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Question: A* Search: 1. Consider the search problem


below with start state S and goal state G. The transiti...
:
Intro to Arti!cial Intelligence

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Expert Answer

Anonymous
answered this

The !nal path for A* search is S --> C--> F --> G.

Step by step procedure is described in the attached images.

The !nal value of game is 8 and is calculated by step-by-step procedure of chosing maximum
ar each stage then minimum at each stage and then maximum at last

In alpha beta pruning, alpha is chosen as max and beta is chosen as minimum.

The pruning condition is alpha >= beta

alpha is initially kept as -in!nty

and beta is kept as +in!nty

These values are passed to each stage. The game chart is drawn in the image attached.
:
I hope this helps you. If you have any doubts feel free to ask me in the comment section.
Thankyou.

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