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Platoon #1
Platoon #1
Platoon #1
Dice: 11 Total Points: 1000
PLATOON #1
Japanese Reinforced Platoon
peleliu
OFFICER
Second Lieutenant (Armies of Imperial Japan page 17) Regular 60
Qty Weapons Range Shots Pen Special
1 Second Lieutenant
with Pistol Assault
with Submachine gun Assault
with Rifle
Officer is Tough Fighter (if equipped with sword) Tough Fighters
1 Infantry (equipped as modeled)
INFANTRY SQUADS
IJA Infantry Squad (Armies of Imperial Japan page 20) Regular 164
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
10 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with antitank grenades Tank hunters
IJA Infantry Squad (Armies of Imperial Japan page 20) Regular 176
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
11 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires loader) 36" 4 n/a
Entire squad equipped with antitank grenades Tank hunters
POLITICAL OFFICER
Kempeitai Political Officer (Armies of Imperial Japan page 17) Inexperienced 22
Qty Weapons Range Shots Pen Special
1 Political Officer
with Pistol Assault
with Submachine gun Assault
with Rifle
Show Your Loyalty! Show Your Loyalty!
1 Infantry (equipped as modeled)
INFANTRY
IJA Grenadier Squad (Armies of Imperial Japan page 21) full strength Regular 255
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
14 Infantry with Rifle 24" 1 n/a
3 Light Mortar (requires loader) 12"24" 1 HE Indirect fire, HE (1")
Militia Squad (LateWar) (Armies of Imperial Japan page 25) full strength Inexperienced 135
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
14 Infantry with Rifle 24" 1 n/a
Entire squad is Green Green
Entire squad equipped with antitank grenades Tank hunters
SNIPER
Sniper team (Armies of Imperial Japan page 26) Veteran 65
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1 n/a Team (2 men), Sniper (Sniper with rifle & pistol Spotter with pistol)
with Pistol Assault
ANTITANK
Suicide AntiTank Team (Armies of Imperial Japan page 26) Regular 20
Qty Weapons Range Shots Pen Special
1 Suicide AntiTank Team Kamikaze (vehicle hit PEN +8), Forward position, Tank hunters
Suicide AntiTank Team (Armies of Imperial Japan page 26) Inexperienced 14
Qty Weapons Range Shots Pen Special
1 Suicide AntiTank Team Kamikaze (vehicle hit PEN +8), Forward position, Tank hunters
Suicide AntiTank Team (Armies of Imperial Japan page 26) Inexperienced 14
Qty Weapons Range Shots Pen Special
Qty Weapons Range Shots Pen Special
1 Suicide AntiTank Team Kamikaze (vehicle hit PEN +8), Forward position, Tank hunters
Suicide AntiTank Team (Armies of Imperial Japan page 26) Inexperienced 14
Qty Weapons Range Shots Pen Special
1 Suicide AntiTank Team Kamikaze (vehicle hit PEN +8), Forward position, Tank hunters
ARTILLERY
Type 1 47mm AntiTank Gun (Armies of Imperial Japan page 30) Regular 75
Qty Weapons Range Shots Pen Special
1 Medium antitank gun 60" 1 +5 Team (3 men), Gun shield, Fixed, HE (1")
SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.
Fixed
(p66) When given Advance order, fixed weapons can rotate on the spot suffering a 1 tohit penalty. Nonartillery Fixed can move normal 12" when given Run
order.
Forward position
Counts as Observers/Snipers for SetUp purposes (see page 118 of the Bolt Action rulebook)
Green
(p90) Green units are inexperienced with morale rating of 8. The first time the unit suffers a casualty roll a die. On a roll of a 1 the unit suffers an additional D6
pin markers and goes Down. On a 2, 3, 4 the unit fights on. On a 5 or 6 the unit is immediately up rated to Regular with morale value 9 for the rest of the battle.
There is no further effect.
Gun shield
(p95) The die roll an enemy requires to score damage from the front arc of the gun is increased by +1. The die roll is modified by the penetration value of the
weapon in the usual way. Hits from HE (both direct and indirect), flame throwers, and close quarters attacks ignore the gun shield rule.
HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) Infantry and artillery can go down to halve the hits taken
Indirect fire
(p71)
Kamikaze (vehicle hit PEN +8)
If a suicide antitank team assaults an enemy vehicle and the model manages to move into contact with the target, remove it and immediately resolve a hit
against the vehicle with a Penetration value of +8 (no other penetration modifiers apply)
Show Your Loyalty!
If a Green friendly Japanese unit within 6" of the Kempeitai officer rolls for its Green special rule, the player may reroll the result.
Sniper (Sniper with rifle & pistol Spotter with pistol)
(p91) When a sniper shoots using a Fire or Ambush order, the player can decide to use his scope. Rifle range changes to 36". If target is within 12" the shot
misses automatically. Shot ignores negative tohit modifiers except pinning markers and for missing assistant. Shot ignores gun shield and extra protection rules.
If successful, always counts as exceptional damage and can pick any model in the unit. When not using scope, all members of team can fire any weapon they
have and in assault can use the assault rule if pistol/submachine gun.
Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for a normal
antitank penetration rather than as for superficial damage.
Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Tough Fighters
(p91) When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.
Pick List
Japanese Infantry (equipped as modeled) 2
Japanese Infantry with Light Machine gun (requires loader) 2
Japanese Infantry with Rifle 49
Japanese Light Mortar (requires loader) 3
Japanese Medium antitank gun 1
Japanese NCO with Rifle 4
Japanese Political Officer 1
Japanese Medium antitank gun 1
Japanese NCO with Rifle 4
Japanese Political Officer 1
Japanese Second Lieutenant 1
Japanese Sniper team 1
Japanese Suicide AntiTank Team 3