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Pater Dinks 2 Human 1: Imperial Guardsman
Pater Dinks 2 Human 1: Imperial Guardsman
Pater Dinks 2 Human 1: Imperial Guardsman
Rating
3 3 5 4 2 3 2
2
Re-roll all failed dice
Bonus USES FOR
Make a narrative declaration
WRATH
Action to restore double rank shock
Total
OBJECTIVE
SKILLS
Athletics
3
S
2 5 Medicae
3
Int
- 3 CONVICTION
2 = Wil SIZE
4'20
Awareness
3
Int
- 3 Persuasion
2
Fel
- 2
RESOLVE 1 = Wil -1 SPEED 6
SURVIVAL
Ballistic Skill
5
A
3 8 Pilot
5
A
2 7
Psychic DEFENCE RESILENCE
Cunning
2
Fel
4 6 Mastery 2
Wil
- 2 Base + Armour = TOTAL
Deception
2
Fel
3 5 Scholar
3
Int
- 3
Insight
2
Fel
- 2 Stealth
5
A
2 7
3 = I -1 4 T+1
3 7
WOUNDS SHOCK
Intimidation
3
Wil
- 3 Survival
2
Wil
- 2 Max
Max
Investigation
3
Int
- 3 Tech
3
Int
- 3 4
= Wil + Tier
Leadership
2
Wil
- 2 Weapon Skill
4I
- 4 5
= T + Tier
Determination
=T 3
WARGEAR
Armour AR Traits
Flak Armor 3
Gallows Humour
Hive Explorer
Paranoid
Scum Savvy
Look out, Sir!
FAITH
Max
Level
TRAUMATIC INJURIES MEMORABLE INJURIES MUTATIONS CORRUPTION
Maximum = Tier +1
1.
2.
3.
4.
5.
6.
PSYCHIC POWERS
Power DN Activation Duration Range Target Effect
NOTES STEALTH
Passive
Awareness
7 3
= Awareness
Total / 2
XP EARNED CURRENT XP