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Mind

Attune
Command
Charm
Observe
Might
Brawl
Blood Survive
Human Traverse
When you start a long-term
Name project, immediately fill one
Wreck
segment. When you work on a
long-term project, roll +1D. Mastery
Elf Finesse
When you aim to harm
someone or something with
your magic, you act with an
Sneak
Background increased effect. Shoot
Man-serpent Tinker
You treat Hypnotizing
Gaze as a level 0 spell and can
Passion cast it, even before you take Items
Swift Magic special ability. Arcane implements
Ancient grimoires
Doom Notebook Ink and pen
Staff
Bonds Vial of the alkahest
________________ is keeping an important secret from me. Beast mask
My magic doesn't work on ________________, I must know why. Throwing knives
________________ is woefully misinformed about the world; I will Beastbane charm
teach them all that I can.
Alchemic fire
Climbing gear
Lockpicking tools
Potion of healing
Antidote
Harm
Mess kit
Mild Mild
Ration Some more
Moderate Lantern Spare oil
Bedroll Tent
Extreme Beartrap Calptrops
Light (3) Normal (5) Heavy (6)
Experience Coins
Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an
attribute) or 2 xp if that item occurred multiple times.
You uncovered a secret better left untouched.
You expressed your beliefs, blood, or background.
You struggled with issues from your passion or darkness during the session.

Special abilities
At the start of the game and each time your Experience tracker fills up, choose one of the following:

Ritual S i t a ic
w f m g

When you draw on a place of power to create a great You’ve nally understood how to reliably invoke magic on
fi

magical effect, state what you want to achieve. It’s always the spot. You’ve perfected the formulas, you’ve memori ed z

possible, but the GM will tell you requirements, e.g.: every word of the incantation, every subtle gesture. You start
It’s going to take days, or weeks, or even months to with all e el spells and one e el spell of your choice
L v 0 L v 1 .

achieve When you wea e the magic to cast a spell you know, mark
v

You’ll need help from someone powerful D oo equal to its level and it manifests.
m

It will require something dangerous, or something rare,


or bot h I ron ill w

You’ll have to make a great personal sacri ce fi


You’ve seen enough to drive lesser men mad, and you
prevailed through sheer will. You are immune to mind
It won’t go without notice control, magical charms and supernatural fear that
It’s going to a ect you (or your enemies), as well
ff Greater easts instill in people. Also, when you resist
B

he best you can do is a lesser version, unreliable or


T
magical effects with your Will, roll + . 1D

limite d

Otherworldly knowledge
B onecar in v g
When you Obser e an object or place with magical
v
You know the arcane methods to carve new masks. You can properties, add + result le el to your roll.
1 v
Tin er with human bones and bark of ash trees to create
k -

new masks in addition to the east Mask you already have.


B

You begin with one design already learned. Where have you D anse acabre m

stolen this secret?


When you desecrate a fresh corpse, mark 2 oo to D m

resurrect it as an undead, who will obey your Co ands


Sur i or
mm
v v
as a Hirelin (F g m; d) with ier determined by
earso e Wil T

You gain three additional slots for oo .


D m the GM.

D ar ness
k

When you accept the deal of the eath herself or choose to be touched by the ark when Meetin your oo , choose
D D g D m

one of the following:

Arcane bond
Your allies may draw on your powers to cast e el and spells that you know, but they mark 3 oo when they do so.
L v 0 1 D m

Help the m fall.

Soul siphon
When you kill a helpless target, it disintegrates into a pile of ash and you clear 3 oo . D m

D ar k g f i t
C hoose any special ability from your playbook.

B east
You succumb to the Darkness completely and become an NPC. Describe, what horrifying form your husk will take and why it
can blend in easily with mortals.
Level 5
Shelter: You create a small structure out of pure
magical power, impervious to all non-magical
damage and burning Sun rays. The structure
endures until you leave it or you end the spell.

Contact Other Plane: You send a request to


the Great Beyond. Specify who or what you’d like to
contact by location, type of creature, name, or title.
You open a two-way communication with that
creature. Your communication can be cut off at any
time by you or the creature you contacted.

Polymorph: Your touch reshapes a creature


entirely, they stay in the form you craft until you
cast a spell. Describe the new shape you craft,
including any stat changes, significant adaptations,
or major weaknesses and choose one: the form will
Level 0 be unstable and temporary — or — the creature’s
Light: An item you touch glows with arcane light, mind will be altered as well — or — the form has an
about as bright as a torch. It gives off no heat or unintended benefit or weakness.
sound and requires no fuel, but it is otherwise like a
mundane torch. You have complete control of the
color of the flame. The spell lasts as long as it is in Level 7
your presence. Cage: The target is held in a cage of magical force.
N othing can get in or out of the cage. The cage
Whispers: touch a corpse and you will experience remains until you cast another spell or dismiss it.
their last moments of life — you will see what they While the spell is ongoing, the caged creature can

saw, hear what they heard and feel their pain. hear your thoughts and you cannot leave sight of
the cage.
Message: you send a brief message to a person
whose true name you know — they hear your voice Far step: You and up to seven other people that
in their head. you can see are instantly transported to a location
of your choice.

Disintegrate: Deadly thin green ray springs


Level 1 from your pointing finger. Anything it touches
quickly degrades into a pile of fine dust.
Hypnotizing gaze: The person (not Beast) you
look directly in the eyes while casting this spell
counts you as a friend until they take damage or Level 9
you prove otherwise.
True resurrection: name someone by their
Magic missile: Projectiles of pure magic spring True Name. They will return from the Black
from your fingers. Citadel of Death at the peak of their glory.

Mask of Many Faces: You make yourself — Magnificent world: touch one creature that
including belongings on your person — look has a soul, and it will fall into deep slumber. In its
different until the spell ends or until you use your dreams it will see a world you’ve imagined for it,
action to dismiss it. It’s merely an optical illusion, and the only thing that could ever wake it up is
though — it wouldn’t hold up to a physical death within this dream. What kind of world do you
inspection. paint for it? Is it peaceful and full of beauty, or is it an

eternal nightmare?

Moment of clarity: as you tap to the ocean of


knowledge in the Great Beyond, pieces start to fall
Level 3
into place. Ask the GM one question, and they
Dispel Magic: Choose a spell or magic effect in must answer it, truthfully — no lies, no
your presence: this spell rips it apart. Lesser spells half-truths.
are ended, powerful magic is just reduced or
dampened so long as you are nearby.

Fireball: You evoke a mighty ball of flame that


envelops your target and everyone nearby.

Crown of Fear: You instill supernatural fear in


men and beasts that see and/or hear you, until you
end the spell.

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