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Legends: Greetings Adventurers, The World of Ystar
Legends: Greetings Adventurers, The World of Ystar
The Campaign
The campaign will eventually consist of the players
aiding the human kingdoms against a Dracul invasion.
If you play a Dracul you should make sure your
character is okay fighting against his own people
(conflicted is okay, but still supporting the overall
story arch). There could be countless reasons for a
Dracul aiding the fight, and you are free to build that
background as you see fit (from “I don't care, I'll fight
for whomever pays me,“ “I want to stop the Dracul
from enslaving those innocent Tuatha“… or however
you wish to build your own story).
Species
As mentioned before, not all of the races populate this
world, and therefore, are not available. Some that do,
may have been “re-skinned,” so to speak. The following
will give a brief description of the major and minor
species of this setting (and how they align with the
options within the Players Handbook 5e).
Sidhe
In any case, your equipment will only be “ordinary”
Pronounced „Shee“ equipment that any “lower” species of the realm would
Players Handbook: High Elf have access to and the same stats (not the elite
weapons your area is known for). For background, due
The Sidhe are the most powerful and cultivated species to the nature of Sidhe, you must take “noble”. While
in the world of Ystar. The other peoples of this world your background and family may not strictly be noble,
treat them with reverence and foreboding. Doing their all Sidhe are treated as such.
best to not offend them for their wrath is legendary.
Luckily, the Sidhe seldom leave their homelands in the Sidhe can be arrogant. If they have ethics, they often
west where they live a gracious life coddled in luxury don't apply them to the “lesser” species (which is,
and comfort. Sidhe are nearly immortal and are basically, anyone who is not Sidhe). To others, they
masters of warfare and magic. They are the most often seem outright cruel, domineering or abrasive,
technologically advanced race and have everything the but more often than not their actions are based more
other species can only dream about. on their immediate needs or whims and without a
thought to the consequences those actions could have
Playing a Sidhe character: on others. It isn’t in the Sidhe character normally to
care for the greater good.
While a player’s Sidhe character would be thought of as
competent, knowledgeable and well equipped when A Sidhe looks similar to an elf. They tend to be pale,
compared to most surrounding NPCs in any Tuathan gaunt, and tall with light hair (some even have white
or Draconis community , a Sidhe starting character hair) and fair eyes. Those eyes are set widely apart and
would be viewed as ill-equipped and incompetent are slightly slanted to give them a more “alien” look as
within the skilled and snooty Sidhe society. Think opposed to the more normal D&D elf look (many D&D
about why you left your homeland: was it to explore, elves are described as “Asian” looking or as having
were you banished, did you never actually live in Sidhe, “Asian” features…Sidhe do follow this in some respects
are you a spy for nobility or researcher trying to – but their eyes are larger and more widely set, giving
discover the mysterious “brown nose flower-gawker”. them a bit of that “alien” look. But still beautiful, still
Your reasons are your own to build. elegant).
Legends
Dracul
The power of the Dracul people comes from their unity
Pronounced: „Dracool“ to strive toward common goals and work harmoniously
Players Handbook: Dragonborn together (excluding brutal political infighting). Their
armies are well trained, equipped and disciplined…
making them nearly unstoppable. Think “Ancient
Rome”….where the Romans are fire breathing
Dragonborn.(Ha! Can you imagine if Caesar had had
acid breath)
Short/Long Rest
Unless your characters will pick a fight with every
farmer that they pass I do not intend to make my
campaign as “combat-heavy” as official campaigns.
Therefore, I will use the optional rules from the DM
Those resilient humanoids have elemental blood (if
book where a short rest takes 8 hours and a long rest a
elementals have blood) in their veins. The live in their
couple of days in a secure relatively civilized area.
own Kingdom of Gormgar. They don't like outsiders
and are a somewhat seclusive people. They are usually
talented craftsman but history has shown there to have Backgrounds
been some fearsome Gorm fighters that gained
legendary status. You may use any background in the Players Handbook.
Other species: