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What-If-Not Conic Constructions
What-If-Not Conic Constructions
What-If-Not Conic Constructions
T3 International Conference
San Antonio, TX
February 25-27, 2011
Steve Phelps
Madeira High School
Cincinnati, OH
sphelps@madeiracityschools.org
The What-If-Not Game.
in a collection of folds (an envelope) that are all tangent to a parabola with the given focus
and directrix.
problems. I am certainly over-simplifying their process, but by shifting the context and
construction that we could change, my investigations began when I applied the What-If-Not
strategy to the directrix in this construction. For example, instead of using a line in the
There are other more salient features that when made explicit, you may ask yourself, “Why
parabola, ellipse, and hyperbola as nothing more than different cases of the same
constructions in class. Ultimately, I might have never noticed these connections without
challenging what I had taken for granted in the parabola construction. Furthermore, by playing
this What-If-Not game, I was led to other strange curves, in particular, Tschirnhausen's Cubic
(http://www-groups.dcs.st-and.ac.uk/~history/Curves/Tschirnhaus.html).
The Paper Folding Parabola Construction.
stated without proof is that each fold or line is tangent to the parabola created by the
construction at point P.
For our purposes of playing the What-If-Not game with this construction, we need to
know how to construct point P. Once we know how to construct point P, we will simply mimic
bisector of F and A is the point on the parabola that will be used to create the locus.
that serves as a directrix; (2) there is a point A placed on this directrix object (this will be our
locus driver) and a perpendicular constructed to this object at point A; (3) there is
perpendicular bisector of points A and F constructed; and (4) the intersection point of the
is x −0 y −a
2 2
. Given P is on the
x −0 y −a =y a
2 2
2 2 2
x −0 y −a = y a
x 2 y 2−2aya2 =y 2 2aya 2
x 2=4ay
x2
=y
4a
which is what most Algebra 2 students would recall as the equation of a parabola.
Furthermore, as a prelude to calculus, the slope of the perpendicular bisector at any point
2
x x
x, is the negative reciprocal of the slope of FA, which is − .
4a 2a
Our First What-If-Not Game.
For our first What-If-Not game, we will change a very small part of the parabola
figure at right, we show the resulting curve with the parabola shown as the dotted curve for
comparison.
3 AP . Therefore, the distance from F to P will always be 2 times the distance from P to
2 3
the line l.
This ratio of distances is nothing more than eccentricity. With the eccentricity being
greater than 1, the curve is a hyperbola. The figures on the next page show the different
curves generated for different angle values. For
1
each, the eccentricity is .
sin
may use a large circle drawn on patty paper. Regardless, approaching this construction
though a What-If-Not point of view provides insight into the construction that can not be found
Therefore, we construct a line through the center of the circle O and point A. Next, we
construct the perpendicular bisector of points A and F. The intersection point P of this line and
A proof that point P describes an ellipse goes something like this: Since P is on the
radius of the circle, which is constant. Therefore, the sum of the distances from P to F and
line to a circle – we gain new insight into the construction of another conic. In fact, the
parabola and the conic are constructed in exactly the same way, with the exception of the
directrix object.
to produce a hyperbola.
this line and the perpendicular bisector of points A and F. Point P is on the hyperbola.
A proof of this goes something like this: Point P being on the perpendicular bisector of
radius of the circle, which is constant. Therefore, the difference of the distances from P to F
and from P to O is constant, meaning that P lies on a hyperbola with foci F and O.
Our Fourth What-If-Not Game.
the parabola as the directrix object – in a way, a kind of recursive construction. This
construction produces the envelope of lines all tangent to the thicker curve known as
Tschirnhausen's Cubic.
before.
Instead, we will instead use point P used to construct the locus of the parabola as the point
do this, we need only construct a line perpendicular to m (the perpendicular bisector of F and
construct the perpendicular bisector of P and F (line k) and construct the intersection Q of this
line and line n. Point Q is equidistant from the parabola and the focus F.
Tschirnhausen's Cubic is the Negative Pedal.
fixed point not on the line is a parabola. The negative pedal of a circle and a fixed point inside
the circle is an ellipse. The negative pedal of a circle and a fixed point outside the circle is a
hyperbola. And, the negative pedal of a parabola and its focus is Tschirhausen's Cubic.
This definition also answers another What-If-Not question for us: “What if the
perpendicular bisector were not a bisector, but any perpendicular?” As seen in the three
pictures of the ellipse construction on the previous page, changes in this attribute of the
construction have no effect on the resulting curve. The ellipse is the negative pedal of the
The challenge of identifying this curve that was produced by playing this What-If-Not
game led to the next challenge of finding an equation that describes this curve. It is prudent
(and just good problem solving) to begin by finding the equation Tschirnhausen's Cubic for a
of the focus F.
x2
y = -2, the parabola must have the equation y = , and point P must have the coordinates
8
2
t t 4
t, . The slope of line m is which makes the slope of line n equal to − . The equation
8 4 t
of line n, which we will need to find the coordinates of Q, in point-slope form using P, I
4 t2
(1) y =− x −t .
t 8
2
t t 16
To find the equation of line k, we will need the midpoint of F and P, which is , . The
2 16
t 2−16 8t
slope of the segment connecting F and P is , making the slope of k equal to − 2 .
8t t −16
(2) y =−
8t
t 2 −16
x −
t
2
t 2 16
16
.
right.
4 t2
y =− x−t
t 8
y =− 2
8t
t −16
t
x−
2
t 2 16
16
2
2a
(1) y =− x−t t .
t 4a
4⋅t⋅a
The perpendicular bisector of F and P has a slope of − 2 2 and passes through
t −4a
2 2
t t 4a
the midpoint of F and A, which has the coordinates , . Therefore, the equation of
2 8a
(2) y =−
4⋅t⋅a
t 2 −4a2
x−
t
2
t 24a2
4a
.
−t⋅ t 2 −12a 2
x t =
(3) 16a2
3t 2 4a2
y t =
8a
The screen shot of the graph at right
What-If-Not game did for us. First and foremost, playing this game shed new light on the
paper folding constructions of the three conics. In fact, by exploring these constructions under
the What-If-Not lens allowed us to see that the constructions were all just special cased of the
same construction. They all involve a circle (in the case of a parabola, a circle of infinite
radius) and a point not on the circle. They all involved perpendicular lines and perpendicular
bisectors. The What-If-Not game allowed us to see these constructions in a new light.
Beyond seeing the conics and their constructions in a new light, we stumbled upon a
new curve that we may never would have found if not for playing this game. By changing
some taken-for-granted assumptions about the parabola construction, we decided to let the
Tschirnhausen's Cubic, we were lead to a new organizing principle: the negative pedal of a
curve. By exploring the conic constructions in light of this new organizing principle, we were
able to see that certain attributes of the constructions could be changed without altering the
resulting curve.
By applying the What-If-Not strategies to pose new problems to explore, we did not just
learn something new, we learned something new about something old. And it all started by
playing a game.
References
Brown, S. I. & Walter, M. I. (2005). The art of problem posing. Hillsdale, NJ: Lawrence
Erlbaum.
O'Connor, J. J. & and Robertson, E. F. (1997). “Tschirnhaus' Cubic.” From The MacTutor
and.ac.uk/~history/Curves/Tschirnhaus.html
http://mathworld.wolfram.com/TschirnhausenCubic.html