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Hero Name Akai Aldous Alice
Hero Name Akai Aldous Alice
Akai
Aldous
Alice
Alpha
Alucard
Angela
Argus
Atlas
Aurora
Badang
Balmond
Bane
Barats
Baxia
Beatrix
Belerick
Benedetta
Brody
Bruno
Carmilla
Cecilion
Chang'e
Chou
Claude
Clint
Cyclops
Diggie
Dyrroth
Esmeralda
Estes
Eudora
Fanny
Faramis
Franco
Freya
Gatotkaca
Gloo
Gord
Granger
Grock
Guinevere
Gusion
Hanabi
Hanzo
Harith
Harley
Hayabusa
Helcurt
Hilda
Hylos
Irithel
Jawhead
Johnson
Kadita
Kagura
Kaja
Karina
Karrie
Khaleed
Khufra
Kimmy
Lancelot
Lapu Lapu
Layla
Leomord
Lesley
Ling
Lolita
Lunox
Luo Yi
Lylia
Martis
Masha
Mathilda
Minotaur
Minsitthar
Miya
Moskov
Nana
Natalia
Odette
Paquito
Pharsa
Popol and Kupa
Rafaela
Roger
Ruby
Saber
Selena
Silvanna
Sun
Terizla
Thamuz
Tigreal
Uranus
Vale
Valir
Vexana
Wanwan
X.Borg
Yi Sun-Shin
Yu Zhong
Yve
Zhask
Zilong
Adjustment 1.5.88
> Passive - Beta, Advance!: Each time Alpha uses a skill, he summons Beta to attack and
mark the target. Beta will launch 3 laser strikes upon reaching 2 marks. Each of Beta's first
two laser strikes deals an amount of True Damage and briefly reduces the target's
Movement Speed, and the final one is an AOE attack that deals even more True Damage.
> Skill 2 - Force Swing: After charging the skill for a while, Alpha strikes forward in a fan-
shaped area, dealing Physical Damage. Each hit restores HP. Then Beta strafes the
enemies within the area, dealing Physical Damage.
> Ultimate - Alpha, Charge!: Alpha commands Beta to smash down at a set location,
dealing Physical Damage and inflicting stun. At the same time, Alpha flies over to the area
and deals Physical Damage to targets in his path, knocking them airborne toward his
destination, and then smashing down to deal Physical Damage and slow them. After Alpha
smashes down, Beta launches 5 AOE strikes upon the target area, each dealing Physical
Damage.
Passive (↓): Physical Attack Bonus for enhanced Basic Attacks: 100% → 80%
Skill 2 (↑): New Effect: Triggers a bleeding effect on creeps.
Ultimate (↑): Reduced the cooldown by 5s for all levels.
Skill 2 (↓):
Base Shield: 350-800 → 250-600
Total Physical Attack Bonus for the Damage Absorption of the Shield: 140% → 180%
> Passive - Shadow Combo: Extra damage will be dealt to a target when they are hit 3
times. Triggering Shadow Combo at hero targets reduces the cooldowns of Karina's Skill 1
and Skill 2.
> Skill 1 - Dance of Blades: Karina keeps flourishing her twin blades to defend against all
Basic Attacks as she increases her Movement Speed. She launches a spinning slash when
hit by a close-range Basic Attack, or throws a shadowblade at the attacker when hit by a
long-range Basic Attack. During the "Dance of Blades" state, Karina's next Basic Attack will
be enhanced, with which she can charge at the target and slow them down. This state
ends when the enhanced Basic Attack or Shadow Assault is cast.
> Ultimate - Shadow Assault: This skill still locks on to and charges at the target as before,
but can now also summon a Shadowform that lingers behind it, too. Use the skill again to
quickly return to the Shadowform's location. In addition, Karina leaves a Shadow Mark on
enemies hit by her Shadow Assault, and its cooldown is reset when a target with a
Shadow Mark dies.
Skill 1 - Chaos Assault (↑): Additional damage dealt to normal creeps: 1.5%-3.5% of their
Max HP → 3%-7% of their Max HP
> Passive - Rage Mode: Adjusted. All his skills' cooldowns now reset whenever he enters
the Rage State.
> Skill 2 - Motivation Roar: New Effect, Minotaur, enhances his Basic attacks for 5s each
time the skill is cast.
Attributes (↑):
Base HP: 2589 → 2639
HP Growth: 154 → 164
> Skill 1 - Endless Variety: Sun hurls his Golden Staff in a designated direction, dealing
damage to enemies along its path and slowing them. Upon hitting heroes or creeps, it
transforms into a Doppelganger that pursues the enemy. The Golden Staff will transform
into a Doppelganger at the end of its path if no heroes or creeps are hit.
> Skill 2 - Swift Exchange (New): Sun hurls his Golden Staff in a designated direction,
dealing damage to enemies along its path and slowing them. At that point, Sun will create
a Doppelganger to confuse the enemies, while he enters stealth and sends himself and his
Golden Staff flying. When it reaches the destination, he catches it and reappears. Hitting
an enemy hero on its path will end its flight and make Sun appear. This skill is learned
together with his Skill 1, and shares the same cooldown and skill level bonuses.
> Skill 3 - Instantaneous Move: Sun and his Doppelgangers launch an instantaneous attack
against a designated enemy, dealing damage to the target and enemies behind it.
Doppelgangers created with Skill 1 and 2 now cast this skill when Sun uses it. Optimized
the AI of Sun's Doppelgangers. Now it's smarter. Optimized the rules of HP inheritance for
Sun's Doppelgangers. Now they inherit Sun's current HP and show an HP Bar identical to
Sun's.
Skill 1 (↑):
Base Damage: 30-100 → 40-100
Total Physical Attack Bonus for Damage: 50% → 60%
Damage to Minions:75% → 75%-100%
Ultimate (↑):
Base Fire Damage: 200-300 → 200-250
Extra Physical Attack Bonus for Fire Damage: 100% → 130%
Skill 3 - Fusion Enhanced (↓): Damage after the fifth swarm of Nightmaric Clone decays.
Ultimate (~): Slightly reduced Basic Attacks' Base Damage after Nightmaric Spawn is
enhanced. Greatly increased Nightmaric Spawn's Base HP after it is enhanced. Fixed an
issue where, in some situations, Nightmaric Spawn's HP would be reset to full after it is
enhanced.
Equipment Adjustments
1. Remove the pre-existing Roaming and Jungling Equipment
2. Added Junling footwear. Jungling Footwear has the same attributes as Common footwear but also the effects of jungling eq
3. Added Roaming Footwear. Roaming Footwear has the same attributes as Common Footwear but also the effects of Roamin
4. We've added 3 new equipment items: the War Axe that's well-suited for Fighter heroes, the Shadow Twinblades for Mage/A
5. We've adjusted the values and logic of more than 20 pre-existing equipment items. In doing so, we hope that the functions
Battlefield Adjustments
Damage Calculation Adjustments
1. Minimum Physical/Magic Defense against enemy heroes: 0 → -60
2. When both percentage and fixed-value Penetration are in effect, the algorithm will now prioritize the percentage before the
3. All heroes' Base Magic Defense increased by 5.
4. Magic Penetration provided by "Arcane Boots" and "Genius Wand": 15 → 12
Bug Fixes
Fixed an issue where Lifesteal attributes could apply to direct damage from equipment, Emblems and Battle Spells.
Fixed Turrets, so that all immunity effects toward Basic Attacks no longer apply to Turrets' attacks.
Fixed an issue where Turrets would often prioritise their attacks on summoned units even when minions were nearby. (Affecte
Fixed an issue where heroes that were invisible due to skills didn't enjoy the Conceal effect from Roaming Equipment.
Fixed an issue where, after killing a creep when auto-attacking with Basic Attacks, heroes wouldn't auto-attack nearby creeps.
Fixed an issue where Bane and Silvanna's Basic Attacks would ignore damage from Turrets.
Fixed an issue where Hayabusa would cast his Ultimate a wrong number of times after he was hit by Silvanna's Ultimate. Now
Fixed an issue where enemies could see Rafaela jungling due to the. position-revealing effect of her skill "Light of Retribution"
Fixed an issue where Bruno's Football would disappear when his enhanced Basic Attack hit a dead target or an enemy unit imm
Fixed an issue where Angela's view wouldn't stay locked on to the target. when casting her Ultimate.
Fixed an issue where, in certain situations, Gloo's vision would be hindered while casting its Ultimate.
Fixed an issue where the opponent's Marks could be used to refresh skill cooldowns if both sides had Selena.
Fixed an issue with Zilong's movements when he returned to his original form after being transformed by Nana.
Fixed the type of Phoveus' skin attribute. (It now increases Magic Power. instead of Physical Attack.)
Fixed an issue with Beatrix's movements when Cyclone Eye was triggered when she was casting "Need Backup".
Fixed an issue where Atlas' Passive "Frigid Breath" might take effect at wrong locations when he returned to his Mecha after e
Fixed the display video of Kaja's Ultimate.
Fixed the skill sound effects of Wanwan.
also the effects of jungling equipment. Killing 5 creeps can upgrade the corresponding Retribution skills
but also the effects of Roaming Equipment. Collecting 600 Gold can unlock the corresponding advanced skill.
hadow Twinblades for Mage/Assassins, and the Radiant Armor that reduces sustained Magic Damage.
o, we hope that the functions and roles for each item are as clear as possible.
advanced effects from Jungling/Roaming Footwear are exactly the same as those from Common Footwear; all that has been added are Ju
on, you can buy Jungling Footwear only; in other cases, only common or Roaming Footwear is available).
r equipment).
, while more minion rewards will be reduced. The minion reward reduction effect stops after 5 min.
anced skill (determined by the Jungling Footwear purchased) will be unlocked. When the number reaches 15, extra Physical Attack and M
following heroes: Miya, Nana, Alucard, Akai, Minotaur, Freya, Gord, Kagura, Estes, Aurora, Lapu-Lapu, Vexana, Gatotkaca, Diggie, Zhask, H
Silvanna, Popol and Kupa, Luo Yi, Yve, Beatrix, Phoveus
minions were nearby. (Affected heroes: Popol and Kupa, Sun, Zhask, Vexana.)
Roaming Equipment.
n't auto-attack nearby creeps.
t by Silvanna's Ultimate. Now, if Silvanna's Ultimate is still. effective after hitting Hayabusa and he finishes an Ultimate, he will be pulled b
her skill "Light of Retribution" on creeps.
ad target or an enemy unit immune to Basic Attacks.
s had Selena.
ormed by Nana.
"Need Backup".
returned to his Mecha after ejecting from it.
all that has been added are Jungling/Roaming-exclusive skills.
na, Gatotkaca, Diggie, Zhask, Helcurt, Pharsa, Jawhead, Gusion, Uranus, Johnson,