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M-Learning As A Motivational Method For Adult Basic and Professional Education
M-Learning As A Motivational Method For Adult Basic and Professional Education
Claysllan Ferreira Xavier, George Mendes Teixeira Santos, Selmon Franco Mascarenhas, Mauro Henrique Lima
de Boni, Adelino Rodrigues Soares
Abstract—It is very important to find ways to improve the M-learning is a very rapidly developing area that has been
teaching methods of adult students enrolled in basic and considered as the future of learning. Mobile devices enhance
professional education programs, since these students learning at any moment or place, providing access to
generally have a deficient education to start with. One way to
learning resources, even outside the school. This flexibility
do so may be using technology to make it easier to access the
content to be studied. A mobile application, built according to makes it possible for adult learners to minimize their
user-centered design, allows students who own a smartphone unproductive time, which may enhance their
to access videos chosen by teachers. In addition, students can work-education balance [3].
answer quizzes as a way to test what they have learned. This PROEJA students, in general, have had a precarious
mobile application could help these students with the basics of basic education. This makes the teaching activity even more
mathematics. After presenting and testing the proposed tool, challenging for the teachers of this program. With math,
55.7% of the students evaluated the tool in a positive way and
particularly, this becomes more visible, considering the
reported that it improved their understanding of the subject
studied. nature of the competencies acquired. This paper lays out the
process for producing a mobile application using available
Keywords-Mobile Learning; Technology; Education; Adult open and free technologies for supporting the teaching and
Education. learning process in Mathematics at the Federal Institute of
Education, Science and Technology of Tocantins (IFTO).
I. INTRODUCTION
An important objective is to make the contents of the
The National Program of Brazil for the Integration of subject attractive and easier for the students.
Basic Education and Vocational Education into the Youth Therefore, we sought to gather data with the purpose of
and Adult Education Mode (in Portuguese PROEJA) answering the following research problem: Can the use of
established by Decree nr. 5.840 [1], of July 13, 2006, has technology help teaching math in PROEJA? To do this, we
the aim of combining Youth and Adult Education courses developed an application with a user-centered design so that
with Professional education. PROEJA seeks to teach young it was possible to analyze the user experience from the use
people and adults who have not had the opportunity to study of this software.
in middle and/or high school at the regular age and who also For developing the present study, we used
seek to enter a profession. Thus, the youngest age for bibliographical and field research, as well as a case study.
entering in PROEJA is 18 years old [2]. The bibliographical research was based on scientific
In general, PROEJA is a modality of teaching involving publications on user experience and user-centered design.
young people and adults. Thus, teachers must find ways to We developed the case study in its entirety through field
pass the contents to students in a manner that is dynamic research at IFTO, campus Palmas, involving the students’
and easy to understand. Especially with this group of profile, their expectations about the tool, general evaluation
students, the creation of a new model of teaching and of the tool and satisfaction survey.
studying is vital. This paper is divided into the following sections:
Technology enables the use of slides, Section 2 presents the work related to the problem; Section
video-conferencing, collaborative tools, among other 3 describes the proposal presented to solve the problem and
technological solutions that can aid the teachers in applying Section 4 presents the method used to develop the solution;
content and improve student's learning experience. Another Section 5 reports the results and presents analysis and
important point in this learning experience is Mobile discussions, and finally, Section 6 draws conclusions about
learning (M-learning). It is a research field that looks at how the project and future work.
mobile applications can collaborate in student learning.
Finally, the last question in the expectation questionnaire therefore, that the overall level of student satisfaction was
asked the students if they were interested in using the high.
application as a tool that would help in their classes. Figure In order for us to verify whether the application met the
6 depicts the result of this question. expectation created by the students, we asked them in a
question in the questionnaire using the Likert scale again.
The result can be seen in Figure 8.
It can be observed that 85.7% were very interested in the Figure 8. Approval of user expectations.
tool as an aid in their classes, 5.7% of them had an interest
in the tool, 7.1% are indifferent and only 1.4% of them had It can be seen that 20% of the respondents stated that the
no interest in the proposed tool. It is worth mentioning that application was far above their expectations, 40% stated that
93.4% of the students had some interest in using the tool the application was above their expectations, about 28.6%
and with this we verified that the students' expectations declared themselves indifferent, 5.7% said the tool was
were high about the proposed application. below expectations and another 5.7% said it was far below
After developing the application, presenting to the expectations. It is worth noting that 60% of the respondents
students and carrying out the tests done by them, we gave a stated that the application exceeded their expectations and
questionnaire of their satisfaction with the proposed only 11.4% stated that the application did not meet their
application. Students were asked how satisfied they were expectations. We therefore found that the application has
with the proposed application. Figure 7 depicts the results of achieved a good user experience by evaluating the
this question. application before with the expectation search, during the
tests of the users and at the end with the satisfaction survey,
the majority of users declared themselves satisfied with the
proposed tool.
Finally, to confirm whether the tool would help students
in mathematics teaching, students were asked if the use of
the tool allowed them to have contact with the same subject,
but in a clearer way.