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ANIMATION

using Adobe Flash


Animation: TOOLS
Going around…
• The Workspace
– Menu bar: has File, Edit, View, Window, and Help
– Two types of Work Area:
• Stage: A white area serves as virtual canvas in creating elements,
draw pictures, display text, and make objects move across the
screen. A playback stage.
• Backstage: A gray area where scratches and other elements not
needed in the stage can be done on this area.
– Timeline
• It contains empty and filled keyframes and a playhead (red
marker). It also contain controls that are commonly seen from
media players.
Animation: TOOLS
Going around…
• Selection Tools
– It allows setting attributes separately, and even to move
them independently to create unusual shapes.
• Selection tool allows to select parts of the object or
drag over a portion of it to create a selection rectangle.
• Sub selection tool allows to adjust a line-section drawn
with the pen tool, either straight or curved.
• Free Transform tool used in turning, scaling, skewing
and distorting elements.
• 3D Rotation is used to spin icons and turn them along
with a 3D matrix.
• Lasso tool allows to draw a choice freehand zone to
select items.
Animation: TOOLS
Going around…
• Drawing and Pen Tools
– It allows setting attributes separately, and even to move them
independently to create unusual shapes.
• The Pen tool is the most powerful drawing tool. It particularly
draw curves and create and modify lines. This tool draws by
establishing anchor points that it then connects.
• The Type tool allows entering of text characters that can be
formatted in character panel.
• The Line tool allows to create a line, which is modifiable.
• The Rectangle tool allows drawing of four-sided shape. Its sub
tools are oval and primitive shapes.
• The Pencil tool allows to draw freeform lines and shapes.
• The Brush tool is related to Photoshop, where it can be used to
brush selected color
Animation: TOOLS
Going around…
• Color and IK Tools
– Bone tool is an inverse kinematics (IK) tool with
which one can create armatures for
shapes or connected symbols instances.
– Paint Bucket Tool is used to complete a filling
color in any confined region.
– Eyedropper Tool is used to collect and duplicate
a hue(color) from another item on a dye detector.
– Eraser Tool allows removing of drawings from
vectors.
– Spray Brush Tool allows spraying paints
throughout the phase the library’s film clip icon.
Animation: TOOLS
Going around…
• Zooming and Panning Tools
– Hand Tool: In the magnifying method,
used to cover the entire stage.
– Zoom Tool: Used to enlarge the stage
region.
• Stroke and Fill
– It allows to modify hue of the stroke.
– It is used to modify the background
color of an element.
Animation: TOOLS
Adobe Flash
• File formats
• *.swf – ShockWave Flash
• *.fla
• *.flv – Flash Video
Animation: TOOLS
Keyframe
• It is a frame that are key to an animation.
• Every frame is a keyframe. By creating keyframes, specify the
duration and the speed of an animated sequence.
• A keyframe represents a new instance or copy of an object, such as
a new instance of a movie clip symbol. A keyframe is represented by
a solid dot.
• Types of Keyframes
– Blank: black outlined white-filled circle does not hold any object/task.
– Filled: black-filled circle, contains an object task for animation.
Animation:
TWEENS
• It is basically an animation command
that allows to animate an object.
• Types of tweens
• Shape
• Motion
• Classic
Animation:
TWEENS
• Types of tweens
• Classic
– A classic tween is used when making objects
fade in and out; or move across a scene.
– Classic tweens are also used to change the
size of an object.
Animation:
TWEENS
• Types of tweens
• Motion
– Indicated by a black dot at the beginning of the tween
span;
– Intermediate tweened frames have a light blue
background best for creating movement, size, and
rotation changes, fades, and color effects.
– It can have property keyframes, which are
represented as small diamonds along the tween span
– Transition between two states of the same symbol
Animation:
TWEENS
• Types of tweens
• Shape
– Transition of similar vector-based shapes
between key frames.
– Indicates a black dot at the beginning
keyframe; intermediate frames have a black
arrow with a light green background

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