
upon activation of X‐Factor [Lv 3] Gauge. [Lv. 2] from a multi‐hit Hyper Combo automatically. cards for Capcom characters. [Lv. 2] Counter: Apply stun value to your opponent.
Secondary: Gain a fixed amount of HC gauge Secondary: Crouch to automatically increase Increases Hyper Combo attack power. [Lv. 2] Secondary: Upon launching your opponent Gain a fixed amount of HC Gauge. [Lv. 1]
upon activation of X‐Factor [Lv 2] Secondary: Upon successfully landing a with the S attack: Absorb your opponent's Secondary: Gain a fixed amount of HC Gauge
Crossover Counter: Temporarily increases vitality. [Lv. 1] + Absorb your opponent's HC upon successfully landing a Crossover Counter.
attack power. [Lv. 1] + Gain a fixed amount of Gauge. [Lv. 1] [Lv. 1]
HC Gauge. [Lv. 1]
□ NINA (Breath of Fire, 1993) □ VILE (Mega Man X, 1994) □ BISHAMON (Darkstalkers, 1994) □ GODOT (Trials and Tribulations, 2007) □ LADY (Devil May Cry 3, 2005)
Primary: Increases the duration of flight time. Primary: Increases Hyper Combo attack power. Primary: Land attacks to reduce your Primary: Switch HC gauges with your opponent Primary: The length of instant attacks will be
[Lv. 3] + Increases the number of special moves [Lv. 2] opponent's recoverable red health. [Lv. 2] upon activation of X‐Factor increased [Lv 2] + Priority of shot attacks will
that can be performed in the air. [Lv. 3] Secondary: Dash cancel regular grounded Secondary: Land attacks to reduce your Secondary: When you have only one character be strengthened
Secondary: Increases the duration of flight moves at the cost of HC Gauge. opponent's recoverable red health. [Lv. 1] remaining and their vitality is 50% or less, HC Secondary: The length of instant attacks will be
time. [Lv. 2] + Increases the number of special gauge will refill automatically [Lv 1] increased [Lv 1]
moves that can be performed in the air. [Lv. 1]
□ PRINCESS (Ghosts 'n Goblins, 1985) □ X (Mega Man X, 1994) □ CAPTAIN BLUE (Viewtiful Joe, 2003) □ JUNE (Star Gladiator, 1996) □ LICKER (Resident Evil 2, 1998)
Primary: When you only have one character Primary: Upon KO'ing your opponent: Gain a Primary: Increases the amount of HC Gauge Primary: Gain a fixed amount of HC Gauge Primary: Increase the duration of X‐Factor. [Lv.
left: Gain a fixed amount of HC Gauge. [Lv. 2] + fixed amount of HC Gauge. [Lv. 2] Increases you have at the start of the match. [Lv. 3] upon throwing your opponent. [Lv. 2] 1] X‐Factor activates immediately after the
Gain the ability to rapid cancel grounded attack power. [Lv. 2] Secondary: Increases the amount of HC Gauge Secondary: Gain a fixed amount of HC Gauge battle begins.
normal moves at the cost of HC Gauge. (Unique Secondary: Enable air dashing. Increase the you have at the start of the match. [Lv. 2] upon throwing your opponent. [Lv. 1] Secondary: Increased speed from the start of
Moves not included) number of jumps you can perform. [Lv.1 ] the battle for 10 game seconds.
Secondary: Increases Hyper Combo attack
power. [Lv. 2]
Heroes
Heroes&&Heralds:
Heralds:Card
CardGuide
Guide NOTES:
□ LORD RAPTOR (Darkstalkers, 1994) □ SERVBOT (Mega Man Legends, 1997) □ BLODIA (Armored Warriors, 1994)
Primary: Sends the opponent flying upon Primary: Lose the ability to block. You will gain Primary: Shorten the length of charge time for
activation of X‐Factor. + Increases the duration the ability of super armor. [Lv.1] (uses HC charge moves. + Obtain rare Capcom cards.
of power‐up Hyper Combos. [Lv. 1] Gauge upon hit) [Lv. 3]
Secondary: Increases attack power during X‐ Secondary: When you only have one character Secondary: Shorten the length of charge time
Factor. [Lv. 2] remaining, you will gain the ability of super for charge moves. Increases the speed of that
armor, however you will lose the ability to an assist's vitality recovers. [Lv. 2]
block. [Lv.1] (uses HC Gauge upon hit)
□ SASQUATCH (Darkstalkers, 1994) □ ASTAROTH (Ghosts 'n Goblins, 1985) □ MYRIA (Breath of Fire, 1993)
Primary: When your vitality is 60% or below, Primary: Increases HC attack power. [Lv. 3] + Primary: HC Gauge recovers automatically. [Lv. Primary: Gain super armor. [Lv. 1] (uses HC Primary: Increases attack power. [Lv. 1] Cancel
absorb your opponent's vitality upon attack. Gain a fixed amount of HC Gauge when one of 2] + Increases the speed of your assist's vitality Gauge upon hit) one special move into another at the cost of HC
[Lv. 3] your characters KO'ed. [Lv. 2] recover. [Lv. 3] Secondary: Gain super armor when you Gauge.
Secondary: When your vitality is 40% or below, Secondary: Increases HC attack power. [Lv. 2] + Secondary: HC Gauge recovers automatically. perform a taunt. [Lv. 1] (uses HC Gauge upon Secondary: Regain part of your vitality upon
absorb your opponent's vitality upon attack. Gain a fixed amount of HC Gauge when one of [Lv. 1] + Increases the speed of your assist's hit) landing a combo of 20 hits. [Lv. 2]
[Lv. 2] your characters KO'ed. [Lv. 1] vitality recover. [Lv. 2]
□ DAKEN (Wolverine: Origins #5, 2006) □ MEPHISTO (Silver Surfer #3, 1968) □ ULTRON (Avengers #54, 1968) □ CYCLOPS (X‐Men #1, 1963) □ ELEKTRA (Daredevil #168, 1981)
Primary: Increases vitality. [Lv. 2] + Calling Primary: Reflect damage received from attacks. Primary: Increases attack power from the start Primary: You will be unable to see how much Primary: Absorb your opponent's vitality upon
assists will cost HC Gauge, however stun value [Lv. 3] of the match for every 10 game seconds. [Lv. 2] HC Gauge your opponent has. + HC Gauge attack for any opponent character that is not
will be applied to your opponent if the assist Secondary: Reflect damage received from Secondary: Increases attack power from the refills automatically. [Lv. 2] female. [Lv. 2]
attack is successful. attacks. [Lv. 2] start of the match for every 10 game seconds. Secondary: You will be unable to see how Secondary: Absorb your opponent's vitality
Secondary: Calling assists will cost HC Gauge, [Lv. 1] much HC Gauge your opponent has. + Cancel upon attack for any opponent character that is
however stun value will be applied to your one special move into another at the cost of HC not female. [Lv. 1]
opponent if the assist attack is successful. Gauge.
□ HOWARD THE DUCK (A.I.F. #19, 1973) □ SABRETOOTH (Iron Fist #14, 1977) □ BLACK WIDOW (T.O.S. #52, 1964) □ DESTROYER (J.I.M. #118, 1965) □ JUGGERNAUT (X‐Men #12, 1965)
Primary: When you get hit with a combo of 30 Primary: Vitality automatically recovers. [Lv. 2] Primary: At the cost of HC Gauge: Gain the Primary: Increases vitality. [Lv. 2] + Increased Primary: Increases HC attack power. [Lv. 2] +
hits or more: HC Gauge refills. [Lv. 2] + X‐Factor + Increases movement speed. ability to jump cancel. + Increase the number resistance to chip damage from attacks. [Lv. 2] Gain super armor during a Hyper Combo.
will activate. Secondary: Gain the ability to rapid cancel of jumps you can perform. [Lv. 1] Secondary: Temporarily increase attack power [Lv. 2] (uses HC Gauge upon hit)
Secondary: When you get hit with a combo of grounded normal moves at the cost of HC Secondary: All grounded moves will be jump upon performing a parry. [Lv. 1] + Enables Secondary: Assist attacks gain super armor.
30 hits or more: HC Gauge refills. [Lv. 1] + X‐ Gauge. (Unique Moves not included) cancelable at the cost of HC Gauge. parrying. [Lv. 1] [Lv. 2] (uses HC Gauge upon hit)
Factor will activate.
Heroes
Heroes&&Heralds:
Heralds:Card
CardGuide
Guide
□ LUKE CAGE (Hero for Hire #1, 1972) □ ROGUE (Avengers Annual #10, 1981) □ ABOMINATION (T.T.A. #90, 1967) □ DAZZLER (The Uncanny X‐Men #130, 1980) □ LOKI (Venus #6, 1949)
Heroes
Heroes&&Heralds:
Heralds:Card
CardGuide
Guide
□ PROFESSOR X (X‐Men #1, 1963) □ ULIK (Thor #137, 1967) □ FIN FANG FOOM (Strange Tales #89, 1961)
Primary: When you get hit with a combo of 30 Primary: During a Crossover Combination: Primary: For every 20 seconds that pass on the
hits or more: Regain part of your vitality. [Lv. 2] Increases attack power. [Lv. 3] + Absorb your game clock: Regain part of your vitality. [Lv. 3]
+ Become temporarily invisible. opponent's vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3]
Secondary: When you get hit with a combo of Secondary: Gain the ability to call assists even Secondary: For every 30 seconds that pass on
30 hits or more: Regain part of your vitality. [Lv. when you are taking damage at the cost of HC the game clock: Regain part of your vitality. [Lv.
1] + Become temporarily invisible. Gauge. 2] Gain a fixed amount of HC Gauge. [Lv. 2]