Pater Dinks 2 Human 1: Imperial Guardsman

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Player Name:

Character Name: Pater Dinks


Tier: 2 Species: Human Archetype: Imperial Guardsman Background:
Ganger on Gilea Prime before
Rank : 1 Faction: Imperium of Man Keywords: Imperium, Millitarum, 11th Gilean conscription, was training in both
Guard
Vehicle operation and demolitions
ATTRIBUTES WRATH

S T A I Wil Int Fel

Rating
3 3 5 4 2 3 2
2
Re-roll all failed dice
Bonus USES FOR
Make a narrative declaration
WRATH
Action to restore double rank shock
Total
OBJECTIVE
SKILLS

Rating Total Rating Total

Athletics
3
S
2 5 Medicae
3
Int
- 3 CONVICTION
2 = Wil SIZE
4'20
Awareness
3
Int
- 3 Persuasion
2
Fel
- 2
RESOLVE 1 = Wil -1 SPEED 6
SURVIVAL
Ballistic Skill
5
A
3 8 Pilot
5
A
2 7
Psychic DEFENCE RESILENCE
Cunning
2
Fel
4 6 Mastery 2
Wil
- 2 Base + Armour = TOTAL

Deception
2
Fel
3 5 Scholar
3
Int
- 3
Insight
2
Fel
- 2 Stealth
5
A
2 7
3 = I -1 4 T+1
3 7
WOUNDS SHOCK
Intimidation
3
Wil
- 3 Survival
2
Wil
- 2 Max
Max
Investigation
3
Int
- 3 Tech
3
Int
- 3 4
= Wil + Tier

Leadership
2
Wil
- 2 Weapon Skill
4I
- 4 5
= T + Tier
Determination
=T 3
WARGEAR

Weapons Dice Pool Damage ED AP Salvo Range Traits

Lasgun 13 7 1 - 2 12 24 36 Rapid Fire(1), Reliable


Knife 8 (3)+2 2 - - (3)x4
Frag Grenade x5 Dn3 Bal 10 4 -1 - (3)x4 Blast(6)
Krak Grenade x3 Dn3 Bal 14 5 -2 - (3)x4 Blast(4)

Armour AR Traits

Flak Armor 3

Gear: Influence Wealth


Mess Kit, Groom Kit Uplifting Primer
Ration Pack x3
Las Ammo x3
1= Fell -1 1 = Tier

Kane Hackett (Order #23915838)


TALENTS & ABILITIES

Gallows Humour
Hive Explorer
Paranoid
Scum Savvy
Look out, Sir!
FAITH

Max

INJURIES & CORRUPTION

Level
TRAUMATIC INJURIES MEMORABLE INJURIES MUTATIONS CORRUPTION
Maximum = Tier +1

1.

2.

3.

4.

5.

6.

PSYCHIC POWERS
Power DN Activation Duration Range Target Effect

NOTES STEALTH
Passive
Awareness

7 3
= Awareness
Total / 2

XP EARNED CURRENT XP

Kane Hackett (Order #23915838)

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