Yuki-On-Na: Level Bab Fort Ref Will Feature Maneuvers Known Maneuvers Readied Stances Known

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 3

Yuki-On-Na

HD:d6
Level Bab Fort Ref Will Feature Maneuvers Maneuvers Stances
Known Readied Known
1 +0 + 0 +2 +2 Snow Woman Body, Maneuvers, Icy Lips, Snow 2 2 1
Woman Magic, +1 Cha
2 +1 + 0 +3 +3 Lose the Way, +1 Cha 3 2 2
3 +1 + 1 +3 +3 Deceiving Beauty, +1 Cha 4 3 2
4 +2 + 1 +4 +4 Paralyzing Glance, +1 Cha 4 4 2
Skills:6+int modifier per level, quadruple at firt level, Class skills are: Apraise, Bluff, Craft(any),
Concentration, Diplomacy, Disguise, Escape Artist, Intimidate, Hide, Listen, Knowledge(any), Move
Silently, Perform(any), Profession(any), Sense Motive, Spot, Survival, Swim 

Proefeciencies: Simple Weapons

Features:
Snow Woman Body: The Yuki-On-Na  loses all other racial traits and gains fey traits (basically low
light vision) plus the Cold subtype. She's a medium sized creature with base speed of 30 feet. 
In addition she gains a  Natural Armor bonus equal to her Cha mod.

Maneuvers: the Yuki-On-Na learns and readies maneuvers of the Crystalized Silver and Border of


Lifeschools as shown in the table. Her iniator level is equal to her Yuki-On-Na level and she can only
learn maneuvers of a level no bigger than half (IL+1).  Whetever good or evil, a Yuki-On-Na is a
random spirit and thus at the start of her turn she can choose to attempt to recover her maneuvers.
Roll a 1d4:
1-All maneuvers recovered but the Yuki-On-Na performs a complex dance and only take a 5-feet step
until the end of her turn.
2-Half expended maneuvers recovered, rounded up, the Yuki-On-Na makes a moderate dance and
cannot take her standard action for the turn.
3-Half expended maneuvers recovered, rounded down, the Yuki-On-Na makes a simple dance and
cannot take her move action for that turn.
4-One expended maneuver recovered, the Yuki-On-Na can take all her normal actions for that  turn,
just taking a few simple dance steps.

At 4th level, the Yuki-On-Na can swap  one of her older maneuvers with a new one she qualifies for
from the Crystalized Silver or Border of Life schools.

If a Yuki-On-Na multiclasses into Eternal Royal and picks Crystallized Silver,  both classes stack for IL
purposes. However, she replaces the Eternal Royal recovery method with the Yuki-On-Na one.

Maneuvers Readied: The Yuki-On-Na can choose and prepare her readied maneuvers with 5 minutes
of meditation. After each battle, 1 minute of meditation is enough to recover her maneuvers if no
victims are at hand to freeze.

Icy Lips: The mouth of a Yuki-On-Na may look inviting at distance, but will deliver cold death to those
that get too close.  Either as a standard action, aoo, or at the end of a charge she can make a melee
touch attack that deals 1d10 cold damage. At 5 HD and for every other 5 HD  the Yuki-On-Na has, this
cold damage increases one size category (2d8 at 5 HD, 3d8 at 10 HD, and so on). 

Ability Increase:  The Yuki-On-Na gains a permanent +1 to Charisma at each level, for a total of +4
charisma at 4th level.

Snow Woman Magic: The  Yuki-On-Na can use Disguise Self, Comprehend Languages and Detect
Toughts as SLAs each 2/day per HD, save DC 10+1/2 HD+Cha mod. 

Lose the Way: At 2nd level once per hour, a  Yuki-On-Na can touch a victim and make him or her
completely unable to find his way anywhere for the next 3d6 hours. The  Yuki-On-Na must succeed on
a melee touch attack as with her Cold Touch. The affected character cannot use the intuit direction
aspect of the Survival skill to avoid becoming lost. The victim cannot even find her way out  of a closet
whitout assistance, just moving in circles inside the same area if left to themselves, though she is
perfectly capable of following other characters she can view.

At 5 HD racial abilities like a dwarf's stonecunning or an elf's detect secret doors stop working as well
for the duration.

At 9 HD even magic  divinations fail to show any path.

At 14 HD supernatural abilities to find the way fail as well. If the victim isn't found by some friendly
creature  before the duration is over then they disapear forever unless the  Yuki-On-Na wishes
otherwise.

At 20 HD the victim can only follow somebody else if they remain adjacent and even then moving at
half speed. Racial, magic and supernatural abilities are unable to find those creatures positions from
more than 1 mile away unless the  Yuki-On-Na wishes to.

If all  Yuki-On-Na  levels were taken, she can use this ability one more time per hour at 6 HD and
another use per hour for each extra 4 HD from there. 
Deceiving Beauty:  Snow may be pretty, but it will take your life and that of your companions if you're
not careful. At 3rd level the  Yuki-On-Na gains a Deflection bonus to AC equal to her Cha mod while
while both unarmored and either unarmed or weilding the favored weapon of one of her martial
disciplines. In addition the  Yuki-On-Na can now perform a coup-de-grace with her Icy Lips as a
standard action whitout provoking attacks of opportunity.

Paralyzing Glance: A yuki-on-na can paralyze creatures with a look. This is similar to a gaze attack,
except that the yuki-onna must take a standard action, and those merely looking at her are not
affected. Anyone the yuki-on-na targets
must succeed on a DC 10+1/2 HD+Cha mod Will save or be affected as though by a Hold Monster
spell with CL=HD. The ability has a range of 30 feet plus another 5 feet for each HD taken from here.
Whenever an opponent sucessfully saves against Paralyzing Glance or proves immune to it, the  Yuki-
On-Na can recover one expended maneuver of her choice.

At 13 HD even creatures normally immune can be affected by this, but they gain a +5 bonus on their
saves.

 (click to show/hide)
Anomander's a pretty nice guy that helped me in a lot of my online D&D stuff, so his requests get
priority.

He already had requested the Frostwind Virago so I guess he has a weak spot for ice chicks.

Well, the  Yuki-On-Na is literally the  original snow woman from Japanese folklore, luring people into
snowstorms for them to get lost and die or ambushing them herself, and that's when she isn't simply
going all the way to your house and either convincing you to open the door or taking it dow herself to
turn you into cold bodies. However she also seems to have a more motherly side, having a weak spot
for young pretty boys and actually sparing loving dads. Legends aside, Oriental Adventures and
Frostburn didn't gave her much on the way of stats,with just Paralyzing Glance being her main combat
ability, followed by a 1d10 cold touch and a flavourful ability for making others get lost that is denied
by having a buddy nearby. 

Maneuvers for the rescue! Crystallized Silver seemed like a natural, and then added Border of Life to
spice it up, due to the whole “person who died on a snow storm rises as a  Yuki-On-Na to inflict the
same fate on others”. Angry spirits and stuff. Eternal Royal sinergy to round it up with +4 Charisma,
strong skills and a couple good saves.

The Frostwind Virago doesn't have the pesky fire vulnerability, her Luring Call  actually has uses  in
combat and and has broader acess to Crystallized Silver thanks to Winter Inspiration.

So if you want to play a spirit from the cold and death, the A  Yuki-On-Na's for you!

You might also like