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Running Head: Role of Vision at Mentor Graphics 1
Running Head: Role of Vision at Mentor Graphics 1
Running Head: Role of Vision at Mentor Graphics 1
NAME
Strayer University
HRM 560
Abstract
A well quoted bible verse states that without a vision the people perish. But, is this applicable in
all situations? Vision is more than seeing with one’s eyes, it about having a clear picture of the
desired future and obtaining an understanding of what it takes to reach/accomplish that future
state. Having vision for one’s personal life is no different than having a vision for one’s
professional life. The success and failure of companies rest on the ability of its leaders to
provide a clear vision. Thus, it is vital that leaders develop a well-written vision statement that
provides purpose, meaning and direction for all stakeholders – customers, suppliers, employees
and shareholders. For several years, Mentor Graphics’ president, Gerard Langeler, struggled
with providing such a vision. Hence, this paper addresses the way vision was approached at
Mentor Graphics; it provides the author’s opinion on whether the vision strengthened or
weakened the company; identifies three main reasons vision failed; discusses the content, the
context and the process as it relates to how vision was introduced and constantly changed.
Lastly, this paper will discuss how vision helped and/or hindered change.
ROLE OF VISION AT MENTOR GRAPHICS 3
possess the right vision. Failure to have a clear vision that provides direction for the future and
differentiate your company from the competition is like playing a game of Russian roulette – you
are here today but gone tomorrow (Palmer, Dunford & Akin, 2009). Such could have been the
case with Mentor Graphics. It took the company ten years to develop a vision that lined up with
the company’s core business strategy and enabled a sound decision-making process (Palmer, et
al., 2009).
term goals. It emerged through a lead-dominated approach in which Gerard Langeler provided
the strategic vision for the company (Palmer, et al., 2009). The company started out with an
unarticulated vision – “Build Something That People Will Buy”. Langeler’s failure to
communicate the vision caused the company to spend numerous hours striving toward an
objective that was bound to fail. The vision provided no clear purpose or direction, besides
developing software products. It failed to differentiate the company for its competitor, Daisy
Systems. Daisy Systems, who had the same vision, successfully outperformed Mentor Graphics
Struggling to remain relevant, Mentor Graphics used this setback to adopt a new vision,
“Beat Daisy”. This new vision, based upon the desire to win market shares, was too narrow in
its scope and only focused on the present. However, it did motivate the staff enough to
accomplish this short-term goal. Revenue increased and eventually outperformed Daisy Systems.
Despite the recession, the company continued to grow. But, soon they found themselves
ROLE OF VISION AT MENTOR GRAPHICS 4
suffering with growth concerns, the decline in product quality and internal coordination disputes
(Palmer, et al., 2009). With the company in a state of decline, Langeler once again changed the
vision – “Six Boxes”. This vision was based upon six core businesses of the company which
strived to obtain market leadership. However, this vision soon become irrelevant as one of its
key businesses – computer-aided publishing failed to pay dividends (Palmer, et al., 2009). Over
the next several years, the company goes through several other visions that were reflections of
market trends with little to no significance. Finally, the company circle back to a vision that
organizational performance, and achieve sustained organizational growth.” With that in mind, it
would be safe to say, a weakened vision is one that does not emphasize the company’s core
competencies, and as a result hinders management ability to make sound business decisions
(Mason, n.d.). In the case of Mentor Graphics, turning its focus away from the company’s core
competencies started with its “Beat Daily” vision. Though the vision appeared to give the
company an advantage over its competitor, it failed to provide a picture of sustainable future
and enhancing performance is crucial, they cannot stand-alone. In my opinion, the “Beat Daisy”
vision was a fad or slogan that took the company on a roll coaster high only to come crashing
Realizing “Beat Daisy” as well as many other visions – “Six Boxes”, “10X Imperative”,
and “Changing the Way the World Designs Together” – that were crafted through the years
added very little value to the successful future of the company, the company turned its focus
back to its core business. This renewed focus led Mentor Graphic right back to the real reason
why it was in business, helped management construct a vision – “Our current short -, medium -,
and long-term vision is to build things people will buy” that strengthened the company. In line
with the standards of effective visions outlined by Kotter, this vision provided guidance for
Palmer, et al., (2009) states there are several reasons – too vague, too specific,
inadequate, too unrealistic, blurred, too complex, irrelevant, etc. – why visions may fail. Many
of these reasons may be applicable to Mentor Graphics. However, three key reasons, I believe
the visions failed are inadequate, blurred and irrelevant. First, most of the visions developed by
Langeler were inadequate – that is, they only partially addressed the problem they were aimed
towards. This is why so many visions were crafted over a short time span. Second, all the
visions were blurred as they did not depict a clear picture of the future. The “Beat Daisy” vision
was an excellent example. While the vision spoke to what Mentor Graphics wanted to
accomplish, it did not provide the guidance as to how to accomplish it. Third, is irrelevant –
over time the vision became increasingly irrelevant to the employees. For instance, the vision
“Changing the Way the World Designs Together” did not depict what Mentor Graphics actually
did or was going to do. The meaning was unclear and unrelated to the company’s business
strategy.
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In addition to the above mention key reasons, Langeler’s visions were also too
disconnected from the present and too complex in addition to being non-participatory. For
example, the company’s failure to adapt when computer-aided publishing failed to pay its
dividends, causing the “Six Boxes” vision to be no longer valid. This is an example of being
disconnected, as the company did not account for the current obstacles that caused a disruption in
their ability to make sound financial decisions and respond properly to change (Palmer, et al.,
2009). Then there is the “10X Imperative” vision that replaced “Six Boxes” vision. The case
depicts this vision as being too abstract and elusive (Palmer, et al., 2009). Simply put – it was
too complicated for customers to understand. Lastly, from the very beginning Langeler not only
failed to communicate the company’s vision, he did not allow the staff to participate in crafting
the vision. Kotter (1996) makes it perfectly clear that communicating the vision it a crucial
factor in the success or failure in effecting organizational change. Furthermore, Palmer, et al.,
(2009) argues a vision fails when there is little to no participation from other staff members, as
consensus building, which includes activities that help develop and diffuse the vision are needed.
4. Discuss issues of vision content, context and process at how vision was introduced and
changed at the company.
Content
Content represents what vision is and what is it saying. Cognitive and affective are two
major components of vision content that highlights the characteristics of vision. One focuses on
outcomes – cognitive, and the other focuses on the motivation and commitment of employees –
affective (Palmer, et al., 2009). Mentor Graphics first two visions – to build something customer
can buy and to beat Daisy utilized the outcome as its focal point. Then as time progress the
visions become too abstract, focusing neither on change, outcomes nor employee’s motivation or
commitment.
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Context
Context refers to how the vision is utilized; that is – where it is used and by whom.
Possibility, desirability, action-ability and articulation are four features of vision described by
Nutt and Backoff that enhance organization performance (Palmer, et al., 2000). All these
features relate to Mentor Graphics case study. Possibility was employed in the company’s final
vision, as it encouraged more innovative practices. Desirability occurred when the employees
vocalize the need for a new vision after reaching its “Beat Daisy” goal. However, this need for a
new vision was not based upon their values and norms. Action-ability was not properly used as
the later visions did not provide a clear understanding of the necessary action need. Articulation
refers to effectively communicating the vision. From the very beginning articulation was
nonexistence, as Mentor Graphics’ original vision was never communicated. Each vision
afterward, with the exception of the final one, was unclear and did not line up with the actual
business.
Process
Process can be defined as how the vision was emerged and who participated in its
development. Palmer, et al., (2009) states Nutt and Backoff’s three different processes for
crafting a vision. These processes include: the leader-dominated approach – the CEO provides
the vision; the pump-priming approach – the CEO gives visionary ideas and selects others to
develop it; and the facilitation approach – a wide-range of individuals develop and articulate the
vision. In the case of Mentor Graphics, the process used to craft its vision emerged from the
leader-dominated approach. This conclusion is drawn from the details of the case study. First,
management created the vision and passed them on to the staff as indicated by the staff lack of
connection with the vision. Second, the frequent change in vision suggests that the visions were
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not sold to the staff, as there was no evidence of staff or customer buy-in. Third, there is no
evident of input – outside of the staff voicing their desire for a new vision – from other staff
members in the process of creating change. Fourth, there is little evidence that the vision
5. Discuss whether or not the vision helped or hindered change at Mentor Graphics.
A vision can be both a help and a hindrance depending upon the company current state
and the leader’s competency concerning change. This holds true for Mentor Graphics, as it
progressed through many visions. Palmer, et al, (2009) contends that there are tangible benefits
that are associated with change. Enhancing performance, facilitation organizational change,
enabling sound strategic planning, recruiting needed talent, and focusing on decision-making are
five key ways to enhance organizations. For Mentor Graphics, the “Best Daisy” vision helped
over market share. It also pointed out some deficiencies that where currently presented within
Just as vision can help organizational change, it can also hinder it. According to Palmer,
et al., (2009) change can be a hindrance when management becomes too committed to it and
therefore refuses to reevaluate it or test it for continuous use and relevance. Mentor Graphics’
vision modifications over the years disrupted the company ability to make sound financial
judgment, and hinder change as the company was blind to the future (Mason, n.d.). Such is the
case when Mentor Graphics’ “Six Boxes” caused issues and disrupted the ability to make sound
financial judgments. This vision becomes more irrelevant to the company core businesses as
existing resources were viewed by management as too conventional, thus the business decisions
References
Kotter, J. P. (1996). Establishing a sense of urgency. Leading change. Boston: Harvard Business
School Press.
Palmer, I., Dunford, R., & Akin, G. (2009). Managing organizational change: A multiple
Mason, G. (n.d.). Chapter 9: Linking vision and change [PowerPoint slides]. Retrieved August