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CCSLC Digital Literacy Syllabus
CCSLC Digital Literacy Syllabus
SYLLABUS
DIGITAL LITERACY
CCSLC/DL/09/18 – NOT FOR TEACHING
The Pro-Registrar
Caribbean Examinations Council
Caenwood Centre
37 Arnold Road, Kingston 5, Jamaica
CCSLC/DL/09/18
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CCSLC/DL/09/18
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Contents
INTRODUCTION ........................................................................................................................................ i
RATIONALE .............................................................................................................................................. 1
AIMS ........................................................................................................................................................ 2
ASSESSMENT GUIDELINES....................................................................................................................... 4
LEARNING GRID..................................................................................................................................... 37
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competencies are generic and cut across all five subjects, whilst others are peculiar to each of the five
subjects of the curriculum. The generic and subject specific competencies targeted for development
in the curriculum are given below.
DIGITAL LITERACY
DIVERSITY AWARENESS
ENVIRONMENTAL LITERACY
COMPETENCIES
The structure of the programme takes into consideration that the attainment of the competencies
identified is the result of processes that require life-long learning and that mastery is attained by
progressive steps over differing periods of time. Bearing in mind that one of the main purposes of the
curriculum is to prepare individuals to participate fully as productive members of society, key
competencies have been identified that are essential for daily living with emphasis on the workplace.
A Learning Grid (Appendix I) lists the key competencies across the five subjects of the curriculum,
identifies a reference number and indicates the subjects or group of subjects that specifically engage
the learner in its development.
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The curriculum hinges on the realisation that teaching and learning are essential instruments for the
development of autonomous individuals who will be able to function effectively as productive
members of society. In this regard, the curriculum has identified knowledge, skills, attitudes, values
and attributes or competencies that students who master the programme should have attained. These
include:
2. respect for others irrespective of age, class, creed, gender, ethnicity, physical disabilities or
nationality;
3. an abhorrence of violence in all its forms and commitment to settle disputes through
arbitration and conciliation;
4. the capacity to understand that individual freedom is consonant with the acceptance of
personal responsibility for one’s own actions; and,
5. commitment to ethical and moral societies that recognize equality of opportunity, freedom of
expression and association, and the right to fair judicial process.
1. It provides the foundation knowledge, skills and attitudes required for secondary education.
2. It provides the foundation for further education and training and for entry level employment.
3. It provides articulation between and within subject groups offered in the Caribbean Secondary
Education Certificate (CSEC®) examination by catering for students who continue at secondary
school to take General Proficiency examinations in academic or technical and vocational or a
mix of academic and technical and vocational subjects.
4. It facilitates articulation within the wider school curriculum and responds to the
developmental needs of the region.
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The reach and rapid evolution of digital technology demand a curriculum that will enable learners to
become digitally literate, that is, able to understand, work with, and benefit from a range of digital
media, software applications, and hardware devices such as computers, mobile phones, and internet
technology, as well as the ability to critically understand digital media content and applications; and
the knowledge and capacity to create with digital technology. As learners become digitally literate,
they will be better able to participate fully in a competitive global economy and to become responsible
citizens in a dynamic world. This syllabus will help learners to develop some fundamental skills and
competencies such as critical thinking, creativity, problem solving, and the ability to do research,
communicate and collaborate that will help them to take a full and active part in social, cultural,
economic, civic and intellectual life. Further, this syllabus will enable learners to create, use, remix,
and share content in a manner that is respectful of the rights of other users.
Digital Literacy is considered an entitlement in the increasing digital culture in which we operate. It is
both a requirement and a right of citizens, if they are to be functional in today’s society. This
entitlement is substantiated by the extensive use of different technologies to perform simple or
complex tasks in all facets of our daily lives. Additionally, learners need to acquire digital literacy skills
since without any form of formal guidance they are likely to remain uninformed and uncritical users
of information and communications technology and unable to capitalize on its use. This syllabus will
provide the basis for developing our learners as digital citizens who are conversant with the ethical
and safety considerations that must guide their use of technology.
The Digital Literacy syllabus is based on objectives, skills and content which will cultivate the attributes
of the Ideal Caribbean Person as articulated by CARICOM. That is, a Caribbean person who
demonstrates multiple literacies, as well as independent and critical thinking, and questions the
beliefs and practices of the past and present and brings this to bear on the innovative application of
science and technology to problem-solving. Such a person will inevitably demonstrate a high level of
self-confidence and self-esteem, a positive work ethic, and value and display the creative imagination
in its various manifestations and nurture its development in the economic and entrepreneurial
spheres and other areas of life. Such an individual will have a strong appreciation of moral issues
including responsibility for and accountability to self and community. Also, in keeping with the
UNESCO Pillars of Learning, this course of study will contribute to the development of a person who
will learn to be, learn to know, learn to do, learn to live together, and learn to transform themself and
society.
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AIMS
This syllabus is intended to produce students who:
2. Recognise the rights, responsibilities and opportunities of living, learning and working in an
interconnected digital world, and act in ways that are safe, legal and ethical.
3. Select appropriate resources using digital tools that can be used to compile artefacts to
represent meaningful learning experiences.
4. Use a variety of technologies within a design process to identify and solve problems by
creating new, useful or innovative solutions.
5. Develop and employ strategies for understanding and solving problems in ways that leverage
the power of technological methods to develop and test solutions.
6. Communicate clearly and express themselves creatively for a variety of purposes using the
platforms, tools, styles, formats and digital media appropriate to their goals.
7. Use digital tools to broaden their perspectives and enrich their learning by collaborating with
others and working effectively in teams locally and globally.
GENERAL OBJECTIVES
On completion of this syllabus, students should be able to:
3. demonstrate an awareness of a variety of digital resources that can generate accurate and
reliable information in order to build knowledge through research;
5. appreciate how different types of technologies can be used to understand, analyse and solve
problems;
6. demonstrate the ability to use appropriate digital tools to creatively and effectively
communicate;
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While the suggested teaching and learning activities provided in this syllabus are neither prescriptive
nor exhaustive, they provide a good guide for the implementation of the syllabus. Teachers are
encouraged to adapt the activities to their peculiar classroom situations and to add activities as they
seek to maximise student engagement in their own learning.
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ASSESSMENT GUIDELINES
Assessment is an integral component of the Syllabus. Its major functions include facilitating learning,
providing information which may be used by students and teachers in the planning of subsequent
instructional experiences, and providing information on the highest level of proficiency demonstrated
by the student. Teachers are encouraged to take advantage of the flexible structure of the Syllabus to
ensure that students demonstrate mastery of each stage of the Syllabus before going on to the next.
A student who has attained mastery should, on any subsequent occasion, and without assistance, be
able to demonstrate the highest levels of proficiency on the same or an equivalent task.
The assessment for this Syllabus comprises two major components: School-Based Assessment (SBA)
and External Assessment (EA).
Teachers assess students to identify their areas of strength and weakness. This assessment may be
formal or informal, and is usually continuous and integrated with teaching and learning. Some
teaching and learning activities are suggested in this Syllabus and the assessment tasks may either be
designed or sourced by the teacher, or may be selected or adapted from the examples provided in the
assessment column of this Syllabus.
Information derived from this type of assessment should be used by teachers and students in planning
subsequent action. Students should be encouraged to assess themselves (self- and peer-assessment)
and, wherever practical, to participate in the planning of subsequent activity. The effectiveness and
management of this approach may be enhanced by sharing the assessment criteria with students
before the assessment is done, or by engaging them in the development of these criteria.
Teachers assess students in order to create an objective record of the highest level of proficiency
demonstrated. Students may be assessed any time after the teacher deems that they have attained
mastery. Teachers may also provide practice exercises which integrate skills across the modules.
The students may be assessed individually or in groups, and the arrangements and scheduling may be
influenced by the nature of the task, and logistical and administrative considerations. A single
standardised school-based task is required for each Module. Each subject has five Modules, and for
each student, the teacher will submit to CXC®, the marks for each Module.
The following three specifications facilitate the standardisation of the School-Based Assessments:
(a) A generic task is outlined at the end of each Module. This task provides general specifications
and conditions which must be satisfied by the assessment undertaken by all students.
However, within the limits specified, teachers may adapt the tasks to reflect local or individual
interests. For each assignment, one example of an adaptation is given.
(b) A standardised rubric or mark scheme is defined and is to be used by the teacher in scoring all
students’ work. This rubric or mark scheme is designed to clearly indicate the dimensions of
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interest and the relative importance of each; consequently, it may be used by teachers to
verify the appropriateness of their adapted task. While the generic task may be adapted,
teachers must not modify the mark scheme. The same mark scheme is to be used by all
teachers and students across all centres and territories.
(c) It is expected that quality control and monitoring of teachers’ adherence to the specifications
will be arranged and managed at the local level.
In order to ensure that students have reasonable opportunity to achieve and demonstrate mastery,
teachers can afford their students multiple opportunities to retake or resubmit, the School-Based
Assessment for any Module. Feedback and suggestions for improvement may be provided between
attempts, however, the process should be transparent and objective, and the mark awarded should
be indicative of the level of proficiency that the candidate would be able to demonstrate
independently. The achievement of mastery is emphasised in this course; thus, a student will be
expected to achieve a minimum of 50 per cent of the marks available for the School-Based Assessment
component that will be completed in preparation for taking the external examination.
MODULE 1: Portfolio
MODULE 2: Case Study
MODULE 3: E-Portfolio
MODULE 4: Case Study
MODULE 5: E-Portfolio
Teachers will be required to submit when requested by CXC®, a sample of candidates’ work
completed for School-Based Assessment for moderation purposes. This procedure serves to ensure
that the scores awarded by teachers throughout the system are consistent with the standards set by
CXC®. The samples will be reassessed by a CXC® examiner. The examiner’s comments will be sent to
teachers as Moderation feedback.
EXTERNAL ASSESSMENT
At any given sitting, candidates may register to write the external examination in one or more subjects.
The external assessment will be a multiple-choice examination comprising 50 items.
(b) Mathematics.
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(b) CSEC, TVET and Business Studies Programme – Grades I, II, III and IV
(c) CSEC® Creative and Expressive Arts – Grades I, II, III and IV
For example, City and Guilds, NCTVET (Jamaica) and Royal College of Music.
For example, Beauty Culture, Auto Mechanics, Cabinet Making and Hospitality.
(f) Any locally certified enrichment programme which satisfies the criteria set by CXC®
Candidates are responsible for ensuring that such programmes satisfy these criteria.
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Scores from the School-Based Assessment (SBA) and the External Assessment (EA) will be
combined to give a composite score with a maximum of 100. A single subject grade will be
reported. The grade boundaries are as follows:
75 - 100 Master
50 - 74 Competent
Developing Competence
1 - 49
4. Certification
(a) A result slip and a certificate will be issued after every sitting of subjects developed
by CXC®.
External Assessment: Fifty multiple choice items; ten per module, delivered as an e-test. (50%)
(1 hour 15 minutes)
2. The teacher will set and mark the assignments that make up the School-Based Assessment of
each Module using the Guidelines provided at the end of each Module.
5. The teacher will also submit the total mark to CXC® no later than May 31.
6. CXC® will combine the marks earned on the School-Based Assessment and the External
Assessment to produce the candidate’s overall grade.
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Marks Allocated %
Contribution
Total
Component Module Module Module Module Module to
Marks
1 2 3 4 5 Composite
Score
School-Based
20 20 20 20 20 100 50
Assessment
External
10 10 10 10 10 50 50
Assessment
%
Contribution
20 20 20 20 20 100
to Composite *****
Score
8. A result slip and certificate will be provided after every sitting for which a candidate registers
for the external examination in one or more subjects. The candidate has up to five years from
the year of the first registration to complete the five subjects in order to be awarded a CCSLC®
certificate.
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GENERAL OBJECTIVES
On completion of this Module, students should be able to:
1. understand the term digital literacy and its impact on our society;
2. demonstrate an awareness of how appropriate use of digital technologies enhances digital literacy; and,
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1. define key terms related to (a) Definitions (digital literacy, digital media, Have students work collaboratively to Multiple Choice Questions that focus on
digital literacy; hardware, software / apps [desktop, conduct research to create a glossary of the definitions of various digital terms.
mobile, cloud/Software as a Service digital terms.
(SaaS)], digital technology (tools, media Have students complete a Cross word
and devices - mobile, wireless). Have students engage in a brainstorming activity to determine their grasp of key
activity to explore the meaning of key concepts.
concepts.
2. discuss the importance and (a) Importance of digital literacy on society. Have students create a time line to show Place students in groups to undertake a
impact of digital literacy on significant developments in digital debate on the impact of digital literacy on
our society; (b) Current developments in digital technology. different aspects of society. One team will
technology (summary timeline for propose and one will oppose. The debate
example, e-mail, social Media, mobile Have students engage in a round table talk on will make reference to suitable real-world
technologies (apps, smart phones, the impact of digital literacy on particular examples.
tablets). aspects of society or work in groups to
research and creatively present information
(c) Impact of digital literacy on different about the impact of digital technology on a
aspects of society - Economic, social, specific aspect of life.
political, education, health and
environment, Advantages of digital Have students review scenarios and examine
literacy. the impact of digital literacy on specific
aspect of life.
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3. discuss the criteria for (a) Criteria for selecting and evaluating Have students create a checklist reflecting Collate examples of (digital resources),
selecting and evaluating digital technologies: appropriateness, the criteria for evaluating resources and use online articles that present real or fake
digital technology; and, currency, credibility; speed, storage, it to evaluate a digital technology. Students news in a portfolio.
capacity, convenience, purpose, and will share their findings with the class.
cost effectiveness.
Have students review a scenario and apply
(b) Criteria that make an online or offline the criteria to guide their selection and
source credible, for example, author’s justification of a selected digital tool.
name, publication date, last update,
credentials/qualifications.
4. describe how digital (a) Categories of Digital Tools Have students work in teams to engage in a Research presentation using a digital tool,
technology can be used to (Communication, Collaboration; scavenger hunt activity. The teams will find
enhance digital literacy. Research; Design; Productivity including and place the appropriate digital tools under Tests,
multi-media production; Assistive the assigned category.
Technologies; Web 2.0 and Computer- Create Posters,
based Tools. Have students create a presentation or
video on the impact of digital technology on Create a Collage.
(b) Use of digital technology (tools and digital literacy.
media) to enhance digital literacy.
Have students engage in online search to
(c) Productivity tools (word processing, explore information on each category of
desk top publishing, spread sheet, tools and creatively present their findings to
database). the class.
(d) Multimedia (video and audio). Have students engage in an online game or
activity and a traditional form of the game,
(e) Graphic design tools. then discuss how the game has evolved as a
result of digital technology. Some examples
(f) New and emerging technologies (for of games are chess, scrabble.
example, cloud computing, Internet of
Things, big data).
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SKILLS
RESOURCES
Internet access
Web browser
Computer
Projector
White Board
Manila Folder
Paper
Markers
Presentation or video software
ESSENTIAL QUESTIONS
SCHOOL-BASED ASSESSMENT
Complete a written task which helps the reader to get a clear understanding of the concept of digital literacy and how it impacts society.
(a) Engage in research to develop a glossary of key terms related to digital literacy. (5 marks)
(b) Using an appropriate format and tool represent the impact of digital literacy on society. (10 marks)
(c) Evaluate a digital resource to determine its alignment with the relevant selection criteria.
(d) Produce a one-minute group video presentation on the impact of digital literacy on society. (5 marks)
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GENERAL OBJECTIVES
On completion of this Module, students should be able to:
1. demonstrate an understanding of the rights, responsibilities, opportunities and behaviours associated with being good digital citizens; and,
2. understand the importance of good ethical, moral, health, safety and security practices when using digital tools.
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1. define key terms related to (a) Definition of ethical and moral Have students discuss given scenarios Students can create a short documentary movie),
digital citizenship; practices (digital citizenship, ethics, in groups or pairs to determine the flyers, brochures, to promote awareness of digital
moral, digital footprints, computer concept that is being demonstrated. citizenship concepts, for example ‘cyber-bullying.”
ethics, intellectual property rights, They will provide justification for the
plagiarism, cyberbullying, copyright, response given.
and netiquette.
2. discuss moral and ethical (a) Behaviours associated with ethical Students will be placed in groups and be Have students work in small groups to use an
practices in accessing and and moral practices (intellectual given various settings for example: appropriate presentation or productivity tool to
using digital content; property, copyright, plagiarism, create a product for example, a poster, promoting
software piracy, Cyberbullying, illicit - posting negative information the importance of practicing responsible use of
cyber activities-for example, about persons on social media; digital tools in an online space.
phishing, identity theft). - sending hate emails;
- participating in illegal activities to Have students create a flyer or advertisement to
(b) Responsible use of digital content. gain monies; and, promote ethical behaviour in an online
Crediting sources, respecting the - using software to cause harm for environment.
licensing requirements for digital example splicing photos and
content, avoiding unethical cyber videos to demand monies.
practices.
They should brainstorm and generate a
list of Do’s and Don’ts when involved in
the settings above and present the lists
for discussion. Students will evaluate
the scenarios to determine whether or
not responsible/ethical practices
ensued.
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5. discuss the importance of (a) digital footprints: Invite a resource person to speak to Have students work collaboratively to create a 5-
leaving a good digital students about safety and security in an minute podcast/ video using a digital tool
footprint; (i) importance; online environment. explaining the concept of Digital Footprint.
(ii) ways to leave a digital footprint; Have students discuss the importance Have students work in groups to conduct a
and, of protecting their digital footprint. research to identify or list the online digital identity
and digital footprint of a personality. They will
(iii) ways to protect our digital Have students read relevant article on critique the information and write a report to share
footprint for example, think and Internet Safety and Protecting your whether the findings indicated maintenance of
check before posting on social Digital Footprint. For example using the integrity and respect as well as identify evidence of
media). link: good or poor digital citizenship.
http://www.digitalfamilysummit.com/
2012/safetyprotecting-your-digital-
footprint/.
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6. analyse the negative impact (a) negative effects of the use of digital tools Have students work with a partner or in Have students write a reflective piece about their
of the use of digital tools on on health and wellness (or example, small groups to engage in online search response to the information on the impact of the
health and wellness; digital eye strain, carpal tunnel syndrome, about the negative impact of the use of use of digital tools on health and wellness. This
behavioral problems, sedentary lifestyle, digital tools on health and wellness. should also include actions they plan to take to
addiction to various online activities). They will also share recommendations reduce the impact on their health and wellness.
for reducing or eliminating the negative
impacts identified.
7. discuss the importance of (a) Sustainable use of digital tools Have students engage in a discussion
the sustainable use of digital (environmental, social, legal, economic). forum/round table talk on the topic
tools on different aspects of “sustainable use of digital resources-a
society; and, consideration for the existence of
future generations.”
8. explain the role of (a) Organizations responsible for protecting Have students describe the
organizations in protecting content creators. role/function of at least three
the rights of online content organizations in their country that are
creators and users. (b) Licensing of original work.
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(c) Protecting the safety of users of online responsible for protecting the rights of
content. content creators and users
SKILLS
Brainstorming
Collaborate in group activities
Analysis , problem solving
Evaluating information sources
RESOURCES
http://digitalcitizenship.net/Nine_Elements.html
http://www.digitalcitizenship.nsw.edu.au/Prim_Splash/index.html
https://www.youtube.com/watch?v=ThxmgXMBpoM
https://www.youtube.com/watch?v=kgCNGvL0g1g
https://www.youtube.com/watch?v=2GusO48Z5og
https://www.youtube.com/watch?v=suMza6Q8J08
https://www.youtube.com/watch?v=Uiq42O6rhW4
https://www.youtube.com/watch?v=YXSGSYr0eAQ
https://www.iste.org/explore/articleDetail?articleid=192
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https://cunedigitalcitizenship.wikispaces.com/Digital+Health+and+Wellness
http://edition.cnn.com/2013/06/13/living/buzzfeed-data-mining/index.html
https://www.livestrong.com/article/85306-negative-effects-computers-children/
ESSENTIAL QUESTIONS
This module spans several subject areas and efforts should be made to make relevant and important links. Violations of rights and all legal consequences should be reinforced. Representatives
from relevant authorities could be invited in to make presentations to students. Where possible teachers should create case studies to ensure that students benefit from this Module as this is
applicable throughout life. Source cases about health and ethical issues and thoroughly discuss the required ethics of posting personal and sensitive information online.
Engage students in discussions relevant to around Acts such as Cyber Crime and Obscene Publication Act.
SCHOOL-BASED ASSESSMENT
Write a response to a case or scenario that in some ways violate the rights, opportunities and responsibilities associated with being a good digital citizen.
(a) Demonstration of the ability to determine and justify the violations evident in the scenario (5 marks)
(b) Provision of appropriate guidelines to address the violations identified in (1) above citing relevant research. (10 marks)
(c) Create a digital tool to respond to an aspect of the scenario. (5 marks)
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GENERAL OBJECTIVES
On completion of this Module, students should be able to:
1. demonstrate the ability to use appropriate digital tools to creatively and effectively communicate;
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1. explain key concepts in online (a) Explanation of key terms (online Have students create a Glossary of terms. Have students work in groups to
communication and Communication, online research various communication and
collaboration; collaboration, asynchronous, Have students engage in brainstorming collaboration tools and creatively
synchronous, mobile communication activities to determine the explanation of share the information with the class.
and collaboration devices, email, and relationship among terms.
learning communities, web 2.0 tools, Add content related to online
podcasts, wikis, social media). Have students complete activities such as collaboration and communication to
word search or puzzles to determine their an E-portfolio or a traditional portfolio
grasp of relevant concepts.
Online Communication:
Asynchronous communication that
occurs at different time periods. For
example, sending an email one day
and getting a response the following
day. For example, online forums,
online discussion boards.
3. discuss the characteristics of (a) Characteristics of online tools for Have students use graphic organizers to Have students use a checklist
different types of online communication: They are capture relevant information for example (appropriateness, currency,
communication and interactive, facilitate one to one and the characteristics of and differences popularity, storage, capacity,
collaboration tools; group interactions, allow for among communication tools. convenience, purpose, cost
synchronous and asynchronous effectiveness, ease of use, security) to
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4. explain the benefits and (a) Benefits: capture store and present Teacher could create an online Teachers should develop an online
limitations of collaborating and and communicate information collaboration space and have students quiz and have students complete the
communicating online; efficiently, interactive, communicate engage in completing a task. Students will quiz.
information using multimedia-audio, then use the given set of criteria to
video, can limit or eliminate the need evaluate the tool. Have students work on a group report
to be in a physical space to complete which will require the use of an online
tasks or communicate, increase Have students work on a group report collaborative tool.
productivity time. which will require the use of an online
collaborative tool. Have the students plan an event at
(b) Limitations: No physical cues, Time their school. This may require the use
lag, inefficient, lack of Face-To-Face Have students create an advertisement or of a graphic organizer as a
interaction, possibility of network jingle about the benefits and limitations brainstorming tool as they decide on,
failure and equipment breakdown, of collaborating and communicating for example, date, persons to invite,
language and cultural differences. online. venue, budget and other relevant
information.
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5. discuss the criteria for selecting (a) Criteria: appropriateness, currency, Have students engage in an online search Have students use the criteria for
and assessing online popularity, storage, capacity, to find explanation for each term which selecting and assessing online
communication and convenience, purpose, cost should be shared in a class discussion. collaboration and /or communication
collaboration tools; and, effectiveness, time/speed, ease of tool to evaluate a selected tool.
use, security and interactivity.
6. explain the ethical behaviours (a) Respect for intellectual property, Have students conduct an online search Have students work collaboratively to
that should be displayed when respect for the opinion of others, to collect and share information on create a chart, jingle, or poster
communicating and respect for diversity, appropriate ethical behaviours necessary when highlighting the DO’S and DONT’S of
collaborating online. contextual use of language (oral and communicating and collaborating online. collaborating and communicating
written). online.
Engage students in a brainstorming
activity to pinpoint ethical behaviour Have students participate in a free
while communicating and collaborating in webinar, approved by the teacher.
an online environment. The student can undertake activities
such as sharing their screen, files, and
Have students work collaboratively to asking questions.
create either a poster, jingle, Podcast or
other suitable tool to share the ethical
behavior that should be displayed when
communicating and collaborating in an
online environment.
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SKILLS
Send and receive class emails with attachments - files and folders.
Communicate information and collaborate using discussion forums and social networks.
Participate in teleconferencing/ videoconferencing.
Using communication and collaboration tools.
Use existing, and emerging technologies to communicate information (for example, smartphones, tablets, e-Readers).
RESOURCES
Skype
Youtube
Video recording device
Audio recording device
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https://www.eztalks.com/video-conference/7-types-of-online-communication.html
http://media.go2itech.org/elearning-basics/module2/story_content/external_files/Handout%20Characteristics%20of%20Online%20Communication%20Tools.pdf
SCHOOL-BASED ASSESSMENT
(a) Select a communication or collaboration tool and explain, using relevant examples, how it could be used to enhance communication or collaboration among learners. (5 marks)
(b) Utilise tools for communications and collaboration to plan for and complete a task. (5 marks)
(c) Select an issue or a problem in the society and use a web 2.0 tool to sensitize persons about the issue or problem and possible solutions. (10 marks)
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GENERAL OBJECTIVES
On completion of this Module, students should be able to:
1. demonstrate an awareness of a variety of digital resources that can generate accurate and reliable information in order to build knowledge through
research;
2. develop an understanding of how technology can be used to facilitate experiment, generate ideas and design solutions; and,
3. appreciate how different types of technologies can be used to understand, analyse and solve problems.
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1. identify the steps that should (a) The problem solving Process (steps in Students will discuss what makes Develop scenarios for students to work
be taken in solving a problem solving). something a problem: collaboratively analyse the information and
problem; determine the problem.
(b) Define the Problem. - when a system is not working;
(c) Propose and evaluate solutions. - after a number of attempts things are
still going wrong; and,
(d) Determine the most efficient solution.
- there is a problem to be solved.
(e) Represent the most efficient solution
as an algorithm.
2. explain each step in the (a) Establish the existence of the problem Have students: Develop scenarios for students to analyse and
problem solving process; – Is there a problem? How does one determine the problem as well as suggest the
determine that there is a problem? - use the problem solving steps, to appropriate digital/media tool that can be used
identify a simple problem at home or to solve the problem.
(b) Decomposing the problem into key school; and,
components: inputs (data that is given),
processing (tasks that must be - create a basic concept map or
performed), output (expected results). graphic representation from the
problem identified and, represent
(c) Identify some possible solutions to the possible solutions to the problem.
problem.
In groups of five students can undertake a
(d) Select the most feasible solution from group competition. The teacher will
the list of possible options. provide a set of jumble-up scenarios so
that each group can match and apply the
(e) List the steps to show how that
scenarios against each problem-solving
problem can be solved based on the
step. Marks are awarded to groups who
chosen solution.
present the correct responses.
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3. identify digital tools to (a) Productivity tools (including word Have students brainstorm to identify In pairs students assess the functionality of a
provide a solution to a processing, desktop publishing, spread possible problems. For example, Students digital tool and the ability to produce a product
problem; sheet, database). want to organize a party or other activity based on the design fundamentals. Present the
and need to get a large number of findings to the class.
(b) Presentations. attendees. Have students explain how
they could use digital tools to solve the
(c) Multimedia (video and audio) problem.
4. use the steps in the problem (a) Fundamentals in creating a digital Have students create a
solving process to generate a product. cartoon/poster/brochure on points to
solution to a problem; consider when designing a digital tool.
(b) Choose a design layout.
5. develop instruments for data (a) Data collection instruments: Online Teacher can create a survey using an Students will work in pairs to develop and
collection and Survey (questionnaire) Interviews. online form or survey tool and disseminate an online survey on a particular
representation using digital Factors to be considered when disseminate to students who will then topic given by the teacher. They will use
technology; and, selecting and developing instruments participate in the survey and share their appropriate digital tools to produce graphs,
for data collection: experiences. Teacher will share the and charts to capture findings and to conduct
results. analysis. The information will be shared with
(i) purpose; the class.
In groups students will create an online
(ii) target group; survey for example questionnaires to
gather information based on a scenario
(iii) sample size; provided by the teacher. Using the
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6. create a digital product (a) Steps for creating different digital Use the output of a digital information Provide students with raw data on two
which represents the products, for example: gathering tool such as online survey or different sales of similar products over a two-
concepts from a sample of online interviews to prepare a report with year period. Allow students to place that raw
(i) a spreadsheet to represent data
data collected. text and graphics to explain the findings. data in a data analysis tools to generate graphs
such as tables or simple chart to
and compile a comprehensive report that
include title, legend, axis.
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(ii) Word processor to create explains the information generated from the
documents (to include heading, data analysis tool as well as the graphs for
margins) flyers, brochures. example food types sold during the hurricane
season.
SKILLS
Note to teachers: Teachers are encouraged to integrate technology and use authentic examples to help students to explore the concepts.
RESOURCES
Mobile devices, internet, videos, dvds, design software, mapping software, spreadsheet software
Resources for Problem-Solving and 21st-Century Skills - https://www.commonsense.org/education/top-picks/resources-for-problem-solving-and-21st-century-skills-games, apps, and websites
that teach students great problem solving skills. Computer Skills for Information Problem-Solving: Learning and Teaching Technology in Context. ERIC Digest - https://www.ericdigests.org/1996-
4/skills.htm Author: Eisenberg, Michael B. - Johnson, Doug; Source: ERIC Clearinghouse on Information and Technology Syracuse NY.
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Essential Questions
SCHOOL-BASED ASSESSMENT
(a) The ability to apply the problem solving steps/processes to solve a problem from a scenario or the use of a concept map to analyse a scenario. (5 marks)
(b) Design a survey instrument to collect data on sales and marketing trends based on the details of a scenario. (5 marks)
(c) Using a digital tool, represent and interpret the results of the survey. (5 marks)
(d) Prepare and deliver a presentation that showcases students’ ability to synthesize information, think critically, and recognize patterns and making judgments. (5 marks)
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GENERAL OBJECTIVES
On completion of this Module, students should be able to:
1. Understand the role of digital tools within the daily operations of various entities.
3. Demonstrate the ability to use appropriate digital tools to creatively and effectively to solve problems.
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1. outline how digital tools can be utilized (a) Application of digital tools, apps, Engage students in interactive sessions, Have students create, and share
to solve problems in everyday life; (productivity, collaboration, inviting industry persons to share how electronically, a booklet, leaflet, or
communication tools, multimedia digital tools have impacted their multipage document for potential
tools, graphic design tools etc) for respective entities. consumers guiding them on the use of
various tasks by different entities digital tools.
internal and external to the institution In groups have students research and
(for example, entrepreneurs, digital create a presentation outlining the
marketers, medical personnel). digital engagement of an organization
of their choice. The presentation should
(b) Increase productivity, enhance outline who are the stakeholders
efficiency in completing tasks in areas engaged at the various level(s).
such as education, health,
environment, entertainment, sports. Have learners create a graphic
organizer for different digital tools with
a brief description of the task(s) they
aim to solve.
2. use digital tools appropriately to solve (a) Appropriate considerations when Have students view a video, tutorial or Have students write a report on the
problems; selecting digital tools such as presentation on how to use specific usefulness of a selected digital tool in
productivity tools, to solve particular digital tools and demonstrate how they solving a particular problem within an
problems (nature of the problem, could use the tool in a particular organization of your choice.
audience/users, Cost (such as free, context.
subscription, licensed, trial) Have students create a presentation
appropriateness/suitability, ease of Have learners work collaboratively to which outlines the considerations for
use). create and use a checklist which will be selecting a digital tool to solve a
used to evaluate a digital tool for a particular problem in a particular
selected task context.
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6. create a simple website using a free (a) providing an appropriate name; Have student (s) use a word processing Have students develop a simple website
website builder. tool as an offline option to create the consisting of no less than three pages
(b) adding, editing, deleting, re-ordering website. and no more than five for an entity of the
webpages; student's choice. Pages will include a
Have student(s) engage in selecting an Homepage, about and contact pages.
(c) inserting content on a webpage: use of appropriate template which meets the
hyperlinks (to locations or documents needs of their proposed website.
within site/pages);
Have student(s) engage in building the
(d) graphic elements (image, video); and, website by transferring the content of
their website plan into their online or
(e) editing webpages, elements and offline template. This includes inserting
contents (for example, alignment, text). and customizing the webpages and
elements on the webpage.
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SKILLS
Desktop Publishing
Word processing
Keyboarding
Research
Website development
RESOURCES
Web browser, Reliable Internet Connection, any electronic device capable of file transfer
Essential Questions
SCHOOL-BASED ASSESSMENT
Suggested Assessment
Use a digital tool to create a summary of practical work completed in the previous Modules.
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1. Demonstration of the ability to use a digital tool to create a product (simple website using a free web-builder/e-portfolio consisting of no less than three pages and no more than five
pages (10 marks).
2. Summary reflection on their journey through the Modules- good/bad/advantages/disadvantages/highlights/most challenging experience, impact-growth and accomplishment.
(5marks)
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LEARNING GRID
CURRICULUM LEARNING GRID
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KEY TO GRID
Eng = English Mod. Lang. = Modern Languages Math. = Mathematics Int. Sc. = Integrated Science Soc. Stud. = Social Studies TL = Technological Literacy
● indicates the subject that specifically engages the learner in the development of the competency
√ indicates the related subjects that engage the learner in the development of the competency
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