7th Sea - Parting Shot Virtual Set (Official)

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Deception and Illusion 4 Angelina Aldonez 4 Keith Braveman

2 3 1 0 2 1 3 0 1 2
CREW ATTACHMENT CREW CREW
If your Ship’s Move Cost is greater than 3, Heroic • Loyal • Topman
Glamour 1 Knack this Crew gains +1 Sailing and -2 Cannon When this Crew tacks to absorb hits, he
React: Tack when you are paying (min. 0). If your Ship’s Move Cost is less absorbs one extra hit. While you have at
a Swashbuckling cost to produce than 3, this Crew gains -1 Sailing and least one non-Captain Swordsman on board,
Swashbuckling equal to this Crew’s Adventuring (min. 0) and +1 Cannon. this Crew gains +1 Sailing.
Glamour. She was ready for anything. But when she found “Chase the Explorers west and pinch everything
herself assigned to the Inquisition, she wondered of value they’ve found? Haha... Sounds like fun
“Are you sure you’re ready for me?” – Celedoine what anything would be. to me!”
Illus. William O’Connor © 2004 A.E.G. 46 ± 55 Parting Shot Illus. Evan Dunn © 2004 A.E.G. 47 ± 55 Parting Shot Illus. Carl Frank © 2004 A.E.G. 48 ± 55 Parting Shot

2 Belladonna 4 Ivorn Quicksilver 2 Shadow

0 0 0 0 1 0 2 1 0 2 0 0 0 0 1
CREW CREW CREW
Unique • Topman
Unique • Scry 1 Cards with the title “Master of the Tops” being
attached to this Crew have their cost reduced Unique • Nacht 1
This Crew may not attack Scry Knacks to zero. This Crew may not attach Nact Knacks
while tacked. Reac: Once per turn when you are paying Sailing,
discard a number of cards from your hand equal to while tacked.
“My thanks for the timely rescue. That fire was your Ship’s Move Cost to produce Sailing equal to “The Brotherhood is my family, I won’t abandon
ruining my shoes.” your Ship’s Move Cost. them.” – Invar Anderson
“There’s nothin’ to be afraid of in the tops...
except fallin’ to yer death”
Illus. William O’Connor © 2004 A.E.G. 49 ± 55 Parting Shot Illus. Thomas Kohler © 2004 A.E.G. 50 ± 55 Parting Shot Illus. Thomas Kohler © 2004 A.E.G. 51 ± 55 Parting Shot

9
3 Midgebrain Murphey 3 Crescent Courtesans Captain Roberts

0 3 1 0 1 0 0 0 2 1 3 3 3 4 4
CREW CREW LEGENDARY CAPTAIN
Start: Trade Sea
Loyal • No Attachments • Topman Captive • Loyal • Unique Heroic • Swordsman +2
No Attachments While you have 4 or more Crew on board with an
When this Crew sinks to absorb hits, he Influence Cost of 3 or more, your Topman Crew
absorbs 3 extra hits. Your non-Captive Corsairs Crew have their
Influence Costs reduces by 1 (min. 1). gain +1 Sailing, your Gunner Crew gain +1 Cannon,
Act: Once per turn, discard one of your and your Swordsman Crew inflict one extra hit
untacked Skeletal Crew from play to draw a “Not all captives end up on the oars.” during Boarding Attacks.
card from your deck. – Gustolph Hirsch
True heroes never die.

Illus. Evan Dunn © 2004 A.E.G. 52 ± 55 Parting Shot Illus. Thomas Kohler © 2004 A.E.G. 53 ± 55 Parting Shot Illus. Craig Maher © 2004 A.E.G. 54 ± 55 Parting Shot

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